Files
soft_quay/app-win7/ui/gio/shell_style.go
T

155 lines
3.7 KiB
Go

package gio
import (
"image"
"image/color"
"gioui.org/layout"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget/material"
"softbox.local/core/application"
"softbox.local/core/domain"
)
var shellColors = struct {
background color.NRGBA
surface color.NRGBA
muted color.NRGBA
foreground color.NRGBA
secondary color.NRGBA
primary color.NRGBA
onPrimary color.NRGBA
border color.NRGBA
success color.NRGBA
warning color.NRGBA
destructive color.NRGBA
}{
background: color.NRGBA{R: 248, G: 250, B: 252, A: 255},
surface: color.NRGBA{R: 255, G: 255, B: 255, A: 255},
muted: color.NRGBA{R: 240, G: 248, B: 246, A: 255},
foreground: color.NRGBA{R: 15, G: 23, B: 42, A: 255},
secondary: color.NRGBA{R: 71, G: 85, B: 105, A: 255},
primary: color.NRGBA{R: 5, G: 150, B: 105, A: 255},
onPrimary: color.NRGBA{R: 255, G: 255, B: 255, A: 255},
border: color.NRGBA{R: 209, G: 229, B: 223, A: 255},
success: color.NRGBA{R: 4, G: 120, B: 87, A: 255},
warning: color.NRGBA{R: 180, G: 83, B: 9, A: 255},
destructive: color.NRGBA{R: 185, G: 28, B: 28, A: 255},
}
// NewTheme creates the accessible palette shared by the Legacy shell.
func NewTheme() *material.Theme {
theme := material.NewTheme()
theme.Palette = material.Palette{
Bg: shellColors.background,
Fg: shellColors.foreground,
ContrastBg: shellColors.primary,
ContrastFg: shellColors.onPrimary,
}
theme.FingerSize = unit.Dp(44)
return theme
}
func panel(
gtx layout.Context,
background color.NRGBA,
radius unit.Dp,
inset layout.Inset,
content layout.Widget,
) layout.Dimensions {
return layout.Background{}.Layout(
gtx,
func(gtx layout.Context) layout.Dimensions {
paint.FillShape(
gtx.Ops,
background,
clip.UniformRRect(
image.Rectangle{Max: gtx.Constraints.Min},
gtx.Dp(radius),
).Op(gtx.Ops),
)
return layout.Dimensions{Size: gtx.Constraints.Min}
},
func(gtx layout.Context) layout.Dimensions {
return inset.Layout(gtx, content)
},
)
}
func outlinedPanel(
gtx layout.Context,
border color.NRGBA,
background color.NRGBA,
radius unit.Dp,
inset layout.Inset,
content layout.Widget,
) layout.Dimensions {
return panel(
gtx,
border,
radius,
layout.UniformInset(unit.Dp(1)),
func(gtx layout.Context) layout.Dimensions {
return panel(gtx, background, radius-unit.Dp(1), inset, content)
},
)
}
func viewTitle(view application.CatalogView) string {
switch view {
case application.CatalogViewInstalled:
return "已安装软件"
case application.CatalogViewUpdates:
return "可更新软件"
default:
return "全部软件"
}
}
func statusLabel(status domain.AppStatus) string {
switch status {
case domain.StatusQueued:
return "排队中"
case domain.StatusDownloading:
return "下载中"
case domain.StatusVerifying:
return "校验中"
case domain.StatusExtracting:
return "解压中"
case domain.StatusInstalling:
return "安装中"
case domain.StatusInstalled:
return "已安装"
case domain.StatusUpdateAvailable:
return "可更新"
case domain.StatusRunning:
return "运行中"
case domain.StatusFailed:
return "失败"
case domain.StatusRollbackPending:
return "待恢复"
case domain.StatusIncompatible:
return "不兼容"
default:
return "未安装"
}
}
func statusColor(status domain.AppStatus) color.NRGBA {
switch status {
case domain.StatusFailed, domain.StatusRollbackPending:
return shellColors.destructive
case domain.StatusUpdateAvailable:
return shellColors.warning
case domain.StatusInstalled, domain.StatusRunning:
return shellColors.success
case domain.StatusIncompatible:
return shellColors.secondary
default:
return shellColors.primary
}
}