Split Gio shell responsibilities (T-610)
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package gio
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import (
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"image"
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"image/color"
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"gioui.org/layout"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/widget/material"
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"softbox.local/core/application"
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"softbox.local/core/domain"
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)
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var shellColors = struct {
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background color.NRGBA
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surface color.NRGBA
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muted color.NRGBA
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foreground color.NRGBA
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secondary color.NRGBA
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primary color.NRGBA
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onPrimary color.NRGBA
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border color.NRGBA
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success color.NRGBA
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warning color.NRGBA
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destructive color.NRGBA
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}{
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background: color.NRGBA{R: 248, G: 250, B: 252, A: 255},
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surface: color.NRGBA{R: 255, G: 255, B: 255, A: 255},
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muted: color.NRGBA{R: 240, G: 248, B: 246, A: 255},
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foreground: color.NRGBA{R: 15, G: 23, B: 42, A: 255},
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secondary: color.NRGBA{R: 71, G: 85, B: 105, A: 255},
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primary: color.NRGBA{R: 5, G: 150, B: 105, A: 255},
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onPrimary: color.NRGBA{R: 255, G: 255, B: 255, A: 255},
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border: color.NRGBA{R: 209, G: 229, B: 223, A: 255},
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success: color.NRGBA{R: 4, G: 120, B: 87, A: 255},
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warning: color.NRGBA{R: 180, G: 83, B: 9, A: 255},
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destructive: color.NRGBA{R: 185, G: 28, B: 28, A: 255},
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}
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// NewTheme creates the accessible semantic palette shared by the modern shell.
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func NewTheme() *material.Theme {
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theme := material.NewTheme()
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theme.Palette = material.Palette{
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Bg: shellColors.background,
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Fg: shellColors.foreground,
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ContrastBg: shellColors.primary,
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ContrastFg: shellColors.onPrimary,
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}
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theme.FingerSize = unit.Dp(44)
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return theme
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}
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func panel(
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gtx layout.Context,
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background color.NRGBA,
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radius unit.Dp,
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inset layout.Inset,
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content layout.Widget,
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) layout.Dimensions {
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return layout.Background{}.Layout(
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gtx,
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func(gtx layout.Context) layout.Dimensions {
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paint.FillShape(
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gtx.Ops,
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background,
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clip.UniformRRect(
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image.Rectangle{Max: gtx.Constraints.Min},
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gtx.Dp(radius),
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).Op(gtx.Ops),
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)
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return layout.Dimensions{Size: gtx.Constraints.Min}
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},
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func(gtx layout.Context) layout.Dimensions {
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return inset.Layout(gtx, content)
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},
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)
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}
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func outlinedPanel(
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gtx layout.Context,
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border color.NRGBA,
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background color.NRGBA,
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radius unit.Dp,
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inset layout.Inset,
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content layout.Widget,
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) layout.Dimensions {
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return panel(
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gtx,
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border,
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radius,
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layout.UniformInset(unit.Dp(1)),
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func(gtx layout.Context) layout.Dimensions {
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return panel(gtx, background, radius-unit.Dp(1), inset, content)
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},
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)
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}
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func viewTitle(view application.CatalogView) string {
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switch view {
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case application.CatalogViewInstalled:
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return "已安装软件"
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case application.CatalogViewUpdates:
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return "可更新软件"
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default:
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return "全部软件"
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}
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}
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func statusLabel(status domain.AppStatus) string {
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switch status {
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case domain.StatusQueued:
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return "排队中"
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case domain.StatusDownloading:
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return "下载中"
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case domain.StatusVerifying:
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return "校验中"
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case domain.StatusExtracting:
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return "解压中"
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case domain.StatusInstalling:
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return "安装中"
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case domain.StatusInstalled:
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return "已安装"
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case domain.StatusUpdateAvailable:
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return "可更新"
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case domain.StatusRunning:
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return "运行中"
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case domain.StatusFailed:
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return "失败"
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case domain.StatusRollbackPending:
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return "待恢复"
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case domain.StatusIncompatible:
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return "不兼容"
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default:
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return "未安装"
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}
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}
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func statusColor(status domain.AppStatus) color.NRGBA {
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switch status {
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case domain.StatusFailed, domain.StatusRollbackPending:
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return shellColors.destructive
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case domain.StatusUpdateAvailable:
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return shellColors.warning
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case domain.StatusInstalled, domain.StatusRunning:
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return shellColors.success
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case domain.StatusIncompatible:
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return shellColors.secondary
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default:
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return shellColors.primary
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}
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}
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