Files
silver_pose/v2/vendor/gioui.org/app/gl_macos.m
T
ilaandClaude Opus 4.8 f58728cddd chore(v2): vendor dependencies for offline/China builds
go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor
so go run/build work without hitting proxy.golang.org (blocked/slow in
China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and
GOOS=windows go build -mod=vendor ./internal/ui both pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-23 16:35:01 +08:00

74 lines
1.8 KiB
Objective-C

// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios,nometal
#import <AppKit/AppKit.h>
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/OpenGL.h>
#include "_cgo_export.h"
CALayer *gio_layerFactory(BOOL presentWithTrans) {
@autoreleasepool {
return [CALayer layer];
}
}
CFTypeRef gio_createGLContext(void) {
@autoreleasepool {
NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAccelerated,
// Opt-in to automatic GPU switching. CGL-only property.
kCGLPFASupportsAutomaticGraphicsSwitching,
NSOpenGLPFAAllowOfflineRenderers,
0
};
NSOpenGLPixelFormat *pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
NSOpenGLContext *ctx = [[NSOpenGLContext alloc] initWithFormat:pixFormat shareContext: nil];
return CFBridgingRetain(ctx);
}
}
void gio_setContextView(CFTypeRef ctxRef, CFTypeRef viewRef) {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
NSView *view = (__bridge NSView *)viewRef;
[view setWantsBestResolutionOpenGLSurface:YES];
[ctx setView:view];
}
void gio_clearCurrentContext(void) {
@autoreleasepool {
[NSOpenGLContext clearCurrentContext];
}
}
void gio_updateContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
[ctx update];
}
}
void gio_makeCurrentContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
[ctx makeCurrentContext];
}
}
void gio_lockContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLLockContext([ctx CGLContextObj]);
}
}
void gio_unlockContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLUnlockContext([ctx CGLContextObj]);
}
}