Files
silver_pose/v2/vendor/gioui.org/shader/gio/zintersect.vert.0.glsl100es
T
ilaandClaude Opus 4.8 f58728cddd chore(v2): vendor dependencies for offline/China builds
go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor
so go run/build work without hitting proxy.golang.org (blocked/slow in
China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and
GOOS=windows go build -mod=vendor ./internal/ui both pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-23 16:35:01 +08:00

36 lines
645 B
Plaintext

#version 100
struct m3x2
{
vec3 r0;
vec3 r1;
};
struct Block
{
vec4 uvTransform;
vec4 subUVTransform;
};
uniform Block _block;
attribute vec2 pos;
varying vec2 vUV;
attribute vec2 uv;
vec3 transform3x2(m3x2 t, vec3 v)
{
return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v));
}
void main()
{
m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0));
vec3 param_1 = vec3(pos, 1.0);
vec3 p = transform3x2(param, param_1);
gl_Position = vec4(p, 1.0);
vUV = (uv * _block.subUVTransform.xy) + _block.subUVTransform.zw;
vUV = (vUV * _block.uvTransform.xy) + _block.uvTransform.zw;
}