go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor so go run/build work without hitting proxy.golang.org (blocked/slow in China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and GOOS=windows go build -mod=vendor ./internal/ui both pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
28 lines
725 B
Plaintext
28 lines
725 B
Plaintext
#version 100
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precision mediump float;
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precision highp int;
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uniform mediump sampler2D tex;
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varying highp vec2 vUV;
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vec3 sRGBtoRGB(vec3 rgb)
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{
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bvec3 cutoff = greaterThanEqual(rgb, vec3(0.040449999272823333740234375));
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vec3 below = rgb / vec3(12.9200000762939453125);
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vec3 above = pow((rgb + vec3(0.054999999701976776123046875)) / vec3(1.05499994754791259765625), vec3(2.400000095367431640625));
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return vec3(cutoff.x ? above.x : below.x, cutoff.y ? above.y : below.y, cutoff.z ? above.z : below.z);
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}
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void main()
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{
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vec4 texel = texture2D(tex, vUV);
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vec3 param = texel.xyz;
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vec3 _59 = sRGBtoRGB(param);
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texel.x = _59.x;
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texel.y = _59.y;
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texel.z = _59.z;
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gl_FragData[0] = texel;
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}
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