chore(v2): vendor dependencies for offline/China builds
go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor so go run/build work without hitting proxy.golang.org (blocked/slow in China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and GOOS=windows go build -mod=vendor ./internal/ui both pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// SPDX-License-Identifier: Unlicense OR MIT
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// Package material implements the Material design.
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//
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// To maximize reusability and visual flexibility, user interface controls are
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// split into two parts: the stateful widget and the stateless drawing of it.
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//
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// For example, widget.Clickable encapsulates the state and event
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// handling of all clickable areas, while the Theme is responsible to
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// draw a specific area, for example a button.
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//
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// This snippet defines a button that prints a message when clicked:
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//
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// var gtx layout.Context
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// button := new(widget.Clickable)
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//
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// for button.Clicked(gtx) {
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// fmt.Println("Clicked!")
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// }
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//
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// Use a Theme to draw the button:
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//
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// theme := material.NewTheme(...)
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//
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// material.Button(theme, button, "Click me!").Layout(gtx)
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//
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// # Customization
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//
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// Quite often, a program needs to customize the theme-provided defaults. Several
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// options are available, depending on the nature of the change.
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//
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// Mandatory parameters: Some parameters are not part of the widget state but
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// have no obvious default. In the program above, the button text is a
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// parameter to the Theme.Button method.
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//
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// Theme-global parameters: For changing the look of all widgets drawn with a
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// particular theme, adjust the `Theme` fields:
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//
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// theme.Palette.Fg = color.NRGBA{...}
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//
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// Widget-local parameters: For changing the look of a particular widget,
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// adjust the widget specific theme object:
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//
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// btn := material.Button(theme, button, "Click me!")
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// btn.Font.Style = text.Italic
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// btn.Layout(gtx)
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//
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// Widget variants: A widget can have several distinct representations even
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// though the underlying state is the same. A widget.Clickable can be drawn as a
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// round icon button:
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//
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// icon := widget.NewIcon(...)
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//
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// material.IconButton(theme, button, icon, "Click me!").Layout(gtx)
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//
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// Specialized widgets: Theme both define a generic Label method
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// that takes a text size, and specialized methods for standard text
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// sizes such as Theme.H1 and Theme.Body2.
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package material
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