chore(v2): vendor dependencies for offline/China builds
go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor so go run/build work without hitting proxy.golang.org (blocked/slow in China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and GOOS=windows go build -mod=vendor ./internal/ui both pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// SPDX-License-Identifier: Unlicense OR MIT
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package material
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import (
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"gioui.org/io/semantic"
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"gioui.org/layout"
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"gioui.org/widget"
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)
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type CheckBoxStyle struct {
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checkable
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CheckBox *widget.Bool
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}
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func CheckBox(th *Theme, checkBox *widget.Bool, label string) CheckBoxStyle {
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c := CheckBoxStyle{
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CheckBox: checkBox,
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checkable: checkable{
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Label: label,
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Color: th.Palette.Fg,
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IconColor: th.Palette.ContrastBg,
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TextSize: th.TextSize * 14.0 / 16.0,
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Size: 26,
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shaper: th.Shaper,
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checkedStateIcon: th.Icon.CheckBoxChecked,
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uncheckedStateIcon: th.Icon.CheckBoxUnchecked,
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},
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}
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c.checkable.Font.Typeface = th.Face
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return c
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}
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// Layout updates the checkBox and displays it.
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func (c CheckBoxStyle) Layout(gtx layout.Context) layout.Dimensions {
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return c.CheckBox.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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semantic.CheckBox.Add(gtx.Ops)
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return c.layout(gtx, c.CheckBox.Value, c.CheckBox.Hovered() || gtx.Focused(c.CheckBox))
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})
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}
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