chore(v2): vendor dependencies for offline/China builds

go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor
so go run/build work without hitting proxy.golang.org (blocked/slow in
China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and
GOOS=windows go build -mod=vendor ./internal/ui both pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
ila
2026-07-23 16:35:01 +08:00
co-authored by Claude Opus 4.8
parent 97c1c4a974
commit f58728cddd
972 changed files with 597802 additions and 0 deletions
+65
View File
@@ -0,0 +1,65 @@
// SPDX-License-Identifier: Unlicense OR MIT
package shader
type Sources struct {
Name string
SPIRV string
GLSL100ES string
GLSL150 string
DXBC string
MetalLib string
Uniforms UniformsReflection
Inputs []InputLocation
Textures []TextureBinding
StorageBuffers []BufferBinding
Images []ImageBinding
WorkgroupSize [3]int
}
type UniformsReflection struct {
Locations []UniformLocation
Size int
}
type ImageBinding struct {
Name string
Binding int
}
type BufferBinding struct {
Name string
Binding int
}
type TextureBinding struct {
Name string
Binding int
}
type UniformLocation struct {
Name string
Type DataType
Size int
Offset int
}
type InputLocation struct {
// For GLSL.
Name string
Location int
// For HLSL.
Semantic string
SemanticIndex int
Type DataType
Size int
}
type DataType uint8
const (
DataTypeFloat DataType = iota
DataTypeInt
DataTypeShort
)