chore(v2): vendor dependencies for offline/China builds

go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor
so go run/build work without hitting proxy.golang.org (blocked/slow in
China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and
GOOS=windows go build -mod=vendor ./internal/ui both pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
ila
2026-07-23 16:35:01 +08:00
co-authored by Claude Opus 4.8
parent 97c1c4a974
commit f58728cddd
972 changed files with 597802 additions and 0 deletions
+36
View File
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#version 150
struct Color
{
float emulateSRGB;
};
uniform Color _color;
uniform sampler2D tex;
in vec2 vUV;
out vec4 fragColor;
vec3 RGBtosRGB(vec3 rgb)
{
bvec3 cutoff = greaterThanEqual(rgb, vec3(0.003130800090730190277099609375));
vec3 below = vec3(12.9200000762939453125) * rgb;
vec3 above = (vec3(1.05499994754791259765625) * pow(rgb, vec3(0.416660010814666748046875))) - vec3(0.054999999701976776123046875);
return vec3(cutoff.x ? above.x : below.x, cutoff.y ? above.y : below.y, cutoff.z ? above.z : below.z);
}
void main()
{
vec4 texel = texture(tex, vUV);
if (_color.emulateSRGB == 0.0)
{
vec3 param = texel.xyz;
vec3 _71 = RGBtosRGB(param);
texel.x = _71.x;
texel.y = _71.y;
texel.z = _71.z;
}
fragColor = texel;
}