chore(v2): vendor dependencies for offline/China builds
go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor so go run/build work without hitting proxy.golang.org (blocked/slow in China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and GOOS=windows go build -mod=vendor ./internal/ui both pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#version 100
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precision mediump float;
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precision highp int;
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uniform mediump sampler2D tex;
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uniform mediump sampler2D cover;
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varying highp vec2 vUV;
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varying highp vec2 vCoverUV;
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void main()
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{
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gl_FragData[0] = texture2D(tex, vUV);
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float c = min(abs(texture2D(cover, vCoverUV).x), 1.0);
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gl_FragData[0] *= c;
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}
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