chore(v2): vendor dependencies for offline/China builds

go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor
so go run/build work without hitting proxy.golang.org (blocked/slow in
China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and
GOOS=windows go build -mod=vendor ./internal/ui both pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
ila
2026-07-23 16:35:01 +08:00
co-authored by Claude Opus 4.8
parent 97c1c4a974
commit f58728cddd
972 changed files with 597802 additions and 0 deletions
+36
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#version 310 es
// SPDX-License-Identifier: Unlicense OR MIT
#extension GL_GOOGLE_include_directive : enable
precision highp float;
#include "common.h"
layout(push_constant) uniform Block {
vec4 transform;
vec4 uvTransformR1;
vec4 uvTransformR2;
float opacity;
// fbo is set if blitting to a FBO, otherwise the window.
float fbo;
} _block;
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;
layout(location = 0) out vec2 vUV;
layout(location = 1) out float opacity;
void main() {
vec2 p = pos*_block.transform.xy + _block.transform.zw;
if (_block.fbo != 0.0) {
gl_Position = vec4(transform3x2(fboTransform, vec3(p, 0)), 1);
} else {
gl_Position = vec4(transform3x2(windowTransform, vec3(p, 0)), 1);
}
vUV = transform3x2(m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz), vec3(uv,1)).xy;
opacity = _block.opacity;
}