chore(v2): vendor dependencies for offline/China builds
go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor so go run/build work without hitting proxy.golang.org (blocked/slow in China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and GOOS=windows go build -mod=vendor ./internal/ui both pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
+36
@@ -0,0 +1,36 @@
|
||||
#version 310 es
|
||||
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
#extension GL_GOOGLE_include_directive : enable
|
||||
|
||||
precision highp float;
|
||||
|
||||
#include "common.h"
|
||||
|
||||
layout(push_constant) uniform Block {
|
||||
vec4 transform;
|
||||
vec4 uvTransformR1;
|
||||
vec4 uvTransformR2;
|
||||
float opacity;
|
||||
// fbo is set if blitting to a FBO, otherwise the window.
|
||||
float fbo;
|
||||
} _block;
|
||||
|
||||
layout(location = 0) in vec2 pos;
|
||||
|
||||
layout(location = 1) in vec2 uv;
|
||||
|
||||
layout(location = 0) out vec2 vUV;
|
||||
layout(location = 1) out float opacity;
|
||||
|
||||
void main() {
|
||||
vec2 p = pos*_block.transform.xy + _block.transform.zw;
|
||||
if (_block.fbo != 0.0) {
|
||||
gl_Position = vec4(transform3x2(fboTransform, vec3(p, 0)), 1);
|
||||
} else {
|
||||
gl_Position = vec4(transform3x2(windowTransform, vec3(p, 0)), 1);
|
||||
}
|
||||
vUV = transform3x2(m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz), vec3(uv,1)).xy;
|
||||
opacity = _block.opacity;
|
||||
}
|
||||
Reference in New Issue
Block a user