chore(v2): vendor dependencies for offline/China builds

go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor
so go run/build work without hitting proxy.golang.org (blocked/slow in
China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and
GOOS=windows go build -mod=vendor ./internal/ui both pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
ila
2026-07-23 16:35:01 +08:00
co-authored by Claude Opus 4.8
parent 97c1c4a974
commit f58728cddd
972 changed files with 597802 additions and 0 deletions
+354
View File
@@ -0,0 +1,354 @@
// SPDX-License-Identifier: Unlicense OR MIT
package clip
import (
"encoding/binary"
"hash/maphash"
"image"
"math"
"gioui.org/f32"
f32internal "gioui.org/internal/f32"
"gioui.org/internal/ops"
"gioui.org/internal/scene"
"gioui.org/internal/stroke"
"gioui.org/op"
)
// Op represents a clip area. Op intersects the current clip area with
// itself.
type Op struct {
path PathSpec
outline bool
width float32
}
// Stack represents an Op pushed on the clip stack.
type Stack struct {
ops *ops.Ops
id ops.StackID
macroID uint32
}
var pathSeed maphash.Seed
func init() {
pathSeed = maphash.MakeSeed()
}
// Push saves the current clip state on the stack and updates the current
// state to the intersection of the current p.
func (p Op) Push(o *op.Ops) Stack {
id, macroID := ops.PushOp(&o.Internal, ops.ClipStack)
p.add(o)
return Stack{ops: &o.Internal, id: id, macroID: macroID}
}
func (p Op) add(o *op.Ops) {
path := p.path
if !path.hasSegments && p.width > 0 {
switch p.path.shape {
case ops.Rect:
b := f32internal.FRect(path.bounds)
var rect Path
rect.Begin(o)
rect.MoveTo(b.Min)
rect.LineTo(f32.Pt(b.Max.X, b.Min.Y))
rect.LineTo(b.Max)
rect.LineTo(f32.Pt(b.Min.X, b.Max.Y))
rect.Close()
path = rect.End()
case ops.Path:
// Nothing to do.
default:
panic("invalid empty path for shape")
}
}
bo := binary.LittleEndian
if path.hasSegments {
data := ops.Write(&o.Internal, ops.TypePathLen)
data[0] = byte(ops.TypePath)
bo.PutUint64(data[1:], path.hash)
path.spec.Add(o)
}
bounds := path.bounds
if p.width > 0 {
// Expand bounds to cover stroke.
half := int(p.width*.5 + .5)
bounds.Min.X -= half
bounds.Min.Y -= half
bounds.Max.X += half
bounds.Max.Y += half
data := ops.Write(&o.Internal, ops.TypeStrokeLen)
data[0] = byte(ops.TypeStroke)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(p.width))
}
data := ops.Write(&o.Internal, ops.TypeClipLen)
data[0] = byte(ops.TypeClip)
bo.PutUint32(data[1:], uint32(bounds.Min.X))
bo.PutUint32(data[5:], uint32(bounds.Min.Y))
bo.PutUint32(data[9:], uint32(bounds.Max.X))
bo.PutUint32(data[13:], uint32(bounds.Max.Y))
if p.outline {
data[17] = byte(1)
}
data[18] = byte(path.shape)
}
func (s Stack) Pop() {
ops.PopOp(s.ops, ops.ClipStack, s.id, s.macroID)
data := ops.Write(s.ops, ops.TypePopClipLen)
data[0] = byte(ops.TypePopClip)
}
type PathSpec struct {
spec op.CallOp
// hasSegments tracks whether there are any segments in the path.
hasSegments bool
bounds image.Rectangle
shape ops.Shape
hash uint64
}
// Path constructs a Op clip path described by lines and
// Bézier curves, where drawing outside the Path is discarded.
// The inside-ness of a pixel is determines by the non-zero winding rule,
// similar to the SVG rule of the same name.
//
// Path generates no garbage and can be used for dynamic paths; path
// data is stored directly in the Ops list supplied to Begin.
type Path struct {
ops *ops.Ops
contour int
pen f32.Point
macro op.MacroOp
start f32.Point
hasSegments bool
bounds f32internal.Rectangle
hash maphash.Hash
}
// Pos returns the current pen position.
func (p *Path) Pos() f32.Point { return p.pen }
// Begin the path, storing the path data and final Op into ops.
//
// Caller must also call End to finish the drawing.
// Forgetting to call it will result in a "panic: cannot mix multi ops with single ones".
func (p *Path) Begin(o *op.Ops) {
*p = Path{
ops: &o.Internal,
macro: op.Record(o),
contour: 1,
}
p.hash.SetSeed(pathSeed)
ops.BeginMulti(p.ops)
data := ops.WriteMulti(p.ops, ops.TypeAuxLen)
data[0] = byte(ops.TypeAux)
}
// End returns a PathSpec ready to use in clipping operations.
func (p *Path) End() PathSpec {
p.gap()
c := p.macro.Stop()
ops.EndMulti(p.ops)
return PathSpec{
spec: c,
hasSegments: p.hasSegments,
bounds: p.bounds.Round(),
hash: p.hash.Sum64(),
}
}
// Move moves the pen by the amount specified by delta.
func (p *Path) Move(delta f32.Point) {
to := delta.Add(p.pen)
p.MoveTo(to)
}
// MoveTo moves the pen to the specified absolute coordinate.
func (p *Path) MoveTo(to f32.Point) {
if p.pen == to {
return
}
p.gap()
p.end()
p.pen = to
p.start = to
}
func (p *Path) gap() {
if p.pen != p.start {
// A closed contour starts and ends in the same point.
// This move creates a gap in the contour, register it.
data := ops.WriteMulti(p.ops, scene.CommandSize+4)
bo := binary.LittleEndian
bo.PutUint32(data[0:], uint32(p.contour))
p.cmd(data[4:], scene.Gap(p.pen, p.start))
}
}
// end completes the current contour.
func (p *Path) end() {
p.contour++
}
// Line moves the pen by the amount specified by delta, recording a line.
func (p *Path) Line(delta f32.Point) {
to := delta.Add(p.pen)
p.LineTo(to)
}
// LineTo moves the pen to the absolute point specified, recording a line.
func (p *Path) LineTo(to f32.Point) {
if to == p.pen {
return
}
data := ops.WriteMulti(p.ops, scene.CommandSize+4)
bo := binary.LittleEndian
bo.PutUint32(data[0:], uint32(p.contour))
p.cmd(data[4:], scene.Line(p.pen, to))
p.expand(p.pen)
p.expand(to)
p.pen = to
}
func (p *Path) cmd(data []byte, c scene.Command) {
ops.EncodeCommand(data, c)
p.hash.Write(data)
}
func (p *Path) expand(pt f32.Point) {
if !p.hasSegments {
p.hasSegments = true
p.bounds = f32internal.Rectangle{Min: pt, Max: pt}
} else {
b := p.bounds
if pt.X < b.Min.X {
b.Min.X = pt.X
}
if pt.Y < b.Min.Y {
b.Min.Y = pt.Y
}
if pt.X > b.Max.X {
b.Max.X = pt.X
}
if pt.Y > b.Max.Y {
b.Max.Y = pt.Y
}
p.bounds = b
}
}
// Quad records a quadratic Bézier from the pen to end
// with the control point ctrl.
func (p *Path) Quad(ctrl, to f32.Point) {
ctrl = ctrl.Add(p.pen)
to = to.Add(p.pen)
p.QuadTo(ctrl, to)
}
// QuadTo records a quadratic Bézier from the pen to end
// with the control point ctrl, with absolute coordinates.
func (p *Path) QuadTo(ctrl, to f32.Point) {
if ctrl == p.pen && to == p.pen {
return
}
data := ops.WriteMulti(p.ops, scene.CommandSize+4)
bo := binary.LittleEndian
bo.PutUint32(data[0:], uint32(p.contour))
p.cmd(data[4:], scene.Quad(p.pen, ctrl, to))
p.expand(p.pen)
p.expand(ctrl)
p.expand(to)
p.pen = to
}
// ArcTo adds an elliptical arc to the path. The implied ellipse is defined
// by its focus points f1 and f2.
// The arc starts in the current point and ends angle radians along the ellipse boundary.
// The sign of angle determines the direction; positive being counter-clockwise,
// negative clockwise.
func (p *Path) ArcTo(f1, f2 f32.Point, angle float32) {
m, segments := stroke.ArcTransform(p.pen, f1, f2, angle)
for range segments {
p0 := p.pen
p1 := m.Transform(p0)
p2 := m.Transform(p1)
ctl := p1.Mul(2).Sub(p0.Add(p2).Mul(.5))
p.QuadTo(ctl, p2)
}
}
// Arc is like ArcTo where f1 and f2 are relative to the current position.
func (p *Path) Arc(f1, f2 f32.Point, angle float32) {
f1 = f1.Add(p.pen)
f2 = f2.Add(p.pen)
p.ArcTo(f1, f2, angle)
}
// Cube records a cubic Bézier from the pen through
// two control points ending in to.
func (p *Path) Cube(ctrl0, ctrl1, to f32.Point) {
p.CubeTo(p.pen.Add(ctrl0), p.pen.Add(ctrl1), p.pen.Add(to))
}
// CubeTo records a cubic Bézier from the pen through
// two control points ending in to, with absolute coordinates.
func (p *Path) CubeTo(ctrl0, ctrl1, to f32.Point) {
if ctrl0 == p.pen && ctrl1 == p.pen && to == p.pen {
return
}
data := ops.WriteMulti(p.ops, scene.CommandSize+4)
bo := binary.LittleEndian
bo.PutUint32(data[0:], uint32(p.contour))
p.cmd(data[4:], scene.Cubic(p.pen, ctrl0, ctrl1, to))
p.expand(p.pen)
p.expand(ctrl0)
p.expand(ctrl1)
p.expand(to)
p.pen = to
}
// Close closes the path contour.
func (p *Path) Close() {
if p.pen != p.start {
p.LineTo(p.start)
}
p.end()
}
// Stroke represents a stroked path.
type Stroke struct {
Path PathSpec
// Width of the stroked path.
Width float32
}
// Op returns a clip operation representing the stroke.
func (s Stroke) Op() Op {
return Op{
path: s.Path,
width: s.Width,
}
}
// Outline represents the area inside of a path, according to the
// non-zero winding rule.
type Outline struct {
Path PathSpec
}
// Op returns a clip operation representing the outline.
func (o Outline) Op() Op {
return Op{
path: o.Path,
outline: true,
}
}
+14
View File
@@ -0,0 +1,14 @@
// SPDX-License-Identifier: Unlicense OR MIT
/*
Package clip provides operations for defining areas that applies to operations
such as paints and pointer handlers.
The current clip is initially the infinite set. Pushing an Op sets the clip
to the intersection of the current clip and pushed clip area. Popping the
area restores the clip to its state before pushing.
General clipping areas are constructed with Path. Common cases such as
rectangular clip areas also exist as convenient constructors.
*/
package clip
+175
View File
@@ -0,0 +1,175 @@
// SPDX-License-Identifier: Unlicense OR MIT
package clip
import (
"image"
"math"
"gioui.org/f32"
f32internal "gioui.org/internal/f32"
"gioui.org/internal/ops"
"gioui.org/op"
)
// Rect represents the clip area of a pixel-aligned rectangle.
type Rect image.Rectangle
// Op returns the op for the rectangle.
func (r Rect) Op() Op {
return Op{
outline: true,
path: r.Path(),
}
}
// Push the clip operation on the clip stack.
func (r Rect) Push(ops *op.Ops) Stack {
return r.Op().Push(ops)
}
// Path returns the PathSpec for the rectangle.
func (r Rect) Path() PathSpec {
return PathSpec{
shape: ops.Rect,
bounds: image.Rectangle(r),
}
}
// UniformRRect returns an RRect with all corner radii set to the
// provided radius.
func UniformRRect(rect image.Rectangle, radius int) RRect {
return RRect{
Rect: rect,
SE: radius,
SW: radius,
NE: radius,
NW: radius,
}
}
// RRect represents the clip area of a rectangle with rounded
// corners.
//
// Specify a square with corner radii equal to half the square size to
// construct a circular clip area.
type RRect struct {
Rect image.Rectangle
// The corner radii.
SE, SW, NW, NE int
}
// Op returns the op for the rounded rectangle.
func (rr RRect) Op(ops *op.Ops) Op {
if rr.SE == 0 && rr.SW == 0 && rr.NW == 0 && rr.NE == 0 {
return Rect(rr.Rect).Op()
}
return Outline{Path: rr.Path(ops)}.Op()
}
// Push the rectangle clip on the clip stack.
func (rr RRect) Push(ops *op.Ops) Stack {
return rr.Op(ops).Push(ops)
}
// Path returns the PathSpec for the rounded rectangle.
func (rr RRect) Path(ops *op.Ops) PathSpec {
var p Path
p.Begin(ops)
// https://pomax.github.io/bezierinfo/#circles_cubic.
const q = 4 * (math.Sqrt2 - 1) / 3
const iq = 1 - q
se, sw, nw, ne := float32(rr.SE), float32(rr.SW), float32(rr.NW), float32(rr.NE)
rrf := f32internal.FRect(rr.Rect)
w, n, e, s := rrf.Min.X, rrf.Min.Y, rrf.Max.X, rrf.Max.Y
p.MoveTo(f32.Point{X: w + nw, Y: n})
p.LineTo(f32.Point{X: e - ne, Y: n}) // N
p.CubeTo( // NE
f32.Point{X: e - ne*iq, Y: n},
f32.Point{X: e, Y: n + ne*iq},
f32.Point{X: e, Y: n + ne})
p.LineTo(f32.Point{X: e, Y: s - se}) // E
p.CubeTo( // SE
f32.Point{X: e, Y: s - se*iq},
f32.Point{X: e - se*iq, Y: s},
f32.Point{X: e - se, Y: s})
p.LineTo(f32.Point{X: w + sw, Y: s}) // S
p.CubeTo( // SW
f32.Point{X: w + sw*iq, Y: s},
f32.Point{X: w, Y: s - sw*iq},
f32.Point{X: w, Y: s - sw})
p.LineTo(f32.Point{X: w, Y: n + nw}) // W
p.CubeTo( // NW
f32.Point{X: w, Y: n + nw*iq},
f32.Point{X: w + nw*iq, Y: n},
f32.Point{X: w + nw, Y: n})
return p.End()
}
// Ellipse represents the largest axis-aligned ellipse that
// is contained in its bounds.
type Ellipse image.Rectangle
// Op returns the op for the filled ellipse.
func (e Ellipse) Op(ops *op.Ops) Op {
return Outline{Path: e.Path(ops)}.Op()
}
// Push the filled ellipse clip op on the clip stack.
func (e Ellipse) Push(ops *op.Ops) Stack {
return e.Op(ops).Push(ops)
}
// Path constructs a path for the ellipse.
func (e Ellipse) Path(o *op.Ops) PathSpec {
bounds := image.Rectangle(e)
if bounds.Dx() == 0 || bounds.Dy() == 0 {
return PathSpec{shape: ops.Rect}
}
var p Path
p.Begin(o)
bf := f32internal.FRect(bounds)
center := bf.Max.Add(bf.Min).Mul(.5)
diam := bf.Dx()
r := diam * .5
// We'll model the ellipse as a circle scaled in the Y
// direction.
scale := bf.Dy() / diam
// https://pomax.github.io/bezierinfo/#circles_cubic.
const q = 4 * (math.Sqrt2 - 1) / 3
curve := r * q
top := f32.Point{X: center.X, Y: center.Y - r*scale}
p.MoveTo(top)
p.CubeTo(
f32.Point{X: center.X + curve, Y: center.Y - r*scale},
f32.Point{X: center.X + r, Y: center.Y - curve*scale},
f32.Point{X: center.X + r, Y: center.Y},
)
p.CubeTo(
f32.Point{X: center.X + r, Y: center.Y + curve*scale},
f32.Point{X: center.X + curve, Y: center.Y + r*scale},
f32.Point{X: center.X, Y: center.Y + r*scale},
)
p.CubeTo(
f32.Point{X: center.X - curve, Y: center.Y + r*scale},
f32.Point{X: center.X - r, Y: center.Y + curve*scale},
f32.Point{X: center.X - r, Y: center.Y},
)
p.CubeTo(
f32.Point{X: center.X - r, Y: center.Y - curve*scale},
f32.Point{X: center.X - curve, Y: center.Y - r*scale},
top,
)
ellipse := p.End()
ellipse.shape = ops.Ellipse
return ellipse
}