chore(v2): vendor dependencies for offline/China builds

go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor
so go run/build work without hitting proxy.golang.org (blocked/slow in
China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and
GOOS=windows go build -mod=vendor ./internal/ui both pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
ila
2026-07-23 16:35:01 +08:00
co-authored by Claude Opus 4.8
parent 97c1c4a974
commit f58728cddd
972 changed files with 597802 additions and 0 deletions
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// SPDX-License-Identifier: Unlicense OR MIT
/*
Package pointer implements pointer events and operations.
A pointer is either a mouse controlled cursor or a touch
object such as a finger.
The [event.Op] operation is used to declare a handler ready for pointer
events.
# Hit areas
Clip operations from package [op/clip] are used for specifying
hit areas where handlers may receive events.
For example, to set up a handler with a rectangular hit area:
r := image.Rectangle{...}
area := clip.Rect(r).Push(ops)
event.Op{Tag: h}.Add(ops)
area.Pop()
Note that hit areas behave similar to painting: the effective area of a stack
of multiple area operations is the intersection of the areas.
BUG: Clip operations other than clip.Rect and clip.Ellipse are approximated
with their bounding boxes.
# Matching events
Areas form an implicit tree, with input handlers as leaves. The children of
an area is every area and handler added between its Push and corresponding Pop.
For example:
ops := new(op.Ops)
var h1, h2 *Handler
area := clip.Rect(...).Push(ops)
event.Op(Ops, h1)
area.Pop()
area := clip.Rect(...).Push(ops)
event.Op(Ops, h2)
area.Pop()
implies a tree of two inner nodes, each with one pointer handler attached.
The matching proceeds as follows.
First, the foremost area that contains the event is found. Only areas whose
parent areas all contain the event is considered.
Then, every handler attached to the area is matched with the event.
If all attached handlers are marked pass-through or if no handlers are
attached, the matching repeats with the next foremost (sibling) area. Otherwise
the matching repeats with the parent area.
In the example above, all events will go to h2 because it and h1 are siblings
and none are pass-through.
# Pass-through
The PassOp operations controls the pass-through setting. All handlers added
inside one or more PassOp scopes are marked pass-through.
Pass-through is useful for overlay widgets. Consider a hidden side drawer: when
the user touches the side, both the (transparent) drawer handle and the
interface below should receive pointer events. This effect is achieved by
marking the drawer handle pass-through.
# Disambiguation
When more than one handler matches a pointer event, the event queue
follows a set of rules for distributing the event.
As long as the pointer has not received a Press event, all
matching handlers receive all events.
When a pointer is pressed, the set of matching handlers is
recorded. The set is not updated according to the pointer position
and hit areas. Rather, handlers stay in the matching set until they
no longer appear in a InputOp or when another handler in the set
grabs the pointer.
A handler can exclude all other handler from its matching sets
by setting the Grab flag in its InputOp. The Grab flag is sticky
and stays in effect until the handler no longer appears in any
matching sets.
The losing handlers are notified by a Cancel event.
For multiple grabbing handlers, the foremost handler wins.
# Priorities
Handlers know their position in a matching set of a pointer through
event priorities. The Shared priority is for matching sets with
multiple handlers; the Grabbed priority indicate exclusive access.
Priorities are useful for deferred gesture matching.
Consider a scrollable list of clickable elements. When the user touches an
element, it is unknown whether the gesture is a click on the element
or a drag (scroll) of the list. While the click handler might light up
the element in anticipation of a click, the scrolling handler does not
scroll on finger movements with lower than Grabbed priority.
Should the user release the finger, the click handler registers a click.
However, if the finger moves beyond a threshold, the scrolling handler
determines that the gesture is a drag and sets its Grab flag. The
click handler receives a Cancel (removing the highlight) and further
movements for the scroll handler has priority Grabbed, scrolling the
list.
*/
package pointer
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// SPDX-License-Identifier: Unlicense OR MIT
package pointer
import (
"strings"
"time"
"gioui.org/f32"
"gioui.org/internal/ops"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/op"
)
// Event is a pointer event.
type Event struct {
Kind Kind
Source Source
// PointerID is the id for the pointer and can be used
// to track a particular pointer from Press to
// Release. Populated for Press, Release, Move, Drag,
// Enter, Leave, and Cancel; Scroll events are not
// bound to a tracked pointer and leave it zero.
PointerID ID
// Priority is the priority of the receiving handler
// for this event.
Priority Priority
// Time is when the event was received. The
// timestamp is relative to an undefined base.
Time time.Duration
// Buttons are the set of pressed mouse buttons for this event.
Buttons Buttons
// Position is the coordinates of the event in the local coordinate
// system of the receiving tag. The transformation from global window
// coordinates to local coordinates is performed by the inverse of
// the effective transformation of the tag.
Position f32.Point
// Scroll is the scroll amount, if any.
Scroll f32.Point
// Modifiers is the set of active modifiers when
// the mouse button was pressed.
Modifiers key.Modifiers
}
// PassOp sets the pass-through mode. InputOps added while the pass-through
// mode is set don't block events to siblings.
type PassOp struct{}
// PassStack represents a PassOp on the pass stack.
type PassStack struct {
ops *ops.Ops
id ops.StackID
macroID uint32
}
// Filter matches every [Event] that target the Tag and whose kind is
// included in Kinds. Note that only tags specified in [event.Op] can
// be targeted by pointer events.
type Filter struct {
Target event.Tag
// Kinds is a bitwise-or of event types to match.
Kinds Kind
// ScrollX and ScrollY constrain the range of scrolling events delivered
// to Target. Specifically, any Event e delivered to Tag will satisfy
//
// ScrollX.Min <= e.Scroll.X <= ScrollX.Max (horizontal axis)
// ScrollY.Min <= e.Scroll.Y <= ScrollY.Max (vertical axis)
ScrollX ScrollRange
ScrollY ScrollRange
}
// ScrollRange describes the range of scrolling distances in an
// axis.
type ScrollRange struct {
Min, Max int
}
// GrabCmd requests a pointer grab on the pointer identified by ID.
type GrabCmd struct {
Tag event.Tag
ID ID
}
type ID uint16
// Kind of an Event.
type Kind uint
// Priority of an Event.
type Priority uint8
// Source of an Event.
type Source uint8
// Buttons is a set of mouse buttons
type Buttons uint8
// Cursor denotes a pre-defined cursor shape. Its Add method adds an
// operation that sets the cursor shape for the current clip area.
type Cursor byte
// The cursors correspond to CSS pointer naming.
const (
// CursorDefault is the default cursor.
CursorDefault Cursor = iota
// CursorNone hides the cursor. To show it again, use any other cursor.
CursorNone
// CursorText is for selecting and inserting text.
CursorText
// CursorVerticalText is for selecting and inserting vertical text.
CursorVerticalText
// CursorPointer is for a link.
// Usually displayed as a pointing hand.
CursorPointer
// CursorCrosshair is for a precise location.
CursorCrosshair
// CursorAllScroll is for indicating scrolling in all directions.
// Usually displayed as arrows to all four directions.
CursorAllScroll
// CursorColResize is for vertical resize.
// Usually displayed as a vertical bar with arrows pointing east and west.
CursorColResize
// CursorRowResize is for horizontal resize.
// Usually displayed as a horizontal bar with arrows pointing north and south.
CursorRowResize
// CursorGrab is for content that can be grabbed (dragged to be moved).
// Usually displayed as an open hand.
CursorGrab
// CursorGrabbing is for content that is being grabbed (dragged to be moved).
// Usually displayed as a closed hand.
CursorGrabbing
// CursorNotAllowed is shown when the request action cannot be carried out.
// Usually displayed as a circle with a line through.
CursorNotAllowed
// CursorWait is shown when the program is busy and user cannot interact.
// Usually displayed as a hourglass or the system equivalent.
CursorWait
// CursorProgress is shown when the program is busy, but the user can still interact.
// Usually displayed as a default cursor with a hourglass.
CursorProgress
// CursorNorthWestResize is for top-left corner resizing.
// Usually displayed as an arrow towards north-west.
CursorNorthWestResize
// CursorNorthEastResize is for top-right corner resizing.
// Usually displayed as an arrow towards north-east.
CursorNorthEastResize
// CursorSouthWestResize is for bottom-left corner resizing.
// Usually displayed as an arrow towards south-west.
CursorSouthWestResize
// CursorSouthEastResize is for bottom-right corner resizing.
// Usually displayed as an arrow towards south-east.
CursorSouthEastResize
// CursorNorthSouth is for top-bottom resizing.
// Usually displayed as a bi-directional arrow towards north-south.
CursorNorthSouthResize
// CursorEastWestResize is for left-right resizing.
// Usually displayed as a bi-directional arrow towards east-west.
CursorEastWestResize
// CursorWestResize is for left resizing.
// Usually displayed as an arrow towards west.
CursorWestResize
// CursorEastResize is for right resizing.
// Usually displayed as an arrow towards east.
CursorEastResize
// CursorNorthResize is for top resizing.
// Usually displayed as an arrow towards north.
CursorNorthResize
// CursorSouthResize is for bottom resizing.
// Usually displayed as an arrow towards south.
CursorSouthResize
// CursorNorthEastSouthWestResize is for top-right to bottom-left diagonal resizing.
// Usually displayed as a double ended arrow on the corresponding diagonal.
CursorNorthEastSouthWestResize
// CursorNorthWestSouthEastResize is for top-left to bottom-right diagonal resizing.
// Usually displayed as a double ended arrow on the corresponding diagonal.
CursorNorthWestSouthEastResize
)
const (
// A Cancel event is generated when the current gesture is
// interrupted by other handlers or the system.
Cancel Kind = 1 << iota
// Press of a pointer.
Press
// Release of a pointer.
Release
// Move of a pointer.
Move
// Drag of a pointer.
Drag
// Pointer enters an area watching for pointer input
Enter
// Pointer leaves an area watching for pointer input
Leave
// Scroll of a pointer.
Scroll
)
const (
// Mouse generated event.
Mouse Source = iota
// Touch generated event.
Touch
)
const (
// Shared priority is for handlers that
// are part of a matching set larger than 1.
Shared Priority = iota
// Grabbed is used for matching sets of size 1.
Grabbed
)
const (
// ButtonPrimary is the primary button, usually the left button for a
// right-handed user.
ButtonPrimary Buttons = 1 << iota
// ButtonSecondary is the secondary button, usually the right button for a
// right-handed user.
ButtonSecondary
// ButtonTertiary is the tertiary button, usually the middle button.
ButtonTertiary
// ButtonQuaternary is the fourth button, usually used for browser
// navigation (backward)
ButtonQuaternary
// ButtonQuinary is the fifth button, usually used for browser
// navigation (forward)
ButtonQuinary
)
func (s ScrollRange) Union(s2 ScrollRange) ScrollRange {
return ScrollRange{
Min: min(s.Min, s2.Min),
Max: max(s.Max, s2.Max),
}
}
// Push the current pass mode to the pass stack and set the pass mode.
func (p PassOp) Push(o *op.Ops) PassStack {
id, mid := ops.PushOp(&o.Internal, ops.PassStack)
data := ops.Write(&o.Internal, ops.TypePassLen)
data[0] = byte(ops.TypePass)
return PassStack{ops: &o.Internal, id: id, macroID: mid}
}
func (p PassStack) Pop() {
ops.PopOp(p.ops, ops.PassStack, p.id, p.macroID)
data := ops.Write(p.ops, ops.TypePopPassLen)
data[0] = byte(ops.TypePopPass)
}
func (op Cursor) Add(o *op.Ops) {
data := ops.Write(&o.Internal, ops.TypeCursorLen)
data[0] = byte(ops.TypeCursor)
data[1] = byte(op)
}
func (t Kind) String() string {
if t == Cancel {
return "Cancel"
}
var buf strings.Builder
for tt := Kind(1); tt > 0; tt <<= 1 {
if t&tt > 0 {
if buf.Len() > 0 {
buf.WriteByte('|')
}
buf.WriteString((t & tt).string())
}
}
return buf.String()
}
func (t Kind) string() string {
switch t {
case Press:
return "Press"
case Release:
return "Release"
case Cancel:
return "Cancel"
case Move:
return "Move"
case Drag:
return "Drag"
case Enter:
return "Enter"
case Leave:
return "Leave"
case Scroll:
return "Scroll"
default:
panic("unknown Type")
}
}
func (p Priority) String() string {
switch p {
case Shared:
return "Shared"
case Grabbed:
return "Grabbed"
default:
panic("unknown priority")
}
}
func (s Source) String() string {
switch s {
case Mouse:
return "Mouse"
case Touch:
return "Touch"
default:
panic("unknown source")
}
}
// Contain reports whether the set b contains
// all of the buttons.
func (b Buttons) Contain(buttons Buttons) bool {
return b&buttons == buttons
}
func (b Buttons) String() string {
var strs []string
if b.Contain(ButtonPrimary) {
strs = append(strs, "ButtonPrimary")
}
if b.Contain(ButtonSecondary) {
strs = append(strs, "ButtonSecondary")
}
if b.Contain(ButtonTertiary) {
strs = append(strs, "ButtonTertiary")
}
if b.Contain(ButtonQuaternary) {
strs = append(strs, "ButtonQuaternary")
}
if b.Contain(ButtonQuinary) {
strs = append(strs, "ButtonQuinary")
}
return strings.Join(strs, "|")
}
func (c Cursor) String() string {
switch c {
case CursorDefault:
return "Default"
case CursorNone:
return "None"
case CursorText:
return "Text"
case CursorVerticalText:
return "VerticalText"
case CursorPointer:
return "Pointer"
case CursorCrosshair:
return "Crosshair"
case CursorAllScroll:
return "AllScroll"
case CursorColResize:
return "ColResize"
case CursorRowResize:
return "RowResize"
case CursorGrab:
return "Grab"
case CursorGrabbing:
return "Grabbing"
case CursorNotAllowed:
return "NotAllowed"
case CursorWait:
return "Wait"
case CursorProgress:
return "Progress"
case CursorNorthWestResize:
return "NorthWestResize"
case CursorNorthEastResize:
return "NorthEastResize"
case CursorSouthWestResize:
return "SouthWestResize"
case CursorSouthEastResize:
return "SouthEastResize"
case CursorNorthSouthResize:
return "NorthSouthResize"
case CursorEastWestResize:
return "EastWestResize"
case CursorWestResize:
return "WestResize"
case CursorEastResize:
return "EastResize"
case CursorNorthResize:
return "NorthResize"
case CursorSouthResize:
return "SouthResize"
case CursorNorthEastSouthWestResize:
return "NorthEastSouthWestResize"
case CursorNorthWestSouthEastResize:
return "NorthWestSouthEastResize"
default:
panic("unknown Type")
}
}
func (Event) ImplementsEvent() {}
func (GrabCmd) ImplementsCommand() {}
func (Filter) ImplementsFilter() {}