chore(v2): vendor dependencies for offline/China builds
go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor so go run/build work without hitting proxy.golang.org (blocked/slow in China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and GOOS=windows go build -mod=vendor ./internal/ui both pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// SPDX-License-Identifier: Unlicense OR MIT
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/*
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Package f32 is an internal version of the public package f32 with
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extra types for internal use.
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*/
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package f32
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import (
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"image"
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"math"
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"gioui.org/f32"
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)
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type Point = f32.Point
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type Affine2D = f32.Affine2D
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var NewAffine2D = f32.NewAffine2D
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var AffineId = f32.AffineId
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// A Rectangle contains the points (X, Y) where Min.X <= X < Max.X,
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// Min.Y <= Y < Max.Y.
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type Rectangle struct {
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Min, Max Point
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}
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// String return a string representation of r.
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func (r Rectangle) String() string {
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return r.Min.String() + "-" + r.Max.String()
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}
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// Rect is a shorthand for Rectangle{Point{x0, y0}, Point{x1, y1}}.
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// The returned Rectangle has x0 and y0 swapped if necessary so that
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// it's correctly formed.
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func Rect(x0, y0, x1, y1 float32) Rectangle {
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if x0 > x1 {
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x0, x1 = x1, x0
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}
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if y0 > y1 {
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y0, y1 = y1, y0
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}
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return Rectangle{Point{x0, y0}, Point{x1, y1}}
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}
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// Pt is shorthand for Point{X: x, Y: y}.
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var Pt = f32.Pt
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// Size returns r's width and height.
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func (r Rectangle) Size() Point {
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return Point{X: r.Dx(), Y: r.Dy()}
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}
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// Dx returns r's width.
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func (r Rectangle) Dx() float32 {
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return r.Max.X - r.Min.X
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}
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// Dy returns r's Height.
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func (r Rectangle) Dy() float32 {
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return r.Max.Y - r.Min.Y
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}
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// Intersect returns the intersection of r and s.
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func (r Rectangle) Intersect(s Rectangle) Rectangle {
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if r.Min.X < s.Min.X {
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r.Min.X = s.Min.X
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}
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if r.Min.Y < s.Min.Y {
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r.Min.Y = s.Min.Y
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}
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if r.Max.X > s.Max.X {
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r.Max.X = s.Max.X
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}
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if r.Max.Y > s.Max.Y {
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r.Max.Y = s.Max.Y
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}
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if r.Empty() {
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return Rectangle{}
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}
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return r
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}
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// Union returns the union of r and s.
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func (r Rectangle) Union(s Rectangle) Rectangle {
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if r.Empty() {
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return s
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}
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if s.Empty() {
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return r
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}
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if r.Min.X > s.Min.X {
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r.Min.X = s.Min.X
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}
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if r.Min.Y > s.Min.Y {
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r.Min.Y = s.Min.Y
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}
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if r.Max.X < s.Max.X {
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r.Max.X = s.Max.X
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}
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if r.Max.Y < s.Max.Y {
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r.Max.Y = s.Max.Y
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}
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return r
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}
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// Canon returns the canonical version of r, where Min is to
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// the upper left of Max.
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func (r Rectangle) Canon() Rectangle {
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if r.Max.X < r.Min.X {
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r.Min.X, r.Max.X = r.Max.X, r.Min.X
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}
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if r.Max.Y < r.Min.Y {
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r.Min.Y, r.Max.Y = r.Max.Y, r.Min.Y
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}
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return r
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}
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// Empty reports whether r represents the empty area.
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func (r Rectangle) Empty() bool {
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return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y
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}
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// Add offsets r with the vector p.
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func (r Rectangle) Add(p Point) Rectangle {
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return Rectangle{
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Point{r.Min.X + p.X, r.Min.Y + p.Y},
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Point{r.Max.X + p.X, r.Max.Y + p.Y},
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}
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}
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// Sub offsets r with the vector -p.
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func (r Rectangle) Sub(p Point) Rectangle {
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return Rectangle{
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Point{r.Min.X - p.X, r.Min.Y - p.Y},
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Point{r.Max.X - p.X, r.Max.Y - p.Y},
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}
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}
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// Round returns the smallest integer rectangle that
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// contains r.
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func (r Rectangle) Round() image.Rectangle {
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return image.Rectangle{
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Min: image.Point{
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X: int(floor(r.Min.X)),
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Y: int(floor(r.Min.Y)),
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},
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Max: image.Point{
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X: int(ceil(r.Max.X)),
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Y: int(ceil(r.Max.Y)),
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},
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}
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}
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// fRect converts a rectangle to a f32internal.Rectangle.
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func FRect(r image.Rectangle) Rectangle {
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return Rectangle{
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Min: FPt(r.Min), Max: FPt(r.Max),
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}
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}
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// Fpt converts an point to a f32.Point.
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func FPt(p image.Point) Point {
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return Point{
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X: float32(p.X), Y: float32(p.Y),
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}
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}
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func ceil(v float32) int {
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return int(math.Ceil(float64(v)))
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}
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func floor(v float32) int {
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return int(math.Floor(float64(v)))
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}
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