chore(v2): vendor dependencies for offline/China builds
go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor so go run/build work without hitting proxy.golang.org (blocked/slow in China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and GOOS=windows go build -mod=vendor ./internal/ui both pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// SPDX-License-Identifier: Unlicense OR MIT
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package app
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import (
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"log"
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"unsafe"
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syscall "golang.org/x/sys/windows"
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)
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type logger struct{}
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var (
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kernel32 = syscall.NewLazySystemDLL("kernel32")
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outputDebugStringW = kernel32.NewProc("OutputDebugStringW")
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debugView *logger
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)
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func init() {
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// Windows DebugView already includes timestamps.
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if syscall.Stderr == 0 {
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log.SetFlags(log.Flags() &^ log.LstdFlags)
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log.SetOutput(debugView)
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}
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}
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func (l *logger) Write(buf []byte) (int, error) {
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p, err := syscall.UTF16PtrFromString(string(buf))
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if err != nil {
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return 0, err
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}
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outputDebugStringW.Call(uintptr(unsafe.Pointer(p)))
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return len(buf), nil
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}
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