chore(v2): vendor dependencies for offline/China builds
go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor so go run/build work without hitting proxy.golang.org (blocked/slow in China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and GOOS=windows go build -mod=vendor ./internal/ui both pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// SPDX-License-Identifier: Unlicense OR MIT
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// +build darwin,!ios,nometal
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#import <AppKit/AppKit.h>
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#include <CoreFoundation/CoreFoundation.h>
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#include <OpenGL/OpenGL.h>
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#include "_cgo_export.h"
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CALayer *gio_layerFactory(BOOL presentWithTrans) {
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@autoreleasepool {
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return [CALayer layer];
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}
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}
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CFTypeRef gio_createGLContext(void) {
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@autoreleasepool {
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NSOpenGLPixelFormatAttribute attr[] = {
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAccelerated,
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// Opt-in to automatic GPU switching. CGL-only property.
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kCGLPFASupportsAutomaticGraphicsSwitching,
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NSOpenGLPFAAllowOfflineRenderers,
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0
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};
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NSOpenGLPixelFormat *pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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NSOpenGLContext *ctx = [[NSOpenGLContext alloc] initWithFormat:pixFormat shareContext: nil];
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return CFBridgingRetain(ctx);
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}
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}
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void gio_setContextView(CFTypeRef ctxRef, CFTypeRef viewRef) {
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NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
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NSView *view = (__bridge NSView *)viewRef;
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[view setWantsBestResolutionOpenGLSurface:YES];
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[ctx setView:view];
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}
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void gio_clearCurrentContext(void) {
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@autoreleasepool {
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[NSOpenGLContext clearCurrentContext];
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}
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}
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void gio_updateContext(CFTypeRef ctxRef) {
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@autoreleasepool {
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NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
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[ctx update];
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}
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}
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void gio_makeCurrentContext(CFTypeRef ctxRef) {
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@autoreleasepool {
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NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
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[ctx makeCurrentContext];
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}
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}
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void gio_lockContext(CFTypeRef ctxRef) {
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@autoreleasepool {
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NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
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CGLLockContext([ctx CGLContextObj]);
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}
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}
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void gio_unlockContext(CFTypeRef ctxRef) {
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@autoreleasepool {
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NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
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CGLUnlockContext([ctx CGLContextObj]);
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}
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}
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