chore(v2): vendor dependencies for offline/China builds
go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor so go run/build work without hitting proxy.golang.org (blocked/slow in China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and GOOS=windows go build -mod=vendor ./internal/ui both pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
+59
@@ -0,0 +1,59 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
//go:build !noopengl
|
||||
|
||||
package app
|
||||
|
||||
import (
|
||||
"gioui.org/internal/egl"
|
||||
)
|
||||
|
||||
type glContext struct {
|
||||
win *window
|
||||
*egl.Context
|
||||
}
|
||||
|
||||
func init() {
|
||||
drivers = append(drivers, gpuAPI{
|
||||
priority: 2,
|
||||
initializer: func(w *window) (context, error) {
|
||||
disp := egl.NativeDisplayType(w.HDC())
|
||||
ctx, err := egl.NewContext(disp)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
win, _, _ := w.HWND()
|
||||
eglSurf := egl.NativeWindowType(win)
|
||||
if err := ctx.CreateSurface(eglSurf); err != nil {
|
||||
ctx.Release()
|
||||
return nil, err
|
||||
}
|
||||
if err := ctx.MakeCurrent(); err != nil {
|
||||
ctx.Release()
|
||||
return nil, err
|
||||
}
|
||||
defer ctx.ReleaseCurrent()
|
||||
ctx.EnableVSync(true)
|
||||
return &glContext{win: w, Context: ctx}, nil
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
func (c *glContext) Release() {
|
||||
if c.Context != nil {
|
||||
c.Context.Release()
|
||||
c.Context = nil
|
||||
}
|
||||
}
|
||||
|
||||
func (c *glContext) Refresh() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *glContext) Lock() error {
|
||||
return c.Context.MakeCurrent()
|
||||
}
|
||||
|
||||
func (c *glContext) Unlock() {
|
||||
c.Context.ReleaseCurrent()
|
||||
}
|
||||
Reference in New Issue
Block a user