chore(v2): vendor dependencies for offline/China builds

go mod vendor pins onnxruntime_go v1.12.1, Gio and the rest into v2/vendor
so go run/build work without hitting proxy.golang.org (blocked/slow in
China). Verified: CGO_ENABLED=1 go build -mod=vendor ./internal/spike and
GOOS=windows go build -mod=vendor ./internal/ui both pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
ila
2026-07-23 16:35:01 +08:00
co-authored by Claude Opus 4.8
parent 97c1c4a974
commit f58728cddd
972 changed files with 597802 additions and 0 deletions
+63
View File
@@ -0,0 +1,63 @@
This project is provided under the terms of the UNLICENSE or
the MIT license denoted by the following SPDX identifier:
SPDX-License-Identifier: Unlicense OR MIT
You may use the project under the terms of either license.
Both licenses are reproduced below.
----
The MIT License (MIT)
Copyright (c) 2019 The Gio authors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
---
---
The UNLICENSE
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <https://unlicense.org/>
---
+68
View File
@@ -0,0 +1,68 @@
// SPDX-License-Identifier: Unlicense OR MIT
package org.gioui;
import android.content.ClipboardManager;
import android.content.ClipData;
import android.content.Context;
import android.os.Handler;
import android.os.Looper;
import java.io.UnsupportedEncodingException;
public final class Gio {
private static final Object initLock = new Object();
private static boolean jniLoaded;
private static final Handler handler = new Handler(Looper.getMainLooper());
/**
* init loads and initializes the Go native library and runs
* the Go main function.
*
* It is exported for use by Android apps that need to run Go code
* outside the lifecycle of the Gio activity.
*/
public static synchronized void init(Context appCtx) {
synchronized (initLock) {
if (jniLoaded) {
return;
}
String dataDir = appCtx.getFilesDir().getAbsolutePath();
byte[] dataDirUTF8;
try {
dataDirUTF8 = dataDir.getBytes("UTF-8");
} catch (UnsupportedEncodingException e) {
throw new RuntimeException(e);
}
System.loadLibrary("gio");
runGoMain(dataDirUTF8, appCtx);
jniLoaded = true;
}
}
static private native void runGoMain(byte[] dataDir, Context context);
static void writeClipboard(Context ctx, String s) {
ClipboardManager m = (ClipboardManager)ctx.getSystemService(Context.CLIPBOARD_SERVICE);
m.setPrimaryClip(ClipData.newPlainText(null, s));
}
static String readClipboard(Context ctx) {
ClipboardManager m = (ClipboardManager)ctx.getSystemService(Context.CLIPBOARD_SERVICE);
ClipData c = m.getPrimaryClip();
if (c == null || c.getItemCount() < 1) {
return null;
}
return c.getItemAt(0).coerceToText(ctx).toString();
}
static void wakeupMainThread() {
handler.post(new Runnable() {
@Override public void run() {
scheduleMainFuncs();
}
});
}
static private native void scheduleMainFuncs();
}
+80
View File
@@ -0,0 +1,80 @@
// SPDX-License-Identifier: Unlicense OR MIT
package org.gioui;
import android.app.Activity;
import android.os.Bundle;
import android.content.Intent;
import android.content.res.Configuration;
import android.view.ViewGroup;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
public final class GioActivity extends Activity {
private GioView view;
public FrameLayout layer;
@Override public void onCreate(Bundle state) {
super.onCreate(state);
layer = new FrameLayout(this);
view = new GioView(this);
view.setLayoutParams(new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.MATCH_PARENT,
FrameLayout.LayoutParams.MATCH_PARENT
));
view.setFocusable(true);
view.setFocusableInTouchMode(true);
layer.addView(view);
setContentView(layer);
onNewIntent(this.getIntent());
}
@Override public void onDestroy() {
view.destroy();
super.onDestroy();
}
@Override public void onStart() {
super.onStart();
view.start();
}
@Override public void onStop() {
view.stop();
super.onStop();
}
@Override public void onPause() {
super.onPause();
view.pause();
}
@Override public void onResume() {
super.onResume();
view.resume();
}
@Override public void onConfigurationChanged(Configuration c) {
super.onConfigurationChanged(c);
view.configurationChanged();
}
@Override public void onLowMemory() {
super.onLowMemory();
GioView.onLowMemory();
}
@Override public void onBackPressed() {
if (!view.backPressed())
super.onBackPressed();
}
@Override protected void onNewIntent(Intent intent) {
super.onNewIntent(intent);
view.onIntentEvent(intent);
}
}
+858
View File
@@ -0,0 +1,858 @@
// SPDX-License-Identifier: Unlicense OR MIT
package org.gioui;
import java.lang.Class;
import java.lang.IllegalAccessException;
import java.lang.InstantiationException;
import java.lang.ExceptionInInitializerError;
import java.lang.SecurityException;
import android.app.Activity;
import android.app.Fragment;
import android.app.FragmentManager;
import android.app.FragmentTransaction;
import android.content.Context;
import android.content.Intent;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.SystemClock;
import android.text.TextUtils;
import android.text.Selection;
import android.text.SpannableStringBuilder;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.Choreographer;
import android.view.Display;
import android.view.KeyCharacterMap;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.PointerIcon;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.WindowInsets;
import android.view.Surface;
import android.view.SurfaceView;
import android.view.SurfaceHolder;
import android.view.Window;
import android.view.WindowInsetsController;
import android.view.WindowManager;
import android.view.inputmethod.CorrectionInfo;
import android.view.inputmethod.CompletionInfo;
import android.view.inputmethod.CursorAnchorInfo;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.ExtractedText;
import android.view.inputmethod.ExtractedTextRequest;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.view.inputmethod.InputContentInfo;
import android.view.inputmethod.SurroundingText;
import android.view.accessibility.AccessibilityNodeProvider;
import android.view.accessibility.AccessibilityNodeInfo;
import android.view.accessibility.AccessibilityEvent;
import android.view.accessibility.AccessibilityManager;
import java.io.UnsupportedEncodingException;
public final class GioView extends SurfaceView implements Choreographer.FrameCallback {
private static boolean jniLoaded;
private final SurfaceHolder.Callback surfCallbacks;
private final InputMethodManager imm;
private final float scrollXScale;
private final float scrollYScale;
private final AccessibilityManager accessManager;
private int keyboardHint;
private long nhandle;
public GioView(Context context) {
this(context, null);
}
public GioView(Context context, AttributeSet attrs) {
super(context, attrs);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_LAYOUT_STABLE);
}
setLayoutParams(new WindowManager.LayoutParams(WindowManager.LayoutParams.MATCH_PARENT, WindowManager.LayoutParams.MATCH_PARENT));
// Late initialization of the Go runtime to wait for a valid context.
Gio.init(context.getApplicationContext());
// Set background color to transparent to avoid a flickering
// issue on ChromeOS.
setBackgroundColor(Color.argb(0, 0, 0, 0));
ViewConfiguration conf = ViewConfiguration.get(context);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
scrollXScale = conf.getScaledHorizontalScrollFactor();
scrollYScale = conf.getScaledVerticalScrollFactor();
// The platform focus highlight is not aware of Gio's widgets.
setDefaultFocusHighlightEnabled(false);
} else {
float listItemHeight = 48; // dp
float px = TypedValue.applyDimension(
TypedValue.COMPLEX_UNIT_DIP,
listItemHeight,
getResources().getDisplayMetrics()
);
scrollXScale = px;
scrollYScale = px;
}
setHighRefreshRate();
accessManager = (AccessibilityManager)context.getSystemService(Context.ACCESSIBILITY_SERVICE);
imm = (InputMethodManager)context.getSystemService(Context.INPUT_METHOD_SERVICE);
nhandle = onCreateView(this);
setFocusable(true);
setFocusableInTouchMode(true);
surfCallbacks = new SurfaceHolder.Callback() {
@Override public void surfaceCreated(SurfaceHolder holder) {
// Ignore; surfaceChanged is guaranteed to be called immediately after this.
}
@Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
onSurfaceChanged(nhandle, getHolder().getSurface());
}
@Override public void surfaceDestroyed(SurfaceHolder holder) {
onSurfaceDestroyed(nhandle);
}
};
getHolder().addCallback(surfCallbacks);
}
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
if (nhandle != 0) {
onKeyEvent(nhandle, keyCode, event.getUnicodeChar(), true, event.getEventTime());
}
return false;
}
@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
if (nhandle != 0) {
onKeyEvent(nhandle, keyCode, event.getUnicodeChar(), false, event.getEventTime());
}
return false;
}
@Override public boolean onGenericMotionEvent(MotionEvent event) {
dispatchMotionEvent(event);
return true;
}
@Override public boolean onTouchEvent(MotionEvent event) {
// Ask for unbuffered events. Flutter and Chrome do it
// so assume it's good for us as well.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
requestUnbufferedDispatch(event);
}
dispatchMotionEvent(event);
return true;
}
private void setCursor(int id) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
return;
}
PointerIcon pointerIcon = PointerIcon.getSystemIcon(getContext(), id);
setPointerIcon(pointerIcon);
}
private void setOrientation(int id, int fallback) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2) {
id = fallback;
}
((Activity) this.getContext()).setRequestedOrientation(id);
}
private void setFullscreen(boolean enabled) {
int flags = this.getSystemUiVisibility();
if (enabled) {
flags |= SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
flags |= SYSTEM_UI_FLAG_HIDE_NAVIGATION;
flags |= SYSTEM_UI_FLAG_FULLSCREEN;
flags |= SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN;
} else {
flags &= ~SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
flags &= ~SYSTEM_UI_FLAG_HIDE_NAVIGATION;
flags &= ~SYSTEM_UI_FLAG_FULLSCREEN;
flags &= ~SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN;
}
this.setSystemUiVisibility(flags);
}
private enum Bar {
NAVIGATION,
STATUS,
}
private void setBarColor(Bar t, int color, int luminance) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
return;
}
Window window = ((Activity) this.getContext()).getWindow();
int insetsMask;
int viewMask;
switch (t) {
case STATUS:
insetsMask = WindowInsetsController.APPEARANCE_LIGHT_STATUS_BARS;
viewMask = View.SYSTEM_UI_FLAG_LIGHT_STATUS_BAR;
window.setStatusBarColor(color);
break;
case NAVIGATION:
insetsMask = WindowInsetsController.APPEARANCE_LIGHT_NAVIGATION_BARS;
viewMask = View.SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR;
window.setNavigationBarColor(color);
break;
default:
throw new RuntimeException("invalid bar type");
}
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.M) {
return;
}
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
int flags = this.getSystemUiVisibility();
if (luminance > 128) {
flags |= viewMask;
} else {
flags &= ~viewMask;
}
this.setSystemUiVisibility(flags);
return;
}
WindowInsetsController insetsController = window.getInsetsController();
if (insetsController == null) {
return;
}
if (luminance > 128) {
insetsController.setSystemBarsAppearance(insetsMask, insetsMask);
} else {
insetsController.setSystemBarsAppearance(0, insetsMask);
}
}
private void setStatusColor(int color, int luminance) {
this.setBarColor(Bar.STATUS, color, luminance);
}
private void setNavigationColor(int color, int luminance) {
this.setBarColor(Bar.NAVIGATION, color, luminance);
}
private void setHighRefreshRate() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
return;
}
Context context = getContext();
Display display = context.getDisplay();
Display.Mode[] supportedModes = display.getSupportedModes();
if (supportedModes.length <= 1) {
// Nothing to set
return;
}
Display.Mode currentMode = display.getMode();
int currentWidth = currentMode.getPhysicalWidth();
int currentHeight = currentMode.getPhysicalHeight();
float minRefreshRate = -1;
float maxRefreshRate = -1;
float bestRefreshRate = -1;
int bestModeId = -1;
for (Display.Mode mode : supportedModes) {
float refreshRate = mode.getRefreshRate();
float width = mode.getPhysicalWidth();
float height = mode.getPhysicalHeight();
if (minRefreshRate == -1 || refreshRate < minRefreshRate) {
minRefreshRate = refreshRate;
}
if (maxRefreshRate == -1 || refreshRate > maxRefreshRate) {
maxRefreshRate = refreshRate;
}
boolean refreshRateIsBetter = bestRefreshRate == -1 || refreshRate > bestRefreshRate;
if (width == currentWidth && height == currentHeight && refreshRateIsBetter) {
int modeId = mode.getModeId();
bestRefreshRate = refreshRate;
bestModeId = modeId;
}
}
if (bestModeId == -1) {
// Not expecting this but just in case
return;
}
if (minRefreshRate == maxRefreshRate) {
// Can't improve the refresh rate
return;
}
Window window = ((Activity) context).getWindow();
WindowManager.LayoutParams layoutParams = window.getAttributes();
layoutParams.preferredDisplayModeId = bestModeId;
window.setAttributes(layoutParams);
}
protected void onIntentEvent(Intent intent) {
if (intent == null) {
return;
}
if (intent.getData() != null) {
this.onOpenURI(nhandle, intent.getData().toString());
}
}
@Override protected boolean dispatchHoverEvent(MotionEvent event) {
if (!accessManager.isTouchExplorationEnabled()) {
return super.dispatchHoverEvent(event);
}
switch (event.getAction()) {
case MotionEvent.ACTION_HOVER_ENTER:
// Fall through.
case MotionEvent.ACTION_HOVER_MOVE:
onTouchExploration(nhandle, event.getX(), event.getY());
break;
case MotionEvent.ACTION_HOVER_EXIT:
onExitTouchExploration(nhandle);
break;
}
return true;
}
void sendA11yEvent(int eventType, int viewId) {
if (!accessManager.isEnabled()) {
return;
}
AccessibilityEvent event = obtainA11yEvent(eventType, viewId);
getParent().requestSendAccessibilityEvent(this, event);
}
AccessibilityEvent obtainA11yEvent(int eventType, int viewId) {
AccessibilityEvent event = AccessibilityEvent.obtain(eventType);
event.setPackageName(getContext().getPackageName());
event.setSource(this, viewId);
return event;
}
boolean isA11yActive() {
return accessManager.isEnabled();
}
void sendA11yChange(int viewId) {
if (!accessManager.isEnabled()) {
return;
}
AccessibilityEvent event = obtainA11yEvent(AccessibilityEvent.TYPE_WINDOW_CONTENT_CHANGED, viewId);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
event.setContentChangeTypes(AccessibilityEvent.CONTENT_CHANGE_TYPE_SUBTREE);
}
getParent().requestSendAccessibilityEvent(this, event);
}
private void dispatchMotionEvent(MotionEvent event) {
if (nhandle == 0) {
return;
}
for (int j = 0; j < event.getHistorySize(); j++) {
long time = event.getHistoricalEventTime(j);
for (int i = 0; i < event.getPointerCount(); i++) {
onTouchEvent(
nhandle,
event.ACTION_MOVE,
event.getPointerId(i),
event.getToolType(i),
event.getHistoricalX(i, j),
event.getHistoricalY(i, j),
scrollXScale*event.getHistoricalAxisValue(MotionEvent.AXIS_HSCROLL, i, j),
scrollYScale*event.getHistoricalAxisValue(MotionEvent.AXIS_VSCROLL, i, j),
event.getButtonState(),
time);
}
}
int act = event.getActionMasked();
int idx = event.getActionIndex();
for (int i = 0; i < event.getPointerCount(); i++) {
int pact = event.ACTION_MOVE;
if (i == idx) {
pact = act;
}
onTouchEvent(
nhandle,
pact,
event.getPointerId(i),
event.getToolType(i),
event.getX(i), event.getY(i),
scrollXScale*event.getAxisValue(MotionEvent.AXIS_HSCROLL, i),
scrollYScale*event.getAxisValue(MotionEvent.AXIS_VSCROLL, i),
event.getButtonState(),
event.getEventTime());
}
}
@Override public InputConnection onCreateInputConnection(EditorInfo editor) {
Snippet snip = getSnippet();
editor.inputType = this.keyboardHint;
editor.imeOptions = EditorInfo.IME_FLAG_NO_FULLSCREEN | EditorInfo.IME_FLAG_NO_EXTRACT_UI;
editor.initialSelStart = imeToUTF16(nhandle, imeSelectionStart(nhandle));
editor.initialSelEnd = imeToUTF16(nhandle, imeSelectionEnd(nhandle));
int selStart = editor.initialSelStart - snip.offset;
editor.initialCapsMode = TextUtils.getCapsMode(snip.snippet, selStart, this.keyboardHint);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
editor.setInitialSurroundingSubText(snip.snippet, imeToUTF16(nhandle, snip.offset));
}
imeSetComposingRegion(nhandle, -1, -1);
return new GioInputConnection();
}
void setInputHint(int hint) {
if (hint == this.keyboardHint) {
return;
}
this.keyboardHint = hint;
restartInput();
}
void showTextInput() {
GioView.this.requestFocus();
imm.showSoftInput(GioView.this, 0);
}
void hideTextInput() {
imm.hideSoftInputFromWindow(getWindowToken(), 0);
}
@Override protected boolean fitSystemWindows(Rect insets) {
if (nhandle != 0) {
onWindowInsets(nhandle, insets.top, insets.right, insets.bottom, insets.left);
}
return true;
}
void postFrameCallback() {
Choreographer.getInstance().removeFrameCallback(this);
Choreographer.getInstance().postFrameCallback(this);
}
@Override public void doFrame(long nanos) {
if (nhandle != 0) {
onFrameCallback(nhandle);
}
}
int getDensity() {
return getResources().getDisplayMetrics().densityDpi;
}
float getFontScale() {
return getResources().getConfiguration().fontScale;
}
public void start() {
if (nhandle != 0) {
onStartView(nhandle);
}
}
public void stop() {
if (nhandle != 0) {
onStopView(nhandle);
}
}
public void pause() {
if (nhandle != 0) {
onFocusChange(nhandle, false);
}
}
public void resume() {
if (nhandle != 0) {
onFocusChange(nhandle, true);
}
}
public void destroy() {
if (nhandle != 0) {
onDestroyView(nhandle);
}
}
protected void unregister() {
setOnFocusChangeListener(null);
getHolder().removeCallback(surfCallbacks);
nhandle = 0;
}
public void configurationChanged() {
if (nhandle != 0) {
onConfigurationChanged(nhandle);
}
}
public boolean backPressed() {
if (nhandle == 0) {
return false;
}
return onBack(nhandle);
}
void restartInput() {
imm.restartInput(this);
}
void updateSelection() {
int selStart = imeToUTF16(nhandle, imeSelectionStart(nhandle));
int selEnd = imeToUTF16(nhandle, imeSelectionEnd(nhandle));
int compStart = imeToUTF16(nhandle, imeComposingStart(nhandle));
int compEnd = imeToUTF16(nhandle, imeComposingEnd(nhandle));
imm.updateSelection(this, selStart, selEnd, compStart, compEnd);
}
void updateCaret(float m00, float m01, float m02, float m10, float m11, float m12, float caretX, float caretTop, float caretBase, float caretBottom) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
return;
}
Matrix m = new Matrix();
m.setValues(new float[]{m00, m01, m02, m10, m11, m12, 0.0f, 0.0f, 1.0f});
m.setConcat(getMatrix(), m);
int selStart = imeSelectionStart(nhandle);
int selEnd = imeSelectionEnd(nhandle);
int compStart = imeComposingStart(nhandle);
int compEnd = imeComposingEnd(nhandle);
Snippet snip = getSnippet();
String composing = "";
if (compStart != -1) {
composing = snip.substringRunes(compStart, compEnd);
}
CursorAnchorInfo inf = new CursorAnchorInfo.Builder()
.setMatrix(m)
.setComposingText(imeToUTF16(nhandle, compStart), composing)
.setSelectionRange(imeToUTF16(nhandle, selStart), imeToUTF16(nhandle, selEnd))
.setInsertionMarkerLocation(caretX, caretTop, caretBase, caretBottom, 0)
.build();
imm.updateCursorAnchorInfo(this, inf);
}
static private native long onCreateView(GioView view);
static private native void onDestroyView(long handle);
static private native void onStartView(long handle);
static private native void onStopView(long handle);
static private native void onSurfaceDestroyed(long handle);
static private native void onSurfaceChanged(long handle, Surface surface);
static private native void onConfigurationChanged(long handle);
static private native void onWindowInsets(long handle, int top, int right, int bottom, int left);
static public native void onLowMemory();
static private native void onTouchEvent(long handle, int action, int pointerID, int tool, float x, float y, float scrollX, float scrollY, int buttons, long time);
static private native void onKeyEvent(long handle, int code, int character, boolean pressed, long time);
static private native void onFrameCallback(long handle);
static private native boolean onBack(long handle);
static private native void onFocusChange(long handle, boolean focus);
static private native AccessibilityNodeInfo initializeAccessibilityNodeInfo(long handle, int viewId, int screenX, int screenY, AccessibilityNodeInfo info);
static private native void onTouchExploration(long handle, float x, float y);
static private native void onExitTouchExploration(long handle);
static private native void onA11yFocus(long handle, int viewId);
static private native void onClearA11yFocus(long handle, int viewId);
static private native void onOpenURI(long handle, String uri);
static private native void imeSetSnippet(long handle, int start, int end);
static private native String imeSnippet(long handle);
static private native int imeSnippetStart(long handle);
static private native int imeSelectionStart(long handle);
static private native int imeSelectionEnd(long handle);
static private native int imeComposingStart(long handle);
static private native int imeComposingEnd(long handle);
static private native int imeReplace(long handle, int start, int end, String text);
static private native int imeSetSelection(long handle, int start, int end);
static private native int imeSetComposingRegion(long handle, int start, int end);
// imeToRunes converts the Java character index into runes (Java code points).
static private native int imeToRunes(long handle, int chars);
// imeToUTF16 converts the rune index into Java characters.
static private native int imeToUTF16(long handle, int runes);
private class GioInputConnection implements InputConnection {
private int batchDepth;
@Override public boolean beginBatchEdit() {
batchDepth++;
return true;
}
@Override public boolean endBatchEdit() {
batchDepth--;
return batchDepth > 0;
}
@Override public boolean clearMetaKeyStates(int states) {
return false;
}
@Override public boolean commitCompletion(CompletionInfo text) {
return false;
}
@Override public boolean commitCorrection(CorrectionInfo info) {
return false;
}
@Override public boolean commitText(CharSequence text, int cursor) {
setComposingText(text, cursor);
return finishComposingText();
}
@Override public boolean deleteSurroundingText(int beforeChars, int afterChars) {
// translate before and after to runes.
int selStart = imeSelectionStart(nhandle);
int selEnd = imeSelectionEnd(nhandle);
int before = selStart - imeToRunes(nhandle, imeToUTF16(nhandle, selStart) - beforeChars);
int after = selEnd - imeToRunes(nhandle, imeToUTF16(nhandle, selEnd) - afterChars);
return deleteSurroundingTextInCodePoints(before, after);
}
@Override public boolean finishComposingText() {
imeSetComposingRegion(nhandle, -1, -1);
return true;
}
@Override public int getCursorCapsMode(int reqModes) {
Snippet snip = getSnippet();
int selStart = imeSelectionStart(nhandle);
int off = imeToUTF16(nhandle, selStart - snip.offset);
if (off < 0 || off > snip.snippet.length()) {
return 0;
}
return TextUtils.getCapsMode(snip.snippet, off, reqModes);
}
@Override public ExtractedText getExtractedText(ExtractedTextRequest request, int flags) {
return null;
}
@Override public CharSequence getSelectedText(int flags) {
Snippet snip = getSnippet();
int selStart = imeSelectionStart(nhandle);
int selEnd = imeSelectionEnd(nhandle);
String sub = snip.substringRunes(selStart, selEnd);
return sub;
}
@Override public CharSequence getTextAfterCursor(int n, int flags) {
Snippet snip = getSnippet();
int selStart = imeSelectionStart(nhandle);
int selEnd = imeSelectionEnd(nhandle);
// n are in Java characters, but in worst case we'll just ask for more runes
// than wanted.
imeSetSnippet(nhandle, selStart - n, selEnd + n);
int start = selEnd;
int end = imeToRunes(nhandle, imeToUTF16(nhandle, selEnd) + n);
String ret = snip.substringRunes(start, end);
return ret;
}
@Override public CharSequence getTextBeforeCursor(int n, int flags) {
Snippet snip = getSnippet();
int selStart = imeSelectionStart(nhandle);
int selEnd = imeSelectionEnd(nhandle);
// n are in Java characters, but in worst case we'll just ask for more runes
// than wanted.
imeSetSnippet(nhandle, selStart - n, selEnd + n);
int start = imeToRunes(nhandle, imeToUTF16(nhandle, selStart) - n);
int end = selStart;
String ret = snip.substringRunes(start, end);
return ret;
}
@Override public boolean performContextMenuAction(int id) {
return false;
}
@Override public boolean performEditorAction(int editorAction) {
long eventTime = SystemClock.uptimeMillis();
// Translate to enter key.
onKeyEvent(nhandle, KeyEvent.KEYCODE_ENTER, '\n', true, eventTime);
onKeyEvent(nhandle, KeyEvent.KEYCODE_ENTER, '\n', false, eventTime);
return true;
}
@Override public boolean performPrivateCommand(String action, Bundle data) {
return false;
}
@Override public boolean reportFullscreenMode(boolean enabled) {
return false;
}
@Override public boolean sendKeyEvent(KeyEvent event) {
boolean pressed = event.getAction() == KeyEvent.ACTION_DOWN;
onKeyEvent(nhandle, event.getKeyCode(), event.getUnicodeChar(), pressed, event.getEventTime());
return true;
}
@Override public boolean setComposingRegion(int startChars, int endChars) {
int compStart = imeToRunes(nhandle, startChars);
int compEnd = imeToRunes(nhandle, endChars);
imeSetComposingRegion(nhandle, compStart, compEnd);
return true;
}
@Override public boolean setComposingText(CharSequence text, int relCursor) {
int start = imeComposingStart(nhandle);
int end = imeComposingEnd(nhandle);
if (start == -1 || end == -1) {
start = imeSelectionStart(nhandle);
end = imeSelectionEnd(nhandle);
}
String str = text.toString();
imeReplace(nhandle, start, end, str);
int cursor = start;
int runes = str.codePointCount(0, str.length());
if (relCursor > 0) {
cursor += runes;
relCursor--;
}
imeSetComposingRegion(nhandle, start, start + runes);
// Move cursor.
Snippet snip = getSnippet();
cursor = imeToRunes(nhandle, imeToUTF16(nhandle, cursor) + relCursor);
imeSetSelection(nhandle, cursor, cursor);
return true;
}
@Override public boolean setSelection(int startChars, int endChars) {
int start = imeToRunes(nhandle, startChars);
int end = imeToRunes(nhandle, endChars);
imeSetSelection(nhandle, start, end);
return true;
}
/*@Override*/ public boolean requestCursorUpdates(int cursorUpdateMode) {
// We always provide cursor updates.
return true;
}
/*@Override*/ public void closeConnection() {
}
/*@Override*/ public Handler getHandler() {
return null;
}
/*@Override*/ public boolean commitContent(InputContentInfo info, int flags, Bundle opts) {
return false;
}
/*@Override*/ public boolean deleteSurroundingTextInCodePoints(int before, int after) {
if (after > 0) {
int selEnd = imeSelectionEnd(nhandle);
imeReplace(nhandle, selEnd, selEnd + after, "");
}
if (before > 0) {
int selStart = imeSelectionStart(nhandle);
imeReplace(nhandle, selStart - before, selStart, "");
}
return true;
}
/*@Override*/ public SurroundingText getSurroundingText(int beforeChars, int afterChars, int flags) {
Snippet snip = getSnippet();
int selStart = imeSelectionStart(nhandle);
int selEnd = imeSelectionEnd(nhandle);
// Expanding in Java characters is ok.
imeSetSnippet(nhandle, selStart - beforeChars, selEnd + afterChars);
return new SurroundingText(snip.snippet, imeToUTF16(nhandle, selStart), imeToUTF16(nhandle, selEnd), imeToUTF16(nhandle, snip.offset));
}
}
private Snippet getSnippet() {
Snippet snip = new Snippet();
snip.snippet = imeSnippet(nhandle);
snip.offset = imeSnippetStart(nhandle);
return snip;
}
// Snippet is like android.view.inputmethod.SurroundingText but available for Android < 31.
private static class Snippet {
String snippet;
// offset of snippet into the entire editor content. It is in runes because we won't require
// Gio editors to keep track of UTF-16 offsets. The distinction won't matter in practice because IMEs only
// ever see snippets.
int offset;
// substringRunes returns the substring from start to end in runes. The resuls is
// truncated to the snippet.
String substringRunes(int start, int end) {
start -= this.offset;
end -= this.offset;
int runes = snippet.codePointCount(0, snippet.length());
if (start < 0) {
start = 0;
}
if (end < 0) {
end = 0;
}
if (start > runes) {
start = runes;
}
if (end > runes) {
end = runes;
}
return snippet.substring(
snippet.offsetByCodePoints(0, start),
snippet.offsetByCodePoints(0, end)
);
}
}
@Override public AccessibilityNodeProvider getAccessibilityNodeProvider() {
return new AccessibilityNodeProvider() {
private final int[] screenOff = new int[2];
@Override public AccessibilityNodeInfo createAccessibilityNodeInfo(int viewId) {
AccessibilityNodeInfo info = null;
if (viewId == View.NO_ID) {
info = AccessibilityNodeInfo.obtain(GioView.this);
GioView.this.onInitializeAccessibilityNodeInfo(info);
} else {
info = AccessibilityNodeInfo.obtain(GioView.this, viewId);
info.setPackageName(getContext().getPackageName());
info.setVisibleToUser(true);
}
GioView.this.getLocationOnScreen(screenOff);
info = GioView.this.initializeAccessibilityNodeInfo(nhandle, viewId, screenOff[0], screenOff[1], info);
return info;
}
@Override public boolean performAction(int viewId, int action, Bundle arguments) {
if (viewId == View.NO_ID) {
return GioView.this.performAccessibilityAction(action, arguments);
}
switch (action) {
case AccessibilityNodeInfo.ACTION_ACCESSIBILITY_FOCUS:
GioView.this.onA11yFocus(nhandle, viewId);
GioView.this.sendA11yEvent(AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED, viewId);
return true;
case AccessibilityNodeInfo.ACTION_CLEAR_ACCESSIBILITY_FOCUS:
GioView.this.onClearA11yFocus(nhandle, viewId);
GioView.this.sendA11yEvent(AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUS_CLEARED, viewId);
return true;
}
return false;
}
};
}
}
+199
View File
@@ -0,0 +1,199 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"gioui.org/io/event"
"golang.org/x/net/idna"
"image"
"net/url"
"os"
"path/filepath"
"strings"
"time"
"gioui.org/io/input"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/unit"
)
// extraArgs contains extra arguments to append to
// os.Args. The arguments are separated with |.
// Useful for running programs on mobiles where the
// command line is not available.
// Set with the go linker flag -X.
var extraArgs string
// ID is the app id exposed to the platform.
//
// On Android ID is the package property of AndroidManifest.xml,
// on iOS ID is the CFBundleIdentifier of the app Info.plist,
// on Wayland it is the toplevel app_id,
// on X11 it is the X11 XClassHint.
//
// ID is set by the [gioui.org/cmd/gogio] tool or manually with the -X linker flag. For example,
//
// go build -ldflags="-X 'gioui.org/app.ID=org.gioui.example.Kitchen'" .
//
// Note that ID is treated as a constant, and that changing it at runtime
// is not supported. The default value of ID is filepath.Base(os.Args[0]).
var ID = ""
// A FrameEvent requests a new frame in the form of a list of
// operations that describes the window content.
type FrameEvent struct {
// Now is the current animation. Use Now instead of time.Now to
// synchronize animation and to avoid the time.Now call overhead.
Now time.Time
// Metric converts device independent dp and sp to device pixels.
Metric unit.Metric
// Size is the dimensions of the window.
Size image.Point
// Insets represent the space occupied by system decorations and controls.
Insets Insets
// Frame completes the FrameEvent by drawing the graphical operations
// from ops into the window.
Frame func(frame *op.Ops)
// Source is the interface between the window and widgets.
Source input.Source
}
// URLEvent is generated for external requests to open a URL. Unlike window specific events,
// it is delivered through the [Events] iterator.
//
// In order to receive URLEvents the program must register one or more URL schemes. A scheme can
// be registered using gogio, with the `-schemes` flag.
type URLEvent struct {
URL *url.URL
}
// ViewEvent provides handles to the underlying window objects for the
// current display protocol.
type ViewEvent interface {
implementsViewEvent()
ImplementsEvent()
// Valid will return true when the ViewEvent does contains valid handles.
// If a window receives an invalid ViewEvent, it should deinitialize any
// state referring to handles from a previous ViewEvent.
Valid() bool
}
// Insets is the space taken up by
// system decoration such as translucent
// system bars and software keyboards.
type Insets struct {
// Values are in pixels.
Top, Bottom, Left, Right unit.Dp
}
// NewContext is shorthand for
//
// layout.Context{
// Ops: ops,
// Now: e.Now,
// Source: e.Source,
// Metric: e.Metric,
// Constraints: layout.Exact(e.Size),
// }
//
// NewContext calls ops.Reset and adjusts ops for e.Insets.
func NewContext(ops *op.Ops, e FrameEvent) layout.Context {
ops.Reset()
size := e.Size
if e.Insets != (Insets{}) {
left := e.Metric.Dp(e.Insets.Left)
top := e.Metric.Dp(e.Insets.Top)
op.Offset(image.Point{
X: left,
Y: top,
}).Add(ops)
size.X -= left + e.Metric.Dp(e.Insets.Right)
size.Y -= top + e.Metric.Dp(e.Insets.Bottom)
}
return layout.Context{
Ops: ops,
Now: e.Now,
Source: e.Source,
Metric: e.Metric,
Constraints: layout.Exact(size),
}
}
// DataDir returns a path to use for application-specific
// configuration data.
// On desktop systems, DataDir use os.UserConfigDir.
// On iOS NSDocumentDirectory is queried.
// For Android Context.getFilesDir is used.
//
// BUG: On Android, DataDir panics if called before main.
func DataDir() (string, error) {
return dataDir()
}
// Main must be called last from the program main function.
// On most platforms Main blocks forever, for Android and
// iOS it returns immediately to give control of the main
// thread back to the system.
//
// Calling Main is necessary because some operating systems
// require control of the main thread of the program for
// running windows.
func Main() {
osMain()
}
// Events is an iterator that yields events that are not specific to any window,
// such as [URLEvent]. It never returns.
//
// Events must be called by the main goroutine, and replaces the
// call to [Main].
func Events(yield func(event.Event) bool) {
yieldGlobalEvent = yield
osMain()
}
var yieldGlobalEvent func(evt event.Event) bool
func processGlobalEvent(evt event.Event) {
if yieldGlobalEvent == nil {
return
}
if !yieldGlobalEvent(evt) {
yieldGlobalEvent = nil
}
}
func (FrameEvent) ImplementsEvent() {}
func (URLEvent) ImplementsEvent() {}
func init() {
if extraArgs != "" {
args := strings.Split(extraArgs, "|")
os.Args = append(os.Args, args...)
}
if ID == "" {
ID = filepath.Base(os.Args[0])
}
}
// newURLEvent creates a URLEvent from a raw URL string, handling Punycode decoding.
func newURLEvent(rawurl string) (URLEvent, error) {
u, err := url.Parse(rawurl)
if err != nil {
return URLEvent{}, err
}
u.Host, err = idna.Punycode.ToUnicode(u.Hostname())
if err != nil {
return URLEvent{}, err
}
u, err = url.Parse(u.String())
if err != nil {
return URLEvent{}, err
}
return URLEvent{URL: u}, nil
}
+135
View File
@@ -0,0 +1,135 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"fmt"
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/d3d11"
)
type d3d11Context struct {
win *window
dev *d3d11.Device
ctx *d3d11.DeviceContext
swchain *d3d11.IDXGISwapChain
renderTarget *d3d11.RenderTargetView
width, height int
}
const debugDirectX = false
func init() {
drivers = append(drivers, gpuAPI{
priority: 1,
initializer: func(w *window) (context, error) {
hwnd, _, _ := w.HWND()
var flags uint32
if debugDirectX {
flags |= d3d11.CREATE_DEVICE_DEBUG
}
dev, ctx, _, err := d3d11.CreateDevice(
d3d11.DRIVER_TYPE_HARDWARE,
flags,
)
if err != nil {
return nil, fmt.Errorf("NewContext: %v", err)
}
swchain, err := d3d11.CreateSwapChain(dev, hwnd)
if err != nil {
d3d11.IUnknownRelease(unsafe.Pointer(ctx), ctx.Vtbl.Release)
d3d11.IUnknownRelease(unsafe.Pointer(dev), dev.Vtbl.Release)
return nil, err
}
return &d3d11Context{win: w, dev: dev, ctx: ctx, swchain: swchain}, nil
},
})
}
func (c *d3d11Context) API() gpu.API {
return gpu.Direct3D11{Device: unsafe.Pointer(c.dev)}
}
func (c *d3d11Context) RenderTarget() (gpu.RenderTarget, error) {
return gpu.Direct3D11RenderTarget{
RenderTarget: unsafe.Pointer(c.renderTarget),
}, nil
}
func (c *d3d11Context) Present() error {
return wrapErr(c.swchain.Present(1, 0))
}
func wrapErr(err error) error {
if err, ok := err.(d3d11.ErrorCode); ok {
switch err.Code {
case d3d11.DXGI_STATUS_OCCLUDED:
// Ignore
return nil
case d3d11.DXGI_ERROR_DEVICE_RESET, d3d11.DXGI_ERROR_DEVICE_REMOVED, d3d11.D3DDDIERR_DEVICEREMOVED:
return gpu.ErrDeviceLost
}
}
return err
}
func (c *d3d11Context) Refresh() error {
var width, height int
_, width, height = c.win.HWND()
if c.renderTarget != nil && width == c.width && height == c.height {
return nil
}
c.releaseFBO()
if err := c.swchain.ResizeBuffers(0, 0, 0, d3d11.DXGI_FORMAT_UNKNOWN, 0); err != nil {
return wrapErr(err)
}
c.width = width
c.height = height
backBuffer, err := c.swchain.GetBuffer(0, &d3d11.IID_Texture2D)
if err != nil {
return err
}
texture := (*d3d11.Resource)(unsafe.Pointer(backBuffer))
renderTarget, err := c.dev.CreateRenderTargetView(texture)
d3d11.IUnknownRelease(unsafe.Pointer(backBuffer), backBuffer.Vtbl.Release)
if err != nil {
return err
}
c.renderTarget = renderTarget
return nil
}
func (c *d3d11Context) Lock() error {
c.ctx.OMSetRenderTargets(c.renderTarget, nil)
return nil
}
func (c *d3d11Context) Unlock() {}
func (c *d3d11Context) Release() {
c.releaseFBO()
if c.swchain != nil {
d3d11.IUnknownRelease(unsafe.Pointer(c.swchain), c.swchain.Vtbl.Release)
}
if c.ctx != nil {
d3d11.IUnknownRelease(unsafe.Pointer(c.ctx), c.ctx.Vtbl.Release)
}
if c.dev != nil {
d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release)
}
*c = d3d11Context{}
if debugDirectX {
d3d11.ReportLiveObjects()
}
}
func (c *d3d11Context) releaseFBO() {
if c.renderTarget != nil {
d3d11.IUnknownRelease(unsafe.Pointer(c.renderTarget), c.renderTarget.Vtbl.Release)
c.renderTarget = nil
}
}
+11
View File
@@ -0,0 +1,11 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build !android
package app
import "os"
func dataDir() (string, error) {
return os.UserConfigDir()
}
+71
View File
@@ -0,0 +1,71 @@
// SPDX-License-Identifier: Unlicense OR MIT
/*
Package app provides a platform-independent interface to operating system
functionality for running graphical user interfaces.
See https://gioui.org for instructions to set up and run Gio programs.
# Windows
A Window is run by calling its Event method in a loop. The first time a
method on Window is called, a new GUI window is created and shown. On mobile
platforms or when Gio is embedded in another project, Window merely connects
with a previously created GUI window.
The most important event is [FrameEvent] that prompts an update of the window
contents.
For example:
w := new(app.Window)
for {
e := w.Event()
if e, ok := e.(app.FrameEvent); ok {
ops.Reset()
// Add operations to ops.
...
// Completely replace the window contents and state.
e.Frame(ops)
}
}
A program must keep receiving events from the event channel until
[DestroyEvent] is received.
# Main
The Main function must be called from a program's main function, to hand over
control of the main thread to operating systems that need it.
Because Main is also blocking on some platforms, the event loop of a Window must run in a goroutine.
For example, to display a blank but otherwise functional window:
package main
import "gioui.org/app"
func main() {
go func() {
w := new(app.Window)
for {
w.Event()
}
}()
app.Main()
}
# Events
The [Events] iterator yields app-specific events such as [URLEvent]. [Window.Event]
yields events that target a particular window.
# Permissions
The packages under gioui.org/app/permission should be imported
by a Gio program or by one of its dependencies to indicate that specific
operating-system permissions are required. Please see documentation for
package gioui.org/app/permission for more information.
*/
package app
+66
View File
@@ -0,0 +1,66 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build !noopengl
package app
/*
#include <android/native_window_jni.h>
#include <EGL/egl.h>
*/
import "C"
import (
"unsafe"
"gioui.org/internal/egl"
)
type androidContext struct {
win *window
eglSurf egl.NativeWindowType
*egl.Context
}
func init() {
newAndroidGLESContext = func(w *window) (context, error) {
ctx, err := egl.NewContext(nil)
if err != nil {
return nil, err
}
return &androidContext{win: w, Context: ctx}, nil
}
}
func (c *androidContext) Release() {
if c.Context != nil {
c.Context.Release()
c.Context = nil
}
}
func (c *androidContext) Refresh() error {
c.Context.ReleaseSurface()
if err := c.win.setVisual(c.Context.VisualID()); err != nil {
return err
}
win, _, _ := c.win.nativeWindow()
c.eglSurf = egl.NativeWindowType(unsafe.Pointer(win))
return nil
}
func (c *androidContext) Lock() error {
// The Android emulator creates a broken surface if it is not
// created on the same thread as the context is made current.
if c.eglSurf != nil {
if err := c.Context.CreateSurface(c.eglSurf); err != nil {
return err
}
c.eglSurf = nil
}
return c.Context.MakeCurrent()
}
func (c *androidContext) Unlock() {
c.Context.ReleaseCurrent()
}
+88
View File
@@ -0,0 +1,88 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd) && !nowayland && !noopengl
// +build linux,!android freebsd
// +build !nowayland
// +build !noopengl
package app
import (
"errors"
"unsafe"
"gioui.org/internal/egl"
)
/*
#cgo linux pkg-config: egl wayland-egl
#cgo freebsd openbsd LDFLAGS: -lwayland-egl
#cgo CFLAGS: -DEGL_NO_X11
#include <EGL/egl.h>
#include <wayland-client.h>
#include <wayland-egl.h>
*/
import "C"
type wlContext struct {
win *window
*egl.Context
eglWin *C.struct_wl_egl_window
}
func init() {
newWaylandEGLContext = func(w *window) (context, error) {
disp := egl.NativeDisplayType(unsafe.Pointer(w.display()))
ctx, err := egl.NewContext(disp)
if err != nil {
return nil, err
}
surf, width, height := w.surface()
if surf == nil {
return nil, errors.New("wayland: no surface")
}
eglWin := C.wl_egl_window_create(surf, C.int(width), C.int(height))
if eglWin == nil {
return nil, errors.New("wayland: wl_egl_window_create failed")
}
eglSurf := egl.NativeWindowType(uintptr(unsafe.Pointer(eglWin)))
if err := ctx.CreateSurface(eglSurf); err != nil {
return nil, err
}
// We're in charge of the frame callbacks, don't let eglSwapBuffers
// wait for callbacks that may never arrive.
ctx.EnableVSync(false)
return &wlContext{Context: ctx, win: w, eglWin: eglWin}, nil
}
}
func (c *wlContext) Release() {
if c.Context != nil {
c.Context.Release()
c.Context = nil
}
if c.eglWin != nil {
C.wl_egl_window_destroy(c.eglWin)
c.eglWin = nil
}
}
func (c *wlContext) Refresh() error {
surf, width, height := c.win.surface()
if surf == nil {
return errors.New("wayland: no surface")
}
C.wl_egl_window_resize(c.eglWin, C.int(width), C.int(height), 0, 0)
return nil
}
func (c *wlContext) Lock() error {
return c.Context.MakeCurrent()
}
func (c *wlContext) Unlock() {
c.Context.ReleaseCurrent()
}
+59
View File
@@ -0,0 +1,59 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build !noopengl
package app
import (
"gioui.org/internal/egl"
)
type glContext struct {
win *window
*egl.Context
}
func init() {
drivers = append(drivers, gpuAPI{
priority: 2,
initializer: func(w *window) (context, error) {
disp := egl.NativeDisplayType(w.HDC())
ctx, err := egl.NewContext(disp)
if err != nil {
return nil, err
}
win, _, _ := w.HWND()
eglSurf := egl.NativeWindowType(win)
if err := ctx.CreateSurface(eglSurf); err != nil {
ctx.Release()
return nil, err
}
if err := ctx.MakeCurrent(); err != nil {
ctx.Release()
return nil, err
}
defer ctx.ReleaseCurrent()
ctx.EnableVSync(true)
return &glContext{win: w, Context: ctx}, nil
},
})
}
func (c *glContext) Release() {
if c.Context != nil {
c.Context.Release()
c.Context = nil
}
}
func (c *glContext) Refresh() error {
return nil
}
func (c *glContext) Lock() error {
return c.Context.MakeCurrent()
}
func (c *glContext) Unlock() {
c.Context.ReleaseCurrent()
}
+61
View File
@@ -0,0 +1,61 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd || openbsd) && !nox11 && !noopengl
// +build linux,!android freebsd openbsd
// +build !nox11
// +build !noopengl
package app
import (
"unsafe"
"gioui.org/internal/egl"
)
type x11Context struct {
win *x11Window
*egl.Context
}
func init() {
newX11EGLContext = func(w *x11Window) (context, error) {
disp := egl.NativeDisplayType(unsafe.Pointer(w.display()))
ctx, err := egl.NewContext(disp)
if err != nil {
return nil, err
}
win, _, _ := w.window()
eglSurf := egl.NativeWindowType(uintptr(win))
if err := ctx.CreateSurface(eglSurf); err != nil {
ctx.Release()
return nil, err
}
if err := ctx.MakeCurrent(); err != nil {
ctx.Release()
return nil, err
}
defer ctx.ReleaseCurrent()
ctx.EnableVSync(true)
return &x11Context{win: w, Context: ctx}, nil
}
}
func (c *x11Context) Release() {
if c.Context != nil {
c.Context.Release()
c.Context = nil
}
}
func (c *x11Context) Refresh() error {
return nil
}
func (c *x11Context) Lock() error {
return c.Context.MakeCurrent()
}
func (c *x11Context) Unlock() {
c.Context.ReleaseCurrent()
}
+6
View File
@@ -0,0 +1,6 @@
// SPDX-License-Identifier: Unlicense OR MIT
#include <UIKit/UIKit.h>
@interface GioViewController : UIViewController
@end
+147
View File
@@ -0,0 +1,147 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && ios && nometal
package app
/*
@import UIKit;
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
__attribute__ ((visibility ("hidden"))) int gio_renderbufferStorage(CFTypeRef ctx, CFTypeRef layer, GLenum buffer);
__attribute__ ((visibility ("hidden"))) int gio_presentRenderbuffer(CFTypeRef ctx, GLenum buffer);
__attribute__ ((visibility ("hidden"))) int gio_makeCurrent(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createContext(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLLayer(void);
static CFTypeRef getViewLayer(CFTypeRef viewRef) {
@autoreleasepool {
UIView *view = (__bridge UIView *)viewRef;
return CFBridgingRetain(view.layer);
}
}
*/
import "C"
import (
"errors"
"fmt"
"runtime"
"gioui.org/gpu"
"gioui.org/internal/gl"
)
type context struct {
owner *window
c *gl.Functions
ctx C.CFTypeRef
layer C.CFTypeRef
init bool
frameBuffer gl.Framebuffer
colorBuffer gl.Renderbuffer
}
func newContext(w *window) (*context, error) {
ctx := C.gio_createContext()
if ctx == 0 {
return nil, fmt.Errorf("failed to create EAGLContext")
}
api := contextAPI()
f, err := gl.NewFunctions(api.Context, api.ES)
if err != nil {
return nil, err
}
c := &context{
ctx: ctx,
owner: w,
layer: C.getViewLayer(w.contextView()),
c: f,
}
return c, nil
}
func contextAPI() gpu.OpenGL {
return gpu.OpenGL{}
}
func (c *context) RenderTarget() gpu.RenderTarget {
return gpu.OpenGLRenderTarget(c.frameBuffer)
}
func (c *context) API() gpu.API {
return contextAPI()
}
func (c *context) Release() {
if c.ctx == 0 {
return
}
C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(gl.RENDERBUFFER))
c.c.DeleteFramebuffer(c.frameBuffer)
c.c.DeleteRenderbuffer(c.colorBuffer)
C.gio_makeCurrent(0)
C.CFRelease(c.ctx)
c.ctx = 0
}
func (c *context) Present() error {
if c.layer == 0 {
panic("context is not active")
}
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
if C.gio_presentRenderbuffer(c.ctx, C.GLenum(gl.RENDERBUFFER)) == 0 {
return errors.New("presentRenderBuffer failed")
}
return nil
}
func (c *context) Lock() error {
// OpenGL contexts are implicit and thread-local. Lock the OS thread.
runtime.LockOSThread()
if C.gio_makeCurrent(c.ctx) == 0 {
return errors.New("[EAGLContext setCurrentContext] failed")
}
return nil
}
func (c *context) Unlock() {
C.gio_makeCurrent(0)
}
func (c *context) Refresh() error {
if C.gio_makeCurrent(c.ctx) == 0 {
return errors.New("[EAGLContext setCurrentContext] failed")
}
if !c.init {
c.init = true
c.frameBuffer = c.c.CreateFramebuffer()
c.colorBuffer = c.c.CreateRenderbuffer()
}
if !c.owner.visible {
// Make sure any in-flight GL commands are complete.
c.c.Finish()
return nil
}
currentRB := gl.Renderbuffer{uint(c.c.GetInteger(gl.RENDERBUFFER_BINDING))}
c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(gl.RENDERBUFFER)) == 0 {
return errors.New("renderbufferStorage failed")
}
c.c.BindRenderbuffer(gl.RENDERBUFFER, currentRB)
c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, c.colorBuffer)
if st := c.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
return fmt.Errorf("framebuffer incomplete, status: %#x\n", st)
}
return nil
}
func (w *window) NewContext() (Context, error) {
return newContext(w)
}
+47
View File
@@ -0,0 +1,47 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,ios,nometal
@import UIKit;
@import OpenGLES;
#include "_cgo_export.h"
Class gio_layerClass(void) {
return [CAEAGLLayer class];
}
int gio_renderbufferStorage(CFTypeRef ctxRef, CFTypeRef layerRef, GLenum buffer) {
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
CAEAGLLayer *layer = (__bridge CAEAGLLayer *)layerRef;
return (int)[ctx renderbufferStorage:buffer fromDrawable:layer];
}
int gio_presentRenderbuffer(CFTypeRef ctxRef, GLenum buffer) {
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
return (int)[ctx presentRenderbuffer:buffer];
}
int gio_makeCurrent(CFTypeRef ctxRef) {
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
return (int)[EAGLContext setCurrentContext:ctx];
}
CFTypeRef gio_createContext(void) {
EAGLContext *ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
if (ctx == nil) {
return nil;
}
return CFBridgingRetain(ctx);
}
CFTypeRef gio_createGLLayer(void) {
CAEAGLLayer *layer = [[CAEAGLLayer layer] init];
if (layer == nil) {
return nil;
}
layer.drawableProperties = @{kEAGLDrawablePropertyColorFormat: kEAGLColorFormatSRGBA8};
layer.opaque = YES;
layer.anchorPoint = CGPointMake(0, 0);
return CFBridgingRetain(layer);
}
+79
View File
@@ -0,0 +1,79 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"errors"
"syscall/js"
"gioui.org/gpu"
"gioui.org/internal/gl"
)
type glContext struct {
ctx js.Value
cnv js.Value
w *window
}
func newContext(w *window) (*glContext, error) {
args := map[string]interface{}{
// Enable low latency rendering.
// See https://developers.google.com/web/updates/2019/05/desynchronized.
"desynchronized": true,
"preserveDrawingBuffer": true,
}
ctx := w.cnv.Call("getContext", "webgl2", args)
if ctx.IsNull() {
ctx = w.cnv.Call("getContext", "webgl", args)
}
if ctx.IsNull() {
return nil, errors.New("app: webgl is not supported")
}
c := &glContext{
ctx: ctx,
cnv: w.cnv,
w: w,
}
return c, nil
}
func (c *glContext) RenderTarget() (gpu.RenderTarget, error) {
if c.w.contextStatus != contextStatusOkay {
return nil, gpu.ErrDeviceLost
}
return gpu.OpenGLRenderTarget{}, nil
}
func (c *glContext) API() gpu.API {
return gpu.OpenGL{Context: gl.Context(c.ctx)}
}
func (c *glContext) Release() {
}
func (c *glContext) Present() error {
return nil
}
func (c *glContext) Lock() error {
return nil
}
func (c *glContext) Unlock() {}
func (c *glContext) Refresh() error {
switch c.w.contextStatus {
case contextStatusLost:
return errOutOfDate
case contextStatusRestored:
c.w.contextStatus = contextStatusOkay
return gpu.ErrDeviceLost
default:
return nil
}
}
func (w *window) NewContext() (context, error) {
return newContext(w)
}
+122
View File
@@ -0,0 +1,122 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && !ios && nometal
package app
import (
"errors"
"runtime"
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/gl"
)
/*
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -xobjective-c -fobjc-arc
#cgo LDFLAGS: -framework OpenGL
#include <CoreFoundation/CoreFoundation.h>
#include <CoreGraphics/CoreGraphics.h>
#include <AppKit/AppKit.h>
#include <dlfcn.h>
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLContext(void);
__attribute__ ((visibility ("hidden"))) void gio_setContextView(CFTypeRef ctx, CFTypeRef view);
__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_updateContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(void);
__attribute__ ((visibility ("hidden"))) void gio_lockContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef);
typedef void (*PFN_glFlush)(void);
static void glFlush(PFN_glFlush f) {
f();
}
*/
import "C"
type glContext struct {
c *gl.Functions
ctx C.CFTypeRef
view C.CFTypeRef
glFlush C.PFN_glFlush
}
func newContext(w *window) (*glContext, error) {
clib := C.CString("/System/Library/Frameworks/OpenGL.framework/OpenGL")
defer C.free(unsafe.Pointer(clib))
lib, err := C.dlopen(clib, C.RTLD_NOW|C.RTLD_LOCAL)
if err != nil {
return nil, err
}
csym := C.CString("glFlush")
defer C.free(unsafe.Pointer(csym))
glFlush := C.PFN_glFlush(C.dlsym(lib, csym))
if glFlush == nil {
return nil, errors.New("gl: missing symbol glFlush in the OpenGL framework")
}
view := w.contextView()
ctx := C.gio_createGLContext()
if ctx == 0 {
return nil, errors.New("gl: failed to create NSOpenGLContext")
}
C.gio_setContextView(ctx, view)
c := &glContext{
ctx: ctx,
view: view,
glFlush: glFlush,
}
return c, nil
}
func (c *glContext) RenderTarget() (gpu.RenderTarget, error) {
return gpu.OpenGLRenderTarget{}, nil
}
func (c *glContext) API() gpu.API {
return gpu.OpenGL{}
}
func (c *glContext) Release() {
if c.ctx != 0 {
C.gio_clearCurrentContext()
C.CFRelease(c.ctx)
c.ctx = 0
}
}
func (c *glContext) Present() error {
// Assume the caller already locked the context.
C.glFlush(c.glFlush)
return nil
}
func (c *glContext) Lock() error {
// OpenGL contexts are implicit and thread-local. Lock the OS thread.
runtime.LockOSThread()
C.gio_lockContext(c.ctx)
C.gio_makeCurrentContext(c.ctx)
return nil
}
func (c *glContext) Unlock() {
C.gio_clearCurrentContext()
C.gio_unlockContext(c.ctx)
}
func (c *glContext) Refresh() error {
c.Lock()
defer c.Unlock()
C.gio_updateContext(c.ctx)
return nil
}
func (w *window) NewContext() (context, error) {
return newContext(w)
}
+73
View File
@@ -0,0 +1,73 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios,nometal
#import <AppKit/AppKit.h>
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/OpenGL.h>
#include "_cgo_export.h"
CALayer *gio_layerFactory(BOOL presentWithTrans) {
@autoreleasepool {
return [CALayer layer];
}
}
CFTypeRef gio_createGLContext(void) {
@autoreleasepool {
NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAccelerated,
// Opt-in to automatic GPU switching. CGL-only property.
kCGLPFASupportsAutomaticGraphicsSwitching,
NSOpenGLPFAAllowOfflineRenderers,
0
};
NSOpenGLPixelFormat *pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
NSOpenGLContext *ctx = [[NSOpenGLContext alloc] initWithFormat:pixFormat shareContext: nil];
return CFBridgingRetain(ctx);
}
}
void gio_setContextView(CFTypeRef ctxRef, CFTypeRef viewRef) {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
NSView *view = (__bridge NSView *)viewRef;
[view setWantsBestResolutionOpenGLSurface:YES];
[ctx setView:view];
}
void gio_clearCurrentContext(void) {
@autoreleasepool {
[NSOpenGLContext clearCurrentContext];
}
}
void gio_updateContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
[ctx update];
}
}
void gio_makeCurrentContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
[ctx makeCurrentContext];
}
}
void gio_lockContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLLockContext([ctx CGLContextObj]);
}
}
void gio_unlockContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLUnlockContext([ctx CGLContextObj]);
}
}
+145
View File
@@ -0,0 +1,145 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"unicode"
"unicode/utf16"
"unicode/utf8"
"gioui.org/io/input"
"gioui.org/io/key"
)
type editorState struct {
input.EditorState
compose key.Range
}
func (e *editorState) Replace(r key.Range, text string) {
if r.Start > r.End {
r.Start, r.End = r.End, r.Start
}
runes := []rune(text)
newEnd := r.Start + len(runes)
adjust := func(pos int) int {
switch {
case newEnd < pos && pos <= r.End:
return newEnd
case r.End < pos:
diff := newEnd - r.End
return pos + diff
}
return pos
}
e.Selection.Start = adjust(e.Selection.Start)
e.Selection.End = adjust(e.Selection.End)
if e.compose.Start != -1 {
e.compose.Start = adjust(e.compose.Start)
e.compose.End = adjust(e.compose.End)
}
s := e.Snippet
if r.End < s.Start || r.Start > s.End {
// Discard snippet if it doesn't overlap with replacement.
s = key.Snippet{
Range: key.Range{
Start: r.Start,
End: r.Start,
},
}
}
var newSnippet []rune
snippet := []rune(s.Text)
// Append first part of existing snippet.
if end := r.Start - s.Start; end > 0 {
newSnippet = append(newSnippet, snippet[:end]...)
}
// Append replacement.
newSnippet = append(newSnippet, runes...)
// Append last part of existing snippet.
if start := r.End; start < s.End {
newSnippet = append(newSnippet, snippet[start-s.Start:]...)
}
// Adjust snippet range to include replacement.
if r.Start < s.Start {
s.Start = r.Start
}
s.End = s.Start + len(newSnippet)
s.Text = string(newSnippet)
e.Snippet = s
}
// UTF16Index converts the given index in runes into an index in utf16 characters.
func (e *editorState) UTF16Index(runes int) int {
if runes == -1 {
return -1
}
if runes < e.Snippet.Start {
// Assume runes before sippet are one UTF-16 character each.
return runes
}
chars := e.Snippet.Start
runes -= e.Snippet.Start
for _, r := range e.Snippet.Text {
if runes == 0 {
break
}
runes--
chars++
if r1, _ := utf16.EncodeRune(r); r1 != unicode.ReplacementChar {
chars++
}
}
// Assume runes after snippets are one UTF-16 character each.
return chars + runes
}
// RunesIndex converts the given index in utf16 characters to an index in runes.
func (e *editorState) RunesIndex(chars int) int {
if chars == -1 {
return -1
}
if chars < e.Snippet.Start {
// Assume runes before offset are one UTF-16 character each.
return chars
}
runes := e.Snippet.Start
chars -= e.Snippet.Start
for _, r := range e.Snippet.Text {
if chars == 0 {
break
}
chars--
runes++
if r1, _ := utf16.EncodeRune(r); r1 != unicode.ReplacementChar {
chars--
}
}
// Assume runes after snippets are one UTF-16 character each.
return runes + chars
}
// areSnippetsConsistent reports whether the content of the old snippet is
// consistent with the content of the new.
func areSnippetsConsistent(old, new key.Snippet) bool {
// Compute the overlapping range.
r := old.Range
r.Start = max(r.Start, new.Start)
r.End = max(r.End, r.Start)
r.End = min(r.End, new.End)
return snippetSubstring(old, r) == snippetSubstring(new, r)
}
func snippetSubstring(s key.Snippet, r key.Range) string {
for r.Start > s.Start && r.Start < s.End {
_, n := utf8.DecodeRuneInString(s.Text)
s.Text = s.Text[n:]
s.Start++
}
for r.End < s.End && r.End > s.Start {
_, n := utf8.DecodeLastRuneInString(s.Text)
s.Text = s.Text[:len(s.Text)-n]
s.End--
}
return s.Text
}
+997
View File
@@ -0,0 +1,997 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build windows
// +build windows
package windows
import (
"fmt"
"runtime"
"time"
"unicode/utf16"
"unsafe"
syscall "golang.org/x/sys/windows"
)
type CompositionForm struct {
dwStyle uint32
ptCurrentPos Point
rcArea Rect
}
type CandidateForm struct {
dwIndex uint32
dwStyle uint32
ptCurrentPos Point
rcArea Rect
}
type Rect struct {
Left, Top, Right, Bottom int32
}
type WndClassEx struct {
CbSize uint32
Style uint32
LpfnWndProc uintptr
CnClsExtra int32
CbWndExtra int32
HInstance syscall.Handle
HIcon syscall.Handle
HCursor syscall.Handle
HbrBackground syscall.Handle
LpszMenuName *uint16
LpszClassName *uint16
HIconSm syscall.Handle
}
type Margins struct {
CxLeftWidth int32
CxRightWidth int32
CyTopHeight int32
CyBottomHeight int32
}
type Msg struct {
Hwnd syscall.Handle
Message uint32
WParam uintptr
LParam uintptr
Time uint32
Pt Point
LPrivate uint32
}
type Point struct {
X, Y int32
}
type MinMaxInfo struct {
PtReserved Point
PtMaxSize Point
PtMaxPosition Point
PtMinTrackSize Point
PtMaxTrackSize Point
}
type NCCalcSizeParams struct {
Rgrc [3]Rect
LpPos *WindowPos
}
type WindowPos struct {
HWND syscall.Handle
HWNDInsertAfter syscall.Handle
x int32
y int32
cx int32
cy int32
flags uint32
}
type WindowPlacement struct {
length uint32
flags uint32
showCmd uint32
ptMinPosition Point
ptMaxPosition Point
rcNormalPosition Rect
rcDevice Rect
}
type MonitorInfo struct {
cbSize uint32
Monitor Rect
WorkArea Rect
Flags uint32
}
type CopyDataStruct struct {
DwData uintptr
CbData uint32
LpData uintptr
}
type POINTER_INPUT_TYPE int32
const (
PT_POINTER POINTER_INPUT_TYPE = 1
PT_TOUCH POINTER_INPUT_TYPE = 2
PT_PEN POINTER_INPUT_TYPE = 3
PT_MOUSE POINTER_INPUT_TYPE = 4
PT_TOUCHPAD POINTER_INPUT_TYPE = 5
)
type POINTER_INFO_POINTER_FLAGS int32
const (
POINTER_FLAG_NEW POINTER_INFO_POINTER_FLAGS = 0x00000001
POINTER_FLAG_INRANGE POINTER_INFO_POINTER_FLAGS = 0x00000002
POINTER_FLAG_INCONTACT POINTER_INFO_POINTER_FLAGS = 0x00000004
POINTER_FLAG_FIRSTBUTTON POINTER_INFO_POINTER_FLAGS = 0x00000010
POINTER_FLAG_SECONDBUTTON POINTER_INFO_POINTER_FLAGS = 0x00000020
POINTER_FLAG_THIRDBUTTON POINTER_INFO_POINTER_FLAGS = 0x00000040
POINTER_FLAG_FOURTHBUTTON POINTER_INFO_POINTER_FLAGS = 0x00000080
POINTER_FLAG_FIFTHBUTTON POINTER_INFO_POINTER_FLAGS = 0x00000100
POINTER_FLAG_PRIMARY POINTER_INFO_POINTER_FLAGS = 0x00002000
POINTER_FLAG_CONFIDENCE POINTER_INFO_POINTER_FLAGS = 0x00004000
POINTER_FLAG_CANCELED POINTER_INFO_POINTER_FLAGS = 0x00008000
POINTER_FLAG_DOWN POINTER_INFO_POINTER_FLAGS = 0x00010000
POINTER_FLAG_UPDATE POINTER_INFO_POINTER_FLAGS = 0x00020000
POINTER_FLAG_UP POINTER_INFO_POINTER_FLAGS = 0x00040000
POINTER_FLAG_WHEEL POINTER_INFO_POINTER_FLAGS = 0x00080000
POINTER_FLAG_HWHEEL POINTER_INFO_POINTER_FLAGS = 0x00100000
POINTER_FLAG_CAPTURECHANGED POINTER_INFO_POINTER_FLAGS = 0x00200000
POINTER_FLAG_HASTRANSFORM POINTER_INFO_POINTER_FLAGS = 0x00400000
)
type POINTER_BUTTON_CHANGE_TYPE int32
const (
POINTER_CHANGE_NONE POINTER_BUTTON_CHANGE_TYPE = 0
POINTER_CHANGE_FIRSTBUTTON_DOWN POINTER_BUTTON_CHANGE_TYPE = 1
POINTER_CHANGE_FIRSTBUTTON_UP POINTER_BUTTON_CHANGE_TYPE = 2
POINTER_CHANGE_SECONDBUTTON_DOWN POINTER_BUTTON_CHANGE_TYPE = 3
POINTER_CHANGE_SECONDBUTTON_UP POINTER_BUTTON_CHANGE_TYPE = 4
POINTER_CHANGE_THIRDBUTTON_DOWN POINTER_BUTTON_CHANGE_TYPE = 5
POINTER_CHANGE_THIRDBUTTON_UP POINTER_BUTTON_CHANGE_TYPE = 6
POINTER_CHANGE_FOURTHBUTTON_DOWN POINTER_BUTTON_CHANGE_TYPE = 7
POINTER_CHANGE_FOURTHBUTTON_UP POINTER_BUTTON_CHANGE_TYPE = 8
POINTER_CHANGE_FIFTHBUTTON_DOWN POINTER_BUTTON_CHANGE_TYPE = 9
POINTER_CHANGE_FIFTHBUTTON_UP POINTER_BUTTON_CHANGE_TYPE = 10
)
type PointerInfo struct {
PointerType POINTER_INPUT_TYPE
PointerId uint32
FrameId uint32
PointerFlags POINTER_INFO_POINTER_FLAGS
SourceDevice syscall.Handle
HwndTarget syscall.Handle
PtPixelLocation Point
PtHimetricLocation Point
PtPixelLocationRaw Point
PtHimetricLocationRaw Point
DwTime uint32
HistoryCount uint32
InputData int32
DwKeyStates uint32
PerformanceCount uint64
ButtonChangeType POINTER_BUTTON_CHANGE_TYPE
}
const (
TRUE = 1
CPS_CANCEL = 0x0004
CS_HREDRAW = 0x0002
CS_INSERTCHAR = 0x2000
CS_NOMOVECARET = 0x4000
CS_VREDRAW = 0x0001
CS_OWNDC = 0x0020
CW_USEDEFAULT = -2147483648
GWL_STYLE = ^(uintptr(16) - 1) // -16
GCS_COMPSTR = 0x0008
GCS_COMPREADSTR = 0x0001
GCS_CURSORPOS = 0x0080
GCS_DELTASTART = 0x0100
GCS_RESULTREADSTR = 0x0200
GCS_RESULTSTR = 0x0800
CFS_POINT = 0x0002
CFS_CANDIDATEPOS = 0x0040
HWND_TOP = syscall.Handle(0)
HWND_TOPMOST = ^(syscall.Handle(1) - 1) // -1
HWND_NOTOPMOST = ^(syscall.Handle(2) - 1) // -2
HTCAPTION = 2
HTCLIENT = 1
HTLEFT = 10
HTRIGHT = 11
HTTOP = 12
HTTOPLEFT = 13
HTTOPRIGHT = 14
HTBOTTOM = 15
HTBOTTOMLEFT = 16
HTBOTTOMRIGHT = 17
IDC_APPSTARTING = 32650 // Standard arrow and small hourglass
IDC_ARROW = 32512 // Standard arrow
IDC_CROSS = 32515 // Crosshair
IDC_HAND = 32649 // Hand
IDC_HELP = 32651 // Arrow and question mark
IDC_IBEAM = 32513 // I-beam
IDC_NO = 32648 // Slashed circle
IDC_SIZEALL = 32646 // Four-pointed arrow pointing north, south, east, and west
IDC_SIZENESW = 32643 // Double-pointed arrow pointing northeast and southwest
IDC_SIZENS = 32645 // Double-pointed arrow pointing north and south
IDC_SIZENWSE = 32642 // Double-pointed arrow pointing northwest and southeast
IDC_SIZEWE = 32644 // Double-pointed arrow pointing west and east
IDC_UPARROW = 32516 // Vertical arrow
IDC_WAIT = 32514 // Hour
INFINITE = 0xFFFFFFFF
LOGPIXELSX = 88
MDT_EFFECTIVE_DPI = 0
MONITOR_DEFAULTTOPRIMARY = 1
NI_COMPOSITIONSTR = 0x0015
SIZE_MAXIMIZED = 2
SIZE_MINIMIZED = 1
SIZE_RESTORED = 0
SCS_SETSTR = GCS_COMPREADSTR | GCS_COMPSTR
SM_CXSIZEFRAME = 32
SM_CYSIZEFRAME = 33
SW_SHOWDEFAULT = 10
SW_SHOWMINIMIZED = 2
SW_SHOWMAXIMIZED = 3
SW_SHOWNORMAL = 1
SW_SHOW = 5
SWP_FRAMECHANGED = 0x0020
SWP_NOMOVE = 0x0002
SWP_NOOWNERZORDER = 0x0200
SWP_NOSIZE = 0x0001
SWP_NOZORDER = 0x0004
SWP_SHOWWINDOW = 0x0040
USER_TIMER_MINIMUM = 0x0000000A
VK_CONTROL = 0x11
VK_LWIN = 0x5B
VK_MENU = 0x12
VK_RWIN = 0x5C
VK_SHIFT = 0x10
VK_BACK = 0x08
VK_DELETE = 0x2e
VK_DOWN = 0x28
VK_END = 0x23
VK_ESCAPE = 0x1b
VK_HOME = 0x24
VK_LEFT = 0x25
VK_NEXT = 0x22
VK_PRIOR = 0x21
VK_RIGHT = 0x27
VK_RETURN = 0x0d
VK_SPACE = 0x20
VK_TAB = 0x09
VK_UP = 0x26
VK_F1 = 0x70
VK_F2 = 0x71
VK_F3 = 0x72
VK_F4 = 0x73
VK_F5 = 0x74
VK_F6 = 0x75
VK_F7 = 0x76
VK_F8 = 0x77
VK_F9 = 0x78
VK_F10 = 0x79
VK_F11 = 0x7A
VK_F12 = 0x7B
VK_OEM_1 = 0xba
VK_OEM_PLUS = 0xbb
VK_OEM_COMMA = 0xbc
VK_OEM_MINUS = 0xbd
VK_OEM_PERIOD = 0xbe
VK_OEM_2 = 0xbf
VK_OEM_3 = 0xc0
VK_OEM_4 = 0xdb
VK_OEM_5 = 0xdc
VK_OEM_6 = 0xdd
VK_OEM_7 = 0xde
VK_OEM_102 = 0xe2
UNICODE_NOCHAR = 65535
WM_CANCELMODE = 0x001F
WM_CHAR = 0x0102
WM_CLOSE = 0x0010
WM_COPYDATA = 0x004A
WM_CREATE = 0x0001
WM_DPICHANGED = 0x02E0
WM_DESTROY = 0x0002
WM_ERASEBKGND = 0x0014
WM_GETMINMAXINFO = 0x0024
WM_IME_COMPOSITION = 0x010F
WM_IME_ENDCOMPOSITION = 0x010E
WM_IME_STARTCOMPOSITION = 0x010D
WM_KEYDOWN = 0x0100
WM_KEYUP = 0x0101
WM_KILLFOCUS = 0x0008
WM_LBUTTONDOWN = 0x0201
WM_LBUTTONUP = 0x0202
WM_MBUTTONDOWN = 0x0207
WM_MBUTTONUP = 0x0208
WM_MOUSEMOVE = 0x0200
WM_MOUSEWHEEL = 0x020A
WM_MOUSEHWHEEL = 0x020E
WM_NCACTIVATE = 0x0086
WM_NCHITTEST = 0x0084
WM_NCCALCSIZE = 0x0083
WM_PAINT = 0x000F
WM_POINTERCAPTURECHANGED = 0x024C
WM_POINTERDOWN = 0x0246
WM_POINTERUP = 0x0247
WM_POINTERUPDATE = 0x0245
WM_POINTERWHEEL = 0x024E
WM_POINTERHWHEEL = 0x024F
WM_QUIT = 0x0012
WM_RBUTTONDOWN = 0x0204
WM_RBUTTONUP = 0x0205
WM_SETCURSOR = 0x0020
WM_SETFOCUS = 0x0007
WM_SHOWWINDOW = 0x0018
WM_SIZE = 0x0005
WM_STYLECHANGED = 0x007D
WM_SYSKEYDOWN = 0x0104
WM_SYSKEYUP = 0x0105
WM_TIMER = 0x0113
WM_UNICHAR = 0x0109
WM_USER = 0x0400
WM_WINDOWPOSCHANGED = 0x0047
WS_CLIPCHILDREN = 0x02000000
WS_CLIPSIBLINGS = 0x04000000
WS_MAXIMIZE = 0x01000000
WS_ICONIC = 0x20000000
WS_VISIBLE = 0x10000000
WS_OVERLAPPED = 0x00000000
WS_OVERLAPPEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX
WS_CAPTION = 0x00C00000
WS_SYSMENU = 0x00080000
WS_THICKFRAME = 0x00040000
WS_MINIMIZEBOX = 0x00020000
WS_MAXIMIZEBOX = 0x00010000
WS_EX_APPWINDOW = 0x00040000
WS_EX_WINDOWEDGE = 0x00000100
QS_ALLINPUT = 0x04FF
MWMO_WAITALL = 0x0001
MWMO_INPUTAVAILABLE = 0x0004
WAIT_OBJECT_0 = 0
PM_REMOVE = 0x0001
PM_NOREMOVE = 0x0000
GHND = 0x0042
CF_UNICODETEXT = 13
IMAGE_BITMAP = 0
IMAGE_ICON = 1
IMAGE_CURSOR = 2
LR_CREATEDIBSECTION = 0x00002000
LR_DEFAULTCOLOR = 0x00000000
LR_DEFAULTSIZE = 0x00000040
LR_LOADFROMFILE = 0x00000010
LR_LOADMAP3DCOLORS = 0x00001000
LR_LOADTRANSPARENT = 0x00000020
LR_MONOCHROME = 0x00000001
LR_SHARED = 0x00008000
LR_VGACOLOR = 0x00000080
)
var (
kernel32 = syscall.NewLazySystemDLL("kernel32.dll")
_GetModuleHandleW = kernel32.NewProc("GetModuleHandleW")
_GlobalAlloc = kernel32.NewProc("GlobalAlloc")
_GlobalFree = kernel32.NewProc("GlobalFree")
_GlobalLock = kernel32.NewProc("GlobalLock")
_GlobalUnlock = kernel32.NewProc("GlobalUnlock")
user32 = syscall.NewLazySystemDLL("user32.dll")
_AdjustWindowRectEx = user32.NewProc("AdjustWindowRectEx")
_CallMsgFilter = user32.NewProc("CallMsgFilterW")
_CloseClipboard = user32.NewProc("CloseClipboard")
_CreateWindowEx = user32.NewProc("CreateWindowExW")
_DefWindowProc = user32.NewProc("DefWindowProcW")
_DestroyWindow = user32.NewProc("DestroyWindow")
_DispatchMessage = user32.NewProc("DispatchMessageW")
_FindWindow = user32.NewProc("FindWindowW")
_EmptyClipboard = user32.NewProc("EmptyClipboard")
_EnableMouseInPointer = user32.NewProc("EnableMouseInPointer")
_GetWindowRect = user32.NewProc("GetWindowRect")
_GetClientRect = user32.NewProc("GetClientRect")
_GetClipboardData = user32.NewProc("GetClipboardData")
_GetDC = user32.NewProc("GetDC")
_GetDpiForWindow = user32.NewProc("GetDpiForWindow")
_GetKeyState = user32.NewProc("GetKeyState")
_GetMessage = user32.NewProc("GetMessageW")
_GetMessageTime = user32.NewProc("GetMessageTime")
_GetMonitorInfo = user32.NewProc("GetMonitorInfoW")
_GetPointerInfo = user32.NewProc("GetPointerInfo")
_GetSystemMetrics = user32.NewProc("GetSystemMetrics")
_GetWindowLong = user32.NewProc("GetWindowLongPtrW")
_GetWindowLong32 = user32.NewProc("GetWindowLongW")
_GetWindowPlacement = user32.NewProc("GetWindowPlacement")
_KillTimer = user32.NewProc("KillTimer")
_LoadCursor = user32.NewProc("LoadCursorW")
_LoadImage = user32.NewProc("LoadImageW")
_MonitorFromPoint = user32.NewProc("MonitorFromPoint")
_MonitorFromWindow = user32.NewProc("MonitorFromWindow")
_MoveWindow = user32.NewProc("MoveWindow")
_MsgWaitForMultipleObjectsEx = user32.NewProc("MsgWaitForMultipleObjectsEx")
_OpenClipboard = user32.NewProc("OpenClipboard")
_PeekMessage = user32.NewProc("PeekMessageW")
_PostMessage = user32.NewProc("PostMessageW")
_PostQuitMessage = user32.NewProc("PostQuitMessage")
_ReleaseCapture = user32.NewProc("ReleaseCapture")
_RegisterClassExW = user32.NewProc("RegisterClassExW")
_RegisterTouchWindow = user32.NewProc("RegisterTouchWindow")
_ReleaseDC = user32.NewProc("ReleaseDC")
_ScreenToClient = user32.NewProc("ScreenToClient")
_ShowWindow = user32.NewProc("ShowWindow")
_SendMessage = user32.NewProc("SendMessageW")
_SetCapture = user32.NewProc("SetCapture")
_SetCursor = user32.NewProc("SetCursor")
_SetClipboardData = user32.NewProc("SetClipboardData")
_SetForegroundWindow = user32.NewProc("SetForegroundWindow")
_SetFocus = user32.NewProc("SetFocus")
_SetProcessDPIAware = user32.NewProc("SetProcessDPIAware")
_SetTimer = user32.NewProc("SetTimer")
_SetWindowLong = user32.NewProc("SetWindowLongPtrW")
_SetWindowLong32 = user32.NewProc("SetWindowLongW")
_SetWindowPlacement = user32.NewProc("SetWindowPlacement")
_SetWindowPos = user32.NewProc("SetWindowPos")
_SetWindowText = user32.NewProc("SetWindowTextW")
_TranslateMessage = user32.NewProc("TranslateMessage")
_UnregisterClass = user32.NewProc("UnregisterClassW")
_UpdateWindow = user32.NewProc("UpdateWindow")
shcore = syscall.NewLazySystemDLL("shcore")
_GetDpiForMonitor = shcore.NewProc("GetDpiForMonitor")
gdi32 = syscall.NewLazySystemDLL("gdi32")
_GetDeviceCaps = gdi32.NewProc("GetDeviceCaps")
imm32 = syscall.NewLazySystemDLL("imm32")
_ImmGetContext = imm32.NewProc("ImmGetContext")
_ImmGetCompositionString = imm32.NewProc("ImmGetCompositionStringW")
_ImmNotifyIME = imm32.NewProc("ImmNotifyIME")
_ImmReleaseContext = imm32.NewProc("ImmReleaseContext")
_ImmSetCandidateWindow = imm32.NewProc("ImmSetCandidateWindow")
_ImmSetCompositionWindow = imm32.NewProc("ImmSetCompositionWindow")
dwmapi = syscall.NewLazySystemDLL("dwmapi")
_DwmExtendFrameIntoClientArea = dwmapi.NewProc("DwmExtendFrameIntoClientArea")
)
func AdjustWindowRectEx(r *Rect, dwStyle uint32, bMenu int, dwExStyle uint32) {
_AdjustWindowRectEx.Call(uintptr(unsafe.Pointer(r)), uintptr(dwStyle), uintptr(bMenu), uintptr(dwExStyle))
}
func CallMsgFilter(m *Msg, nCode uintptr) bool {
r, _, _ := _CallMsgFilter.Call(uintptr(unsafe.Pointer(m)), nCode)
return r != 0
}
func CloseClipboard() error {
r, _, err := _CloseClipboard.Call()
if r == 0 {
return fmt.Errorf("CloseClipboard: %v", err)
}
return nil
}
func CreateWindowEx(dwExStyle uint32, lpClassName uint16, lpWindowName string, dwStyle uint32, x, y, w, h int32, hWndParent, hMenu, hInstance syscall.Handle, lpParam uintptr) (syscall.Handle, error) {
wname, err := syscall.UTF16PtrFromString(lpWindowName)
if err != nil {
return 0, fmt.Errorf("CreateWindowEx failed: %v", err)
}
hwnd, _, err := _CreateWindowEx.Call(
uintptr(dwExStyle),
uintptr(lpClassName),
uintptr(unsafe.Pointer(wname)),
uintptr(dwStyle),
uintptr(x), uintptr(y),
uintptr(w), uintptr(h),
uintptr(hWndParent),
uintptr(hMenu),
uintptr(hInstance),
uintptr(lpParam))
if hwnd == 0 {
return 0, fmt.Errorf("CreateWindowEx failed: %v", err)
}
return syscall.Handle(hwnd), nil
}
func GetPointerInfo(pointerId uint32) (PointerInfo, error) {
var info PointerInfo
r1, _, err := _GetPointerInfo.Call(uintptr(pointerId), uintptr(unsafe.Pointer(&info)))
if r1 == 0 {
return PointerInfo{}, fmt.Errorf("GetPointerInfo failed: %v", err)
}
return info, nil
}
func RegisterTouchWindow(hwnd syscall.Handle, flags uint32) error {
r1, _, err := _RegisterTouchWindow.Call(uintptr(hwnd), uintptr(flags))
if r1 == 0 {
return fmt.Errorf("RegisterTouchWindow failed: %v", err)
}
return nil
}
func EnableMouseInPointer(enable uint) error {
r1, _, err := _EnableMouseInPointer.Call(uintptr(enable))
if r1 == 0 {
return fmt.Errorf("EnableMouseInPointer failed: %v", err)
}
return nil
}
func DefWindowProc(hwnd syscall.Handle, msg uint32, wparam, lparam uintptr) uintptr {
r, _, _ := _DefWindowProc.Call(uintptr(hwnd), uintptr(msg), wparam, lparam)
return r
}
func DestroyWindow(hwnd syscall.Handle) {
_DestroyWindow.Call(uintptr(hwnd))
}
func DispatchMessage(m *Msg) {
_DispatchMessage.Call(uintptr(unsafe.Pointer(m)))
}
func DwmExtendFrameIntoClientArea(hwnd syscall.Handle, margins Margins) error {
r, _, _ := _DwmExtendFrameIntoClientArea.Call(uintptr(hwnd), uintptr(unsafe.Pointer(&margins)))
if r != 0 {
return fmt.Errorf("DwmExtendFrameIntoClientArea: %#x", r)
}
return nil
}
func EmptyClipboard() error {
r, _, err := _EmptyClipboard.Call()
if r == 0 {
return fmt.Errorf("EmptyClipboard: %v", err)
}
return nil
}
func FindWindow(lpClassName string) (syscall.Handle, error) {
className, err := syscall.UTF16PtrFromString(lpClassName)
if err != nil {
return 0, fmt.Errorf("FindWindow failed: %v", err)
}
hwnd, _, err := _FindWindow.Call(uintptr(unsafe.Pointer(className)), 0)
if hwnd == 0 {
return 0, fmt.Errorf("FindWindow failed: %v", err)
}
return syscall.Handle(hwnd), nil
}
func GetWindowRect(hwnd syscall.Handle) Rect {
var r Rect
_GetWindowRect.Call(uintptr(hwnd), uintptr(unsafe.Pointer(&r)))
return r
}
func GetClientRect(hwnd syscall.Handle) Rect {
var r Rect
_GetClientRect.Call(uintptr(hwnd), uintptr(unsafe.Pointer(&r)))
return r
}
func GetClipboardData(format uint32) (syscall.Handle, error) {
r, _, err := _GetClipboardData.Call(uintptr(format))
if r == 0 {
return 0, fmt.Errorf("GetClipboardData: %v", err)
}
return syscall.Handle(r), nil
}
func GetDC(hwnd syscall.Handle) (syscall.Handle, error) {
hdc, _, err := _GetDC.Call(uintptr(hwnd))
if hdc == 0 {
return 0, fmt.Errorf("GetDC failed: %v", err)
}
return syscall.Handle(hdc), nil
}
func GetModuleHandle() (syscall.Handle, error) {
h, _, err := _GetModuleHandleW.Call(uintptr(0))
if h == 0 {
return 0, fmt.Errorf("GetModuleHandleW failed: %v", err)
}
return syscall.Handle(h), nil
}
func getDeviceCaps(hdc syscall.Handle, index int32) int {
c, _, _ := _GetDeviceCaps.Call(uintptr(hdc), uintptr(index))
return int(c)
}
func getDpiForMonitor(hmonitor syscall.Handle, dpiType uint32) int {
var dpiX, dpiY uintptr
_GetDpiForMonitor.Call(uintptr(hmonitor), uintptr(dpiType), uintptr(unsafe.Pointer(&dpiX)), uintptr(unsafe.Pointer(&dpiY)))
return int(dpiX)
}
// GetSystemDPI returns the effective DPI of the system.
func GetSystemDPI() int {
// Check for GetDpiForMonitor, introduced in Windows 8.1.
if _GetDpiForMonitor.Find() == nil {
hmon := monitorFromPoint(Point{}, MONITOR_DEFAULTTOPRIMARY)
return getDpiForMonitor(hmon, MDT_EFFECTIVE_DPI)
} else {
// Fall back to the physical device DPI.
screenDC, err := GetDC(0)
if err != nil {
return 96
}
defer ReleaseDC(screenDC)
return getDeviceCaps(screenDC, LOGPIXELSX)
}
}
func GetKeyState(nVirtKey int32) int16 {
c, _, _ := _GetKeyState.Call(uintptr(nVirtKey))
return int16(c)
}
func GetMessage(m *Msg, hwnd syscall.Handle, wMsgFilterMin, wMsgFilterMax uint32) int32 {
r, _, _ := _GetMessage.Call(uintptr(unsafe.Pointer(m)),
uintptr(hwnd),
uintptr(wMsgFilterMin),
uintptr(wMsgFilterMax))
return int32(r)
}
func GetMessageTime() time.Duration {
r, _, _ := _GetMessageTime.Call()
return time.Duration(r) * time.Millisecond
}
func GetSystemMetrics(nIndex int) int {
r, _, _ := _GetSystemMetrics.Call(uintptr(nIndex))
return int(r)
}
// GetWindowDPI returns the effective DPI of the window.
func GetWindowDPI(hwnd syscall.Handle) int {
// Check for GetDpiForWindow, introduced in Windows 10.
if _GetDpiForWindow.Find() == nil {
dpi, _, _ := _GetDpiForWindow.Call(uintptr(hwnd))
return int(dpi)
} else {
return GetSystemDPI()
}
}
func GetWindowPlacement(hwnd syscall.Handle) *WindowPlacement {
var wp WindowPlacement
wp.length = uint32(unsafe.Sizeof(wp))
_GetWindowPlacement.Call(uintptr(hwnd), uintptr(unsafe.Pointer(&wp)))
return &wp
}
func GetMonitorInfo(hwnd syscall.Handle) MonitorInfo {
var mi MonitorInfo
mi.cbSize = uint32(unsafe.Sizeof(mi))
v, _, _ := _MonitorFromWindow.Call(uintptr(hwnd), MONITOR_DEFAULTTOPRIMARY)
_GetMonitorInfo.Call(v, uintptr(unsafe.Pointer(&mi)))
return mi
}
func GetWindowLong(hwnd syscall.Handle, index uintptr) (val uintptr) {
if runtime.GOARCH == "386" {
val, _, _ = _GetWindowLong32.Call(uintptr(hwnd), index)
} else {
val, _, _ = _GetWindowLong.Call(uintptr(hwnd), index)
}
return
}
func ImmGetContext(hwnd syscall.Handle) syscall.Handle {
h, _, _ := _ImmGetContext.Call(uintptr(hwnd))
return syscall.Handle(h)
}
func ImmReleaseContext(hwnd, imc syscall.Handle) {
_ImmReleaseContext.Call(uintptr(hwnd), uintptr(imc))
}
func ImmNotifyIME(imc syscall.Handle, action, index, value int) {
_ImmNotifyIME.Call(uintptr(imc), uintptr(action), uintptr(index), uintptr(value))
}
func ImmGetCompositionString(imc syscall.Handle, key int) string {
size, _, _ := _ImmGetCompositionString.Call(uintptr(imc), uintptr(key), 0, 0)
if int32(size) <= 0 {
return ""
}
u16 := make([]uint16, size/unsafe.Sizeof(uint16(0)))
_ImmGetCompositionString.Call(uintptr(imc), uintptr(key), uintptr(unsafe.Pointer(&u16[0])), size)
return string(utf16.Decode(u16))
}
func ImmGetCompositionValue(imc syscall.Handle, key int) int {
val, _, _ := _ImmGetCompositionString.Call(uintptr(imc), uintptr(key), 0, 0)
return int(int32(val))
}
func ImmSetCompositionWindow(imc syscall.Handle, x, y int) {
f := CompositionForm{
dwStyle: CFS_POINT,
ptCurrentPos: Point{
X: int32(x), Y: int32(y),
},
}
_ImmSetCompositionWindow.Call(uintptr(imc), uintptr(unsafe.Pointer(&f)))
}
func ImmSetCandidateWindow(imc syscall.Handle, x, y int) {
f := CandidateForm{
dwStyle: CFS_CANDIDATEPOS,
ptCurrentPos: Point{
X: int32(x), Y: int32(y),
},
}
_ImmSetCandidateWindow.Call(uintptr(imc), uintptr(unsafe.Pointer(&f)))
}
func SetWindowLong(hwnd syscall.Handle, idx uintptr, style uintptr) {
if runtime.GOARCH == "386" {
_SetWindowLong32.Call(uintptr(hwnd), idx, style)
} else {
_SetWindowLong.Call(uintptr(hwnd), idx, style)
}
}
func SetWindowPlacement(hwnd syscall.Handle, wp *WindowPlacement) {
_SetWindowPlacement.Call(uintptr(hwnd), uintptr(unsafe.Pointer(wp)))
}
func SetWindowPos(hwnd, hwndInsertAfter syscall.Handle, x, y, dx, dy int32, style uintptr) {
_SetWindowPos.Call(uintptr(hwnd), uintptr(hwndInsertAfter),
uintptr(x), uintptr(y),
uintptr(dx), uintptr(dy),
style,
)
}
func SetWindowText(hwnd syscall.Handle, title string) {
wname, err := syscall.UTF16PtrFromString(title)
if err != nil {
panic(err)
}
_SetWindowText.Call(uintptr(hwnd), uintptr(unsafe.Pointer(wname)))
}
func GlobalAlloc(size int) (syscall.Handle, error) {
r, _, err := _GlobalAlloc.Call(GHND, uintptr(size))
if r == 0 {
return 0, fmt.Errorf("GlobalAlloc: %v", err)
}
return syscall.Handle(r), nil
}
func GlobalFree(h syscall.Handle) {
_GlobalFree.Call(uintptr(h))
}
func GlobalLock(h syscall.Handle) (unsafe.Pointer, error) {
r, _, err := _GlobalLock.Call(uintptr(h))
if r == 0 {
return nil, fmt.Errorf("GlobalLock: %v", err)
}
return unsafe.Pointer(r), nil
}
func GlobalUnlock(h syscall.Handle) {
_GlobalUnlock.Call(uintptr(h))
}
func KillTimer(hwnd syscall.Handle, nIDEvent uintptr) error {
r, _, err := _SetTimer.Call(uintptr(hwnd), uintptr(nIDEvent), 0, 0)
if r == 0 {
return fmt.Errorf("KillTimer failed: %v", err)
}
return nil
}
func LoadCursor(curID uint16) (syscall.Handle, error) {
h, _, err := _LoadCursor.Call(0, uintptr(curID))
if h == 0 {
return 0, fmt.Errorf("LoadCursorW failed: %v", err)
}
return syscall.Handle(h), nil
}
func LoadImage(hInst syscall.Handle, res uint32, typ uint32, cx, cy int, fuload uint32) (syscall.Handle, error) {
h, _, err := _LoadImage.Call(uintptr(hInst), uintptr(res), uintptr(typ), uintptr(cx), uintptr(cy), uintptr(fuload))
if h == 0 {
return 0, fmt.Errorf("LoadImageW failed: %v", err)
}
return syscall.Handle(h), nil
}
func MoveWindow(hwnd syscall.Handle, x, y, width, height int32, repaint bool) {
var paint uintptr
if repaint {
paint = TRUE
}
_MoveWindow.Call(uintptr(hwnd), uintptr(x), uintptr(y), uintptr(width), uintptr(height), paint)
}
func monitorFromPoint(pt Point, flags uint32) syscall.Handle {
r, _, _ := _MonitorFromPoint.Call(uintptr(pt.X), uintptr(pt.Y), uintptr(flags))
return syscall.Handle(r)
}
func MsgWaitForMultipleObjectsEx(nCount uint32, pHandles uintptr, millis, mask, flags uint32) (uint32, error) {
r, _, err := _MsgWaitForMultipleObjectsEx.Call(uintptr(nCount), pHandles, uintptr(millis), uintptr(mask), uintptr(flags))
res := uint32(r)
if res == 0xFFFFFFFF {
return 0, fmt.Errorf("MsgWaitForMultipleObjectsEx failed: %v", err)
}
return res, nil
}
func OpenClipboard(hwnd syscall.Handle) error {
r, _, err := _OpenClipboard.Call(uintptr(hwnd))
if r == 0 {
return fmt.Errorf("OpenClipboard: %v", err)
}
return nil
}
func PeekMessage(m *Msg, hwnd syscall.Handle, wMsgFilterMin, wMsgFilterMax, wRemoveMsg uint32) bool {
r, _, _ := _PeekMessage.Call(uintptr(unsafe.Pointer(m)), uintptr(hwnd), uintptr(wMsgFilterMin), uintptr(wMsgFilterMax), uintptr(wRemoveMsg))
return r != 0
}
func PostQuitMessage(exitCode uintptr) {
_PostQuitMessage.Call(exitCode)
}
func PostMessage(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) error {
r, _, err := _PostMessage.Call(uintptr(hwnd), uintptr(msg), wParam, lParam)
if r == 0 {
return fmt.Errorf("PostMessage failed: %v", err)
}
return nil
}
func ReleaseCapture() bool {
r, _, _ := _ReleaseCapture.Call()
return r != 0
}
func RegisterClassEx(cls *WndClassEx) (uint16, error) {
a, _, err := _RegisterClassExW.Call(uintptr(unsafe.Pointer(cls)))
if a == 0 {
return 0, fmt.Errorf("RegisterClassExW failed: %v", err)
}
return uint16(a), nil
}
func ReleaseDC(hdc syscall.Handle) {
_ReleaseDC.Call(uintptr(hdc))
}
func SendMessage(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) error {
r, _, err := _SendMessage.Call(uintptr(hwnd), uintptr(msg), wParam, lParam)
if r == 0 {
return fmt.Errorf("SendMessage failed: %v", err)
}
return nil
}
func SetForegroundWindow(hwnd syscall.Handle) {
_SetForegroundWindow.Call(uintptr(hwnd))
}
func SetFocus(hwnd syscall.Handle) {
_SetFocus.Call(uintptr(hwnd))
}
func SetProcessDPIAware() {
_SetProcessDPIAware.Call()
}
func SetCapture(hwnd syscall.Handle) syscall.Handle {
r, _, _ := _SetCapture.Call(uintptr(hwnd))
return syscall.Handle(r)
}
func SetClipboardData(format uint32, mem syscall.Handle) error {
r, _, err := _SetClipboardData.Call(uintptr(format), uintptr(mem))
if r == 0 {
return fmt.Errorf("SetClipboardData: %v", err)
}
return nil
}
func SetCursor(h syscall.Handle) {
_SetCursor.Call(uintptr(h))
}
func SetTimer(hwnd syscall.Handle, nIDEvent uintptr, uElapse uint32, timerProc uintptr) error {
r, _, err := _SetTimer.Call(uintptr(hwnd), uintptr(nIDEvent), uintptr(uElapse), timerProc)
if r == 0 {
return fmt.Errorf("SetTimer failed: %v", err)
}
return nil
}
func ScreenToClient(hwnd syscall.Handle, p *Point) {
_ScreenToClient.Call(uintptr(hwnd), uintptr(unsafe.Pointer(p)))
}
func ShowWindow(hwnd syscall.Handle, nCmdShow int32) {
_ShowWindow.Call(uintptr(hwnd), uintptr(nCmdShow))
}
func TranslateMessage(m *Msg) {
_TranslateMessage.Call(uintptr(unsafe.Pointer(m)))
}
func UnregisterClass(cls uint16, hInst syscall.Handle) {
_UnregisterClass.Call(uintptr(cls), uintptr(hInst))
}
func UpdateWindow(hwnd syscall.Handle) {
_UpdateWindow.Call(uintptr(hwnd))
}
func (p WindowPlacement) Rect() Rect {
return p.rcNormalPosition
}
func (p WindowPlacement) IsMinimized() bool {
return p.showCmd == SW_SHOWMINIMIZED
}
func (p WindowPlacement) IsMaximized() bool {
return p.showCmd == SW_SHOWMAXIMIZED
}
func (p *WindowPlacement) Set(Left, Top, Right, Bottom int) {
p.rcNormalPosition.Left = int32(Left)
p.rcNormalPosition.Top = int32(Top)
p.rcNormalPosition.Right = int32(Right)
p.rcNormalPosition.Bottom = int32(Bottom)
}
+375
View File
@@ -0,0 +1,375 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build (linux && !android) || freebsd || openbsd
// +build linux,!android freebsd openbsd
// Package xkb implements a Go interface for the X Keyboard Extension library.
package xkb
import (
"errors"
"fmt"
"os"
"syscall"
"unicode"
"unicode/utf8"
"unsafe"
"gioui.org/io/event"
"gioui.org/io/key"
)
/*
#cgo linux pkg-config: xkbcommon
#cgo freebsd openbsd CFLAGS: -I/usr/local/include
#cgo freebsd openbsd LDFLAGS: -L/usr/local/lib -lxkbcommon
#include <stdlib.h>
#include <xkbcommon/xkbcommon.h>
#include <xkbcommon/xkbcommon-compose.h>
*/
import "C"
type Context struct {
Ctx *C.struct_xkb_context
keyMap *C.struct_xkb_keymap
state *C.struct_xkb_state
compTable *C.struct_xkb_compose_table
compState *C.struct_xkb_compose_state
utf8Buf []byte
}
var (
_XKB_MOD_NAME_CTRL = []byte("Control\x00")
_XKB_MOD_NAME_SHIFT = []byte("Shift\x00")
_XKB_MOD_NAME_ALT = []byte("Mod1\x00")
_XKB_MOD_NAME_LOGO = []byte("Mod4\x00")
)
func (x *Context) Destroy() {
if x.compState != nil {
C.xkb_compose_state_unref(x.compState)
x.compState = nil
}
if x.compTable != nil {
C.xkb_compose_table_unref(x.compTable)
x.compTable = nil
}
x.DestroyKeymapState()
if x.Ctx != nil {
C.xkb_context_unref(x.Ctx)
x.Ctx = nil
}
}
func New() (*Context, error) {
ctx := &Context{
Ctx: C.xkb_context_new(C.XKB_CONTEXT_NO_FLAGS),
}
if ctx.Ctx == nil {
return nil, errors.New("newXKB: xkb_context_new failed")
}
locale := os.Getenv("LC_ALL")
if locale == "" {
locale = os.Getenv("LC_CTYPE")
}
if locale == "" {
locale = os.Getenv("LANG")
}
if locale == "" {
locale = "C"
}
cloc := C.CString(locale)
defer C.free(unsafe.Pointer(cloc))
ctx.compTable = C.xkb_compose_table_new_from_locale(ctx.Ctx, cloc, C.XKB_COMPOSE_COMPILE_NO_FLAGS)
if ctx.compTable == nil {
ctx.Destroy()
return nil, errors.New("newXKB: xkb_compose_table_new_from_locale failed")
}
ctx.compState = C.xkb_compose_state_new(ctx.compTable, C.XKB_COMPOSE_STATE_NO_FLAGS)
if ctx.compState == nil {
ctx.Destroy()
return nil, errors.New("newXKB: xkb_compose_state_new failed")
}
return ctx, nil
}
func (x *Context) DestroyKeymapState() {
if x.state != nil {
C.xkb_state_unref(x.state)
x.state = nil
}
if x.keyMap != nil {
C.xkb_keymap_unref(x.keyMap)
x.keyMap = nil
}
}
// SetKeymap sets the keymap and state. The context takes ownership of the
// keymap and state and frees them in Destroy.
func (x *Context) SetKeymap(xkbKeyMap, xkbState unsafe.Pointer) {
x.DestroyKeymapState()
x.keyMap = (*C.struct_xkb_keymap)(xkbKeyMap)
x.state = (*C.struct_xkb_state)(xkbState)
}
func (x *Context) LoadKeymap(format int, fd int, size int) error {
x.DestroyKeymapState()
mapData, err := syscall.Mmap(int(fd), 0, int(size), syscall.PROT_READ, syscall.MAP_SHARED)
if err != nil {
return fmt.Errorf("newXKB: mmap of keymap failed: %v", err)
}
defer syscall.Munmap(mapData)
keyMap := C.xkb_keymap_new_from_buffer(x.Ctx, (*C.char)(unsafe.Pointer(&mapData[0])), C.size_t(size-1), C.XKB_KEYMAP_FORMAT_TEXT_V1, C.XKB_KEYMAP_COMPILE_NO_FLAGS)
if keyMap == nil {
return errors.New("newXKB: xkb_keymap_new_from_buffer failed")
}
state := C.xkb_state_new(keyMap)
if state == nil {
C.xkb_keymap_unref(keyMap)
return errors.New("newXKB: xkb_state_new failed")
}
x.keyMap = keyMap
x.state = state
return nil
}
func (x *Context) Modifiers() key.Modifiers {
var mods key.Modifiers
if x.state == nil {
return mods
}
if C.xkb_state_mod_name_is_active(x.state, (*C.char)(unsafe.Pointer(&_XKB_MOD_NAME_CTRL[0])), C.XKB_STATE_MODS_EFFECTIVE) == 1 {
mods |= key.ModCtrl
}
if C.xkb_state_mod_name_is_active(x.state, (*C.char)(unsafe.Pointer(&_XKB_MOD_NAME_SHIFT[0])), C.XKB_STATE_MODS_EFFECTIVE) == 1 {
mods |= key.ModShift
}
if C.xkb_state_mod_name_is_active(x.state, (*C.char)(unsafe.Pointer(&_XKB_MOD_NAME_ALT[0])), C.XKB_STATE_MODS_EFFECTIVE) == 1 {
mods |= key.ModAlt
}
if C.xkb_state_mod_name_is_active(x.state, (*C.char)(unsafe.Pointer(&_XKB_MOD_NAME_LOGO[0])), C.XKB_STATE_MODS_EFFECTIVE) == 1 {
mods |= key.ModSuper
}
return mods
}
func (x *Context) DispatchKey(keyCode uint32, state key.State) (events []event.Event) {
if x.state == nil {
return
}
kc := C.xkb_keycode_t(keyCode)
if len(x.utf8Buf) == 0 {
x.utf8Buf = make([]byte, 1)
}
sym := C.xkb_state_key_get_one_sym(x.state, kc)
if name, ok := convertKeysym(sym); ok {
cmd := key.Event{
Name: name,
Modifiers: x.Modifiers(),
State: state,
}
// Ensure that a physical backtab key is translated to
// Shift-Tab.
if sym == C.XKB_KEY_ISO_Left_Tab {
cmd.Modifiers |= key.ModShift
}
events = append(events, cmd)
}
C.xkb_compose_state_feed(x.compState, sym)
var str []byte
switch C.xkb_compose_state_get_status(x.compState) {
case C.XKB_COMPOSE_CANCELLED, C.XKB_COMPOSE_COMPOSING:
return
case C.XKB_COMPOSE_COMPOSED:
size := C.xkb_compose_state_get_utf8(x.compState, (*C.char)(unsafe.Pointer(&x.utf8Buf[0])), C.size_t(len(x.utf8Buf)))
if int(size) >= len(x.utf8Buf) {
x.utf8Buf = make([]byte, size+1)
size = C.xkb_compose_state_get_utf8(x.compState, (*C.char)(unsafe.Pointer(&x.utf8Buf[0])), C.size_t(len(x.utf8Buf)))
}
C.xkb_compose_state_reset(x.compState)
str = x.utf8Buf[:size]
case C.XKB_COMPOSE_NOTHING:
mod := x.Modifiers()
if mod&(key.ModCtrl|key.ModAlt|key.ModSuper) == 0 {
str = x.charsForKeycode(kc)
}
}
// Report only printable runes.
var n int
for n < len(str) {
r, s := utf8.DecodeRune(str)
if unicode.IsPrint(r) {
n += s
} else {
copy(str[n:], str[n+s:])
str = str[:len(str)-s]
}
}
if state == key.Press && len(str) > 0 {
events = append(events, key.EditEvent{Text: string(str)})
}
return
}
func (x *Context) charsForKeycode(keyCode C.xkb_keycode_t) []byte {
size := C.xkb_state_key_get_utf8(x.state, keyCode, (*C.char)(unsafe.Pointer(&x.utf8Buf[0])), C.size_t(len(x.utf8Buf)))
if int(size) >= len(x.utf8Buf) {
x.utf8Buf = make([]byte, size+1)
size = C.xkb_state_key_get_utf8(x.state, keyCode, (*C.char)(unsafe.Pointer(&x.utf8Buf[0])), C.size_t(len(x.utf8Buf)))
}
return x.utf8Buf[:size]
}
func (x *Context) IsRepeatKey(keyCode uint32) bool {
if x.state == nil {
return false
}
kc := C.xkb_keycode_t(keyCode)
return C.xkb_keymap_key_repeats(x.keyMap, kc) == 1
}
func (x *Context) UpdateMask(depressed, latched, locked, depressedGroup, latchedGroup, lockedGroup uint32) {
if x.state == nil {
return
}
C.xkb_state_update_mask(x.state, C.xkb_mod_mask_t(depressed), C.xkb_mod_mask_t(latched), C.xkb_mod_mask_t(locked),
C.xkb_layout_index_t(depressedGroup), C.xkb_layout_index_t(latchedGroup), C.xkb_layout_index_t(lockedGroup))
}
func convertKeysym(s C.xkb_keysym_t) (key.Name, bool) {
if 'a' <= s && s <= 'z' {
return key.Name(rune(s - 'a' + 'A')), true
}
if C.XKB_KEY_KP_0 <= s && s <= C.XKB_KEY_KP_9 {
return key.Name(rune(s - C.XKB_KEY_KP_0 + '0')), true
}
if ' ' < s && s <= '~' {
return key.Name(rune(s)), true
}
var n key.Name
switch s {
case C.XKB_KEY_Escape:
n = key.NameEscape
case C.XKB_KEY_Left:
n = key.NameLeftArrow
case C.XKB_KEY_Right:
n = key.NameRightArrow
case C.XKB_KEY_Return:
n = key.NameReturn
case C.XKB_KEY_Up:
n = key.NameUpArrow
case C.XKB_KEY_Down:
n = key.NameDownArrow
case C.XKB_KEY_Home:
n = key.NameHome
case C.XKB_KEY_End:
n = key.NameEnd
case C.XKB_KEY_BackSpace:
n = key.NameDeleteBackward
case C.XKB_KEY_Delete:
n = key.NameDeleteForward
case C.XKB_KEY_Page_Up:
n = key.NamePageUp
case C.XKB_KEY_Page_Down:
n = key.NamePageDown
case C.XKB_KEY_F1:
n = key.NameF1
case C.XKB_KEY_F2:
n = key.NameF2
case C.XKB_KEY_F3:
n = key.NameF3
case C.XKB_KEY_F4:
n = key.NameF4
case C.XKB_KEY_F5:
n = key.NameF5
case C.XKB_KEY_F6:
n = key.NameF6
case C.XKB_KEY_F7:
n = key.NameF7
case C.XKB_KEY_F8:
n = key.NameF8
case C.XKB_KEY_F9:
n = key.NameF9
case C.XKB_KEY_F10:
n = key.NameF10
case C.XKB_KEY_F11:
n = key.NameF11
case C.XKB_KEY_F12:
n = key.NameF12
case C.XKB_KEY_Tab, C.XKB_KEY_ISO_Left_Tab:
n = key.NameTab
case 0x20:
n = key.NameSpace
case C.XKB_KEY_Control_L, C.XKB_KEY_Control_R:
n = key.NameCtrl
case C.XKB_KEY_Shift_L, C.XKB_KEY_Shift_R:
n = key.NameShift
case C.XKB_KEY_Alt_L, C.XKB_KEY_Alt_R:
n = key.NameAlt
case C.XKB_KEY_Super_L, C.XKB_KEY_Super_R:
n = key.NameSuper
case C.XKB_KEY_KP_Space:
n = key.NameSpace
case C.XKB_KEY_KP_Tab:
n = key.NameTab
case C.XKB_KEY_KP_Enter:
n = key.NameEnter
case C.XKB_KEY_KP_F1:
n = key.NameF1
case C.XKB_KEY_KP_F2:
n = key.NameF2
case C.XKB_KEY_KP_F3:
n = key.NameF3
case C.XKB_KEY_KP_F4:
n = key.NameF4
case C.XKB_KEY_KP_Home:
n = key.NameHome
case C.XKB_KEY_KP_Left:
n = key.NameLeftArrow
case C.XKB_KEY_KP_Up:
n = key.NameUpArrow
case C.XKB_KEY_KP_Right:
n = key.NameRightArrow
case C.XKB_KEY_KP_Down:
n = key.NameDownArrow
case C.XKB_KEY_KP_Prior:
// not supported
return "", false
case C.XKB_KEY_KP_Next:
// not supported
return "", false
case C.XKB_KEY_KP_End:
n = key.NameEnd
case C.XKB_KEY_KP_Begin:
n = key.NameHome
case C.XKB_KEY_KP_Insert:
// not supported
return "", false
case C.XKB_KEY_KP_Delete:
n = key.NameDeleteForward
case C.XKB_KEY_KP_Multiply:
n = "*"
case C.XKB_KEY_KP_Add:
n = "+"
case C.XKB_KEY_KP_Separator:
// not supported
return "", false
case C.XKB_KEY_KP_Subtract:
n = "-"
case C.XKB_KEY_KP_Decimal:
// TODO(dh): does a German keyboard layout also translate the numpad key to XKB_KEY_KP_DECIMAL? Because in
// German, the decimal is a comma, not a period.
n = "."
case C.XKB_KEY_KP_Divide:
n = "/"
case C.XKB_KEY_KP_Equal:
n = "="
default:
return "", false
}
return n, true
}
+87
View File
@@ -0,0 +1,87 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
/*
#cgo LDFLAGS: -llog
#include <stdlib.h>
#include <android/log.h>
*/
import "C"
import (
"bufio"
"log"
"os"
"runtime"
"syscall"
"unsafe"
)
// 1024 is the truncation limit from android/log.h, plus a \n.
const logLineLimit = 1024
var logTag = C.CString(ID)
func init() {
// Android's logcat already includes timestamps.
log.SetFlags(log.Flags() &^ log.LstdFlags)
log.SetOutput(new(androidLogWriter))
// Redirect stdout and stderr to the Android logger.
logFd(os.Stdout.Fd())
logFd(os.Stderr.Fd())
}
type androidLogWriter struct {
// buf has room for the maximum log line, plus a terminating '\0'.
buf [logLineLimit + 1]byte
}
func (w *androidLogWriter) Write(data []byte) (int, error) {
n := 0
for len(data) > 0 {
msg := data
// Truncate the buffer, leaving space for the '\0'.
if max := len(w.buf) - 1; len(msg) > max {
msg = msg[:max]
}
buf := w.buf[:len(msg)+1]
copy(buf, msg)
// Terminating '\0'.
buf[len(msg)] = 0
C.__android_log_write(C.ANDROID_LOG_INFO, logTag, (*C.char)(unsafe.Pointer(&buf[0])))
n += len(msg)
data = data[len(msg):]
}
return n, nil
}
func logFd(fd uintptr) {
r, w, err := os.Pipe()
if err != nil {
panic(err)
}
if err := syscall.Dup3(int(w.Fd()), int(fd), syscall.O_CLOEXEC); err != nil {
panic(err)
}
go func() {
lineBuf := bufio.NewReaderSize(r, logLineLimit)
// The buffer to pass to C, including the terminating '\0'.
buf := make([]byte, lineBuf.Size()+1)
cbuf := (*C.char)(unsafe.Pointer(&buf[0]))
for {
line, _, err := lineBuf.ReadLine()
if err != nil {
break
}
copy(buf, line)
buf[len(line)] = 0
C.__android_log_write(C.ANDROID_LOG_INFO, logTag, cbuf)
}
// The garbage collector doesn't know that w's fd was dup'ed.
// Avoid finalizing w, and thereby avoid its finalizer closing its fd.
runtime.KeepAlive(w)
}()
}
+53
View File
@@ -0,0 +1,53 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && ios
package app
/*
#cgo CFLAGS: -Werror -fmodules -fobjc-arc -x objective-c
@import Foundation;
static void nslog(char *str) {
NSLog(@"%@", @(str));
}
*/
import "C"
import (
"bufio"
"io"
"log"
"unsafe"
_ "gioui.org/internal/cocoainit"
)
func init() {
// macOS Console already includes timestamps.
log.SetFlags(log.Flags() &^ log.LstdFlags)
log.SetOutput(newNSLogWriter())
}
func newNSLogWriter() io.Writer {
r, w := io.Pipe()
go func() {
// 1024 is an arbitrary truncation limit, taken from Android's
// log buffer size.
lineBuf := bufio.NewReaderSize(r, 1024)
// The buffer to pass to C, including the terminating '\0'.
buf := make([]byte, lineBuf.Size()+1)
cbuf := (*C.char)(unsafe.Pointer(&buf[0]))
for {
line, _, err := lineBuf.ReadLine()
if err != nil {
break
}
copy(buf, line)
buf[len(line)] = 0
C.nslog(cbuf)
}
}()
return w
}
+35
View File
@@ -0,0 +1,35 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"log"
"unsafe"
syscall "golang.org/x/sys/windows"
)
type logger struct{}
var (
kernel32 = syscall.NewLazySystemDLL("kernel32")
outputDebugStringW = kernel32.NewProc("OutputDebugStringW")
debugView *logger
)
func init() {
// Windows DebugView already includes timestamps.
if syscall.Stderr == 0 {
log.SetFlags(log.Flags() &^ log.LstdFlags)
log.SetOutput(debugView)
}
}
func (l *logger) Write(buf []byte) (int, error) {
p, err := syscall.UTF16PtrFromString(string(buf))
if err != nil {
return 0, err
}
outputDebugStringW.Call(uintptr(unsafe.Pointer(p)))
return len(buf), nil
}
+174
View File
@@ -0,0 +1,174 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build !nometal
// +build !nometal
package app
import (
"errors"
"gioui.org/gpu"
)
/*
#cgo CFLAGS: -Werror -xobjective-c -fobjc-arc
#cgo LDFLAGS: -framework QuartzCore -framework Metal
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
#include <CoreFoundation/CoreFoundation.h>
static CFTypeRef createMetalDevice(void) {
@autoreleasepool {
id<MTLDevice> dev = MTLCreateSystemDefaultDevice();
return CFBridgingRetain(dev);
}
}
static void setupLayer(CFTypeRef layerRef, CFTypeRef devRef) {
@autoreleasepool {
CAMetalLayer *layer = (__bridge CAMetalLayer *)layerRef;
id<MTLDevice> dev = (__bridge id<MTLDevice>)devRef;
layer.device = dev;
// Package gpu assumes an sRGB-encoded framebuffer.
layer.pixelFormat = MTLPixelFormatBGRA8Unorm_sRGB;
if (@available(iOS 11.0, *)) {
// Never let nextDrawable time out and return nil.
layer.allowsNextDrawableTimeout = NO;
}
}
}
static CFTypeRef nextDrawable(CFTypeRef layerRef) {
@autoreleasepool {
CAMetalLayer *layer = (__bridge CAMetalLayer *)layerRef;
return CFBridgingRetain([layer nextDrawable]);
}
}
static CFTypeRef drawableTexture(CFTypeRef drawableRef) {
@autoreleasepool {
id<CAMetalDrawable> drawable = (__bridge id<CAMetalDrawable>)drawableRef;
return CFBridgingRetain(drawable.texture);
}
}
static void presentDrawable(CFTypeRef queueRef, CFTypeRef drawableRef) {
@autoreleasepool {
id<MTLDrawable> drawable = (__bridge id<MTLDrawable>)drawableRef;
id<MTLCommandQueue> queue = (__bridge id<MTLCommandQueue>)queueRef;
id<MTLCommandBuffer> cmdBuffer = [queue commandBuffer];
[cmdBuffer commit];
[cmdBuffer waitUntilScheduled];
[drawable present];
}
}
static CFTypeRef newCommandQueue(CFTypeRef devRef) {
@autoreleasepool {
id<MTLDevice> dev = (__bridge id<MTLDevice>)devRef;
return CFBridgingRetain([dev newCommandQueue]);
}
}
*/
import "C"
type mtlContext struct {
dev C.CFTypeRef
view C.CFTypeRef
layer C.CFTypeRef
queue C.CFTypeRef
drawable C.CFTypeRef
texture C.CFTypeRef
}
func newMtlContext(w *window) (*mtlContext, error) {
dev := C.createMetalDevice()
if dev == 0 {
return nil, errors.New("metal: MTLCreateSystemDefaultDevice failed")
}
view := w.contextView()
layer := getMetalLayer(view)
if layer == 0 {
C.CFRelease(dev)
return nil, errors.New("metal: CAMetalLayer construction failed")
}
queue := C.newCommandQueue(dev)
if queue == 0 {
C.CFRelease(dev)
C.CFRelease(layer)
return nil, errors.New("metal: [MTLDevice newCommandQueue] failed")
}
C.setupLayer(layer, dev)
c := &mtlContext{
dev: dev,
view: view,
layer: layer,
queue: queue,
}
return c, nil
}
func (c *mtlContext) RenderTarget() (gpu.RenderTarget, error) {
if c.drawable != 0 || c.texture != 0 {
return nil, errors.New("metal:a previous RenderTarget wasn't Presented")
}
c.drawable = C.nextDrawable(c.layer)
if c.drawable == 0 {
return nil, errors.New("metal: [CAMetalLayer nextDrawable] failed")
}
c.texture = C.drawableTexture(c.drawable)
if c.texture == 0 {
return nil, errors.New("metal: CADrawable.texture is nil")
}
return gpu.MetalRenderTarget{
Texture: uintptr(c.texture),
}, nil
}
func (c *mtlContext) API() gpu.API {
return gpu.Metal{
Device: uintptr(c.dev),
Queue: uintptr(c.queue),
PixelFormat: int(C.MTLPixelFormatBGRA8Unorm_sRGB),
}
}
func (c *mtlContext) Release() {
C.CFRelease(c.queue)
C.CFRelease(c.dev)
C.CFRelease(c.layer)
if c.drawable != 0 {
C.CFRelease(c.drawable)
}
if c.texture != 0 {
C.CFRelease(c.texture)
}
*c = mtlContext{}
}
func (c *mtlContext) Present() error {
C.CFRelease(c.texture)
c.texture = 0
C.presentDrawable(c.queue, c.drawable)
C.CFRelease(c.drawable)
c.drawable = 0
return nil
}
func (c *mtlContext) Lock() error {
return nil
}
func (c *mtlContext) Unlock() {}
func (c *mtlContext) Refresh() error {
resizeDrawable(c.view, c.layer)
return nil
}
func (w *window) NewContext() (context, error) {
return newMtlContext(w)
}
+50
View File
@@ -0,0 +1,50 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build !nometal
package app
/*
#cgo CFLAGS: -Werror -xobjective-c -fmodules -fobjc-arc
@import UIKit;
@import QuartzCore.CAMetalLayer;
#include <CoreFoundation/CoreFoundation.h>
Class gio_layerClass(void) {
return [CAMetalLayer class];
}
static CFTypeRef getMetalLayer(CFTypeRef viewRef) {
@autoreleasepool {
UIView *view = (__bridge UIView *)viewRef;
CAMetalLayer *l = (CAMetalLayer *)view.layer;
l.needsDisplayOnBoundsChange = YES;
l.presentsWithTransaction = YES;
return CFBridgingRetain(l);
}
}
static void resizeDrawable(CFTypeRef viewRef, CFTypeRef layerRef) {
@autoreleasepool {
UIView *view = (__bridge UIView *)viewRef;
CAMetalLayer *layer = (__bridge CAMetalLayer *)layerRef;
layer.contentsScale = view.contentScaleFactor;
CGSize size = layer.bounds.size;
size.width *= layer.contentsScale;
size.height *= layer.contentsScale;
layer.drawableSize = size;
}
}
*/
import "C"
func getMetalLayer(view C.CFTypeRef) C.CFTypeRef {
return C.getMetalLayer(view)
}
func resizeDrawable(view, layer C.CFTypeRef) {
C.resizeDrawable(view, layer)
}
+51
View File
@@ -0,0 +1,51 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && !ios && !nometal
// +build darwin,!ios,!nometal
package app
/*
#cgo CFLAGS: -Werror -xobjective-c -fobjc-arc
#import <AppKit/AppKit.h>
#import <QuartzCore/CAMetalLayer.h>
#include <CoreFoundation/CoreFoundation.h>
CALayer *gio_layerFactory(BOOL presentWithTrans) {
@autoreleasepool {
CAMetalLayer *l = [CAMetalLayer layer];
l.autoresizingMask = kCALayerHeightSizable|kCALayerWidthSizable;
l.needsDisplayOnBoundsChange = YES;
l.presentsWithTransaction = presentWithTrans;
return l;
}
}
static CFTypeRef getMetalLayer(CFTypeRef viewRef) {
@autoreleasepool {
NSView *view = (__bridge NSView *)viewRef;
return CFBridgingRetain(view.layer);
}
}
static void resizeDrawable(CFTypeRef viewRef, CFTypeRef layerRef) {
@autoreleasepool {
NSView *view = (__bridge NSView *)viewRef;
CAMetalLayer *layer = (__bridge CAMetalLayer *)layerRef;
CGSize size = layer.bounds.size;
size.width *= layer.contentsScale;
size.height *= layer.contentsScale;
layer.drawableSize = size;
}
}
*/
import "C"
func getMetalLayer(view C.CFTypeRef) C.CFTypeRef {
return C.getMetalLayer(view)
}
func resizeDrawable(view, layer C.CFTypeRef) {
C.resizeDrawable(view, layer)
}
+367
View File
@@ -0,0 +1,367 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"errors"
"image"
"image/color"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/op"
"gioui.org/gpu"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/unit"
)
// errOutOfDate is reported when the GPU surface dimensions or properties no
// longer match the window.
var errOutOfDate = errors.New("app: GPU surface out of date")
// Config describes a Window configuration.
type Config struct {
// Size is the window dimensions (Width, Height).
Size image.Point
// MaxSize is the window maximum allowed dimensions.
MaxSize image.Point
// MinSize is the window minimum allowed dimensions.
MinSize image.Point
// Title is the window title displayed in its decoration bar.
Title string
// WindowMode is the window mode.
Mode WindowMode
// StatusColor is the color of the Android status bar.
StatusColor color.NRGBA
// NavigationColor is the color of the navigation bar
// on Android, or the address bar in browsers.
NavigationColor color.NRGBA
// Orientation is the current window orientation.
Orientation Orientation
// CustomRenderer is true when the window content is rendered by the
// client.
CustomRenderer bool
// Decorated reports whether window decorations are provided automatically.
Decorated bool
// TopMost windows render above all other non-top-most windows.
TopMost bool
// Focused reports whether the window is focused.
Focused bool
// decoHeight is the height of the fallback decoration for platforms such
// as Wayland that may need fallback client-side decorations.
decoHeight unit.Dp
}
// ConfigEvent is sent whenever the configuration of a Window changes.
type ConfigEvent struct {
Config Config
}
func (c *Config) apply(m unit.Metric, options []Option) {
for _, o := range options {
o(m, c)
}
}
type wakeupEvent struct{}
// WindowMode is the window mode (WindowMode.Option sets it).
// Note that mode can be changed programatically as well as by the user
// clicking on the minimize/maximize buttons on the window's title bar.
type WindowMode uint8
const (
// Windowed is the normal window mode with OS specific window decorations.
Windowed WindowMode = iota
// Fullscreen is the full screen window mode.
Fullscreen
// Minimized is for systems where the window can be minimized to an icon.
Minimized
// Maximized is for systems where the window can be made to fill the available monitor area.
Maximized
)
// Option changes the mode of a Window.
func (m WindowMode) Option() Option {
return func(_ unit.Metric, cnf *Config) {
cnf.Mode = m
}
}
// String returns the mode name.
func (m WindowMode) String() string {
switch m {
case Windowed:
return "windowed"
case Fullscreen:
return "fullscreen"
case Minimized:
return "minimized"
case Maximized:
return "maximized"
}
return ""
}
// Orientation is the orientation of the app (Orientation.Option sets it).
//
// Supported platforms are Android and JS.
type Orientation uint8
const (
// AnyOrientation allows the window to be freely orientated.
AnyOrientation Orientation = iota
// LandscapeOrientation constrains the window to landscape orientations.
LandscapeOrientation
// PortraitOrientation constrains the window to portrait orientations.
PortraitOrientation
)
func (o Orientation) Option() Option {
return func(_ unit.Metric, cnf *Config) {
cnf.Orientation = o
}
}
func (o Orientation) String() string {
switch o {
case AnyOrientation:
return "any"
case LandscapeOrientation:
return "landscape"
case PortraitOrientation:
return "portrait"
}
return ""
}
// eventLoop implements the functionality required for drivers where
// window event loops must run on a separate thread.
type eventLoop struct {
win *callbacks
// wakeup is the callback to wake up the event loop.
wakeup func()
// driverFuncs is a channel of functions to run the next
// time the window loop waits for events.
driverFuncs chan func()
// invalidates is notified when an invalidate is requested by the client.
invalidates chan struct{}
// immediateInvalidates is an optimistic invalidates that doesn't require a wakeup.
immediateInvalidates chan struct{}
// events is where the platform backend delivers events bound for the
// user program.
events chan event.Event
frames chan *op.Ops
frameAck chan struct{}
// delivering avoids re-entrant event delivery.
delivering bool
}
type frameEvent struct {
FrameEvent
Sync bool
}
type context interface {
API() gpu.API
RenderTarget() (gpu.RenderTarget, error)
Present() error
Refresh() error
Release()
Lock() error
Unlock()
}
// driver is the interface for the platform implementation
// of a window.
type driver interface {
// Event blocks until an event is available and returns it.
Event() event.Event
// Invalidate requests a FrameEvent.
Invalidate()
// SetAnimating sets the animation flag. When the window is animating,
// FrameEvents are delivered as fast as the display can handle them.
SetAnimating(anim bool)
// ShowTextInput updates the virtual keyboard state.
ShowTextInput(show bool)
SetInputHint(mode key.InputHint)
NewContext() (context, error)
// ReadClipboard requests the clipboard content.
ReadClipboard()
// WriteClipboard requests a clipboard write.
WriteClipboard(mime string, s []byte)
// Configure the window.
Configure([]Option)
// SetCursor updates the current cursor to name.
SetCursor(cursor pointer.Cursor)
// Perform actions on the window.
Perform(system.Action)
// EditorStateChanged notifies the driver that the editor state changed.
EditorStateChanged(old, new editorState)
// Run a function on the window thread.
Run(f func())
// Frame receives a frame.
Frame(frame *op.Ops)
// ProcessEvent processes an event.
ProcessEvent(e event.Event)
}
type windowRendezvous struct {
in chan windowAndConfig
out chan windowAndConfig
windows chan struct{}
}
type windowAndConfig struct {
window *callbacks
options []Option
}
func newWindowRendezvous() *windowRendezvous {
wr := &windowRendezvous{
in: make(chan windowAndConfig),
out: make(chan windowAndConfig),
windows: make(chan struct{}),
}
go func() {
in := wr.in
var window windowAndConfig
var out chan windowAndConfig
for {
select {
case w := <-in:
window = w
out = wr.out
case out <- window:
}
}
}()
return wr
}
func newEventLoop(w *callbacks, wakeup func()) *eventLoop {
return &eventLoop{
win: w,
wakeup: wakeup,
events: make(chan event.Event),
invalidates: make(chan struct{}, 1),
immediateInvalidates: make(chan struct{}),
frames: make(chan *op.Ops),
frameAck: make(chan struct{}),
driverFuncs: make(chan func(), 1),
}
}
// Frame receives a frame and waits for its processing. It is called by
// the client goroutine.
func (e *eventLoop) Frame(frame *op.Ops) {
e.frames <- frame
<-e.frameAck
}
// Event returns the next available event. It is called by the client
// goroutine.
func (e *eventLoop) Event() event.Event {
for {
evt := <-e.events
// Receiving a flushEvent indicates to the platform backend that
// all previous events have been processed by the user program.
if _, ok := evt.(flushEvent); ok {
continue
}
return evt
}
}
// Invalidate requests invalidation of the window. It is called by the client
// goroutine.
func (e *eventLoop) Invalidate() {
select {
case e.immediateInvalidates <- struct{}{}:
// The event loop was waiting, no need for a wakeup.
case e.invalidates <- struct{}{}:
// The event loop is sleeping, wake it up.
e.wakeup()
default:
// A redraw is pending.
}
}
// Run f in the window loop thread. It is called by the client goroutine.
func (e *eventLoop) Run(f func()) {
e.driverFuncs <- f
e.wakeup()
}
// FlushEvents delivers pending events to the client.
func (e *eventLoop) FlushEvents() {
if e.delivering {
return
}
e.delivering = true
defer func() { e.delivering = false }()
for {
evt, ok := e.win.nextEvent()
if !ok {
break
}
e.deliverEvent(evt)
}
}
func (e *eventLoop) deliverEvent(evt event.Event) {
var frames <-chan *op.Ops
for {
select {
case f := <-e.driverFuncs:
f()
case frame := <-frames:
// The client called FrameEvent.Frame.
frames = nil
e.win.ProcessFrame(frame, e.frameAck)
case e.events <- evt:
switch evt.(type) {
case flushEvent, DestroyEvent:
// DestroyEvents are not flushed.
return
case FrameEvent:
frames = e.frames
}
evt = theFlushEvent
case <-e.invalidates:
e.win.Invalidate()
case <-e.immediateInvalidates:
e.win.Invalidate()
}
}
}
func (e *eventLoop) Wakeup() {
for {
select {
case f := <-e.driverFuncs:
f()
case <-e.invalidates:
e.win.Invalidate()
case <-e.immediateInvalidates:
e.win.Invalidate()
default:
return
}
}
}
func walkActions(actions system.Action, do func(system.Action)) {
for a := system.Action(1); actions != 0; a <<= 1 {
if actions&a != 0 {
actions &^= a
do(a)
}
}
}
func (wakeupEvent) ImplementsEvent() {}
func (ConfigEvent) ImplementsEvent() {}
+1508
View File
File diff suppressed because it is too large Load Diff
+265
View File
@@ -0,0 +1,265 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
/*
#include <Foundation/Foundation.h>
__attribute__ ((visibility ("hidden"))) void gio_runOnMain(uintptr_t h);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createDisplayLink(void);
__attribute__ ((visibility ("hidden"))) void gio_releaseDisplayLink(CFTypeRef dl);
__attribute__ ((visibility ("hidden"))) int gio_startDisplayLink(CFTypeRef dl);
__attribute__ ((visibility ("hidden"))) int gio_stopDisplayLink(CFTypeRef dl);
__attribute__ ((visibility ("hidden"))) void gio_setDisplayLinkDisplay(CFTypeRef dl, uint64_t did);
__attribute__ ((visibility ("hidden"))) void gio_hideCursor();
__attribute__ ((visibility ("hidden"))) void gio_showCursor();
__attribute__ ((visibility ("hidden"))) void gio_setCursor(NSUInteger curID);
static bool isMainThread() {
return [NSThread isMainThread];
}
static NSUInteger nsstringLength(CFTypeRef cstr) {
NSString *str = (__bridge NSString *)cstr;
return [str length];
}
static void nsstringGetCharacters(CFTypeRef cstr, unichar *chars, NSUInteger loc, NSUInteger length) {
NSString *str = (__bridge NSString *)cstr;
[str getCharacters:chars range:NSMakeRange(loc, length)];
}
static CFTypeRef newNSString(unichar *chars, NSUInteger length) {
@autoreleasepool {
NSString *s = [NSString string];
if (length > 0) {
s = [NSString stringWithCharacters:chars length:length];
}
return CFBridgingRetain(s);
}
}
*/
import "C"
import (
"errors"
"runtime/cgo"
"sync"
"sync/atomic"
"time"
"unicode/utf16"
"unsafe"
"gioui.org/io/pointer"
)
// displayLink is the state for a display link (CVDisplayLinkRef on macOS,
// CADisplayLink on iOS). It runs a state-machine goroutine that keeps the
// display link running for a while after being stopped to avoid the thread
// start/stop overhead and because the CVDisplayLink sometimes fails to
// start, stop and start again within a short duration.
type displayLink struct {
callback func()
// states is for starting or stopping the display link.
states chan bool
// done is closed when the display link is destroyed.
done chan struct{}
// dids receives the display id when the callback owner is moved
// to a different screen.
dids chan uint64
// running tracks the desired state of the link. running is accessed
// with atomic.
running uint32
}
// displayLinks maps CFTypeRefs to *displayLinks.
var displayLinks sync.Map
func isMainThread() bool {
return bool(C.isMainThread())
}
// runOnMain runs the function on the main thread.
func runOnMain(f func()) {
if isMainThread() {
f()
return
}
C.gio_runOnMain(C.uintptr_t(cgo.NewHandle(f)))
}
//export gio_runFunc
func gio_runFunc(h C.uintptr_t) {
handle := cgo.Handle(h)
defer handle.Delete()
f := handle.Value().(func())
f()
}
// nsstringToString converts a NSString to a Go string.
func nsstringToString(str C.CFTypeRef) string {
if str == 0 {
return ""
}
n := C.nsstringLength(str)
if n == 0 {
return ""
}
chars := make([]uint16, n)
C.nsstringGetCharacters(str, (*C.unichar)(unsafe.Pointer(&chars[0])), 0, n)
utf8 := utf16.Decode(chars)
return string(utf8)
}
// stringToNSString converts a Go string to a retained NSString.
func stringToNSString(str string) C.CFTypeRef {
u16 := utf16.Encode([]rune(str))
var chars *C.unichar
if len(u16) > 0 {
chars = (*C.unichar)(unsafe.Pointer(&u16[0]))
}
return C.newNSString(chars, C.NSUInteger(len(u16)))
}
func newDisplayLink(callback func()) (*displayLink, error) {
d := &displayLink{
callback: callback,
done: make(chan struct{}),
states: make(chan bool),
dids: make(chan uint64),
}
dl := C.gio_createDisplayLink()
if dl == 0 {
return nil, errors.New("app: failed to create display link")
}
go d.run(dl)
return d, nil
}
func (d *displayLink) run(dl C.CFTypeRef) {
defer C.gio_releaseDisplayLink(dl)
displayLinks.Store(dl, d)
defer displayLinks.Delete(dl)
var stopTimer *time.Timer
var tchan <-chan time.Time
started := false
for {
select {
case <-tchan:
tchan = nil
started = false
C.gio_stopDisplayLink(dl)
case start := <-d.states:
switch {
case !start && tchan == nil:
// stopTimeout is the delay before stopping the display link to
// avoid the overhead of frequently starting and stopping the
// link thread.
const stopTimeout = 500 * time.Millisecond
if stopTimer == nil {
stopTimer = time.NewTimer(stopTimeout)
} else {
// stopTimer is always drained when tchan == nil.
stopTimer.Reset(stopTimeout)
}
tchan = stopTimer.C
atomic.StoreUint32(&d.running, 0)
case start:
if tchan != nil && !stopTimer.Stop() {
<-tchan
}
tchan = nil
atomic.StoreUint32(&d.running, 1)
if !started {
started = true
C.gio_startDisplayLink(dl)
}
}
case did := <-d.dids:
C.gio_setDisplayLinkDisplay(dl, C.uint64_t(did))
case <-d.done:
return
}
}
}
func (d *displayLink) Start() {
d.states <- true
}
func (d *displayLink) Stop() {
d.states <- false
}
func (d *displayLink) Close() {
close(d.done)
}
func (d *displayLink) SetDisplayID(did uint64) {
d.dids <- did
}
//export gio_onFrameCallback
func gio_onFrameCallback(ref C.CFTypeRef) {
d, exists := displayLinks.Load(ref)
if !exists {
return
}
dl := d.(*displayLink)
if atomic.LoadUint32(&dl.running) != 0 {
dl.callback()
}
}
var macosCursorID = [...]byte{
pointer.CursorDefault: 0,
pointer.CursorNone: 1,
pointer.CursorText: 2,
pointer.CursorVerticalText: 3,
pointer.CursorPointer: 4,
pointer.CursorCrosshair: 5,
pointer.CursorAllScroll: 6,
pointer.CursorColResize: 7,
pointer.CursorRowResize: 8,
pointer.CursorGrab: 9,
pointer.CursorGrabbing: 10,
pointer.CursorNotAllowed: 11,
pointer.CursorWait: 12,
pointer.CursorProgress: 13,
pointer.CursorNorthWestResize: 14,
pointer.CursorNorthEastResize: 15,
pointer.CursorSouthWestResize: 16,
pointer.CursorSouthEastResize: 17,
pointer.CursorNorthSouthResize: 18,
pointer.CursorEastWestResize: 19,
pointer.CursorWestResize: 20,
pointer.CursorEastResize: 21,
pointer.CursorNorthResize: 22,
pointer.CursorSouthResize: 23,
pointer.CursorNorthEastSouthWestResize: 24,
pointer.CursorNorthWestSouthEastResize: 25,
}
// windowSetCursor updates the cursor from the current one to a new one
// and returns the new one.
func windowSetCursor(from, to pointer.Cursor) pointer.Cursor {
if from == to {
return to
}
if to == pointer.CursorNone {
C.gio_hideCursor()
return to
}
if from == pointer.CursorNone {
C.gio_showCursor()
}
C.gio_setCursor(C.NSUInteger(macosCursorID[to]))
return to
}
func (w *window) wakeup() {
runOnMain(func() {
w.loop.Wakeup()
w.loop.FlushEvents()
})
}
+11
View File
@@ -0,0 +1,11 @@
// SPDX-License-Identifier: Unlicense OR MIT
#import <Foundation/Foundation.h>
#include "_cgo_export.h"
void gio_runOnMain(uintptr_t h) {
dispatch_async(dispatch_get_main_queue(), ^{
gio_runFunc(h);
});
}
+456
View File
@@ -0,0 +1,456 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && ios
package app
/*
#cgo CFLAGS: -DGLES_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
#include <CoreGraphics/CoreGraphics.h>
#include <UIKit/UIKit.h>
#include <stdint.h>
__attribute__ ((visibility ("hidden"))) int gio_applicationMain(int argc, char *argv[]);
__attribute__ ((visibility ("hidden"))) void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle);
struct drawParams {
CGFloat dpi, sdpi;
CGFloat width, height;
CGFloat top, right, bottom, left;
};
static void writeClipboard(unichar *chars, NSUInteger length) {
#if !TARGET_OS_TV
@autoreleasepool {
NSString *s = [NSString string];
if (length > 0) {
s = [NSString stringWithCharacters:chars length:length];
}
UIPasteboard *p = UIPasteboard.generalPasteboard;
p.string = s;
}
#endif
}
static CFTypeRef readClipboard(void) {
#if !TARGET_OS_TV
@autoreleasepool {
UIPasteboard *p = UIPasteboard.generalPasteboard;
return (__bridge_retained CFTypeRef)p.string;
}
#else
return nil;
#endif
}
static void showTextInput(CFTypeRef viewRef) {
UIView *view = (__bridge UIView *)viewRef;
[view becomeFirstResponder];
}
static void hideTextInput(CFTypeRef viewRef) {
UIView *view = (__bridge UIView *)viewRef;
[view resignFirstResponder];
}
static struct drawParams viewDrawParams(CFTypeRef viewRef) {
UIView *v = (__bridge UIView *)viewRef;
struct drawParams params;
CGFloat scale = v.layer.contentsScale;
// Use 163 as the standard ppi on iOS.
params.dpi = 163*scale;
params.sdpi = params.dpi;
UIEdgeInsets insets = v.layoutMargins;
if (@available(iOS 11.0, tvOS 11.0, *)) {
UIFontMetrics *metrics = [UIFontMetrics defaultMetrics];
params.sdpi = [metrics scaledValueForValue:params.sdpi];
insets = v.safeAreaInsets;
}
params.width = v.bounds.size.width*scale;
params.height = v.bounds.size.height*scale;
params.top = insets.top*scale;
params.right = insets.right*scale;
params.bottom = insets.bottom*scale;
params.left = insets.left*scale;
return params;
}
*/
import "C"
import (
"image"
"io"
"os"
"runtime"
"runtime/cgo"
"runtime/debug"
"strings"
"time"
"unicode/utf16"
"unsafe"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
)
type UIKitViewEvent struct {
// ViewController is a CFTypeRef for the UIViewController backing a Window.
ViewController uintptr
}
type window struct {
view C.CFTypeRef
w *callbacks
displayLink *displayLink
loop *eventLoop
hidden bool
cursor pointer.Cursor
config Config
pointerMap []C.CFTypeRef
}
var mainWindow = newWindowRendezvous()
func init() {
// Darwin requires UI operations happen on the main thread only.
runtime.LockOSThread()
}
//export onCreate
func onCreate(view, controller C.CFTypeRef) {
wopts := <-mainWindow.out
w := &window{
view: view,
w: wopts.window,
}
w.loop = newEventLoop(w.w, w.wakeup)
w.w.SetDriver(w)
mainWindow.windows <- struct{}{}
dl, err := newDisplayLink(func() {
w.draw(false)
})
if err != nil {
w.w.ProcessEvent(DestroyEvent{Err: err})
return
}
w.displayLink = dl
C.gio_viewSetHandle(view, C.uintptr_t(cgo.NewHandle(w)))
w.Configure(wopts.options)
w.ProcessEvent(UIKitViewEvent{ViewController: uintptr(controller)})
}
func viewFor(h C.uintptr_t) *window {
return cgo.Handle(h).Value().(*window)
}
//export gio_onDraw
func gio_onDraw(h C.uintptr_t) {
w := viewFor(h)
w.draw(true)
}
func (w *window) draw(sync bool) {
if w.hidden {
return
}
params := C.viewDrawParams(w.view)
if params.width == 0 || params.height == 0 {
return
}
const inchPrDp = 1.0 / 163
m := unit.Metric{
PxPerDp: float32(params.dpi) * inchPrDp,
PxPerSp: float32(params.sdpi) * inchPrDp,
}
dppp := unit.Dp(1. / m.PxPerDp)
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: image.Point{
X: int(params.width + .5),
Y: int(params.height + .5),
},
Insets: Insets{
Top: unit.Dp(params.top) * dppp,
Bottom: unit.Dp(params.bottom) * dppp,
Left: unit.Dp(params.left) * dppp,
Right: unit.Dp(params.right) * dppp,
},
Metric: m,
},
Sync: sync,
})
}
//export onStop
func onStop(h C.uintptr_t) {
w := viewFor(h)
w.hidden = true
}
//export onStart
func onStart(h C.uintptr_t) {
w := viewFor(h)
w.hidden = false
w.draw(true)
}
//export onDestroy
func onDestroy(h C.uintptr_t) {
w := viewFor(h)
w.ProcessEvent(UIKitViewEvent{})
w.ProcessEvent(DestroyEvent{})
w.displayLink.Close()
w.displayLink = nil
cgo.Handle(h).Delete()
w.view = 0
}
//export onFocus
func onFocus(h C.uintptr_t, focus int) {
w := viewFor(h)
w.config.Focused = focus != 0
w.ProcessEvent(ConfigEvent{Config: w.config})
}
//export onLowMemory
func onLowMemory() {
runtime.GC()
debug.FreeOSMemory()
}
//export onUpArrow
func onUpArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameUpArrow)
}
//export onDownArrow
func onDownArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameDownArrow)
}
//export onLeftArrow
func onLeftArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameLeftArrow)
}
//export onRightArrow
func onRightArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameRightArrow)
}
//export onDeleteBackward
func onDeleteBackward(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameDeleteBackward)
}
//export onText
func onText(h C.uintptr_t, str C.CFTypeRef) {
w := viewFor(h)
w.w.EditorInsert(nsstringToString(str))
}
//export onTouch
func onTouch(h C.uintptr_t, last C.int, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
var kind pointer.Kind
switch phase {
case C.UITouchPhaseBegan:
kind = pointer.Press
case C.UITouchPhaseMoved:
kind = pointer.Move
case C.UITouchPhaseEnded:
kind = pointer.Release
case C.UITouchPhaseCancelled:
kind = pointer.Cancel
default:
return
}
w := viewFor(h)
t := time.Duration(float64(ti) * float64(time.Second))
p := f32.Point{X: float32(x), Y: float32(y)}
w.ProcessEvent(pointer.Event{
Kind: kind,
Source: pointer.Touch,
PointerID: w.lookupTouch(last != 0, touchRef),
Position: p,
Time: t,
})
}
func (w *window) ReadClipboard() {
cstr := C.readClipboard()
defer C.CFRelease(cstr)
content := nsstringToString(cstr)
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
},
})
}
func (w *window) WriteClipboard(mime string, s []byte) {
u16 := utf16.Encode([]rune(string(s)))
var chars *C.unichar
if len(u16) > 0 {
chars = (*C.unichar)(unsafe.Pointer(&u16[0]))
}
C.writeClipboard(chars, C.NSUInteger(len(u16)))
}
func (w *window) Configure([]Option) {
// Decorations are never disabled.
w.config.Decorated = true
w.ProcessEvent(ConfigEvent{Config: w.config})
}
func (w *window) EditorStateChanged(old, new editorState) {}
func (w *window) Perform(system.Action) {}
func (w *window) SetAnimating(anim bool) {
if anim {
w.displayLink.Start()
} else {
w.displayLink.Stop()
}
}
func (w *window) SetCursor(cursor pointer.Cursor) {
w.cursor = windowSetCursor(w.cursor, cursor)
}
func (w *window) onKeyCommand(name key.Name) {
w.ProcessEvent(key.Event{
Name: name,
})
}
// lookupTouch maps an UITouch pointer value to an index. If
// last is set, the map is cleared.
func (w *window) lookupTouch(last bool, touch C.CFTypeRef) pointer.ID {
id := -1
for i, ref := range w.pointerMap {
if ref == touch {
id = i
break
}
}
if id == -1 {
id = len(w.pointerMap)
w.pointerMap = append(w.pointerMap, touch)
}
if last {
w.pointerMap = w.pointerMap[:0]
}
return pointer.ID(id)
}
func (w *window) contextView() C.CFTypeRef {
return w.view
}
func (w *window) ShowTextInput(show bool) {
if show {
C.showTextInput(w.view)
} else {
C.hideTextInput(w.view)
}
}
func (w *window) SetInputHint(_ key.InputHint) {}
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
w.loop.FlushEvents()
}
func (w *window) Event() event.Event {
return w.loop.Event()
}
func (w *window) Invalidate() {
w.loop.Invalidate()
}
func (w *window) Run(f func()) {
w.loop.Run(f)
}
func (w *window) Frame(frame *op.Ops) {
w.loop.Frame(frame)
}
func newWindow(win *callbacks, options []Option) {
mainWindow.in <- windowAndConfig{win, options}
<-mainWindow.windows
}
var mainMode = mainModeUndefined
const (
mainModeUndefined = iota
mainModeExe
mainModeLibrary
)
func osMain() {
switch mainMode {
case mainModeUndefined:
if !isMainThread() {
panic("app.Main must be run on the main goroutine")
}
mainMode = mainModeExe
var argv []*C.char
for _, arg := range os.Args {
a := C.CString(arg)
defer C.free(unsafe.Pointer(a))
argv = append(argv, a)
}
C.gio_applicationMain(C.int(len(argv)), unsafe.SliceData(argv))
case mainModeExe:
panic("app.Main may be called only once")
case mainModeLibrary:
// Do nothing, we're embedded as a library.
}
select {}
}
//export gio_onOpenURI
func gio_onOpenURI(uri C.CFTypeRef) {
evt, err := newURLEvent(nsstringToString(uri))
if err != nil {
return
}
processGlobalEvent(evt)
}
//export gio_runMain
func gio_runMain() {
if !isMainThread() {
panic("app.Main must be run on the main goroutine")
}
switch mainMode {
case mainModeUndefined:
mainMode = mainModeLibrary
runMain()
case mainModeExe:
// Do nothing, main has already been called.
}
}
func (UIKitViewEvent) implementsViewEvent() {}
func (UIKitViewEvent) ImplementsEvent() {}
func (u UIKitViewEvent) Valid() bool {
return u != (UIKitViewEvent{})
}
+342
View File
@@ -0,0 +1,342 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,ios
@import UIKit;
#include <stdint.h>
#include "_cgo_export.h"
#include "framework_ios.h"
__attribute__ ((visibility ("hidden"))) Class gio_layerClass(void);
@interface GioView: UIView <UIKeyInput>
@property uintptr_t handle;
@end
@implementation GioViewController
CGFloat _keyboardHeight;
- (void)loadView {
gio_runMain();
CGRect zeroFrame = CGRectMake(0, 0, 0, 0);
self.view = [[UIView alloc] initWithFrame:zeroFrame];
self.view.layoutMargins = UIEdgeInsetsMake(0, 0, 0, 0);
UIView *drawView = [[GioView alloc] initWithFrame:zeroFrame];
[self.view addSubview: drawView];
#if !TARGET_OS_TV
drawView.multipleTouchEnabled = YES;
#endif
drawView.preservesSuperviewLayoutMargins = YES;
drawView.layoutMargins = UIEdgeInsetsMake(0, 0, 0, 0);
onCreate((__bridge CFTypeRef)drawView, (__bridge CFTypeRef)self);
#if !TARGET_OS_TV
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillChange:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillChange:)
name:UIKeyboardWillChangeFrameNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
#endif
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(applicationDidEnterBackground:)
name: UIApplicationDidEnterBackgroundNotification
object: nil];
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(applicationWillEnterForeground:)
name: UIApplicationWillEnterForegroundNotification
object: nil];
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
GioView *view = (GioView *)self.view.subviews[0];
if (view != nil) {
onStart(view.handle);
}
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
GioView *view = (GioView *)self.view.subviews[0];
if (view != nil) {
onStop(view.handle);
}
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
GioView *view = (GioView *)self.view.subviews[0];
onDestroy(view.handle);
}
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
GioView *view = (GioView *)self.view.subviews[0];
CGRect frame = self.view.bounds;
// Adjust view bounds to make room for the keyboard.
frame.size.height -= _keyboardHeight;
view.frame = frame;
gio_onDraw(view.handle);
}
- (void)didReceiveMemoryWarning {
onLowMemory();
[super didReceiveMemoryWarning];
}
#if !TARGET_OS_TV
- (void)keyboardWillChange:(NSNotification *)note {
NSDictionary *userInfo = note.userInfo;
CGRect f = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
_keyboardHeight = f.size.height;
[self.view setNeedsLayout];
}
- (void)keyboardWillHide:(NSNotification *)note {
_keyboardHeight = 0.0;
[self.view setNeedsLayout];
}
#endif
@end
static void handleTouches(int last, GioView *view, NSSet<UITouch *> *touches, UIEvent *event) {
CGFloat scale = view.contentScaleFactor;
NSUInteger i = 0;
NSUInteger n = [touches count];
for (UITouch *touch in touches) {
CFTypeRef touchRef = (__bridge CFTypeRef)touch;
i++;
NSArray<UITouch *> *coalescedTouches = [event coalescedTouchesForTouch:touch];
NSUInteger j = 0;
NSUInteger m = [coalescedTouches count];
for (UITouch *coalescedTouch in [event coalescedTouchesForTouch:touch]) {
CGPoint loc = [coalescedTouch locationInView:view];
j++;
int lastTouch = last && i == n && j == m;
onTouch(view.handle, lastTouch, touchRef, touch.phase, loc.x*scale, loc.y*scale, [coalescedTouch timestamp]);
}
}
}
@implementation GioView
NSArray<UIKeyCommand *> *_keyCommands;
+ (void)onFrameCallback:(CADisplayLink *)link {
gio_onFrameCallback((__bridge CFTypeRef)link);
}
+ (Class)layerClass {
return gio_layerClass();
}
- (void)willMoveToWindow:(UIWindow *)newWindow {
self.contentScaleFactor = newWindow.screen.nativeScale;
if (@available(iOS 13.0, *)) {
[self registerSceneNotifications:newWindow];
}else{
[self registerWindowNotifications:newWindow];
}
}
- (void)registerSceneNotifications:(UIWindow *)newWindow {
if (self.window != nil) {
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UISceneDidActivateNotification
object:self.window.windowScene];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UISceneWillDeactivateNotification
object:self.window.windowScene];
}
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onSceneDidActivate:)
name:UISceneDidActivateNotification
object:newWindow.windowScene];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onSceneWillDeactivate:)
name:UISceneWillDeactivateNotification
object:newWindow.windowScene];
}
- (void)onSceneDidActivate:(NSNotification *)note API_AVAILABLE(ios(13.0)){
onFocus(self.handle, YES);
}
- (void)onSceneWillDeactivate:(NSNotification *)note API_AVAILABLE(ios(13.0)){
onFocus(self.handle, NO);
}
- (void)registerWindowNotifications:(UIWindow *)newWindow {
if (self.window != nil) {
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIWindowDidBecomeKeyNotification
object:self.window];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIWindowDidResignKeyNotification
object:self.window];
}
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onWindowDidBecomeKey:)
name:UIWindowDidBecomeKeyNotification
object:newWindow];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(onWindowDidResignKey:)
name:UIWindowDidResignKeyNotification
object:newWindow];
}
- (void)onWindowDidBecomeKey:(NSNotification *)note {
if (self.isFirstResponder) {
onFocus(self.handle, YES);
}
}
- (void)onWindowDidResignKey:(NSNotification *)note {
if (self.isFirstResponder) {
onFocus(self.handle, NO);
}
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
handleTouches(0, self, touches, event);
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
handleTouches(0, self, touches, event);
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
handleTouches(1, self, touches, event);
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
handleTouches(1, self, touches, event);
}
- (void)insertText:(NSString *)text {
onText(self.handle, (__bridge CFTypeRef)text);
}
- (BOOL)canBecomeFirstResponder {
return YES;
}
- (BOOL)hasText {
return YES;
}
- (void)deleteBackward {
onDeleteBackward(self.handle);
}
- (void)onUpArrow {
onUpArrow(self.handle);
}
- (void)onDownArrow {
onDownArrow(self.handle);
}
- (void)onLeftArrow {
onLeftArrow(self.handle);
}
- (void)onRightArrow {
onRightArrow(self.handle);
}
- (NSArray<UIKeyCommand *> *)keyCommands {
if (_keyCommands == nil) {
_keyCommands = @[
[UIKeyCommand keyCommandWithInput:UIKeyInputUpArrow
modifierFlags:0
action:@selector(onUpArrow)],
[UIKeyCommand keyCommandWithInput:UIKeyInputDownArrow
modifierFlags:0
action:@selector(onDownArrow)],
[UIKeyCommand keyCommandWithInput:UIKeyInputLeftArrow
modifierFlags:0
action:@selector(onLeftArrow)],
[UIKeyCommand keyCommandWithInput:UIKeyInputRightArrow
modifierFlags:0
action:@selector(onRightArrow)]
];
}
return _keyCommands;
}
@end
CFTypeRef gio_createDisplayLink(void) {
CADisplayLink *dl = [CADisplayLink displayLinkWithTarget:[GioView class] selector:@selector(onFrameCallback:)];
dl.paused = YES;
NSRunLoop *runLoop = [NSRunLoop mainRunLoop];
[dl addToRunLoop:runLoop forMode:[runLoop currentMode]];
return (__bridge_retained CFTypeRef)dl;
}
int gio_startDisplayLink(CFTypeRef dlref) {
CADisplayLink *dl = (__bridge CADisplayLink *)dlref;
dl.paused = NO;
return 0;
}
int gio_stopDisplayLink(CFTypeRef dlref) {
CADisplayLink *dl = (__bridge CADisplayLink *)dlref;
dl.paused = YES;
return 0;
}
void gio_releaseDisplayLink(CFTypeRef dlref) {
CADisplayLink *dl = (__bridge CADisplayLink *)dlref;
[dl invalidate];
CFRelease(dlref);
}
void gio_setDisplayLinkDisplay(CFTypeRef dl, uint64_t did) {
// Nothing to do on iOS.
}
void gio_hideCursor() {
// Not supported.
}
void gio_showCursor() {
// Not supported.
}
void gio_setCursor(NSUInteger curID) {
// Not supported.
}
void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle) {
GioView *v = (__bridge GioView *)viewRef;
v.handle = handle;
}
@interface _gioAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
@implementation _gioAppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
GioViewController *controller = [[GioViewController alloc] initWithNibName:nil bundle:nil];
self.window.rootViewController = controller;
[self.window makeKeyAndVisible];
return YES;
}
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey, id> *)options {
gio_onOpenURI((__bridge CFTypeRef)url.absoluteString);
return YES;
}
@end
int gio_applicationMain(int argc, char *argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([_gioAppDelegate class]));
}
}
+1161
View File
File diff suppressed because it is too large Load Diff
+1192
View File
File diff suppressed because it is too large Load Diff
+479
View File
@@ -0,0 +1,479 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios
#import <AppKit/AppKit.h>
#include "_cgo_export.h"
__attribute__ ((visibility ("hidden"))) CALayer *gio_layerFactory(BOOL presentWithTrans);
@interface GioAppDelegate : NSObject<NSApplicationDelegate>
@end
@interface GioWindowDelegate : NSObject<NSWindowDelegate>
@end
@interface GioView : NSView <CALayerDelegate,NSTextInputClient>
@property uintptr_t handle;
@property BOOL presentWithTrans;
@end
@implementation GioWindowDelegate
- (void)windowWillMiniaturize:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
}
- (void)windowDidDeminiaturize:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
}
- (void)windowWillEnterFullScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
}
- (void)windowWillExitFullScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
gio_onDraw(view.handle);
}
- (void)windowDidChangeScreen:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
CGDirectDisplayID dispID = [[[window screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
GioView *view = (GioView *)window.contentView;
gio_onChangeScreen(view.handle, dispID);
}
- (void)windowDidBecomeKey:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
if ([window firstResponder] == view) {
gio_onFocus(view.handle, 1);
}
}
- (void)windowDidResignKey:(NSNotification *)notification {
NSWindow *window = (NSWindow *)[notification object];
GioView *view = (GioView *)window.contentView;
if ([window firstResponder] == view) {
gio_onFocus(view.handle, 0);
}
}
@end
static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFloat dy) {
NSPoint p = [view convertPoint:[event locationInWindow] fromView:nil];
if (!event.hasPreciseScrollingDeltas) {
// dx and dy are in rows and columns.
dx *= 10;
dy *= 10;
}
// Origin is in the lower left corner. Convert to upper left.
CGFloat height = view.bounds.size.height;
gio_onMouse(view.handle, (__bridge CFTypeRef)event, typ, event.buttonNumber, p.x, height - p.y, dx, dy, [event timestamp], [event modifierFlags]);
}
@implementation GioView
- (void)setFrameSize:(NSSize)newSize {
[super setFrameSize:newSize];
[self setNeedsDisplay:YES];
}
// drawRect is called when OpenGL is used, displayLayer otherwise.
// Don't know why.
- (void)drawRect:(NSRect)r {
gio_onDraw(self.handle);
}
- (void)displayLayer:(CALayer *)layer {
layer.contentsScale = self.window.backingScaleFactor;
gio_onDraw(self.handle);
}
- (CALayer *)makeBackingLayer {
CALayer *layer = gio_layerFactory(self.presentWithTrans);
layer.delegate = self;
return layer;
}
- (void)viewDidMoveToWindow {
gio_onAttached(self.handle, self.window != nil ? 1 : 0);
}
- (void)mouseDown:(NSEvent *)event {
handleMouse(self, event, MOUSE_DOWN, 0, 0);
}
- (void)mouseUp:(NSEvent *)event {
handleMouse(self, event, MOUSE_UP, 0, 0);
}
- (void)rightMouseDown:(NSEvent *)event {
handleMouse(self, event, MOUSE_DOWN, 0, 0);
}
- (void)rightMouseUp:(NSEvent *)event {
handleMouse(self, event, MOUSE_UP, 0, 0);
}
- (void)otherMouseDown:(NSEvent *)event {
handleMouse(self, event, MOUSE_DOWN, 0, 0);
}
- (void)otherMouseUp:(NSEvent *)event {
handleMouse(self, event, MOUSE_UP, 0, 0);
}
- (void)mouseMoved:(NSEvent *)event {
handleMouse(self, event, MOUSE_MOVE, 0, 0);
}
- (void)mouseDragged:(NSEvent *)event {
handleMouse(self, event, MOUSE_MOVE, 0, 0);
}
- (void)rightMouseDragged:(NSEvent *)event {
handleMouse(self, event, MOUSE_MOVE, 0, 0);
}
- (void)otherMouseDragged:(NSEvent *)event {
handleMouse(self, event, MOUSE_MOVE, 0, 0);
}
- (void)scrollWheel:(NSEvent *)event {
CGFloat dx = -event.scrollingDeltaX;
CGFloat dy = -event.scrollingDeltaY;
handleMouse(self, event, MOUSE_SCROLL, dx, dy);
}
- (void)keyDown:(NSEvent *)event {
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys(self.handle, (__bridge CFTypeRef)event, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], true);
}
- (void)flagsChanged:(NSEvent *)event {
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
gio_onFlagsChanged(self.handle, [event modifierFlags]);
}
- (void)keyUp:(NSEvent *)event {
NSString *keys = [event charactersIgnoringModifiers];
gio_onKeys(self.handle, (__bridge CFTypeRef)event, (__bridge CFTypeRef)keys, [event timestamp], [event modifierFlags], false);
}
- (void)insertText:(id)string {
gio_onText(self.handle, (__bridge CFTypeRef)string);
}
- (void)doCommandBySelector:(SEL)action {
if (!gio_onCommandBySelector(self.handle)) {
[super doCommandBySelector:action];
}
}
- (BOOL)hasMarkedText {
int res = gio_hasMarkedText(self.handle);
return res ? YES : NO;
}
- (NSRange)markedRange {
return gio_markedRange(self.handle);
}
- (NSRange)selectedRange {
return gio_selectedRange(self.handle);
}
- (void)unmarkText {
gio_unmarkText(self.handle);
}
- (void)setMarkedText:(id)string
selectedRange:(NSRange)selRange
replacementRange:(NSRange)replaceRange {
NSString *str;
// string is either an NSAttributedString or an NSString.
if ([string isKindOfClass:[NSAttributedString class]]) {
str = [string string];
} else {
str = string;
}
gio_setMarkedText(self.handle, (__bridge CFTypeRef)str, selRange, replaceRange);
}
- (NSArray<NSAttributedStringKey> *)validAttributesForMarkedText {
return nil;
}
- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)range
actualRange:(NSRangePointer)actualRange {
NSString *str = CFBridgingRelease(gio_substringForProposedRange(self.handle, range, actualRange));
return [[NSAttributedString alloc] initWithString:str attributes:nil];
}
- (void)insertText:(id)string
replacementRange:(NSRange)replaceRange {
NSString *str;
// string is either an NSAttributedString or an NSString.
if ([string isKindOfClass:[NSAttributedString class]]) {
str = [string string];
} else {
str = string;
}
gio_insertText(self.handle, (__bridge CFTypeRef)str, replaceRange);
}
- (NSUInteger)characterIndexForPoint:(NSPoint)p {
return gio_characterIndexForPoint(self.handle, p);
}
- (NSRect)firstRectForCharacterRange:(NSRange)rng
actualRange:(NSRangePointer)actual {
NSRect r = gio_firstRectForCharacterRange(self.handle, rng, actual);
r = [self convertRect:r toView:nil];
return [[self window] convertRectToScreen:r];
}
- (void)applicationWillUnhide:(NSNotification *)notification {
gio_onDraw(self.handle);
}
- (void)applicationDidHide:(NSNotification *)notification {
gio_onDraw(self.handle);
}
- (void)dealloc {
gio_onDestroy(self.handle);
}
- (BOOL) becomeFirstResponder {
gio_onFocus(self.handle, 1);
return [super becomeFirstResponder];
}
- (BOOL) resignFirstResponder {
gio_onFocus(self.handle, 0);
return [super resignFirstResponder];
}
@end
// Delegates are weakly referenced from their peers. Nothing
// else holds a strong reference to our window delegate, so
// keep a single global reference instead.
static GioWindowDelegate *globalWindowDel;
static CVReturn displayLinkCallback(CVDisplayLinkRef dl, const CVTimeStamp *inNow, const CVTimeStamp *inOutputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *handle) {
gio_onFrameCallback(dl);
return kCVReturnSuccess;
}
CFTypeRef gio_createDisplayLink(void) {
CVDisplayLinkRef dl;
CVDisplayLinkCreateWithActiveCGDisplays(&dl);
CVDisplayLinkSetOutputCallback(dl, displayLinkCallback, nil);
return dl;
}
int gio_startDisplayLink(CFTypeRef dl) {
return CVDisplayLinkStart((CVDisplayLinkRef)dl);
}
int gio_stopDisplayLink(CFTypeRef dl) {
return CVDisplayLinkStop((CVDisplayLinkRef)dl);
}
void gio_releaseDisplayLink(CFTypeRef dl) {
CVDisplayLinkRelease((CVDisplayLinkRef)dl);
}
void gio_setDisplayLinkDisplay(CFTypeRef dl, uint64_t did) {
CVDisplayLinkSetCurrentCGDisplay((CVDisplayLinkRef)dl, (CGDirectDisplayID)did);
}
void gio_hideCursor() {
@autoreleasepool {
[NSCursor hide];
}
}
void gio_showCursor() {
@autoreleasepool {
[NSCursor unhide];
}
}
// some cursors are not public, this tries to use a private cursor
// and uses fallback when the use of private cursor fails.
static void trySetPrivateCursor(SEL cursorName, NSCursor* fallback) {
if ([NSCursor respondsToSelector:cursorName]) {
id object = [NSCursor performSelector:cursorName];
if ([object isKindOfClass:[NSCursor class]]) {
[(NSCursor*)object set];
return;
}
}
[fallback set];
}
void gio_setCursor(NSUInteger curID) {
@autoreleasepool {
switch (curID) {
case 0: // pointer.CursorDefault
[NSCursor.arrowCursor set];
break;
// case 1: // pointer.CursorNone
case 2: // pointer.CursorText
[NSCursor.IBeamCursor set];
break;
case 3: // pointer.CursorVerticalText
[NSCursor.IBeamCursorForVerticalLayout set];
break;
case 4: // pointer.CursorPointer
[NSCursor.pointingHandCursor set];
break;
case 5: // pointer.CursorCrosshair
[NSCursor.crosshairCursor set];
break;
case 6: // pointer.CursorAllScroll
// For some reason, using _moveCursor fails on Monterey.
// trySetPrivateCursor(@selector(_moveCursor), NSCursor.arrowCursor);
[NSCursor.arrowCursor set];
break;
case 7: // pointer.CursorColResize
[NSCursor.resizeLeftRightCursor set];
break;
case 8: // pointer.CursorRowResize
[NSCursor.resizeUpDownCursor set];
break;
case 9: // pointer.CursorGrab
[NSCursor.openHandCursor set];
break;
case 10: // pointer.CursorGrabbing
[NSCursor.closedHandCursor set];
break;
case 11: // pointer.CursorNotAllowed
[NSCursor.operationNotAllowedCursor set];
break;
case 12: // pointer.CursorWait
trySetPrivateCursor(@selector(busyButClickableCursor), NSCursor.arrowCursor);
break;
case 13: // pointer.CursorProgress
trySetPrivateCursor(@selector(busyButClickableCursor), NSCursor.arrowCursor);
break;
case 14: // pointer.CursorNorthWestResize
trySetPrivateCursor(@selector(_windowResizeNorthWestCursor), NSCursor.resizeUpDownCursor);
break;
case 15: // pointer.CursorNorthEastResize
trySetPrivateCursor(@selector(_windowResizeNorthEastCursor), NSCursor.resizeUpDownCursor);
break;
case 16: // pointer.CursorSouthWestResize
trySetPrivateCursor(@selector(_windowResizeSouthWestCursor), NSCursor.resizeUpDownCursor);
break;
case 17: // pointer.CursorSouthEastResize
trySetPrivateCursor(@selector(_windowResizeSouthEastCursor), NSCursor.resizeUpDownCursor);
break;
case 18: // pointer.CursorNorthSouthResize
[NSCursor.resizeUpDownCursor set];
break;
case 19: // pointer.CursorEastWestResize
[NSCursor.resizeLeftRightCursor set];
break;
case 20: // pointer.CursorWestResize
[NSCursor.resizeLeftCursor set];
break;
case 21: // pointer.CursorEastResize
[NSCursor.resizeRightCursor set];
break;
case 22: // pointer.CursorNorthResize
[NSCursor.resizeUpCursor set];
break;
case 23: // pointer.CursorSouthResize
[NSCursor.resizeDownCursor set];
break;
case 24: // pointer.CursorNorthEastSouthWestResize
trySetPrivateCursor(@selector(_windowResizeNorthEastSouthWestCursor), NSCursor.resizeUpDownCursor);
break;
case 25: // pointer.CursorNorthWestSouthEastResize
trySetPrivateCursor(@selector(_windowResizeNorthWestSouthEastCursor), NSCursor.resizeUpDownCursor);
break;
default:
[NSCursor.arrowCursor set];
break;
}
}
}
CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height) {
@autoreleasepool {
NSRect rect = NSMakeRect(0, 0, width, height);
NSUInteger styleMask = NSTitledWindowMask |
NSResizableWindowMask |
NSMiniaturizableWindowMask |
NSClosableWindowMask;
NSWindow* window = [[NSWindow alloc] initWithContentRect:rect
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
[window setAcceptsMouseMovedEvents:YES];
NSView *view = (__bridge NSView *)viewRef;
[window setContentView:view];
window.delegate = globalWindowDel;
return (__bridge_retained CFTypeRef)window;
}
}
CFTypeRef gio_createView(int presentWithTrans) {
@autoreleasepool {
NSRect frame = NSMakeRect(0, 0, 0, 0);
GioView* view = [[GioView alloc] initWithFrame:frame];
view.presentWithTrans = presentWithTrans ? YES : NO;
view.wantsLayer = YES;
view.layerContentsRedrawPolicy = NSViewLayerContentsRedrawDuringViewResize;
[[NSNotificationCenter defaultCenter] addObserver:view
selector:@selector(applicationWillUnhide:)
name:NSApplicationWillUnhideNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:view
selector:@selector(applicationDidHide:)
name:NSApplicationDidHideNotification
object:nil];
return CFBridgingRetain(view);
}
}
void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle) {
@autoreleasepool {
GioView *v = (__bridge GioView *)viewRef;
v.handle = handle;
}
}
@implementation GioAppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
[NSApp activateIgnoringOtherApps:YES];
}
- (void)application:(NSApplication *)application openURLs:(NSArray<NSURL *> *)urls {
for (NSURL *url in urls) {
gio_onOpenURI((__bridge CFTypeRef)url.absoluteString);
}
}
@end
void gio_main() {
@autoreleasepool {
[NSApplication sharedApplication];
GioAppDelegate *del = [[GioAppDelegate alloc] init];
[NSApp setDelegate:del];
NSMenuItem *mainMenu = [NSMenuItem new];
NSMenu *menu = [NSMenu new];
NSMenuItem *hideMenuItem = [[NSMenuItem alloc] initWithTitle:@"Hide"
action:@selector(hide:)
keyEquivalent:@"h"];
[menu addItem:hideMenuItem];
NSMenuItem *quitMenuItem = [[NSMenuItem alloc] initWithTitle:@"Quit"
action:@selector(terminate:)
keyEquivalent:@"q"];
[menu addItem:quitMenuItem];
[mainMenu setSubmenu:menu];
NSMenu *menuBar = [NSMenu new];
[menuBar addItem:mainMenu];
[NSApp setMainMenu:menuBar];
globalWindowDel = [[GioWindowDelegate alloc] init];
[NSApp run];
}
}
@interface AppListener : NSObject
@end
static AppListener *appListener;
@implementation AppListener
- (void)launchFinished:(NSNotification *)notification {
appListener = nil;
gio_onFinishLaunching();
}
@end
void gio_init() {
@autoreleasepool {
appListener = [[AppListener alloc] init];
[[NSNotificationCenter defaultCenter] addObserver:appListener
selector:@selector(launchFinished:)
name:NSApplicationDidFinishLaunchingNotification
object:nil];
}
}
+98
View File
@@ -0,0 +1,98 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build (linux && !android) || freebsd || openbsd
package app
import (
"errors"
"unsafe"
"gioui.org/io/pointer"
)
type X11ViewEvent struct {
// Display is a pointer to the X11 Display created by XOpenDisplay.
Display unsafe.Pointer
// Window is the X11 window ID as returned by XCreateWindow.
Window uintptr
}
func (X11ViewEvent) implementsViewEvent() {}
func (X11ViewEvent) ImplementsEvent() {}
func (x X11ViewEvent) Valid() bool {
return x != (X11ViewEvent{})
}
type WaylandViewEvent struct {
// Display is the *wl_display returned by wl_display_connect.
Display unsafe.Pointer
// Surface is the *wl_surface returned by wl_compositor_create_surface.
Surface unsafe.Pointer
}
func (WaylandViewEvent) implementsViewEvent() {}
func (WaylandViewEvent) ImplementsEvent() {}
func (w WaylandViewEvent) Valid() bool {
return w != (WaylandViewEvent{})
}
func osMain() {
select {}
}
type windowDriver func(*callbacks, []Option) error
// Instead of creating files with build tags for each combination of wayland +/- x11
// let each driver initialize these variables with their own version of createWindow.
var wlDriver, x11Driver windowDriver
func newWindow(window *callbacks, options []Option) {
var errFirst error
for _, d := range []windowDriver{wlDriver, x11Driver} {
if d == nil {
continue
}
err := d(window, options)
if err == nil {
return
}
if errFirst == nil {
errFirst = err
}
}
if errFirst == nil {
errFirst = errors.New("app: no window driver available")
}
window.ProcessEvent(DestroyEvent{Err: errFirst})
}
// xCursor contains mapping from pointer.Cursor to XCursor.
var xCursor = [...]string{
pointer.CursorDefault: "left_ptr",
pointer.CursorNone: "",
pointer.CursorText: "xterm",
pointer.CursorVerticalText: "vertical-text",
pointer.CursorPointer: "hand2",
pointer.CursorCrosshair: "crosshair",
pointer.CursorAllScroll: "fleur",
pointer.CursorColResize: "sb_h_double_arrow",
pointer.CursorRowResize: "sb_v_double_arrow",
pointer.CursorGrab: "hand1",
pointer.CursorGrabbing: "move",
pointer.CursorNotAllowed: "crossed_circle",
pointer.CursorWait: "watch",
pointer.CursorProgress: "left_ptr_watch",
pointer.CursorNorthWestResize: "top_left_corner",
pointer.CursorNorthEastResize: "top_right_corner",
pointer.CursorSouthWestResize: "bottom_left_corner",
pointer.CursorSouthEastResize: "bottom_right_corner",
pointer.CursorNorthSouthResize: "sb_v_double_arrow",
pointer.CursorEastWestResize: "sb_h_double_arrow",
pointer.CursorWestResize: "left_side",
pointer.CursorEastResize: "right_side",
pointer.CursorNorthResize: "top_side",
pointer.CursorSouthResize: "bottom_side",
pointer.CursorNorthEastSouthWestResize: "fd_double_arrow",
pointer.CursorNorthWestSouthEastResize: "bd_double_arrow",
}
+124
View File
@@ -0,0 +1,124 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd) && !nowayland
// +build linux,!android freebsd
// +build !nowayland
#include <wayland-client.h>
#include "wayland_xdg_shell.h"
#include "wayland_xdg_decoration.h"
#include "wayland_text_input.h"
#include "_cgo_export.h"
const struct wl_registry_listener gio_registry_listener = {
// Cast away const parameter.
.global = (void (*)(void *, struct wl_registry *, uint32_t, const char *, uint32_t))gio_onRegistryGlobal,
.global_remove = gio_onRegistryGlobalRemove
};
const struct wl_surface_listener gio_surface_listener = {
.enter = gio_onSurfaceEnter,
.leave = gio_onSurfaceLeave,
};
const struct xdg_surface_listener gio_xdg_surface_listener = {
.configure = gio_onXdgSurfaceConfigure,
};
const struct xdg_toplevel_listener gio_xdg_toplevel_listener = {
.configure = gio_onToplevelConfigure,
.close = gio_onToplevelClose,
};
const struct zxdg_toplevel_decoration_v1_listener gio_zxdg_toplevel_decoration_v1_listener = {
.configure = gio_onToplevelDecorationConfigure,
};
static void xdg_wm_base_handle_ping(void *data, struct xdg_wm_base *wm, uint32_t serial) {
xdg_wm_base_pong(wm, serial);
}
const struct xdg_wm_base_listener gio_xdg_wm_base_listener = {
.ping = xdg_wm_base_handle_ping,
};
const struct wl_callback_listener gio_callback_listener = {
.done = gio_onFrameDone,
};
const struct wl_output_listener gio_output_listener = {
// Cast away const parameter.
.geometry = (void (*)(void *, struct wl_output *, int32_t, int32_t, int32_t, int32_t, int32_t, const char *, const char *, int32_t))gio_onOutputGeometry,
.mode = gio_onOutputMode,
.done = gio_onOutputDone,
.scale = gio_onOutputScale,
};
const struct wl_seat_listener gio_seat_listener = {
.capabilities = gio_onSeatCapabilities,
// Cast away const parameter.
.name = (void (*)(void *, struct wl_seat *, const char *))gio_onSeatName,
};
const struct wl_pointer_listener gio_pointer_listener = {
.enter = gio_onPointerEnter,
.leave = gio_onPointerLeave,
.motion = gio_onPointerMotion,
.button = gio_onPointerButton,
.axis = gio_onPointerAxis,
.frame = gio_onPointerFrame,
.axis_source = gio_onPointerAxisSource,
.axis_stop = gio_onPointerAxisStop,
.axis_discrete = gio_onPointerAxisDiscrete,
};
const struct wl_touch_listener gio_touch_listener = {
.down = gio_onTouchDown,
.up = gio_onTouchUp,
.motion = gio_onTouchMotion,
.frame = gio_onTouchFrame,
.cancel = gio_onTouchCancel,
};
const struct wl_keyboard_listener gio_keyboard_listener = {
.keymap = gio_onKeyboardKeymap,
.enter = gio_onKeyboardEnter,
.leave = gio_onKeyboardLeave,
.key = gio_onKeyboardKey,
.modifiers = gio_onKeyboardModifiers,
.repeat_info = gio_onKeyboardRepeatInfo
};
const struct zwp_text_input_v3_listener gio_zwp_text_input_v3_listener = {
.enter = gio_onTextInputEnter,
.leave = gio_onTextInputLeave,
// Cast away const parameter.
.preedit_string = (void (*)(void *, struct zwp_text_input_v3 *, const char *, int32_t, int32_t))gio_onTextInputPreeditString,
.commit_string = (void (*)(void *, struct zwp_text_input_v3 *, const char *))gio_onTextInputCommitString,
.delete_surrounding_text = gio_onTextInputDeleteSurroundingText,
.done = gio_onTextInputDone
};
const struct wl_data_device_listener gio_data_device_listener = {
.data_offer = gio_onDataDeviceOffer,
.enter = gio_onDataDeviceEnter,
.leave = gio_onDataDeviceLeave,
.motion = gio_onDataDeviceMotion,
.drop = gio_onDataDeviceDrop,
.selection = gio_onDataDeviceSelection,
};
const struct wl_data_offer_listener gio_data_offer_listener = {
.offer = (void (*)(void *, struct wl_data_offer *, const char *))gio_onDataOfferOffer,
.source_actions = gio_onDataOfferSourceActions,
.action = gio_onDataOfferAction,
};
const struct wl_data_source_listener gio_data_source_listener = {
.target = (void (*)(void *, struct wl_data_source *, const char *))gio_onDataSourceTarget,
.send = (void (*)(void *, struct wl_data_source *, const char *, int32_t))gio_onDataSourceSend,
.cancelled = gio_onDataSourceCancelled,
.dnd_drop_performed = gio_onDataSourceDNDDropPerformed,
.dnd_finished = gio_onDataSourceDNDFinished,
.action = gio_onDataSourceAction,
};
+1945
View File
File diff suppressed because it is too large Load Diff
+1303
View File
File diff suppressed because it is too large Load Diff
+928
View File
@@ -0,0 +1,928 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd || openbsd) && !nox11
// +build linux,!android freebsd openbsd
// +build !nox11
package app
/*
#cgo freebsd openbsd CFLAGS: -I/usr/X11R6/include -I/usr/local/include
#cgo freebsd openbsd LDFLAGS: -L/usr/X11R6/lib -L/usr/local/lib
#cgo freebsd openbsd LDFLAGS: -lX11 -lxkbcommon -lxkbcommon-x11 -lX11-xcb -lXcursor -lXfixes
#cgo linux pkg-config: x11 xkbcommon xkbcommon-x11 x11-xcb xcursor xfixes
#include <stdlib.h>
#include <locale.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <X11/Xresource.h>
#include <X11/XKBlib.h>
#include <X11/Xlib-xcb.h>
#include <X11/extensions/Xfixes.h>
#include <X11/Xcursor/Xcursor.h>
#include <xkbcommon/xkbcommon-x11.h>
*/
import "C"
import (
"errors"
"fmt"
"image"
"io"
"strconv"
"strings"
"sync"
"time"
"unsafe"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
syscall "golang.org/x/sys/unix"
"gioui.org/app/internal/xkb"
)
const (
_NET_WM_STATE_REMOVE = 0
_NET_WM_STATE_ADD = 1
)
type x11Window struct {
w *callbacks
x *C.Display
xkb *xkb.Context
xkbEventBase C.int
xw C.Window
atoms struct {
// "UTF8_STRING".
utf8string C.Atom
// "text/plain;charset=utf-8".
plaintext C.Atom
// "TARGETS"
targets C.Atom
// "CLIPBOARD".
clipboard C.Atom
// "PRIMARY".
primary C.Atom
// "CLIPBOARD_CONTENT", the clipboard destination property.
clipboardContent C.Atom
// "WM_DELETE_WINDOW"
evDelWindow C.Atom
// "ATOM"
atom C.Atom
// "GTK_TEXT_BUFFER_CONTENTS"
gtk_text_buffer_contents C.Atom
// "_NET_WM_NAME"
wmName C.Atom
// "_NET_WM_STATE"
wmState C.Atom
// "_NET_WM_STATE_FULLSCREEN"
wmStateFullscreen C.Atom
// "_NET_ACTIVE_WINDOW"
wmActiveWindow C.Atom
// _NET_WM_STATE_MAXIMIZED_HORZ
wmStateMaximizedHorz C.Atom
// _NET_WM_STATE_MAXIMIZED_VERT
wmStateMaximizedVert C.Atom
}
metric unit.Metric
notify struct {
read, write int
}
animating bool
pointerBtns pointer.Buttons
clipboard struct {
content []byte
}
cursor pointer.Cursor
config Config
wakeups chan struct{}
handler x11EventHandler
buf [100]byte
}
var (
newX11EGLContext func(w *x11Window) (context, error)
newX11VulkanContext func(w *x11Window) (context, error)
)
// X11 and Vulkan doesn't work reliably on NVIDIA systems.
// See https://gioui.org/issue/347.
const vulkanBuggy = true
func (w *x11Window) NewContext() (context, error) {
var firstErr error
if f := newX11VulkanContext; f != nil && !vulkanBuggy {
c, err := f(w)
if err == nil {
return c, nil
}
firstErr = err
}
if f := newX11EGLContext; f != nil {
c, err := f(w)
if err == nil {
return c, nil
}
firstErr = err
}
if firstErr != nil {
return nil, firstErr
}
return nil, errors.New("x11: no available GPU backends")
}
func (w *x11Window) SetAnimating(anim bool) {
w.animating = anim
}
func (w *x11Window) ReadClipboard() {
C.XDeleteProperty(w.x, w.xw, w.atoms.clipboardContent)
C.XConvertSelection(w.x, w.atoms.clipboard, w.atoms.utf8string, w.atoms.clipboardContent, w.xw, C.CurrentTime)
}
func (w *x11Window) WriteClipboard(mime string, s []byte) {
w.clipboard.content = s
C.XSetSelectionOwner(w.x, w.atoms.clipboard, w.xw, C.CurrentTime)
C.XSetSelectionOwner(w.x, w.atoms.primary, w.xw, C.CurrentTime)
}
func (w *x11Window) Configure(options []Option) {
var shints C.XSizeHints
prev := w.config
cnf := w.config
cnf.apply(w.metric, options)
// Decorations are never disabled.
cnf.Decorated = true
switch cnf.Mode {
case Fullscreen:
switch prev.Mode {
case Fullscreen:
case Minimized:
w.raise()
fallthrough
default:
w.config.Mode = Fullscreen
w.sendWMStateEvent(_NET_WM_STATE_ADD, w.atoms.wmStateFullscreen, 0)
}
case Minimized:
switch prev.Mode {
case Minimized, Fullscreen:
default:
w.config.Mode = Minimized
screen := C.XDefaultScreen(w.x)
C.XIconifyWindow(w.x, w.xw, screen)
}
case Maximized:
switch prev.Mode {
case Fullscreen:
case Minimized:
w.raise()
fallthrough
default:
w.config.Mode = Maximized
w.sendWMStateEvent(_NET_WM_STATE_ADD, w.atoms.wmStateMaximizedHorz, w.atoms.wmStateMaximizedVert)
w.setTitle(prev, cnf)
}
case Windowed:
switch prev.Mode {
case Fullscreen:
w.config.Mode = Windowed
w.sendWMStateEvent(_NET_WM_STATE_REMOVE, w.atoms.wmStateFullscreen, 0)
C.XResizeWindow(w.x, w.xw, C.uint(cnf.Size.X), C.uint(cnf.Size.Y))
case Minimized:
w.config.Mode = Windowed
w.raise()
case Maximized:
w.config.Mode = Windowed
w.sendWMStateEvent(_NET_WM_STATE_REMOVE, w.atoms.wmStateMaximizedHorz, w.atoms.wmStateMaximizedVert)
}
w.setTitle(prev, cnf)
if prev.Size != cnf.Size {
w.config.Size = cnf.Size
C.XResizeWindow(w.x, w.xw, C.uint(cnf.Size.X), C.uint(cnf.Size.Y))
}
if prev.MinSize != cnf.MinSize {
w.config.MinSize = cnf.MinSize
shints.min_width = C.int(cnf.MinSize.X)
shints.min_height = C.int(cnf.MinSize.Y)
shints.flags = C.PMinSize
}
if prev.MaxSize != cnf.MaxSize {
w.config.MaxSize = cnf.MaxSize
shints.max_width = C.int(cnf.MaxSize.X)
shints.max_height = C.int(cnf.MaxSize.Y)
shints.flags = shints.flags | C.PMaxSize
}
if shints.flags != 0 {
C.XSetWMNormalHints(w.x, w.xw, &shints)
}
}
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
}
w.ProcessEvent(ConfigEvent{Config: w.config})
}
func (w *x11Window) setTitle(prev, cnf Config) {
if prev.Title != cnf.Title {
title := cnf.Title
ctitle := C.CString(title)
defer C.free(unsafe.Pointer(ctitle))
C.XStoreName(w.x, w.xw, ctitle)
// set _NET_WM_NAME as well for UTF-8 support in window title.
C.XSetTextProperty(w.x, w.xw,
&C.XTextProperty{
value: (*C.uchar)(unsafe.Pointer(ctitle)),
encoding: w.atoms.utf8string,
format: 8,
nitems: C.ulong(len(title)),
},
w.atoms.wmName)
}
}
func (w *x11Window) Perform(acts system.Action) {
walkActions(acts, func(a system.Action) {
switch a {
case system.ActionCenter:
w.center()
case system.ActionRaise:
w.raise()
}
})
if acts&system.ActionClose != 0 {
w.close()
}
}
func (w *x11Window) center() {
screen := C.XDefaultScreen(w.x)
width := C.XDisplayWidth(w.x, screen)
height := C.XDisplayHeight(w.x, screen)
var attrs C.XWindowAttributes
C.XGetWindowAttributes(w.x, w.xw, &attrs)
width -= attrs.border_width
height -= attrs.border_width
sz := w.config.Size
x := (int(width) - sz.X) / 2
y := (int(height) - sz.Y) / 2
C.XMoveResizeWindow(w.x, w.xw, C.int(x), C.int(y), C.uint(sz.X), C.uint(sz.Y))
}
func (w *x11Window) raise() {
var xev C.XEvent
ev := (*C.XClientMessageEvent)(unsafe.Pointer(&xev))
*ev = C.XClientMessageEvent{
_type: C.ClientMessage,
display: w.x,
window: w.xw,
message_type: w.atoms.wmActiveWindow,
format: 32,
}
C.XSendEvent(
w.x,
C.XDefaultRootWindow(w.x), // MUST be the root window
C.False,
C.SubstructureNotifyMask|C.SubstructureRedirectMask,
&xev,
)
C.XMapRaised(w.display(), w.xw)
}
func (w *x11Window) SetCursor(cursor pointer.Cursor) {
if cursor == pointer.CursorNone {
w.cursor = cursor
C.XFixesHideCursor(w.x, w.xw)
return
}
xcursor := xCursor[cursor]
cname := C.CString(xcursor)
defer C.free(unsafe.Pointer(cname))
c := C.XcursorLibraryLoadCursor(w.x, cname)
if c == 0 {
cursor = pointer.CursorDefault
}
w.cursor = cursor
// If c if null (i.e. cursor was not found),
// XDefineCursor will use the default cursor.
C.XDefineCursor(w.x, w.xw, c)
}
func (w *x11Window) ShowTextInput(show bool) {}
func (w *x11Window) SetInputHint(_ key.InputHint) {}
func (w *x11Window) EditorStateChanged(old, new editorState) {}
// close the window.
func (w *x11Window) close() {
var xev C.XEvent
ev := (*C.XClientMessageEvent)(unsafe.Pointer(&xev))
*ev = C.XClientMessageEvent{
_type: C.ClientMessage,
display: w.x,
window: w.xw,
message_type: w.atom("WM_PROTOCOLS", true),
format: 32,
}
arr := (*[5]C.long)(unsafe.Pointer(&ev.data))
arr[0] = C.long(w.atoms.evDelWindow)
arr[1] = C.CurrentTime
C.XSendEvent(w.x, w.xw, C.False, C.NoEventMask, &xev)
}
// action is one of _NET_WM_STATE_REMOVE, _NET_WM_STATE_ADD.
func (w *x11Window) sendWMStateEvent(action C.long, atom1, atom2 C.ulong) {
var xev C.XEvent
ev := (*C.XClientMessageEvent)(unsafe.Pointer(&xev))
*ev = C.XClientMessageEvent{
_type: C.ClientMessage,
display: w.x,
window: w.xw,
message_type: w.atoms.wmState,
format: 32,
}
data := (*[5]C.long)(unsafe.Pointer(&ev.data))
data[0] = C.long(action)
data[1] = C.long(atom1)
data[2] = C.long(atom2)
data[3] = 1 // application
C.XSendEvent(
w.x,
C.XDefaultRootWindow(w.x), // MUST be the root window
C.False,
C.SubstructureNotifyMask|C.SubstructureRedirectMask,
&xev,
)
}
var x11OneByte = make([]byte, 1)
func (w *x11Window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
}
func (w *x11Window) shutdown(err error) {
w.ProcessEvent(X11ViewEvent{})
w.ProcessEvent(DestroyEvent{Err: err})
w.destroy()
}
func (w *x11Window) Event() event.Event {
for {
evt, ok := w.w.nextEvent()
if !ok {
w.dispatch()
continue
}
return evt
}
}
func (w *x11Window) Run(f func()) {
f()
}
func (w *x11Window) Frame(frame *op.Ops) {
w.w.ProcessFrame(frame, nil)
}
func (w *x11Window) Invalidate() {
select {
case w.wakeups <- struct{}{}:
default:
}
if _, err := syscall.Write(w.notify.write, x11OneByte); err != nil && err != syscall.EAGAIN {
panic(fmt.Errorf("failed to write to pipe: %v", err))
}
}
func (w *x11Window) display() *C.Display {
return w.x
}
func (w *x11Window) window() (C.Window, int, int) {
return w.xw, w.config.Size.X, w.config.Size.Y
}
func (w *x11Window) dispatch() {
if w.x == nil {
// Only Invalidate can wake us up.
<-w.wakeups
w.w.Invalidate()
return
}
select {
case <-w.wakeups:
w.w.Invalidate()
default:
}
xfd := C.XConnectionNumber(w.x)
// Poll for events and notifications.
pollfds := []syscall.PollFd{
{Fd: int32(xfd), Events: syscall.POLLIN | syscall.POLLERR},
{Fd: int32(w.notify.read), Events: syscall.POLLIN | syscall.POLLERR},
}
xEvents := &pollfds[0].Revents
// Plenty of room for a backlog of notifications.
var syn, anim bool
// Check for pending draw events before checking animation or blocking.
// This fixes an issue on Xephyr where on startup XPending() > 0 but
// poll will still block. This also prevents no-op calls to poll.
syn = w.handler.handleEvents()
if w.x == nil {
// handleEvents received a close request and destroyed the window.
return
}
if !syn {
anim = w.animating
if !anim {
// Clear poll events.
*xEvents = 0
// Wait for X event or gio notification.
if _, err := syscall.Poll(pollfds, -1); err != nil && err != syscall.EINTR {
panic(fmt.Errorf("x11 loop: poll failed: %w", err))
}
switch {
case *xEvents&syscall.POLLIN != 0:
syn = w.handler.handleEvents()
if w.x == nil {
return
}
case *xEvents&(syscall.POLLERR|syscall.POLLHUP) != 0:
}
}
}
// Clear notifications.
for {
_, err := syscall.Read(w.notify.read, w.buf[:])
if err == syscall.EAGAIN {
break
}
if err != nil {
panic(fmt.Errorf("x11 loop: read from notify pipe failed: %w", err))
}
}
if (anim || syn) && w.config.Size.X != 0 && w.config.Size.Y != 0 {
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Metric: w.metric,
},
Sync: syn,
})
}
}
func (w *x11Window) destroy() {
if w.notify.write != 0 {
syscall.Close(w.notify.write)
w.notify.write = 0
}
if w.notify.read != 0 {
syscall.Close(w.notify.read)
w.notify.read = 0
}
if w.xkb != nil {
w.xkb.Destroy()
w.xkb = nil
}
C.XDestroyWindow(w.x, w.xw)
C.XCloseDisplay(w.x)
w.x = nil
}
// atom is a wrapper around XInternAtom. Callers should cache the result
// in order to limit round-trips to the X server.
func (w *x11Window) atom(name string, onlyIfExists bool) C.Atom {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
flag := C.Bool(C.False)
if onlyIfExists {
flag = C.True
}
return C.XInternAtom(w.x, cname, flag)
}
// x11EventHandler wraps static variables for the main event loop.
// Its sole purpose is to prevent heap allocation and reduce clutter
// in x11window.loop.
type x11EventHandler struct {
w *x11Window
text []byte
xev *C.XEvent
}
// handleEvents returns true if the window needs to be redrawn.
func (h *x11EventHandler) handleEvents() bool {
w := h.w
xev := h.xev
redraw := false
for C.XPending(w.x) != 0 {
C.XNextEvent(w.x, xev)
if C.XFilterEvent(xev, C.None) == C.True {
continue
}
switch _type := (*C.XAnyEvent)(unsafe.Pointer(xev))._type; _type {
case h.w.xkbEventBase:
xkbEvent := (*C.XkbAnyEvent)(unsafe.Pointer(xev))
switch xkbEvent.xkb_type {
case C.XkbNewKeyboardNotify, C.XkbMapNotify:
if err := h.w.updateXkbKeymap(); err != nil {
panic(err)
}
case C.XkbStateNotify:
state := (*C.XkbStateNotifyEvent)(unsafe.Pointer(xev))
h.w.xkb.UpdateMask(uint32(state.base_mods), uint32(state.latched_mods), uint32(state.locked_mods),
uint32(state.base_group), uint32(state.latched_group), uint32(state.locked_group))
}
case C.KeyPress, C.KeyRelease:
ks := key.Press
if _type == C.KeyRelease {
ks = key.Release
}
kevt := (*C.XKeyPressedEvent)(unsafe.Pointer(xev))
for _, e := range h.w.xkb.DispatchKey(uint32(kevt.keycode), ks) {
if ee, ok := e.(key.EditEvent); ok {
// There's no support for IME yet.
w.w.EditorInsert(ee.Text)
} else {
w.ProcessEvent(e)
}
}
case C.ButtonPress, C.ButtonRelease:
bevt := (*C.XButtonEvent)(unsafe.Pointer(xev))
ev := pointer.Event{
Kind: pointer.Press,
Source: pointer.Mouse,
Position: f32.Point{
X: float32(bevt.x),
Y: float32(bevt.y),
},
Time: time.Duration(bevt.time) * time.Millisecond,
Modifiers: w.xkb.Modifiers(),
}
if bevt._type == C.ButtonRelease {
ev.Kind = pointer.Release
}
var btn pointer.Buttons
const scrollScale = 10
switch bevt.button {
case C.Button1:
btn = pointer.ButtonPrimary
case C.Button2:
btn = pointer.ButtonTertiary
case C.Button3:
btn = pointer.ButtonSecondary
case C.Button4:
ev.Kind = pointer.Scroll
// scroll up or left (if shift is pressed).
if ev.Modifiers == key.ModShift {
ev.Scroll.X = -scrollScale
} else {
ev.Scroll.Y = -scrollScale
}
case C.Button5:
// scroll down or right (if shift is pressed).
ev.Kind = pointer.Scroll
if ev.Modifiers == key.ModShift {
ev.Scroll.X = +scrollScale
} else {
ev.Scroll.Y = +scrollScale
}
case 6:
// http://xahlee.info/linux/linux_x11_mouse_button_number.html
// scroll left.
ev.Kind = pointer.Scroll
ev.Scroll.X = -scrollScale * 2
case 7:
// scroll right
ev.Kind = pointer.Scroll
ev.Scroll.X = +scrollScale * 2
default:
continue
}
switch _type {
case C.ButtonPress:
w.pointerBtns |= btn
case C.ButtonRelease:
w.pointerBtns &^= btn
}
ev.Buttons = w.pointerBtns
w.ProcessEvent(ev)
case C.MotionNotify:
mevt := (*C.XMotionEvent)(unsafe.Pointer(xev))
w.ProcessEvent(pointer.Event{
Kind: pointer.Move,
Source: pointer.Mouse,
Buttons: w.pointerBtns,
Position: f32.Point{
X: float32(mevt.x),
Y: float32(mevt.y),
},
Time: time.Duration(mevt.time) * time.Millisecond,
Modifiers: w.xkb.Modifiers(),
})
case C.Expose: // update
// redraw only on the last expose event
redraw = (*C.XExposeEvent)(unsafe.Pointer(xev)).count == 0
case C.FocusIn:
w.config.Focused = true
w.ProcessEvent(ConfigEvent{Config: w.config})
case C.FocusOut:
w.config.Focused = false
w.ProcessEvent(ConfigEvent{Config: w.config})
case C.ConfigureNotify: // window configuration change
cevt := (*C.XConfigureEvent)(unsafe.Pointer(xev))
if sz := image.Pt(int(cevt.width), int(cevt.height)); sz != w.config.Size {
w.config.Size = sz
w.ProcessEvent(ConfigEvent{Config: w.config})
}
// redraw will be done by a later expose event
case C.SelectionNotify:
cevt := (*C.XSelectionEvent)(unsafe.Pointer(xev))
prop := w.atoms.clipboardContent
if cevt.property != prop {
break
}
if cevt.selection != w.atoms.clipboard {
break
}
var text C.XTextProperty
if st := C.XGetTextProperty(w.x, w.xw, &text, prop); st == 0 {
// Failed; ignore.
break
}
if text.format != 8 || text.encoding != w.atoms.utf8string {
// Ignore non-utf-8 encoded strings.
break
}
str := C.GoStringN((*C.char)(unsafe.Pointer(text.value)), C.int(text.nitems))
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(str))
},
})
case C.SelectionRequest:
cevt := (*C.XSelectionRequestEvent)(unsafe.Pointer(xev))
if (cevt.selection != w.atoms.clipboard && cevt.selection != w.atoms.primary) || cevt.property == C.None {
// Unsupported clipboard or obsolete requestor.
break
}
notify := func() {
var xev C.XEvent
ev := (*C.XSelectionEvent)(unsafe.Pointer(&xev))
*ev = C.XSelectionEvent{
_type: C.SelectionNotify,
display: cevt.display,
requestor: cevt.requestor,
selection: cevt.selection,
target: cevt.target,
property: cevt.property,
time: cevt.time,
}
C.XSendEvent(w.x, cevt.requestor, 0, 0, &xev)
}
switch cevt.target {
case w.atoms.targets:
// The requestor wants the supported clipboard
// formats. First write the targets...
formats := [...]C.long{
C.long(w.atoms.targets),
C.long(w.atoms.utf8string),
C.long(w.atoms.plaintext),
// GTK clients need this.
C.long(w.atoms.gtk_text_buffer_contents),
}
C.XChangeProperty(w.x, cevt.requestor, cevt.property, w.atoms.atom,
32 /* bitwidth of formats */, C.PropModeReplace,
(*C.uchar)(unsafe.Pointer(&formats)), C.int(len(formats)),
)
// ...then notify the requestor.
notify()
case w.atoms.plaintext, w.atoms.utf8string, w.atoms.gtk_text_buffer_contents:
content := w.clipboard.content
var ptr *C.uchar
if len(content) > 0 {
ptr = (*C.uchar)(unsafe.Pointer(&content[0]))
}
C.XChangeProperty(w.x, cevt.requestor, cevt.property, cevt.target,
8 /* bitwidth */, C.PropModeReplace,
ptr, C.int(len(content)),
)
notify()
}
case C.ClientMessage: // extensions
cevt := (*C.XClientMessageEvent)(unsafe.Pointer(xev))
switch *(*C.long)(unsafe.Pointer(&cevt.data)) {
case C.long(w.atoms.evDelWindow):
w.shutdown(nil)
return false
}
}
}
return redraw
}
var x11Threads sync.Once
func init() {
x11Driver = newX11Window
}
func newX11Window(gioWin *callbacks, options []Option) error {
var err error
pipe := make([]int, 2)
if err := syscall.Pipe2(pipe, syscall.O_NONBLOCK|syscall.O_CLOEXEC); err != nil {
return fmt.Errorf("NewX11Window: failed to create pipe: %w", err)
}
x11Threads.Do(func() {
if C.XInitThreads() == 0 {
err = errors.New("x11: threads init failed")
}
C.XrmInitialize()
})
if err != nil {
return err
}
dpy := C.XOpenDisplay(nil)
if dpy == nil {
return errors.New("x11: cannot connect to the X server")
}
var major, minor C.int = C.XkbMajorVersion, C.XkbMinorVersion
var xkbEventBase C.int
if C.XkbQueryExtension(dpy, nil, &xkbEventBase, nil, &major, &minor) != C.True {
C.XCloseDisplay(dpy)
return errors.New("x11: XkbQueryExtension failed")
}
const bits = C.uint(C.XkbNewKeyboardNotifyMask | C.XkbMapNotifyMask | C.XkbStateNotifyMask)
if C.XkbSelectEvents(dpy, C.XkbUseCoreKbd, bits, bits) != C.True {
C.XCloseDisplay(dpy)
return errors.New("x11: XkbSelectEvents failed")
}
xkb, err := xkb.New()
if err != nil {
C.XCloseDisplay(dpy)
return fmt.Errorf("x11: %v", err)
}
ppsp := x11DetectUIScale(dpy)
cfg := unit.Metric{PxPerDp: ppsp, PxPerSp: ppsp}
// Only use cnf for getting the window size.
var cnf Config
cnf.apply(cfg, options)
swa := C.XSetWindowAttributes{
event_mask: C.ExposureMask | C.FocusChangeMask | // update
C.KeyPressMask | C.KeyReleaseMask | // keyboard
C.ButtonPressMask | C.ButtonReleaseMask | // mouse clicks
C.PointerMotionMask | // mouse movement
C.StructureNotifyMask, // resize
background_pixmap: C.None,
override_redirect: C.False,
}
win := C.XCreateWindow(dpy, C.XDefaultRootWindow(dpy),
0, 0, C.uint(cnf.Size.X), C.uint(cnf.Size.Y),
0, C.CopyFromParent, C.InputOutput, nil,
C.CWEventMask|C.CWBackPixmap|C.CWOverrideRedirect, &swa)
w := &x11Window{
w: gioWin, x: dpy, xw: win,
metric: cfg,
xkb: xkb,
xkbEventBase: xkbEventBase,
wakeups: make(chan struct{}, 1),
config: Config{Size: cnf.Size},
}
w.handler = x11EventHandler{w: w, xev: new(C.XEvent), text: make([]byte, 4)}
w.notify.read = pipe[0]
w.notify.write = pipe[1]
w.w.SetDriver(w)
if err := w.updateXkbKeymap(); err != nil {
w.destroy()
return err
}
var hints C.XWMHints
hints.input = C.True
hints.flags = C.InputHint
C.XSetWMHints(dpy, win, &hints)
name := C.CString(ID)
defer C.free(unsafe.Pointer(name))
wmhints := C.XClassHint{name, name}
C.XSetClassHint(dpy, win, &wmhints)
w.atoms.utf8string = w.atom("UTF8_STRING", false)
w.atoms.plaintext = w.atom("text/plain;charset=utf-8", false)
w.atoms.gtk_text_buffer_contents = w.atom("GTK_TEXT_BUFFER_CONTENTS", false)
w.atoms.evDelWindow = w.atom("WM_DELETE_WINDOW", false)
w.atoms.clipboard = w.atom("CLIPBOARD", false)
w.atoms.primary = w.atom("PRIMARY", false)
w.atoms.clipboardContent = w.atom("CLIPBOARD_CONTENT", false)
w.atoms.atom = w.atom("ATOM", false)
w.atoms.targets = w.atom("TARGETS", false)
w.atoms.wmName = w.atom("_NET_WM_NAME", false)
w.atoms.wmState = w.atom("_NET_WM_STATE", false)
w.atoms.wmStateFullscreen = w.atom("_NET_WM_STATE_FULLSCREEN", false)
w.atoms.wmActiveWindow = w.atom("_NET_ACTIVE_WINDOW", false)
w.atoms.wmStateMaximizedHorz = w.atom("_NET_WM_STATE_MAXIMIZED_HORZ", false)
w.atoms.wmStateMaximizedVert = w.atom("_NET_WM_STATE_MAXIMIZED_VERT", false)
// extensions
C.XSetWMProtocols(dpy, win, &w.atoms.evDelWindow, 1)
// make the window visible on the screen
C.XMapWindow(dpy, win)
w.Configure(options)
w.ProcessEvent(X11ViewEvent{Display: unsafe.Pointer(dpy), Window: uintptr(win)})
return nil
}
// detectUIScale reports the system UI scale, or 1.0 if it fails.
func x11DetectUIScale(dpy *C.Display) float32 {
// default fixed DPI value used in most desktop UI toolkits
const defaultDesktopDPI = 96
var scale float32 = 1.0
// Get actual DPI from X resource Xft.dpi (set by GTK and Qt).
// This value is entirely based on user preferences and conflates both
// screen (UI) scaling and font scale.
rms := C.XResourceManagerString(dpy)
if rms != nil {
db := C.XrmGetStringDatabase(rms)
if db != nil {
var (
t *C.char
v C.XrmValue
)
if C.XrmGetResource(db, (*C.char)(unsafe.Pointer(&[]byte("Xft.dpi\x00")[0])),
(*C.char)(unsafe.Pointer(&[]byte("Xft.Dpi\x00")[0])), &t, &v) != C.False {
if t != nil && C.GoString(t) == "String" {
f, err := strconv.ParseFloat(C.GoString(v.addr), 32)
if err == nil {
scale = float32(f) / defaultDesktopDPI
}
}
}
C.XrmDestroyDatabase(db)
}
}
return scale
}
func (w *x11Window) updateXkbKeymap() error {
w.xkb.DestroyKeymapState()
ctx := (*C.struct_xkb_context)(unsafe.Pointer(w.xkb.Ctx))
xcb := C.XGetXCBConnection(w.x)
if xcb == nil {
return errors.New("x11: XGetXCBConnection failed")
}
xkbDevID := C.xkb_x11_get_core_keyboard_device_id(xcb)
if xkbDevID == -1 {
return errors.New("x11: xkb_x11_get_core_keyboard_device_id failed")
}
keymap := C.xkb_x11_keymap_new_from_device(ctx, xcb, xkbDevID, C.XKB_KEYMAP_COMPILE_NO_FLAGS)
if keymap == nil {
return errors.New("x11: xkb_x11_keymap_new_from_device failed")
}
state := C.xkb_x11_state_new_from_device(keymap, xcb, xkbDevID)
if state == nil {
C.xkb_keymap_unref(keymap)
return errors.New("x11: xkb_x11_keymap_new_from_device failed")
}
w.xkb.SetKeymap(unsafe.Pointer(keymap), unsafe.Pointer(state))
return nil
}
+29
View File
@@ -0,0 +1,29 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build android || (darwin && ios)
package app
// Android only supports non-Java programs as c-shared libraries.
// Unfortunately, Go does not run a program's main function in
// library mode. To make Gio programs simpler and uniform, we'll
// link to the main function here and call it from Java.
import (
"sync"
_ "unsafe" // for go:linkname
)
//go:linkname mainMain main.main
func mainMain()
var runMainOnce sync.Once
func runMain() {
runMainOnce.Do(func() {
// Indirect call, since the linker does not know the address of main when
// laying down this package.
fn := mainMain
go fn()
})
}
+13
View File
@@ -0,0 +1,13 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
// DestroyEvent is the last event sent through
// a window event channel.
type DestroyEvent struct {
// Err is nil for normal window closures. If a
// window is prematurely closed, Err is the cause.
Err error
}
func (DestroyEvent) ImplementsEvent() {}
+218
View File
@@ -0,0 +1,218 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build (linux || freebsd) && !novulkan
// +build linux freebsd
// +build !novulkan
package app
import (
"errors"
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/vk"
)
type vkContext struct {
physDev vk.PhysicalDevice
inst vk.Instance
dev vk.Device
queueFam int
queue vk.Queue
acquireSem vk.Semaphore
presentSem vk.Semaphore
fence vk.Fence
swchain vk.Swapchain
imgs []vk.Image
views []vk.ImageView
fbos []vk.Framebuffer
format vk.Format
presentIdx int
}
func newVulkanContext(inst vk.Instance, surf vk.Surface) (*vkContext, error) {
physDev, qFam, err := vk.ChoosePhysicalDevice(inst, surf)
if err != nil {
return nil, err
}
dev, err := vk.CreateDeviceAndQueue(physDev, qFam, "VK_KHR_swapchain")
if err != nil {
return nil, err
}
acquireSem, err := vk.CreateSemaphore(dev)
if err != nil {
vk.DestroyDevice(dev)
return nil, err
}
presentSem, err := vk.CreateSemaphore(dev)
if err != nil {
vk.DestroySemaphore(dev, acquireSem)
vk.DestroyDevice(dev)
return nil, err
}
fence, err := vk.CreateFence(dev, vk.FENCE_CREATE_SIGNALED_BIT)
if err != nil {
vk.DestroySemaphore(dev, presentSem)
vk.DestroySemaphore(dev, acquireSem)
vk.DestroyDevice(dev)
return nil, err
}
c := &vkContext{
physDev: physDev,
inst: inst,
dev: dev,
queueFam: qFam,
queue: vk.GetDeviceQueue(dev, qFam, 0),
acquireSem: acquireSem,
presentSem: presentSem,
fence: fence,
}
return c, nil
}
func (c *vkContext) RenderTarget() (gpu.RenderTarget, error) {
vk.WaitForFences(c.dev, c.fence)
vk.ResetFences(c.dev, c.fence)
imgIdx, err := vk.AcquireNextImage(c.dev, c.swchain, c.acquireSem, 0)
if err := mapSurfaceErr(err); err != nil {
return nil, err
}
c.presentIdx = imgIdx
return gpu.VulkanRenderTarget{
WaitSem: uint64(c.acquireSem),
SignalSem: uint64(c.presentSem),
Fence: uint64(c.fence),
Framebuffer: uint64(c.fbos[imgIdx]),
Image: uint64(c.imgs[imgIdx]),
}, nil
}
func (c *vkContext) api() gpu.API {
return gpu.Vulkan{
PhysDevice: unsafe.Pointer(c.physDev),
Device: unsafe.Pointer(c.dev),
Format: int(c.format),
QueueFamily: c.queueFam,
QueueIndex: 0,
}
}
func mapErr(err error) error {
var vkErr vk.Error
if errors.As(err, &vkErr) && vkErr == vk.ERROR_DEVICE_LOST {
return gpu.ErrDeviceLost
}
return err
}
func mapSurfaceErr(err error) error {
var vkErr vk.Error
if !errors.As(err, &vkErr) {
return err
}
switch {
case vkErr == vk.SUBOPTIMAL_KHR:
// Android reports VK_SUBOPTIMAL_KHR when presenting to a rotated
// swapchain (preTransform != currentTransform). However, we don't
// support transforming the output ourselves, so we'll live with it.
return nil
case vkErr == vk.ERROR_OUT_OF_DATE_KHR:
return errOutOfDate
case vkErr == vk.ERROR_SURFACE_LOST_KHR:
// Treating a lost surface as a lost device isn't accurate, but
// probably not worth optimizing.
return gpu.ErrDeviceLost
}
return mapErr(err)
}
func (c *vkContext) release() {
vk.DeviceWaitIdle(c.dev)
c.destroySwapchain()
vk.DestroyFence(c.dev, c.fence)
vk.DestroySemaphore(c.dev, c.acquireSem)
vk.DestroySemaphore(c.dev, c.presentSem)
vk.DestroyDevice(c.dev)
*c = vkContext{}
}
func (c *vkContext) present() error {
return mapSurfaceErr(vk.PresentQueue(c.queue, c.swchain, c.presentSem, c.presentIdx))
}
func (c *vkContext) destroyImageViews() {
for _, f := range c.fbos {
vk.DestroyFramebuffer(c.dev, f)
}
c.fbos = nil
for _, view := range c.views {
vk.DestroyImageView(c.dev, view)
}
c.views = nil
}
func (c *vkContext) destroySwapchain() {
vk.DeviceWaitIdle(c.dev)
c.destroyImageViews()
if c.swchain != 0 {
vk.DestroySwapchain(c.dev, c.swchain)
c.swchain = 0
}
}
func (c *vkContext) refresh(surf vk.Surface, width, height int) error {
vk.DeviceWaitIdle(c.dev)
c.destroyImageViews()
// Check whether size is valid. That's needed on X11, where ConfigureNotify
// is not always synchronized with the window extent.
caps, err := vk.GetPhysicalDeviceSurfaceCapabilities(c.physDev, surf)
if err != nil {
return err
}
minExt, maxExt := vk.SurfaceCapabilitiesMinExtent(caps), vk.SurfaceCapabilitiesMaxExtent(caps)
if width < minExt.X || maxExt.X < width || height < minExt.Y || maxExt.Y < height {
return errOutOfDate
}
swchain, imgs, format, err := vk.CreateSwapchain(c.physDev, c.dev, surf, width, height, c.swchain)
if c.swchain != 0 {
vk.DestroySwapchain(c.dev, c.swchain)
c.swchain = 0
}
if err := mapSurfaceErr(err); err != nil {
return err
}
c.swchain = swchain
c.imgs = imgs
c.format = format
pass, err := vk.CreateRenderPass(
c.dev,
format,
vk.ATTACHMENT_LOAD_OP_CLEAR,
vk.IMAGE_LAYOUT_UNDEFINED,
vk.IMAGE_LAYOUT_PRESENT_SRC_KHR,
nil,
)
if err := mapErr(err); err != nil {
return err
}
defer vk.DestroyRenderPass(c.dev, pass)
for _, img := range imgs {
view, err := vk.CreateImageView(c.dev, img, format)
if err := mapErr(err); err != nil {
return err
}
c.views = append(c.views, view)
fbo, err := vk.CreateFramebuffer(c.dev, pass, view, width, height)
if err := mapErr(err); err != nil {
return err
}
c.fbos = append(c.fbos, fbo)
}
return nil
}
+89
View File
@@ -0,0 +1,89 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build !novulkan
package app
import (
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/vk"
)
type wlVkContext struct {
win *window
inst vk.Instance
surf vk.Surface
ctx *vkContext
}
func init() {
newAndroidVulkanContext = func(w *window) (context, error) {
inst, err := vk.CreateInstance("VK_KHR_surface", "VK_KHR_android_surface")
if err != nil {
return nil, err
}
window, _, _ := w.nativeWindow()
surf, err := vk.CreateAndroidSurface(inst, unsafe.Pointer(window))
if err != nil {
vk.DestroyInstance(inst)
return nil, err
}
ctx, err := newVulkanContext(inst, surf)
if err != nil {
vk.DestroySurface(inst, surf)
vk.DestroyInstance(inst)
return nil, err
}
c := &wlVkContext{
win: w,
inst: inst,
surf: surf,
ctx: ctx,
}
return c, nil
}
}
func (c *wlVkContext) RenderTarget() (gpu.RenderTarget, error) {
return c.ctx.RenderTarget()
}
func (c *wlVkContext) API() gpu.API {
return c.ctx.api()
}
func (c *wlVkContext) Release() {
c.ctx.release()
if c.surf != 0 {
vk.DestroySurface(c.inst, c.surf)
}
vk.DestroyInstance(c.inst)
*c = wlVkContext{}
}
func (c *wlVkContext) Present() error {
return c.ctx.present()
}
func (c *wlVkContext) Lock() error {
return nil
}
func (c *wlVkContext) Unlock() {}
func (c *wlVkContext) Refresh() error {
win, w, h := c.win.nativeWindow()
if c.surf != 0 {
c.ctx.destroySwapchain()
vk.DestroySurface(c.inst, c.surf)
c.surf = 0
}
surf, err := vk.CreateAndroidSurface(c.inst, unsafe.Pointer(win))
if err != nil {
return err
}
c.surf = surf
return c.ctx.refresh(c.surf, w, h)
}
+81
View File
@@ -0,0 +1,81 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd) && !nowayland && !novulkan
// +build linux,!android freebsd
// +build !nowayland
// +build !novulkan
package app
import (
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/vk"
)
type wlVkContext struct {
win *window
inst vk.Instance
surf vk.Surface
ctx *vkContext
}
func init() {
newWaylandVulkanContext = func(w *window) (context, error) {
inst, err := vk.CreateInstance("VK_KHR_surface", "VK_KHR_wayland_surface")
if err != nil {
return nil, err
}
disp := w.display()
wlSurf, _, _ := w.surface()
surf, err := vk.CreateWaylandSurface(inst, unsafe.Pointer(disp), unsafe.Pointer(wlSurf))
if err != nil {
vk.DestroyInstance(inst)
return nil, err
}
ctx, err := newVulkanContext(inst, surf)
if err != nil {
vk.DestroySurface(inst, surf)
vk.DestroyInstance(inst)
return nil, err
}
c := &wlVkContext{
win: w,
inst: inst,
surf: surf,
ctx: ctx,
}
return c, nil
}
}
func (c *wlVkContext) RenderTarget() (gpu.RenderTarget, error) {
return c.ctx.RenderTarget()
}
func (c *wlVkContext) API() gpu.API {
return c.ctx.api()
}
func (c *wlVkContext) Release() {
c.ctx.release()
vk.DestroySurface(c.inst, c.surf)
vk.DestroyInstance(c.inst)
*c = wlVkContext{}
}
func (c *wlVkContext) Present() error {
return c.ctx.present()
}
func (c *wlVkContext) Lock() error {
return nil
}
func (c *wlVkContext) Unlock() {}
func (c *wlVkContext) Refresh() error {
_, w, h := c.win.surface()
return c.ctx.refresh(c.surf, w, h)
}
+81
View File
@@ -0,0 +1,81 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd) && !nox11 && !novulkan
// +build linux,!android freebsd
// +build !nox11
// +build !novulkan
package app
import (
"unsafe"
"gioui.org/gpu"
"gioui.org/internal/vk"
)
type x11VkContext struct {
win *x11Window
inst vk.Instance
surf vk.Surface
ctx *vkContext
}
func init() {
newX11VulkanContext = func(w *x11Window) (context, error) {
inst, err := vk.CreateInstance("VK_KHR_surface", "VK_KHR_xlib_surface")
if err != nil {
return nil, err
}
disp := w.display()
window, _, _ := w.window()
surf, err := vk.CreateXlibSurface(inst, unsafe.Pointer(disp), uintptr(window))
if err != nil {
vk.DestroyInstance(inst)
return nil, err
}
ctx, err := newVulkanContext(inst, surf)
if err != nil {
vk.DestroySurface(inst, surf)
vk.DestroyInstance(inst)
return nil, err
}
c := &x11VkContext{
win: w,
inst: inst,
surf: surf,
ctx: ctx,
}
return c, nil
}
}
func (c *x11VkContext) RenderTarget() (gpu.RenderTarget, error) {
return c.ctx.RenderTarget()
}
func (c *x11VkContext) API() gpu.API {
return c.ctx.api()
}
func (c *x11VkContext) Release() {
c.ctx.release()
vk.DestroySurface(c.inst, c.surf)
vk.DestroyInstance(c.inst)
*c = x11VkContext{}
}
func (c *x11VkContext) Present() error {
return c.ctx.present()
}
func (c *x11VkContext) Lock() error {
return nil
}
func (c *x11VkContext) Unlock() {}
func (c *x11VkContext) Refresh() error {
_, w, h := c.win.window()
return c.ctx.refresh(c.surf, w, h)
}
+100
View File
@@ -0,0 +1,100 @@
//go:build ((linux && !android) || freebsd) && !nowayland
// +build linux,!android freebsd
// +build !nowayland
/* Generated by wayland-scanner 1.19.0 */
/*
* Copyright © 2012, 2013 Intel Corporation
* Copyright © 2015, 2016 Jan Arne Petersen
* Copyright © 2017, 2018 Red Hat, Inc.
* Copyright © 2018 Purism SPC
*
* Permission to use, copy, modify, distribute, and sell this
* software and its documentation for any purpose is hereby granted
* without fee, provided that the above copyright notice appear in
* all copies and that both that copyright notice and this permission
* notice appear in supporting documentation, and that the name of
* the copyright holders not be used in advertising or publicity
* pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied
* warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
* THIS SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface zwp_text_input_v3_interface;
static const struct wl_interface *text_input_unstable_v3_types[] = {
NULL,
NULL,
NULL,
NULL,
&wl_surface_interface,
&wl_surface_interface,
&zwp_text_input_v3_interface,
&wl_seat_interface,
};
static const struct wl_message zwp_text_input_v3_requests[] = {
{ "destroy", "", text_input_unstable_v3_types + 0 },
{ "enable", "", text_input_unstable_v3_types + 0 },
{ "disable", "", text_input_unstable_v3_types + 0 },
{ "set_surrounding_text", "sii", text_input_unstable_v3_types + 0 },
{ "set_text_change_cause", "u", text_input_unstable_v3_types + 0 },
{ "set_content_type", "uu", text_input_unstable_v3_types + 0 },
{ "set_cursor_rectangle", "iiii", text_input_unstable_v3_types + 0 },
{ "commit", "", text_input_unstable_v3_types + 0 },
};
static const struct wl_message zwp_text_input_v3_events[] = {
{ "enter", "o", text_input_unstable_v3_types + 4 },
{ "leave", "o", text_input_unstable_v3_types + 5 },
{ "preedit_string", "?sii", text_input_unstable_v3_types + 0 },
{ "commit_string", "?s", text_input_unstable_v3_types + 0 },
{ "delete_surrounding_text", "uu", text_input_unstable_v3_types + 0 },
{ "done", "u", text_input_unstable_v3_types + 0 },
};
WL_PRIVATE const struct wl_interface zwp_text_input_v3_interface = {
"zwp_text_input_v3", 1,
8, zwp_text_input_v3_requests,
6, zwp_text_input_v3_events,
};
static const struct wl_message zwp_text_input_manager_v3_requests[] = {
{ "destroy", "", text_input_unstable_v3_types + 0 },
{ "get_text_input", "no", text_input_unstable_v3_types + 6 },
};
WL_PRIVATE const struct wl_interface zwp_text_input_manager_v3_interface = {
"zwp_text_input_manager_v3", 1,
2, zwp_text_input_manager_v3_requests,
0, NULL,
};
+836
View File
@@ -0,0 +1,836 @@
/* Generated by wayland-scanner 1.19.0 */
#ifndef TEXT_INPUT_UNSTABLE_V3_CLIENT_PROTOCOL_H
#define TEXT_INPUT_UNSTABLE_V3_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_text_input_unstable_v3 The text_input_unstable_v3 protocol
* Protocol for composing text
*
* @section page_desc_text_input_unstable_v3 Description
*
* This protocol allows compositors to act as input methods and to send text
* to applications. A text input object is used to manage state of what are
* typically text entry fields in the application.
*
* This document adheres to the RFC 2119 when using words like "must",
* "should", "may", etc.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
*
* @section page_ifaces_text_input_unstable_v3 Interfaces
* - @subpage page_iface_zwp_text_input_v3 - text input
* - @subpage page_iface_zwp_text_input_manager_v3 - text input manager
* @section page_copyright_text_input_unstable_v3 Copyright
* <pre>
*
* Copyright © 2012, 2013 Intel Corporation
* Copyright © 2015, 2016 Jan Arne Petersen
* Copyright © 2017, 2018 Red Hat, Inc.
* Copyright © 2018 Purism SPC
*
* Permission to use, copy, modify, distribute, and sell this
* software and its documentation for any purpose is hereby granted
* without fee, provided that the above copyright notice appear in
* all copies and that both that copyright notice and this permission
* notice appear in supporting documentation, and that the name of
* the copyright holders not be used in advertising or publicity
* pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied
* warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
* THIS SOFTWARE.
* </pre>
*/
struct wl_seat;
struct wl_surface;
struct zwp_text_input_manager_v3;
struct zwp_text_input_v3;
#ifndef ZWP_TEXT_INPUT_V3_INTERFACE
#define ZWP_TEXT_INPUT_V3_INTERFACE
/**
* @page page_iface_zwp_text_input_v3 zwp_text_input_v3
* @section page_iface_zwp_text_input_v3_desc Description
*
* The zwp_text_input_v3 interface represents text input and input methods
* associated with a seat. It provides enter/leave events to follow the
* text input focus for a seat.
*
* Requests are used to enable/disable the text-input object and set
* state information like surrounding and selected text or the content type.
* The information about the entered text is sent to the text-input object
* via the preedit_string and commit_string events.
*
* Text is valid UTF-8 encoded, indices and lengths are in bytes. Indices
* must not point to middle bytes inside a code point: they must either
* point to the first byte of a code point or to the end of the buffer.
* Lengths must be measured between two valid indices.
*
* Focus moving throughout surfaces will result in the emission of
* zwp_text_input_v3.enter and zwp_text_input_v3.leave events. The focused
* surface must commit zwp_text_input_v3.enable and
* zwp_text_input_v3.disable requests as the keyboard focus moves across
* editable and non-editable elements of the UI. Those two requests are not
* expected to be paired with each other, the compositor must be able to
* handle consecutive series of the same request.
*
* State is sent by the state requests (set_surrounding_text,
* set_content_type and set_cursor_rectangle) and a commit request. After an
* enter event or disable request all state information is invalidated and
* needs to be resent by the client.
* @section page_iface_zwp_text_input_v3_api API
* See @ref iface_zwp_text_input_v3.
*/
/**
* @defgroup iface_zwp_text_input_v3 The zwp_text_input_v3 interface
*
* The zwp_text_input_v3 interface represents text input and input methods
* associated with a seat. It provides enter/leave events to follow the
* text input focus for a seat.
*
* Requests are used to enable/disable the text-input object and set
* state information like surrounding and selected text or the content type.
* The information about the entered text is sent to the text-input object
* via the preedit_string and commit_string events.
*
* Text is valid UTF-8 encoded, indices and lengths are in bytes. Indices
* must not point to middle bytes inside a code point: they must either
* point to the first byte of a code point or to the end of the buffer.
* Lengths must be measured between two valid indices.
*
* Focus moving throughout surfaces will result in the emission of
* zwp_text_input_v3.enter and zwp_text_input_v3.leave events. The focused
* surface must commit zwp_text_input_v3.enable and
* zwp_text_input_v3.disable requests as the keyboard focus moves across
* editable and non-editable elements of the UI. Those two requests are not
* expected to be paired with each other, the compositor must be able to
* handle consecutive series of the same request.
*
* State is sent by the state requests (set_surrounding_text,
* set_content_type and set_cursor_rectangle) and a commit request. After an
* enter event or disable request all state information is invalidated and
* needs to be resent by the client.
*/
extern const struct wl_interface zwp_text_input_v3_interface;
#endif
#ifndef ZWP_TEXT_INPUT_MANAGER_V3_INTERFACE
#define ZWP_TEXT_INPUT_MANAGER_V3_INTERFACE
/**
* @page page_iface_zwp_text_input_manager_v3 zwp_text_input_manager_v3
* @section page_iface_zwp_text_input_manager_v3_desc Description
*
* A factory for text-input objects. This object is a global singleton.
* @section page_iface_zwp_text_input_manager_v3_api API
* See @ref iface_zwp_text_input_manager_v3.
*/
/**
* @defgroup iface_zwp_text_input_manager_v3 The zwp_text_input_manager_v3 interface
*
* A factory for text-input objects. This object is a global singleton.
*/
extern const struct wl_interface zwp_text_input_manager_v3_interface;
#endif
#ifndef ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_ENUM
#define ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_ENUM
/**
* @ingroup iface_zwp_text_input_v3
* text change reason
*
* Reason for the change of surrounding text or cursor posision.
*/
enum zwp_text_input_v3_change_cause {
/**
* input method caused the change
*/
ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_INPUT_METHOD = 0,
/**
* something else than the input method caused the change
*/
ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_OTHER = 1,
};
#endif /* ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_ENUM */
#ifndef ZWP_TEXT_INPUT_V3_CONTENT_HINT_ENUM
#define ZWP_TEXT_INPUT_V3_CONTENT_HINT_ENUM
/**
* @ingroup iface_zwp_text_input_v3
* content hint
*
* Content hint is a bitmask to allow to modify the behavior of the text
* input.
*/
enum zwp_text_input_v3_content_hint {
/**
* no special behavior
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE = 0x0,
/**
* suggest word completions
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_COMPLETION = 0x1,
/**
* suggest word corrections
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_SPELLCHECK = 0x2,
/**
* switch to uppercase letters at the start of a sentence
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_AUTO_CAPITALIZATION = 0x4,
/**
* prefer lowercase letters
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_LOWERCASE = 0x8,
/**
* prefer uppercase letters
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_UPPERCASE = 0x10,
/**
* prefer casing for titles and headings (can be language dependent)
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_TITLECASE = 0x20,
/**
* characters should be hidden
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_HIDDEN_TEXT = 0x40,
/**
* typed text should not be stored
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_SENSITIVE_DATA = 0x80,
/**
* just Latin characters should be entered
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_LATIN = 0x100,
/**
* the text input is multiline
*/
ZWP_TEXT_INPUT_V3_CONTENT_HINT_MULTILINE = 0x200,
};
#endif /* ZWP_TEXT_INPUT_V3_CONTENT_HINT_ENUM */
#ifndef ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ENUM
#define ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ENUM
/**
* @ingroup iface_zwp_text_input_v3
* content purpose
*
* The content purpose allows to specify the primary purpose of a text
* input.
*
* This allows an input method to show special purpose input panels with
* extra characters or to disallow some characters.
*/
enum zwp_text_input_v3_content_purpose {
/**
* default input, allowing all characters
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL = 0,
/**
* allow only alphabetic characters
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ALPHA = 1,
/**
* allow only digits
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_DIGITS = 2,
/**
* input a number (including decimal separator and sign)
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NUMBER = 3,
/**
* input a phone number
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_PHONE = 4,
/**
* input an URL
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_URL = 5,
/**
* input an email address
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_EMAIL = 6,
/**
* input a name of a person
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NAME = 7,
/**
* input a password (combine with sensitive_data hint)
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_PASSWORD = 8,
/**
* input is a numeric password (combine with sensitive_data hint)
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_PIN = 9,
/**
* input a date
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_DATE = 10,
/**
* input a time
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_TIME = 11,
/**
* input a date and time
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_DATETIME = 12,
/**
* input for a terminal
*/
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_TERMINAL = 13,
};
#endif /* ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_ENUM */
/**
* @ingroup iface_zwp_text_input_v3
* @struct zwp_text_input_v3_listener
*/
struct zwp_text_input_v3_listener {
/**
* enter event
*
* Notification that this seat's text-input focus is on a certain
* surface.
*
* If client has created multiple text input objects, compositor
* must send this event to all of them.
*
* When the seat has the keyboard capability the text-input focus
* follows the keyboard focus. This event sets the current surface
* for the text-input object.
*/
void (*enter)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
struct wl_surface *surface);
/**
* leave event
*
* Notification that this seat's text-input focus is no longer on
* a certain surface. The client should reset any preedit string
* previously set.
*
* The leave notification clears the current surface. It is sent
* before the enter notification for the new focus. After leave
* event, compositor must ignore requests from any text input
* instances until next enter event.
*
* When the seat has the keyboard capability the text-input focus
* follows the keyboard focus.
*/
void (*leave)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
struct wl_surface *surface);
/**
* pre-edit
*
* Notify when a new composing text (pre-edit) should be set at
* the current cursor position. Any previously set composing text
* must be removed. Any previously existing selected text must be
* removed.
*
* The argument text contains the pre-edit string buffer.
*
* The parameters cursor_begin and cursor_end are counted in bytes
* relative to the beginning of the submitted text buffer. Cursor
* should be hidden when both are equal to -1.
*
* They could be represented by the client as a line if both values
* are the same, or as a text highlight otherwise.
*
* Values set with this event are double-buffered. They must be
* applied and reset to initial on the next zwp_text_input_v3.done
* event.
*
* The initial value of text is an empty string, and cursor_begin,
* cursor_end and cursor_hidden are all 0.
*/
void (*preedit_string)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
const char *text,
int32_t cursor_begin,
int32_t cursor_end);
/**
* text commit
*
* Notify when text should be inserted into the editor widget.
* The text to commit could be either just a single character after
* a key press or the result of some composing (pre-edit).
*
* Values set with this event are double-buffered. They must be
* applied and reset to initial on the next zwp_text_input_v3.done
* event.
*
* The initial value of text is an empty string.
*/
void (*commit_string)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
const char *text);
/**
* delete surrounding text
*
* Notify when the text around the current cursor position should
* be deleted.
*
* Before_length and after_length are the number of bytes before
* and after the current cursor index (excluding the selection) to
* delete.
*
* If a preedit text is present, in effect before_length is counted
* from the beginning of it, and after_length from its end (see
* done event sequence).
*
* Values set with this event are double-buffered. They must be
* applied and reset to initial on the next zwp_text_input_v3.done
* event.
*
* The initial values of both before_length and after_length are 0.
* @param before_length length of text before current cursor position
* @param after_length length of text after current cursor position
*/
void (*delete_surrounding_text)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
uint32_t before_length,
uint32_t after_length);
/**
* apply changes
*
* Instruct the application to apply changes to state requested
* by the preedit_string, commit_string and delete_surrounding_text
* events. The state relating to these events is double-buffered,
* and each one modifies the pending state. This event replaces the
* current state with the pending state.
*
* The application must proceed by evaluating the changes in the
* following order:
*
* 1. Replace existing preedit string with the cursor. 2. Delete
* requested surrounding text. 3. Insert commit string with the
* cursor at its end. 4. Calculate surrounding text to send. 5.
* Insert new preedit text in cursor position. 6. Place cursor
* inside preedit text.
*
* The serial number reflects the last state of the
* zwp_text_input_v3 object known to the compositor. The value of
* the serial argument must be equal to the number of commit
* requests already issued on that object. When the client receives
* a done event with a serial different than the number of past
* commit requests, it must proceed as normal, except it should not
* change the current state of the zwp_text_input_v3 object.
*/
void (*done)(void *data,
struct zwp_text_input_v3 *zwp_text_input_v3,
uint32_t serial);
};
/**
* @ingroup iface_zwp_text_input_v3
*/
static inline int
zwp_text_input_v3_add_listener(struct zwp_text_input_v3 *zwp_text_input_v3,
const struct zwp_text_input_v3_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zwp_text_input_v3,
(void (**)(void)) listener, data);
}
#define ZWP_TEXT_INPUT_V3_DESTROY 0
#define ZWP_TEXT_INPUT_V3_ENABLE 1
#define ZWP_TEXT_INPUT_V3_DISABLE 2
#define ZWP_TEXT_INPUT_V3_SET_SURROUNDING_TEXT 3
#define ZWP_TEXT_INPUT_V3_SET_TEXT_CHANGE_CAUSE 4
#define ZWP_TEXT_INPUT_V3_SET_CONTENT_TYPE 5
#define ZWP_TEXT_INPUT_V3_SET_CURSOR_RECTANGLE 6
#define ZWP_TEXT_INPUT_V3_COMMIT 7
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_ENTER_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_LEAVE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_PREEDIT_STRING_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_COMMIT_STRING_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_DELETE_SURROUNDING_TEXT_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_DONE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_ENABLE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_DISABLE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_SET_SURROUNDING_TEXT_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_SET_TEXT_CHANGE_CAUSE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_SET_CONTENT_TYPE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_SET_CURSOR_RECTANGLE_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_v3
*/
#define ZWP_TEXT_INPUT_V3_COMMIT_SINCE_VERSION 1
/** @ingroup iface_zwp_text_input_v3 */
static inline void
zwp_text_input_v3_set_user_data(struct zwp_text_input_v3 *zwp_text_input_v3, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_text_input_v3, user_data);
}
/** @ingroup iface_zwp_text_input_v3 */
static inline void *
zwp_text_input_v3_get_user_data(struct zwp_text_input_v3 *zwp_text_input_v3)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_text_input_v3);
}
static inline uint32_t
zwp_text_input_v3_get_version(struct zwp_text_input_v3 *zwp_text_input_v3)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_text_input_v3);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Destroy the wp_text_input object. Also disables all surfaces enabled
* through this wp_text_input object.
*/
static inline void
zwp_text_input_v3_destroy(struct zwp_text_input_v3 *zwp_text_input_v3)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_DESTROY);
wl_proxy_destroy((struct wl_proxy *) zwp_text_input_v3);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Requests text input on the surface previously obtained from the enter
* event.
*
* This request must be issued every time the active text input changes
* to a new one, including within the current surface. Use
* zwp_text_input_v3.disable when there is no longer any input focus on
* the current surface.
*
* Clients must not enable more than one text input on the single seat
* and should disable the current text input before enabling the new one.
* At most one instance of text input may be in enabled state per instance,
* Requests to enable the another text input when some text input is active
* must be ignored by compositor.
*
* This request resets all state associated with previous enable, disable,
* set_surrounding_text, set_text_change_cause, set_content_type, and
* set_cursor_rectangle requests, as well as the state associated with
* preedit_string, commit_string, and delete_surrounding_text events.
*
* The set_surrounding_text, set_content_type and set_cursor_rectangle
* requests must follow if the text input supports the necessary
* functionality.
*
* State set with this request is double-buffered. It will get applied on
* the next zwp_text_input_v3.commit request, and stay valid until the
* next committed enable or disable request.
*
* The changes must be applied by the compositor after issuing a
* zwp_text_input_v3.commit request.
*/
static inline void
zwp_text_input_v3_enable(struct zwp_text_input_v3 *zwp_text_input_v3)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_ENABLE);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Explicitly disable text input on the current surface (typically when
* there is no focus on any text entry inside the surface).
*
* State set with this request is double-buffered. It will get applied on
* the next zwp_text_input_v3.commit request.
*/
static inline void
zwp_text_input_v3_disable(struct zwp_text_input_v3 *zwp_text_input_v3)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_DISABLE);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Sets the surrounding plain text around the input, excluding the preedit
* text.
*
* The client should notify the compositor of any changes in any of the
* values carried with this request, including changes caused by handling
* incoming text-input events as well as changes caused by other
* mechanisms like keyboard typing.
*
* If the client is unaware of the text around the cursor, it should not
* issue this request, to signify lack of support to the compositor.
*
* Text is UTF-8 encoded, and should include the cursor position, the
* complete selection and additional characters before and after them.
* There is a maximum length of wayland messages, so text can not be
* longer than 4000 bytes.
*
* Cursor is the byte offset of the cursor within text buffer.
*
* Anchor is the byte offset of the selection anchor within text buffer.
* If there is no selected text, anchor is the same as cursor.
*
* If any preedit text is present, it is replaced with a cursor for the
* purpose of this event.
*
* Values set with this request are double-buffered. They will get applied
* on the next zwp_text_input_v3.commit request, and stay valid until the
* next committed enable or disable request.
*
* The initial state for affected fields is empty, meaning that the text
* input does not support sending surrounding text. If the empty values
* get applied, subsequent attempts to change them may have no effect.
*/
static inline void
zwp_text_input_v3_set_surrounding_text(struct zwp_text_input_v3 *zwp_text_input_v3, const char *text, int32_t cursor, int32_t anchor)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_SET_SURROUNDING_TEXT, text, cursor, anchor);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Tells the compositor why the text surrounding the cursor changed.
*
* Whenever the client detects an external change in text, cursor, or
* anchor posision, it must issue this request to the compositor. This
* request is intended to give the input method a chance to update the
* preedit text in an appropriate way, e.g. by removing it when the user
* starts typing with a keyboard.
*
* cause describes the source of the change.
*
* The value set with this request is double-buffered. It must be applied
* and reset to initial at the next zwp_text_input_v3.commit request.
*
* The initial value of cause is input_method.
*/
static inline void
zwp_text_input_v3_set_text_change_cause(struct zwp_text_input_v3 *zwp_text_input_v3, uint32_t cause)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_SET_TEXT_CHANGE_CAUSE, cause);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Sets the content purpose and content hint. While the purpose is the
* basic purpose of an input field, the hint flags allow to modify some of
* the behavior.
*
* Values set with this request are double-buffered. They will get applied
* on the next zwp_text_input_v3.commit request.
* Subsequent attempts to update them may have no effect. The values
* remain valid until the next committed enable or disable request.
*
* The initial value for hint is none, and the initial value for purpose
* is normal.
*/
static inline void
zwp_text_input_v3_set_content_type(struct zwp_text_input_v3 *zwp_text_input_v3, uint32_t hint, uint32_t purpose)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_SET_CONTENT_TYPE, hint, purpose);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Marks an area around the cursor as a x, y, width, height rectangle in
* surface local coordinates.
*
* Allows the compositor to put a window with word suggestions near the
* cursor, without obstructing the text being input.
*
* If the client is unaware of the position of edited text, it should not
* issue this request, to signify lack of support to the compositor.
*
* Values set with this request are double-buffered. They will get applied
* on the next zwp_text_input_v3.commit request, and stay valid until the
* next committed enable or disable request.
*
* The initial values describing a cursor rectangle are empty. That means
* the text input does not support describing the cursor area. If the
* empty values get applied, subsequent attempts to change them may have
* no effect.
*/
static inline void
zwp_text_input_v3_set_cursor_rectangle(struct zwp_text_input_v3 *zwp_text_input_v3, int32_t x, int32_t y, int32_t width, int32_t height)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_SET_CURSOR_RECTANGLE, x, y, width, height);
}
/**
* @ingroup iface_zwp_text_input_v3
*
* Atomically applies state changes recently sent to the compositor.
*
* The commit request establishes and updates the state of the client, and
* must be issued after any changes to apply them.
*
* Text input state (enabled status, content purpose, content hint,
* surrounding text and change cause, cursor rectangle) is conceptually
* double-buffered within the context of a text input, i.e. between a
* committed enable request and the following committed enable or disable
* request.
*
* Protocol requests modify the pending state, as opposed to the current
* state in use by the input method. A commit request atomically applies
* all pending state, replacing the current state. After commit, the new
* pending state is as documented for each related request.
*
* Requests are applied in the order of arrival.
*
* Neither current nor pending state are modified unless noted otherwise.
*
* The compositor must count the number of commit requests coming from
* each zwp_text_input_v3 object and use the count as the serial in done
* events.
*/
static inline void
zwp_text_input_v3_commit(struct zwp_text_input_v3 *zwp_text_input_v3)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_v3,
ZWP_TEXT_INPUT_V3_COMMIT);
}
#define ZWP_TEXT_INPUT_MANAGER_V3_DESTROY 0
#define ZWP_TEXT_INPUT_MANAGER_V3_GET_TEXT_INPUT 1
/**
* @ingroup iface_zwp_text_input_manager_v3
*/
#define ZWP_TEXT_INPUT_MANAGER_V3_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_text_input_manager_v3
*/
#define ZWP_TEXT_INPUT_MANAGER_V3_GET_TEXT_INPUT_SINCE_VERSION 1
/** @ingroup iface_zwp_text_input_manager_v3 */
static inline void
zwp_text_input_manager_v3_set_user_data(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_text_input_manager_v3, user_data);
}
/** @ingroup iface_zwp_text_input_manager_v3 */
static inline void *
zwp_text_input_manager_v3_get_user_data(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_text_input_manager_v3);
}
static inline uint32_t
zwp_text_input_manager_v3_get_version(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_text_input_manager_v3);
}
/**
* @ingroup iface_zwp_text_input_manager_v3
*
* Destroy the wp_text_input_manager object.
*/
static inline void
zwp_text_input_manager_v3_destroy(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3)
{
wl_proxy_marshal((struct wl_proxy *) zwp_text_input_manager_v3,
ZWP_TEXT_INPUT_MANAGER_V3_DESTROY);
wl_proxy_destroy((struct wl_proxy *) zwp_text_input_manager_v3);
}
/**
* @ingroup iface_zwp_text_input_manager_v3
*
* Creates a new text-input object for a given seat.
*/
static inline struct zwp_text_input_v3 *
zwp_text_input_manager_v3_get_text_input(struct zwp_text_input_manager_v3 *zwp_text_input_manager_v3, struct wl_seat *seat)
{
struct wl_proxy *id;
id = wl_proxy_marshal_constructor((struct wl_proxy *) zwp_text_input_manager_v3,
ZWP_TEXT_INPUT_MANAGER_V3_GET_TEXT_INPUT, &zwp_text_input_v3_interface, NULL, seat);
return (struct zwp_text_input_v3 *) id;
}
#ifdef __cplusplus
}
#endif
#endif
+79
View File
@@ -0,0 +1,79 @@
//go:build ((linux && !android) || freebsd) && !nowayland
// +build linux,!android freebsd
// +build !nowayland
/* Generated by wayland-scanner 1.19.0 */
/*
* Copyright © 2018 Simon Ser
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface xdg_toplevel_interface;
extern const struct wl_interface zxdg_toplevel_decoration_v1_interface;
static const struct wl_interface *xdg_decoration_unstable_v1_types[] = {
NULL,
&zxdg_toplevel_decoration_v1_interface,
&xdg_toplevel_interface,
};
static const struct wl_message zxdg_decoration_manager_v1_requests[] = {
{ "destroy", "", xdg_decoration_unstable_v1_types + 0 },
{ "get_toplevel_decoration", "no", xdg_decoration_unstable_v1_types + 1 },
};
WL_PRIVATE const struct wl_interface zxdg_decoration_manager_v1_interface = {
"zxdg_decoration_manager_v1", 1,
2, zxdg_decoration_manager_v1_requests,
0, NULL,
};
static const struct wl_message zxdg_toplevel_decoration_v1_requests[] = {
{ "destroy", "", xdg_decoration_unstable_v1_types + 0 },
{ "set_mode", "u", xdg_decoration_unstable_v1_types + 0 },
{ "unset_mode", "", xdg_decoration_unstable_v1_types + 0 },
};
static const struct wl_message zxdg_toplevel_decoration_v1_events[] = {
{ "configure", "u", xdg_decoration_unstable_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface zxdg_toplevel_decoration_v1_interface = {
"zxdg_toplevel_decoration_v1", 1,
3, zxdg_toplevel_decoration_v1_requests,
1, zxdg_toplevel_decoration_v1_events,
};
+382
View File
@@ -0,0 +1,382 @@
/* Generated by wayland-scanner 1.19.0 */
#ifndef XDG_DECORATION_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define XDG_DECORATION_UNSTABLE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_xdg_decoration_unstable_v1 The xdg_decoration_unstable_v1 protocol
* @section page_ifaces_xdg_decoration_unstable_v1 Interfaces
* - @subpage page_iface_zxdg_decoration_manager_v1 - window decoration manager
* - @subpage page_iface_zxdg_toplevel_decoration_v1 - decoration object for a toplevel surface
* @section page_copyright_xdg_decoration_unstable_v1 Copyright
* <pre>
*
* Copyright © 2018 Simon Ser
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct xdg_toplevel;
struct zxdg_decoration_manager_v1;
struct zxdg_toplevel_decoration_v1;
#ifndef ZXDG_DECORATION_MANAGER_V1_INTERFACE
#define ZXDG_DECORATION_MANAGER_V1_INTERFACE
/**
* @page page_iface_zxdg_decoration_manager_v1 zxdg_decoration_manager_v1
* @section page_iface_zxdg_decoration_manager_v1_desc Description
*
* This interface allows a compositor to announce support for server-side
* decorations.
*
* A window decoration is a set of window controls as deemed appropriate by
* the party managing them, such as user interface components used to move,
* resize and change a window's state.
*
* A client can use this protocol to request being decorated by a supporting
* compositor.
*
* If compositor and client do not negotiate the use of a server-side
* decoration using this protocol, clients continue to self-decorate as they
* see fit.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
* @section page_iface_zxdg_decoration_manager_v1_api API
* See @ref iface_zxdg_decoration_manager_v1.
*/
/**
* @defgroup iface_zxdg_decoration_manager_v1 The zxdg_decoration_manager_v1 interface
*
* This interface allows a compositor to announce support for server-side
* decorations.
*
* A window decoration is a set of window controls as deemed appropriate by
* the party managing them, such as user interface components used to move,
* resize and change a window's state.
*
* A client can use this protocol to request being decorated by a supporting
* compositor.
*
* If compositor and client do not negotiate the use of a server-side
* decoration using this protocol, clients continue to self-decorate as they
* see fit.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
*/
extern const struct wl_interface zxdg_decoration_manager_v1_interface;
#endif
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_INTERFACE
#define ZXDG_TOPLEVEL_DECORATION_V1_INTERFACE
/**
* @page page_iface_zxdg_toplevel_decoration_v1 zxdg_toplevel_decoration_v1
* @section page_iface_zxdg_toplevel_decoration_v1_desc Description
*
* The decoration object allows the compositor to toggle server-side window
* decorations for a toplevel surface. The client can request to switch to
* another mode.
*
* The xdg_toplevel_decoration object must be destroyed before its
* xdg_toplevel.
* @section page_iface_zxdg_toplevel_decoration_v1_api API
* See @ref iface_zxdg_toplevel_decoration_v1.
*/
/**
* @defgroup iface_zxdg_toplevel_decoration_v1 The zxdg_toplevel_decoration_v1 interface
*
* The decoration object allows the compositor to toggle server-side window
* decorations for a toplevel surface. The client can request to switch to
* another mode.
*
* The xdg_toplevel_decoration object must be destroyed before its
* xdg_toplevel.
*/
extern const struct wl_interface zxdg_toplevel_decoration_v1_interface;
#endif
#define ZXDG_DECORATION_MANAGER_V1_DESTROY 0
#define ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION 1
/**
* @ingroup iface_zxdg_decoration_manager_v1
*/
#define ZXDG_DECORATION_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_decoration_manager_v1
*/
#define ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION_SINCE_VERSION 1
/** @ingroup iface_zxdg_decoration_manager_v1 */
static inline void
zxdg_decoration_manager_v1_set_user_data(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zxdg_decoration_manager_v1, user_data);
}
/** @ingroup iface_zxdg_decoration_manager_v1 */
static inline void *
zxdg_decoration_manager_v1_get_user_data(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zxdg_decoration_manager_v1);
}
static inline uint32_t
zxdg_decoration_manager_v1_get_version(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zxdg_decoration_manager_v1);
}
/**
* @ingroup iface_zxdg_decoration_manager_v1
*
* Destroy the decoration manager. This doesn't destroy objects created
* with the manager.
*/
static inline void
zxdg_decoration_manager_v1_destroy(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
wl_proxy_marshal((struct wl_proxy *) zxdg_decoration_manager_v1,
ZXDG_DECORATION_MANAGER_V1_DESTROY);
wl_proxy_destroy((struct wl_proxy *) zxdg_decoration_manager_v1);
}
/**
* @ingroup iface_zxdg_decoration_manager_v1
*
* Create a new decoration object associated with the given toplevel.
*
* Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
* buffer attached or committed is a client error, and any attempts by a
* client to attach or manipulate a buffer prior to the first
* xdg_toplevel_decoration.configure event must also be treated as
* errors.
*/
static inline struct zxdg_toplevel_decoration_v1 *
zxdg_decoration_manager_v1_get_toplevel_decoration(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1, struct xdg_toplevel *toplevel)
{
struct wl_proxy *id;
id = wl_proxy_marshal_constructor((struct wl_proxy *) zxdg_decoration_manager_v1,
ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION, &zxdg_toplevel_decoration_v1_interface, NULL, toplevel);
return (struct zxdg_toplevel_decoration_v1 *) id;
}
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM
#define ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM
enum zxdg_toplevel_decoration_v1_error {
/**
* xdg_toplevel has a buffer attached before configure
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_UNCONFIGURED_BUFFER = 0,
/**
* xdg_toplevel already has a decoration object
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ALREADY_CONSTRUCTED = 1,
/**
* xdg_toplevel destroyed before the decoration object
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ORPHANED = 2,
};
#endif /* ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM */
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM
#define ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
* window decoration modes
*
* These values describe window decoration modes.
*/
enum zxdg_toplevel_decoration_v1_mode {
/**
* no server-side window decoration
*/
ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE = 1,
/**
* server-side window decoration
*/
ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE = 2,
};
#endif /* ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM */
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
* @struct zxdg_toplevel_decoration_v1_listener
*/
struct zxdg_toplevel_decoration_v1_listener {
/**
* suggest a surface change
*
* The configure event asks the client to change its decoration
* mode. The configured state should not be applied immediately.
* Clients must send an ack_configure in response to this event.
* See xdg_surface.configure and xdg_surface.ack_configure for
* details.
*
* A configure event can be sent at any time. The specified mode
* must be obeyed by the client.
* @param mode the decoration mode
*/
void (*configure)(void *data,
struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1,
uint32_t mode);
};
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
static inline int
zxdg_toplevel_decoration_v1_add_listener(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1,
const struct zxdg_toplevel_decoration_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zxdg_toplevel_decoration_v1,
(void (**)(void)) listener, data);
}
#define ZXDG_TOPLEVEL_DECORATION_V1_DESTROY 0
#define ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE 1
#define ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE 2
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_CONFIGURE_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE_SINCE_VERSION 1
/** @ingroup iface_zxdg_toplevel_decoration_v1 */
static inline void
zxdg_toplevel_decoration_v1_set_user_data(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zxdg_toplevel_decoration_v1, user_data);
}
/** @ingroup iface_zxdg_toplevel_decoration_v1 */
static inline void *
zxdg_toplevel_decoration_v1_get_user_data(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zxdg_toplevel_decoration_v1);
}
static inline uint32_t
zxdg_toplevel_decoration_v1_get_version(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Switch back to a mode without any server-side decorations at the next
* commit.
*/
static inline void
zxdg_toplevel_decoration_v1_destroy(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
wl_proxy_marshal((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_DESTROY);
wl_proxy_destroy((struct wl_proxy *) zxdg_toplevel_decoration_v1);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Set the toplevel surface decoration mode. This informs the compositor
* that the client prefers the provided decoration mode.
*
* After requesting a decoration mode, the compositor will respond by
* emitting an xdg_surface.configure event. The client should then update
* its content, drawing it without decorations if the received mode is
* server-side decorations. The client must also acknowledge the configure
* when committing the new content (see xdg_surface.ack_configure).
*
* The compositor can decide not to use the client's mode and enforce a
* different mode instead.
*
* Clients whose decoration mode depend on the xdg_toplevel state may send
* a set_mode request in response to an xdg_surface.configure event and wait
* for the next xdg_surface.configure event to prevent unwanted state.
* Such clients are responsible for preventing configure loops and must
* make sure not to send multiple successive set_mode requests with the
* same decoration mode.
*/
static inline void
zxdg_toplevel_decoration_v1_set_mode(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1, uint32_t mode)
{
wl_proxy_marshal((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE, mode);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Unset the toplevel surface decoration mode. This informs the compositor
* that the client doesn't prefer a particular decoration mode.
*
* This request has the same semantics as set_mode.
*/
static inline void
zxdg_toplevel_decoration_v1_unset_mode(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
wl_proxy_marshal((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE);
}
#ifdef __cplusplus
}
#endif
#endif
+185
View File
@@ -0,0 +1,185 @@
//go:build ((linux && !android) || freebsd) && !nowayland
// +build linux,!android freebsd
// +build !nowayland
/* Generated by wayland-scanner 1.19.0 */
/*
* Copyright © 2008-2013 Kristian Høgsberg
* Copyright © 2013 Rafael Antognolli
* Copyright © 2013 Jasper St. Pierre
* Copyright © 2010-2013 Intel Corporation
* Copyright © 2015-2017 Samsung Electronics Co., Ltd
* Copyright © 2015-2017 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_output_interface;
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface xdg_popup_interface;
extern const struct wl_interface xdg_positioner_interface;
extern const struct wl_interface xdg_surface_interface;
extern const struct wl_interface xdg_toplevel_interface;
static const struct wl_interface *xdg_shell_types[] = {
NULL,
NULL,
NULL,
NULL,
&xdg_positioner_interface,
&xdg_surface_interface,
&wl_surface_interface,
&xdg_toplevel_interface,
&xdg_popup_interface,
&xdg_surface_interface,
&xdg_positioner_interface,
&xdg_toplevel_interface,
&wl_seat_interface,
NULL,
NULL,
NULL,
&wl_seat_interface,
NULL,
&wl_seat_interface,
NULL,
NULL,
&wl_output_interface,
&wl_seat_interface,
NULL,
&xdg_positioner_interface,
NULL,
};
static const struct wl_message xdg_wm_base_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "create_positioner", "n", xdg_shell_types + 4 },
{ "get_xdg_surface", "no", xdg_shell_types + 5 },
{ "pong", "u", xdg_shell_types + 0 },
};
static const struct wl_message xdg_wm_base_events[] = {
{ "ping", "u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_wm_base_interface = {
"xdg_wm_base", 3,
4, xdg_wm_base_requests,
1, xdg_wm_base_events,
};
static const struct wl_message xdg_positioner_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "set_size", "ii", xdg_shell_types + 0 },
{ "set_anchor_rect", "iiii", xdg_shell_types + 0 },
{ "set_anchor", "u", xdg_shell_types + 0 },
{ "set_gravity", "u", xdg_shell_types + 0 },
{ "set_constraint_adjustment", "u", xdg_shell_types + 0 },
{ "set_offset", "ii", xdg_shell_types + 0 },
{ "set_reactive", "3", xdg_shell_types + 0 },
{ "set_parent_size", "3ii", xdg_shell_types + 0 },
{ "set_parent_configure", "3u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_positioner_interface = {
"xdg_positioner", 3,
10, xdg_positioner_requests,
0, NULL,
};
static const struct wl_message xdg_surface_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "get_toplevel", "n", xdg_shell_types + 7 },
{ "get_popup", "n?oo", xdg_shell_types + 8 },
{ "set_window_geometry", "iiii", xdg_shell_types + 0 },
{ "ack_configure", "u", xdg_shell_types + 0 },
};
static const struct wl_message xdg_surface_events[] = {
{ "configure", "u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_surface_interface = {
"xdg_surface", 3,
5, xdg_surface_requests,
1, xdg_surface_events,
};
static const struct wl_message xdg_toplevel_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "set_parent", "?o", xdg_shell_types + 11 },
{ "set_title", "s", xdg_shell_types + 0 },
{ "set_app_id", "s", xdg_shell_types + 0 },
{ "show_window_menu", "ouii", xdg_shell_types + 12 },
{ "move", "ou", xdg_shell_types + 16 },
{ "resize", "ouu", xdg_shell_types + 18 },
{ "set_max_size", "ii", xdg_shell_types + 0 },
{ "set_min_size", "ii", xdg_shell_types + 0 },
{ "set_maximized", "", xdg_shell_types + 0 },
{ "unset_maximized", "", xdg_shell_types + 0 },
{ "set_fullscreen", "?o", xdg_shell_types + 21 },
{ "unset_fullscreen", "", xdg_shell_types + 0 },
{ "set_minimized", "", xdg_shell_types + 0 },
};
static const struct wl_message xdg_toplevel_events[] = {
{ "configure", "iia", xdg_shell_types + 0 },
{ "close", "", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_toplevel_interface = {
"xdg_toplevel", 3,
14, xdg_toplevel_requests,
2, xdg_toplevel_events,
};
static const struct wl_message xdg_popup_requests[] = {
{ "destroy", "", xdg_shell_types + 0 },
{ "grab", "ou", xdg_shell_types + 22 },
{ "reposition", "3ou", xdg_shell_types + 24 },
};
static const struct wl_message xdg_popup_events[] = {
{ "configure", "iiii", xdg_shell_types + 0 },
{ "popup_done", "", xdg_shell_types + 0 },
{ "repositioned", "3u", xdg_shell_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_popup_interface = {
"xdg_popup", 3,
3, xdg_popup_requests,
3, xdg_popup_events,
};
+2003
View File
File diff suppressed because it is too large Load Diff
+991
View File
@@ -0,0 +1,991 @@
// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"errors"
"fmt"
"image"
"image/color"
"runtime"
"sync"
"time"
"unicode/utf8"
"gioui.org/f32"
"gioui.org/font/gofont"
"gioui.org/gpu"
"gioui.org/internal/debug"
"gioui.org/internal/ops"
"gioui.org/io/event"
"gioui.org/io/input"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
"gioui.org/widget/material"
)
// Option configures a window.
type Option func(unit.Metric, *Config)
// Window represents an operating system window.
//
// The zero-value Window is useful; the GUI window is created and shown the first
// time the [Event] method is called. On iOS or Android, the first Window represents
// the window previously created by the platform.
//
// More than one Window is not supported on iOS, Android, WebAssembly.
type Window struct {
initialOpts []Option
initialActions []system.Action
ctx context
gpu gpu.GPU
// timer tracks the delayed invalidate goroutine.
timer struct {
// quit is shuts down the goroutine.
quit chan struct{}
// update the invalidate time.
update chan time.Time
}
animating bool
hasNextFrame bool
nextFrame time.Time
// viewport is the latest frame size with insets applied.
viewport image.Rectangle
// metric is the metric from the most recent frame.
metric unit.Metric
queue input.Router
cursor pointer.Cursor
decorations struct {
op.Ops
// enabled tracks the Decorated option as
// given to the Option method. It may differ
// from Config.Decorated depending on platform
// capability.
enabled bool
Config
height unit.Dp
currentHeight int
*material.Theme
*widget.Decorations
}
nocontext bool
// semantic data, lazily evaluated if requested by a backend to speed up
// the cases where semantic data is not needed.
semantic struct {
// uptodate tracks whether the fields below are up to date.
uptodate bool
root input.SemanticID
prevTree []input.SemanticNode
tree []input.SemanticNode
ids map[input.SemanticID]input.SemanticNode
}
imeState editorState
driver driver
// gpuErr tracks the GPU error that is to be reported when
// the window is closed.
gpuErr error
// invMu protects mayInvalidate.
invMu sync.Mutex
mayInvalidate bool
// coalesced tracks the most recent events waiting to be delivered
// to the client.
coalesced eventSummary
// frame tracks the most recent frame event.
lastFrame struct {
sync bool
size image.Point
off image.Point
deco op.CallOp
}
}
type eventSummary struct {
wakeup bool
cfg *ConfigEvent
view *ViewEvent
frame *frameEvent
framePending bool
destroy *DestroyEvent
}
type callbacks struct {
w *Window
}
func decoHeightOpt(h unit.Dp) Option {
return func(m unit.Metric, c *Config) {
c.decoHeight = h
}
}
func (w *Window) validateAndProcess(size image.Point, sync bool, frame *op.Ops, sigChan chan<- struct{}) error {
signal := func() {
if sigChan != nil {
// We're done with frame, let the client continue.
sigChan <- struct{}{}
// Signal at most once.
sigChan = nil
}
}
defer signal()
for {
if w.gpu == nil && !w.nocontext {
var err error
if w.ctx == nil {
w.ctx, err = w.driver.NewContext()
if err != nil {
return err
}
sync = true
}
}
if sync && w.ctx != nil {
if err := w.ctx.Refresh(); err != nil {
if errors.Is(err, errOutOfDate) {
// Surface couldn't be created for transient reasons. Skip
// this frame and wait for the next.
return nil
}
w.destroyGPU()
if errors.Is(err, gpu.ErrDeviceLost) {
continue
}
return err
}
}
if w.ctx != nil {
if err := w.ctx.Lock(); err != nil {
w.destroyGPU()
return err
}
}
if w.gpu == nil && !w.nocontext {
gpu, err := gpu.New(w.ctx.API())
if err != nil {
w.ctx.Unlock()
w.destroyGPU()
return err
}
w.gpu = gpu
}
if w.gpu != nil {
if err := w.frame(frame, size); err != nil {
w.ctx.Unlock()
if errors.Is(err, errOutOfDate) {
// GPU surface needs refreshing.
sync = true
continue
}
w.destroyGPU()
if errors.Is(err, gpu.ErrDeviceLost) {
continue
}
return err
}
}
w.queue.Frame(frame)
// Let the client continue as soon as possible, in particular before
// a potentially blocking Present.
signal()
var err error
if w.gpu != nil {
err = w.ctx.Present()
w.ctx.Unlock()
}
return err
}
}
func (w *Window) frame(frame *op.Ops, viewport image.Point) error {
if runtime.GOOS == "js" {
// Use transparent black when Gio is embedded, to allow mixing of Gio and
// foreign content below.
w.gpu.Clear(color.NRGBA{A: 0x00, R: 0x00, G: 0x00, B: 0x00})
} else {
w.gpu.Clear(color.NRGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff})
}
target, err := w.ctx.RenderTarget()
if err != nil {
return err
}
return w.gpu.Frame(frame, target, viewport)
}
func (w *Window) processFrame(frame *op.Ops, ack chan<- struct{}) {
w.coalesced.framePending = false
wrapper := &w.decorations.Ops
off := op.Offset(w.lastFrame.off).Push(wrapper)
ops.AddCall(&wrapper.Internal, &frame.Internal, ops.PC{}, ops.PCFor(&frame.Internal))
off.Pop()
w.lastFrame.deco.Add(wrapper)
if err := w.validateAndProcess(w.lastFrame.size, w.lastFrame.sync, wrapper, ack); err != nil {
w.destroyGPU()
w.gpuErr = err
w.driver.Perform(system.ActionClose)
return
}
w.updateState()
w.updateCursor()
}
func (w *Window) updateState() {
for k := range w.semantic.ids {
delete(w.semantic.ids, k)
}
w.semantic.uptodate = false
q := &w.queue
switch q.TextInputState() {
case input.TextInputOpen:
w.driver.ShowTextInput(true)
case input.TextInputClose:
w.driver.ShowTextInput(false)
}
if hint, ok := q.TextInputHint(); ok {
w.driver.SetInputHint(hint)
}
if mime, txt, ok := q.WriteClipboard(); ok {
w.driver.WriteClipboard(mime, txt)
}
if q.ClipboardRequested() {
w.driver.ReadClipboard()
}
oldState := w.imeState
newState := oldState
newState.EditorState = q.EditorState()
if newState != oldState {
w.imeState = newState
w.driver.EditorStateChanged(oldState, newState)
}
if t, ok := q.WakeupTime(); ok {
w.setNextFrame(t)
}
w.updateAnimation()
}
// Invalidate the window such that a [FrameEvent] will be generated immediately.
// If the window is inactive, an unspecified event is sent instead.
//
// Note that Invalidate is intended for externally triggered updates, such as a
// response from a network request. The [op.InvalidateCmd] command is more efficient
// for animation.
//
// Invalidate is safe for concurrent use.
func (w *Window) Invalidate() {
w.invMu.Lock()
defer w.invMu.Unlock()
if w.mayInvalidate {
w.mayInvalidate = false
w.driver.Invalidate()
}
}
// Option applies the options to the window. The options are hints; the platform is
// free to ignore or adjust them.
func (w *Window) Option(opts ...Option) {
if len(opts) == 0 {
return
}
if w.driver == nil {
w.initialOpts = append(w.initialOpts, opts...)
return
}
w.Run(func() {
cnf := Config{Decorated: w.decorations.enabled}
for _, opt := range opts {
opt(w.metric, &cnf)
}
w.decorations.enabled = cnf.Decorated
decoHeight := w.decorations.height
if !w.decorations.enabled {
decoHeight = 0
}
opts = append(opts, decoHeightOpt(decoHeight))
w.driver.Configure(opts)
w.setNextFrame(time.Time{})
w.updateAnimation()
})
}
// Run f in the same thread as the native window event loop, and wait for f to
// return or the window to close. If the window has not yet been created,
// Run calls f directly.
//
// Note that most programs should not call Run; configuring a Window with
// [CustomRenderer] is a notable exception.
func (w *Window) Run(f func()) {
if w.driver == nil {
f()
return
}
done := make(chan struct{})
w.driver.Run(func() {
defer close(done)
f()
})
<-done
}
func (w *Window) updateAnimation() {
if w.driver == nil {
return
}
animate := false
if w.hasNextFrame {
if dt := time.Until(w.nextFrame); dt <= 0 {
animate = true
} else {
// Schedule redraw.
w.scheduleInvalidate(w.nextFrame)
}
}
if animate != w.animating {
w.animating = animate
w.driver.SetAnimating(animate)
}
}
func (w *Window) scheduleInvalidate(t time.Time) {
if w.timer.quit == nil {
w.timer.quit = make(chan struct{})
w.timer.update = make(chan time.Time)
go func() {
var timer *time.Timer
for {
var timeC <-chan time.Time
if timer != nil {
timeC = timer.C
}
select {
case <-w.timer.quit:
w.timer.quit <- struct{}{}
return
case t := <-w.timer.update:
if timer != nil {
timer.Stop()
}
timer = time.NewTimer(time.Until(t))
case <-timeC:
w.Invalidate()
}
}
}()
}
w.timer.update <- t
}
func (w *Window) setNextFrame(at time.Time) {
if !w.hasNextFrame || at.Before(w.nextFrame) {
w.hasNextFrame = true
w.nextFrame = at
}
}
func (c *callbacks) SetDriver(d driver) {
if d == nil {
panic("nil driver")
}
c.w.invMu.Lock()
defer c.w.invMu.Unlock()
c.w.driver = d
}
func (c *callbacks) ProcessFrame(frame *op.Ops, ack chan<- struct{}) {
c.w.processFrame(frame, ack)
}
func (c *callbacks) ProcessEvent(e event.Event) bool {
return c.w.processEvent(e)
}
// SemanticRoot returns the ID of the semantic root.
func (c *callbacks) SemanticRoot() input.SemanticID {
c.w.updateSemantics()
return c.w.semantic.root
}
// LookupSemantic looks up a semantic node from an ID. The zero ID denotes the root.
func (c *callbacks) LookupSemantic(semID input.SemanticID) (input.SemanticNode, bool) {
c.w.updateSemantics()
n, found := c.w.semantic.ids[semID]
return n, found
}
func (c *callbacks) AppendSemanticDiffs(diffs []input.SemanticID) []input.SemanticID {
c.w.updateSemantics()
if tree := c.w.semantic.prevTree; len(tree) > 0 {
c.w.collectSemanticDiffs(&diffs, c.w.semantic.prevTree[0])
}
return diffs
}
func (c *callbacks) SemanticAt(pos f32.Point) (input.SemanticID, bool) {
c.w.updateSemantics()
return c.w.queue.SemanticAt(pos)
}
func (c *callbacks) EditorState() editorState {
return c.w.imeState
}
func (c *callbacks) SetComposingRegion(r key.Range) {
c.w.imeState.compose = r
c.w.driver.ProcessEvent(key.CompositionEvent(r))
}
func (c *callbacks) EditorInsert(text string) {
sel := c.w.imeState.Selection.Range
c.EditorReplace(sel, text)
start := min(sel.End, sel.Start)
sel.Start = start + utf8.RuneCountInString(text)
sel.End = sel.Start
c.SetEditorSelection(sel)
}
func (c *callbacks) EditorReplace(r key.Range, text string) {
c.w.imeState.Replace(r, text)
c.w.driver.ProcessEvent(key.EditEvent{Range: r, Text: text})
c.w.driver.ProcessEvent(key.SnippetEvent(c.w.imeState.Snippet.Range))
}
func (c *callbacks) SetEditorSelection(r key.Range) {
c.w.imeState.Selection.Range = r
c.w.driver.ProcessEvent(key.SelectionEvent(r))
}
func (c *callbacks) SetEditorSnippet(r key.Range) {
if sn := c.EditorState().Snippet.Range; sn == r {
// No need to expand.
return
}
c.w.driver.ProcessEvent(key.SnippetEvent(r))
}
func (w *Window) moveFocus(dir key.FocusDirection) {
w.queue.MoveFocus(dir)
if _, handled := w.queue.WakeupTime(); handled {
w.queue.RevealFocus(w.viewport)
} else {
var v image.Point
switch dir {
case key.FocusRight:
v = image.Pt(+1, 0)
case key.FocusLeft:
v = image.Pt(-1, 0)
case key.FocusDown:
v = image.Pt(0, +1)
case key.FocusUp:
v = image.Pt(0, -1)
default:
return
}
const scrollABit = unit.Dp(50)
dist := v.Mul(int(w.metric.Dp(scrollABit)))
w.queue.ScrollFocus(dist)
}
}
func (c *callbacks) ClickFocus() {
c.w.queue.ClickFocus()
c.w.setNextFrame(time.Time{})
c.w.updateAnimation()
}
func (c *callbacks) ActionAt(p f32.Point) (system.Action, bool) {
return c.w.queue.ActionAt(p)
}
func (w *Window) destroyGPU() {
if w.gpu != nil {
w.ctx.Lock()
w.gpu.Release()
w.ctx.Unlock()
w.gpu = nil
}
if w.ctx != nil {
w.ctx.Release()
w.ctx = nil
}
}
// updateSemantics refreshes the semantics tree, the id to node map and the ids of
// updated nodes.
func (w *Window) updateSemantics() {
if w.semantic.uptodate {
return
}
w.semantic.uptodate = true
w.semantic.prevTree, w.semantic.tree = w.semantic.tree, w.semantic.prevTree
w.semantic.tree = w.queue.AppendSemantics(w.semantic.tree[:0])
w.semantic.root = w.semantic.tree[0].ID
for _, n := range w.semantic.tree {
w.semantic.ids[n.ID] = n
}
}
// collectSemanticDiffs traverses the previous semantic tree, noting changed nodes.
func (w *Window) collectSemanticDiffs(diffs *[]input.SemanticID, n input.SemanticNode) {
newNode, exists := w.semantic.ids[n.ID]
// Ignore deleted nodes, as their disappearance will be reported through an
// ancestor node.
if !exists {
return
}
diff := newNode.Desc != n.Desc || len(n.Children) != len(newNode.Children)
for i, ch := range n.Children {
if !diff {
newCh := newNode.Children[i]
diff = ch.ID != newCh.ID
}
w.collectSemanticDiffs(diffs, ch)
}
if diff {
*diffs = append(*diffs, n.ID)
}
}
func (c *callbacks) Invalidate() {
c.w.setNextFrame(time.Time{})
c.w.updateAnimation()
// Guarantee a wakeup, even when not animating.
c.w.processEvent(wakeupEvent{})
}
func (c *callbacks) nextEvent() (event.Event, bool) {
return c.w.nextEvent()
}
func (w *Window) nextEvent() (event.Event, bool) {
s := &w.coalesced
defer func() {
// Every event counts as a wakeup.
s.wakeup = false
}()
switch {
case s.framePending:
// If the user didn't call FrameEvent.Event, process
// an empty frame.
w.processFrame(new(op.Ops), nil)
case s.view != nil:
e := *s.view
s.view = nil
return e, true
case s.destroy != nil:
e := *s.destroy
// Clear pending events after DestroyEvent is delivered.
*s = eventSummary{}
return e, true
case s.cfg != nil:
e := *s.cfg
s.cfg = nil
return e, true
case s.frame != nil:
e := *s.frame
s.frame = nil
s.framePending = true
return e.FrameEvent, true
case s.wakeup:
return wakeupEvent{}, true
}
w.invMu.Lock()
defer w.invMu.Unlock()
w.mayInvalidate = w.driver != nil
return nil, false
}
func (w *Window) processEvent(e event.Event) bool {
switch e2 := e.(type) {
case wakeupEvent:
w.coalesced.wakeup = true
case frameEvent:
if e2.Size == (image.Point{}) {
panic(errors.New("internal error: zero-sized Draw"))
}
w.metric = e2.Metric
w.hasNextFrame = false
e2.Frame = w.driver.Frame
e2.Source = w.queue.Source()
// Prepare the decorations and update the frame insets.
viewport := image.Rectangle{
Min: image.Point{
X: e2.Metric.Dp(e2.Insets.Left),
Y: e2.Metric.Dp(e2.Insets.Top),
},
Max: image.Point{
X: e2.Size.X - e2.Metric.Dp(e2.Insets.Right),
Y: e2.Size.Y - e2.Metric.Dp(e2.Insets.Bottom),
},
}
// Scroll to focus if viewport is shrinking in any dimension.
if old, new := w.viewport.Size(), viewport.Size(); new.X < old.X || new.Y < old.Y {
w.queue.RevealFocus(viewport)
}
w.viewport = viewport
wrapper := &w.decorations.Ops
wrapper.Reset()
m := op.Record(wrapper)
offset := w.decorate(e2.FrameEvent, wrapper)
w.lastFrame.deco = m.Stop()
w.lastFrame.size = e2.Size
w.lastFrame.sync = e2.Sync
w.lastFrame.off = offset
e2.Size = e2.Size.Sub(offset)
w.coalesced.frame = &e2
case DestroyEvent:
if w.gpuErr != nil {
e2.Err = w.gpuErr
}
w.destroyGPU()
w.invMu.Lock()
w.mayInvalidate = false
w.driver = nil
w.invMu.Unlock()
if q := w.timer.quit; q != nil {
q <- struct{}{}
<-q
}
w.coalesced.destroy = &e2
case ViewEvent:
if !e2.Valid() && w.gpu != nil {
w.ctx.Lock()
w.gpu.Release()
w.gpu = nil
w.ctx.Unlock()
}
w.coalesced.view = &e2
case ConfigEvent:
w.decorations.Decorations.Maximized = e2.Config.Mode == Maximized
wasFocused := w.decorations.Config.Focused
w.decorations.Config = e2.Config
e2.Config = w.effectiveConfig()
w.coalesced.cfg = &e2
if f := w.decorations.Config.Focused; f != wasFocused {
w.queue.Queue(key.FocusEvent{Focus: f})
}
t, handled := w.queue.WakeupTime()
if handled {
w.setNextFrame(t)
w.updateAnimation()
}
return handled
case event.Event:
focusDir := key.FocusDirection(-1)
if e, ok := e2.(key.Event); ok && e.State == key.Press {
isMobile := runtime.GOOS == "ios" || runtime.GOOS == "android"
switch {
case e.Name == key.NameTab && e.Modifiers == 0:
focusDir = key.FocusForward
case e.Name == key.NameTab && e.Modifiers == key.ModShift:
focusDir = key.FocusBackward
case e.Name == key.NameUpArrow && e.Modifiers == 0 && isMobile:
focusDir = key.FocusUp
case e.Name == key.NameDownArrow && e.Modifiers == 0 && isMobile:
focusDir = key.FocusDown
case e.Name == key.NameLeftArrow && e.Modifiers == 0 && isMobile:
focusDir = key.FocusLeft
case e.Name == key.NameRightArrow && e.Modifiers == 0 && isMobile:
focusDir = key.FocusRight
}
}
e := e2
if focusDir != -1 {
e = input.SystemEvent{Event: e}
}
w.queue.Queue(e)
t, handled := w.queue.WakeupTime()
if focusDir != -1 && !handled {
w.moveFocus(focusDir)
t, handled = w.queue.WakeupTime()
}
w.updateCursor()
if handled {
w.setNextFrame(t)
w.updateAnimation()
}
return handled
}
return true
}
// Event blocks until an event is received from the window, such as
// [FrameEvent], or until [Invalidate] is called. The window is created
// and shown the first time Event is called.
func (w *Window) Event() event.Event {
if w.driver == nil {
w.init()
}
if w.driver == nil {
e, ok := w.nextEvent()
if !ok {
panic("window initialization failed without a DestroyEvent")
}
return e
}
return w.driver.Event()
}
func (w *Window) init() {
debug.Parse()
// Measure decoration height.
deco := new(widget.Decorations)
theme := material.NewTheme()
theme.Shaper = text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Regular()))
decoStyle := material.Decorations(theme, deco, 0, "")
gtx := layout.Context{
Ops: new(op.Ops),
// Measure in Dp.
Metric: unit.Metric{},
}
// Allow plenty of space.
gtx.Constraints.Max.Y = 200
dims := decoStyle.Layout(gtx)
decoHeight := unit.Dp(dims.Size.Y)
defaultOptions := []Option{
Size(800, 600),
Title("Gio"),
Decorated(true),
decoHeightOpt(decoHeight),
}
options := append(defaultOptions, w.initialOpts...)
w.initialOpts = nil
var cnf Config
cnf.apply(unit.Metric{}, options)
w.nocontext = cnf.CustomRenderer
w.decorations.Theme = theme
w.decorations.Decorations = deco
w.decorations.enabled = cnf.Decorated
w.decorations.height = decoHeight
w.imeState.compose = key.Range{Start: -1, End: -1}
w.semantic.ids = make(map[input.SemanticID]input.SemanticNode)
newWindow(&callbacks{w}, options)
for _, acts := range w.initialActions {
w.Perform(acts)
}
w.initialActions = nil
}
func (w *Window) updateCursor() {
if c := w.queue.Cursor(); c != w.cursor {
w.cursor = c
w.driver.SetCursor(c)
}
}
func (w *Window) fallbackDecorate() bool {
cnf := w.decorations.Config
return w.decorations.enabled && !cnf.Decorated && cnf.Mode != Fullscreen && !w.nocontext
}
// decorate the window if enabled and returns the corresponding Insets.
func (w *Window) decorate(e FrameEvent, o *op.Ops) image.Point {
if !w.fallbackDecorate() {
return image.Pt(0, 0)
}
deco := w.decorations.Decorations
allActions := system.ActionMinimize | system.ActionMaximize | system.ActionUnmaximize |
system.ActionClose | system.ActionMove
style := material.Decorations(w.decorations.Theme, deco, allActions, w.decorations.Config.Title)
// Update the decorations based on the current window mode.
var actions system.Action
switch m := w.decorations.Config.Mode; m {
case Windowed:
actions |= system.ActionUnmaximize
case Minimized:
actions |= system.ActionMinimize
case Maximized:
actions |= system.ActionMaximize
case Fullscreen:
actions |= system.ActionFullscreen
default:
panic(fmt.Errorf("unknown WindowMode %v", m))
}
gtx := layout.Context{
Ops: o,
Now: e.Now,
Source: e.Source,
Metric: e.Metric,
Constraints: layout.Exact(e.Size),
}
// Update the window based on the actions on the decorations.
opts, acts := splitActions(deco.Update(gtx))
if len(opts) > 0 {
w.driver.Configure(opts)
}
if acts != 0 {
w.driver.Perform(acts)
}
style.Layout(gtx)
// Offset to place the frame content below the decorations.
decoHeight := gtx.Dp(w.decorations.Config.decoHeight)
if w.decorations.currentHeight != decoHeight {
w.decorations.currentHeight = decoHeight
w.coalesced.cfg = &ConfigEvent{Config: w.effectiveConfig()}
}
return image.Pt(0, decoHeight)
}
func (w *Window) effectiveConfig() Config {
cnf := w.decorations.Config
cnf.Size.Y -= w.decorations.currentHeight
cnf.Decorated = w.decorations.enabled || cnf.Decorated
return cnf
}
// splitActions splits options from actions and return them and the remaining
// actions.
func splitActions(actions system.Action) ([]Option, system.Action) {
var opts []Option
walkActions(actions, func(action system.Action) {
switch action {
case system.ActionMinimize:
opts = append(opts, Minimized.Option())
case system.ActionMaximize:
opts = append(opts, Maximized.Option())
case system.ActionUnmaximize:
opts = append(opts, Windowed.Option())
case system.ActionFullscreen:
opts = append(opts, Fullscreen.Option())
default:
return
}
actions &^= action
})
return opts, actions
}
// Perform the actions on the window.
func (w *Window) Perform(actions system.Action) {
opts, acts := splitActions(actions)
w.Option(opts...)
if acts == 0 {
return
}
if w.driver == nil {
w.initialActions = append(w.initialActions, acts)
return
}
w.Run(func() {
w.driver.Perform(actions)
})
}
// Title sets the title of the window.
func Title(t string) Option {
return func(_ unit.Metric, cnf *Config) {
cnf.Title = t
}
}
// Size sets the size of the window. The mode will be changed to Windowed.
func Size(w, h unit.Dp) Option {
if w <= 0 {
panic("width must be larger than or equal to 0")
}
if h <= 0 {
panic("height must be larger than or equal to 0")
}
return func(m unit.Metric, cnf *Config) {
cnf.Mode = Windowed
cnf.Size = image.Point{
X: m.Dp(w),
Y: m.Dp(h),
}
}
}
// MaxSize sets the maximum size of the window.
func MaxSize(w, h unit.Dp) Option {
if w <= 0 {
panic("width must be larger than or equal to 0")
}
if h <= 0 {
panic("height must be larger than or equal to 0")
}
return func(m unit.Metric, cnf *Config) {
cnf.MaxSize = image.Point{
X: m.Dp(w),
Y: m.Dp(h),
}
}
}
// MinSize sets the minimum size of the window.
func MinSize(w, h unit.Dp) Option {
if w <= 0 {
panic("width must be larger than or equal to 0")
}
if h <= 0 {
panic("height must be larger than or equal to 0")
}
return func(m unit.Metric, cnf *Config) {
cnf.MinSize = image.Point{
X: m.Dp(w),
Y: m.Dp(h),
}
}
}
// StatusColor sets the color of the Android status bar.
func StatusColor(color color.NRGBA) Option {
return func(_ unit.Metric, cnf *Config) {
cnf.StatusColor = color
}
}
// NavigationColor sets the color of the navigation bar on Android, or the address bar in browsers.
func NavigationColor(color color.NRGBA) Option {
return func(_ unit.Metric, cnf *Config) {
cnf.NavigationColor = color
}
}
// CustomRenderer controls whether the window contents is
// rendered by the client. If true, no GPU context is created.
//
// Caller must assume responsibility for rendering which includes
// initializing the render backend, swapping the framebuffer and
// handling frame pacing.
func CustomRenderer(custom bool) Option {
return func(_ unit.Metric, cnf *Config) {
cnf.CustomRenderer = custom
}
}
// Decorated controls whether Gio and/or the platform are responsible
// for drawing window decorations. Providing false indicates that
// the application will either be undecorated or will draw its own decorations.
func Decorated(enabled bool) Option {
return func(_ unit.Metric, cnf *Config) {
cnf.Decorated = enabled
}
}
// TopMost windows will be rendered above all other non-top-most windows.
//
// TopMost windows are supported on macOS, Windows.
func TopMost(enabled bool) Option {
return func(_ unit.Metric, cnf *Config) {
cnf.TopMost = enabled
}
}
// flushEvent is sent to detect when the user program
// has completed processing of all prior events. Its an
// [io/event.Event] but only for internal use.
type flushEvent struct{}
func (t flushEvent) ImplementsEvent() {}
// theFlushEvent avoids allocating garbage when sending
// flushEvents.
var theFlushEvent flushEvent
+181
View File
@@ -0,0 +1,181 @@
// SPDX-License-Identifier: Unlicense OR MIT
package f32
import (
"math"
"strconv"
)
// Affine2D represents an affine 2D transformation. The zero value of Affine2D
// represents the identity transform.
type Affine2D struct {
// in order to make the zero value of Affine2D represent the identity
// transform we store it with the identity matrix subtracted, that is
// if the actual transformation matrix is:
// [sx, hx, ox]
// [hy, sy, oy]
// [ 0, 0, 1]
// we store a = sx-1 and e = sy-1
a, b, c float32
d, e, f float32
}
// NewAffine2D creates a new Affine2D transform from the matrix elements
// in row major order. The rows are: [sx, hx, ox], [hy, sy, oy], [0, 0, 1].
func NewAffine2D(sx, hx, ox, hy, sy, oy float32) Affine2D {
return Affine2D{
a: sx - 1, b: hx, c: ox,
d: hy, e: sy - 1, f: oy,
}
}
// AffineId returns an identity transformation matrix that represents no transformation
// when applied.
func AffineId() Affine2D {
return NewAffine2D(
1, 0, 0,
0, 1, 0,
)
}
// Offset the transformation.
func (a Affine2D) Offset(offset Point) Affine2D {
return Affine2D{
a.a, a.b, a.c + offset.X,
a.d, a.e, a.f + offset.Y,
}
}
// Scale the transformation around the given origin.
func (a Affine2D) Scale(origin, factor Point) Affine2D {
if origin == (Point{}) {
return a.scale(factor)
}
a = a.Offset(origin.Mul(-1))
a = a.scale(factor)
return a.Offset(origin)
}
// Rotate the transformation by the given angle (in radians) counter clockwise around the given origin.
func (a Affine2D) Rotate(origin Point, radians float32) Affine2D {
if origin == (Point{}) {
return a.rotate(radians)
}
a = a.Offset(origin.Mul(-1))
a = a.rotate(radians)
return a.Offset(origin)
}
// Shear the transformation by the given angle (in radians) around the given origin.
func (a Affine2D) Shear(origin Point, radiansX, radiansY float32) Affine2D {
if origin == (Point{}) {
return a.shear(radiansX, radiansY)
}
a = a.Offset(origin.Mul(-1))
a = a.shear(radiansX, radiansY)
return a.Offset(origin)
}
// Mul returns A*B.
func (A Affine2D) Mul(B Affine2D) (r Affine2D) {
r.a = (A.a+1)*(B.a+1) + A.b*B.d - 1
r.b = (A.a+1)*B.b + A.b*(B.e+1)
r.c = (A.a+1)*B.c + A.b*B.f + A.c
r.d = A.d*(B.a+1) + (A.e+1)*B.d
r.e = A.d*B.b + (A.e+1)*(B.e+1) - 1
r.f = A.d*B.c + (A.e+1)*B.f + A.f
return r
}
// Invert the transformation. Note that if the matrix is close to singular
// numerical errors may become large or infinity.
func (a Affine2D) Invert() Affine2D {
if a.a == 0 && a.b == 0 && a.d == 0 && a.e == 0 {
return Affine2D{a: 0, b: 0, c: -a.c, d: 0, e: 0, f: -a.f}
}
a.a += 1
a.e += 1
det := a.a*a.e - a.b*a.d
a.a, a.e = a.e/det, a.a/det
a.b, a.d = -a.b/det, -a.d/det
temp := a.c
a.c = -a.a*a.c - a.b*a.f
a.f = -a.d*temp - a.e*a.f
a.a -= 1
a.e -= 1
return a
}
// Transform p by returning a*p.
func (a Affine2D) Transform(p Point) Point {
return Point{
X: p.X*(a.a+1) + p.Y*a.b + a.c,
Y: p.X*a.d + p.Y*(a.e+1) + a.f,
}
}
// Elems returns the matrix elements of the transform in row-major order. The
// rows are: [sx, hx, ox], [hy, sy, oy], [0, 0, 1].
func (a Affine2D) Elems() (sx, hx, ox, hy, sy, oy float32) {
return a.a + 1, a.b, a.c, a.d, a.e + 1, a.f
}
// Split a transform into two parts, one which is pure offset and the
// other representing the scaling, shearing and rotation part.
func (a Affine2D) Split() (srs Affine2D, offset Point) {
return Affine2D{
a: a.a, b: a.b, c: 0,
d: a.d, e: a.e, f: 0,
}, Point{X: a.c, Y: a.f}
}
func (a Affine2D) scale(factor Point) Affine2D {
return Affine2D{
(a.a+1)*factor.X - 1, a.b * factor.X, a.c * factor.X,
a.d * factor.Y, (a.e+1)*factor.Y - 1, a.f * factor.Y,
}
}
func (a Affine2D) rotate(radians float32) Affine2D {
sin, cos := math.Sincos(float64(radians))
s, c := float32(sin), float32(cos)
return Affine2D{
(a.a+1)*c - a.d*s - 1, a.b*c - (a.e+1)*s, a.c*c - a.f*s,
(a.a+1)*s + a.d*c, a.b*s + (a.e+1)*c - 1, a.c*s + a.f*c,
}
}
func (a Affine2D) shear(radiansX, radiansY float32) Affine2D {
tx := float32(math.Tan(float64(radiansX)))
ty := float32(math.Tan(float64(radiansY)))
return Affine2D{
(a.a + 1) + a.d*tx - 1, a.b + (a.e+1)*tx, a.c + a.f*tx,
(a.a+1)*ty + a.d, a.b*ty + (a.e + 1) - 1, a.f*ty + a.f,
}
}
func (a Affine2D) String() string {
sx, hx, ox, hy, sy, oy := a.Elems()
// precision 6, one period, negative sign and space per number
const prec = 6
const charsPerFloat = prec + 2 + 1
s := make([]byte, 0, 6*charsPerFloat+6)
s = append(s, '[', '[')
s = strconv.AppendFloat(s, float64(sx), 'g', prec, 32)
s = append(s, ' ')
s = strconv.AppendFloat(s, float64(hx), 'g', prec, 32)
s = append(s, ' ')
s = strconv.AppendFloat(s, float64(ox), 'g', prec, 32)
s = append(s, ']', ' ', '[')
s = strconv.AppendFloat(s, float64(hy), 'g', prec, 32)
s = append(s, ' ')
s = strconv.AppendFloat(s, float64(sy), 'g', prec, 32)
s = append(s, ' ')
s = strconv.AppendFloat(s, float64(oy), 'g', prec, 32)
s = append(s, ']', ']')
return string(s)
}
+60
View File
@@ -0,0 +1,60 @@
// SPDX-License-Identifier: Unlicense OR MIT
/*
Package f32 is a float32 implementation of package image's
Point and affine transformations.
The coordinate space has the origin in the top left
corner with the axes extending right and down.
*/
package f32
import (
"image"
"math"
"strconv"
)
// A Point is a two dimensional point.
type Point struct {
X, Y float32
}
// String return a string representation of p.
func (p Point) String() string {
return "(" + strconv.FormatFloat(float64(p.X), 'f', -1, 32) +
"," + strconv.FormatFloat(float64(p.Y), 'f', -1, 32) + ")"
}
// Pt is shorthand for Point{X: x, Y: y}.
func Pt(x, y float32) Point {
return Point{X: x, Y: y}
}
// Add return the point p+p2.
func (p Point) Add(p2 Point) Point {
return Point{X: p.X + p2.X, Y: p.Y + p2.Y}
}
// Sub returns the vector p-p2.
func (p Point) Sub(p2 Point) Point {
return Point{X: p.X - p2.X, Y: p.Y - p2.Y}
}
// Mul returns p scaled by s.
func (p Point) Mul(s float32) Point {
return Point{X: p.X * s, Y: p.Y * s}
}
// Div returns the vector p/s.
func (p Point) Div(s float32) Point {
return Point{X: p.X / s, Y: p.Y / s}
}
// Round returns the integer point closest to p.
func (p Point) Round() image.Point {
return image.Point{
X: int(math.Round(float64(p.X))),
Y: int(math.Round(float64(p.Y))),
}
}
+126
View File
@@ -0,0 +1,126 @@
/*
Package font provides type describing font faces attributes.
*/
package font
import (
"github.com/go-text/typesetting/font"
)
// A FontFace is a Font and a matching Face.
type FontFace struct {
Font Font
Face Face
}
// Style is the font style.
type Style int
// Weight is a font weight, in CSS units subtracted 400 so the zero value
// is normal text weight.
type Weight int
// Font specify a particular typeface variant, style and weight.
type Font struct {
// Typeface specifies the name(s) of the the font faces to try. See [Typeface]
// for details.
Typeface Typeface
// Style specifies the kind of text style.
Style Style
// Weight is the text weight.
Weight Weight
}
// Face is an opaque handle to a typeface. The concrete implementation depends
// upon the kind of font and shaper in use.
type Face interface {
Face() *font.Face
}
// Typeface identifies a list of font families to attempt to use for displaying
// a string. The syntax is a comma-delimited list of family names. In order to
// allow for the remote possibility of needing to express a font family name
// containing a comma, name entries may be quoted using either single or double
// quotes. Within quotes, a literal quotation mark can be expressed by escaping
// it with `\`. A literal backslash may be expressed by escaping it with another
// `\`.
//
// Here's an example Typeface:
//
// Times New Roman, Georgia, serif
//
// This is equivalent to the above:
//
// "Times New Roman", 'Georgia', serif
//
// Here are some valid uses of escape sequences:
//
// "Contains a literal \" doublequote", 'Literal \' Singlequote', "\\ Literal backslash", '\\ another'
//
// This syntax has the happy side effect that most CSS "font-family" rules are
// valid Typefaces (without the trailing semicolon).
//
// Generic CSS font families are supported, and are automatically expanded to lists
// of known font families with a matching style. The supported generic families are:
//
// - fantasy
// - math
// - emoji
// - serif
// - sans-serif
// - cursive
// - monospace
type Typeface string
const (
Regular Style = iota
Italic
)
const (
Thin Weight = -300
ExtraLight Weight = -200
Light Weight = -100
Normal Weight = 0
Medium Weight = 100
SemiBold Weight = 200
Bold Weight = 300
ExtraBold Weight = 400
Black Weight = 500
)
func (s Style) String() string {
switch s {
case Regular:
return "Regular"
case Italic:
return "Italic"
default:
panic("invalid Style")
}
}
func (w Weight) String() string {
switch w {
case Thin:
return "Thin"
case ExtraLight:
return "ExtraLight"
case Light:
return "Light"
case Normal:
return "Normal"
case Medium:
return "Medium"
case SemiBold:
return "SemiBold"
case Bold:
return "Bold"
case ExtraBold:
return "ExtraBold"
case Black:
return "Black"
default:
panic("invalid Weight")
}
}
+83
View File
@@ -0,0 +1,83 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package gofont exports the Go fonts as a text.Collection.
//
// See https://blog.golang.org/go-fonts for a description of the
// fonts, and the golang.org/x/image/font/gofont packages for the
// font data.
package gofont
import (
"fmt"
"sync"
"golang.org/x/image/font/gofont/gobold"
"golang.org/x/image/font/gofont/gobolditalic"
"golang.org/x/image/font/gofont/goitalic"
"golang.org/x/image/font/gofont/gomedium"
"golang.org/x/image/font/gofont/gomediumitalic"
"golang.org/x/image/font/gofont/gomono"
"golang.org/x/image/font/gofont/gomonobold"
"golang.org/x/image/font/gofont/gomonobolditalic"
"golang.org/x/image/font/gofont/gomonoitalic"
"golang.org/x/image/font/gofont/goregular"
"golang.org/x/image/font/gofont/gosmallcaps"
"golang.org/x/image/font/gofont/gosmallcapsitalic"
"gioui.org/font"
"gioui.org/font/opentype"
)
var (
regOnce sync.Once
reg []font.FontFace
once sync.Once
collection []font.FontFace
)
func loadRegular() {
regOnce.Do(func() {
faces, err := opentype.ParseCollection(goregular.TTF)
if err != nil {
panic(fmt.Errorf("failed to parse font: %v", err))
}
reg = faces
collection = append(collection, reg[0])
})
}
// Regular returns a collection of only the Go regular font face.
func Regular() []font.FontFace {
loadRegular()
return reg
}
// Regular returns a collection of all available Go font faces.
func Collection() []font.FontFace {
loadRegular()
once.Do(func() {
register(goitalic.TTF)
register(gobold.TTF)
register(gobolditalic.TTF)
register(gomedium.TTF)
register(gomediumitalic.TTF)
register(gomono.TTF)
register(gomonobold.TTF)
register(gomonobolditalic.TTF)
register(gomonoitalic.TTF)
register(gosmallcaps.TTF)
register(gosmallcapsitalic.TTF)
// Ensure that any outside appends will not reuse the backing store.
n := len(collection)
collection = collection[:n:n]
})
return collection
}
func register(ttf []byte) {
faces, err := opentype.ParseCollection(ttf)
if err != nil {
panic(fmt.Errorf("failed to parse font: %v", err))
}
collection = append(collection, faces[0])
}
+190
View File
@@ -0,0 +1,190 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package opentype implements text layout and shaping for OpenType
// files.
//
// NOTE: the OpenType specification allows for fonts to include bitmap images
// in a variety of formats. In the interest of small binary sizes, the opentype
// package only automatically imports the PNG image decoder. If you have a font
// with glyphs in JPEG or TIFF formats, register those decoders with the image
// package in order to ensure those glyphs are visible in text.
package opentype
import (
"bytes"
"fmt"
_ "image/png"
giofont "gioui.org/font"
fontapi "github.com/go-text/typesetting/font"
"github.com/go-text/typesetting/font/opentype"
)
// Face is a thread-safe representation of a loaded font. For efficiency, applications
// should construct a face for any given font file once, reusing it across different
// text shapers.
type Face struct {
face *fontapi.Font
font giofont.Font
}
// Parse constructs a Face from source bytes.
func Parse(src []byte) (Face, error) {
ld, err := opentype.NewLoader(bytes.NewReader(src))
if err != nil {
return Face{}, err
}
font, md, err := parseLoader(ld)
if err != nil {
return Face{}, fmt.Errorf("failed parsing truetype font: %w", err)
}
return Face{
face: font,
font: md,
}, nil
}
// ParseCollection parse an Opentype font file, with support for collections.
// Single font files are supported, returning a slice with length 1.
// The returned fonts are automatically wrapped in a text.FontFace with
// inferred font font.
// BUG(whereswaldon): the only Variant that can be detected automatically is
// "Mono".
func ParseCollection(src []byte) ([]giofont.FontFace, error) {
lds, err := opentype.NewLoaders(bytes.NewReader(src))
if err != nil {
return nil, err
}
out := make([]giofont.FontFace, len(lds))
for i, ld := range lds {
face, md, err := parseLoader(ld)
if err != nil {
return nil, fmt.Errorf("reading font %d of collection: %s", i, err)
}
ff := Face{
face: face,
font: md,
}
out[i] = giofont.FontFace{
Face: ff,
Font: ff.Font(),
}
}
return out, nil
}
func DescriptionToFont(md fontapi.Description) giofont.Font {
return giofont.Font{
Typeface: giofont.Typeface(md.Family),
Style: gioStyle(md.Aspect.Style),
Weight: gioWeight(md.Aspect.Weight),
}
}
func FontToDescription(font giofont.Font) fontapi.Description {
return fontapi.Description{
Family: string(font.Typeface),
Aspect: fontapi.Aspect{
Style: mdStyle(font.Style),
Weight: mdWeight(font.Weight),
},
}
}
// parseLoader parses the contents of the loader into a face and its font.
func parseLoader(ld *opentype.Loader) (*fontapi.Font, giofont.Font, error) {
ft, err := fontapi.NewFont(ld)
if err != nil {
return nil, giofont.Font{}, err
}
data := DescriptionToFont(ft.Describe())
return ft, data, nil
}
// Face returns a thread-unsafe wrapper for this Face suitable for use by a single shaper.
// Face many be invoked any number of times and is safe so long as each return value is
// only used by one goroutine.
func (f Face) Face() *fontapi.Face {
return fontapi.NewFace(f.face)
}
// FontFace returns a text.Font with populated font metadata for the
// font.
// BUG(whereswaldon): the only Variant that can be detected automatically is
// "Mono".
func (f Face) Font() giofont.Font {
return f.font
}
func gioStyle(s fontapi.Style) giofont.Style {
switch s {
case fontapi.StyleItalic:
return giofont.Italic
case fontapi.StyleNormal:
fallthrough
default:
return giofont.Regular
}
}
func mdStyle(g giofont.Style) fontapi.Style {
switch g {
case giofont.Italic:
return fontapi.StyleItalic
case giofont.Regular:
fallthrough
default:
return fontapi.StyleNormal
}
}
func gioWeight(w fontapi.Weight) giofont.Weight {
switch w {
case fontapi.WeightThin:
return giofont.Thin
case fontapi.WeightExtraLight:
return giofont.ExtraLight
case fontapi.WeightLight:
return giofont.Light
case fontapi.WeightNormal:
return giofont.Normal
case fontapi.WeightMedium:
return giofont.Medium
case fontapi.WeightSemibold:
return giofont.SemiBold
case fontapi.WeightBold:
return giofont.Bold
case fontapi.WeightExtraBold:
return giofont.ExtraBold
case fontapi.WeightBlack:
return giofont.Black
default:
return giofont.Normal
}
}
func mdWeight(g giofont.Weight) fontapi.Weight {
switch g {
case giofont.Thin:
return fontapi.WeightThin
case giofont.ExtraLight:
return fontapi.WeightExtraLight
case giofont.Light:
return fontapi.WeightLight
case giofont.Normal:
return fontapi.WeightNormal
case giofont.Medium:
return fontapi.WeightMedium
case giofont.SemiBold:
return fontapi.WeightSemibold
case giofont.Bold:
return fontapi.WeightBold
case giofont.ExtraBold:
return fontapi.WeightExtraBold
case giofont.Black:
return fontapi.WeightBlack
default:
return fontapi.WeightNormal
}
}
+479
View File
@@ -0,0 +1,479 @@
// SPDX-License-Identifier: Unlicense OR MIT
/*
Package gesture implements common pointer gestures.
Gestures accept low level pointer Events from an event
Queue and detect higher level actions such as clicks
and scrolling.
*/
package gesture
import (
"image"
"math"
"runtime"
"time"
"gioui.org/f32"
"gioui.org/internal/fling"
"gioui.org/io/event"
"gioui.org/io/input"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/op"
"gioui.org/unit"
)
// The duration is somewhat arbitrary.
const doubleClickDuration = 200 * time.Millisecond
// Hover detects the hover gesture for a pointer area.
type Hover struct {
// entered tracks whether the pointer is inside the gesture.
entered bool
// pid is the pointer.ID.
pid pointer.ID
}
// Add the gesture to detect hovering over the current pointer area.
func (h *Hover) Add(ops *op.Ops) {
event.Op(ops, h)
}
// Update state and report whether a pointer is inside the area.
func (h *Hover) Update(q input.Source) bool {
for {
ev, ok := q.Event(pointer.Filter{
Target: h,
Kinds: pointer.Enter | pointer.Leave | pointer.Cancel,
})
if !ok {
break
}
e, ok := ev.(pointer.Event)
if !ok {
continue
}
switch e.Kind {
case pointer.Leave, pointer.Cancel:
if h.entered && h.pid == e.PointerID {
h.entered = false
}
case pointer.Enter:
h.pid = e.PointerID
h.entered = true
}
}
return h.entered
}
// Click detects click gestures in the form
// of ClickEvents.
type Click struct {
// clickedAt is the timestamp at which
// the last click occurred.
clickedAt time.Duration
// clicks is incremented if successive clicks
// are performed within a fixed duration.
clicks int
// pressed tracks whether the pointer is pressed.
pressed bool
// hovered tracks whether the pointer is inside the gesture.
hovered bool
// entered tracks whether an Enter event has been received.
entered bool
// pid is the pointer.ID.
pid pointer.ID
}
// ClickEvent represent a click action, either a
// KindPress for the beginning of a click or a
// KindClick for a completed click.
type ClickEvent struct {
Kind ClickKind
Position image.Point
Source pointer.Source
Modifiers key.Modifiers
// NumClicks records successive clicks occurring
// within a short duration of each other.
NumClicks int
}
type ClickKind uint8
// Drag detects drag gestures in the form of pointer.Drag events.
type Drag struct {
dragging bool
pressed bool
pid pointer.ID
start f32.Point
}
// Scroll detects scroll gestures and reduces them to
// scroll distances. Scroll recognizes mouse wheel
// movements as well as drag and fling touch gestures.
type Scroll struct {
dragging bool
estimator fling.Extrapolation
flinger fling.Animation
pid pointer.ID
last int
// Leftover scroll.
scroll float32
}
type ScrollState uint8
type Axis uint8
const (
Horizontal Axis = iota
Vertical
Both
)
const (
// KindPress is reported for the first pointer
// press.
KindPress ClickKind = iota
// KindClick is reported when a click action
// is complete.
KindClick
// KindCancel is reported when the gesture is
// cancelled.
KindCancel
)
const (
// StateIdle is the default scroll state.
StateIdle ScrollState = iota
// StateDragging is reported during drag gestures.
StateDragging
// StateFlinging is reported when a fling is
// in progress.
StateFlinging
)
const touchSlop = unit.Dp(3)
// Add the handler to the operation list to receive click events.
func (c *Click) Add(ops *op.Ops) {
event.Op(ops, c)
}
// Hovered returns whether a pointer is inside the area.
func (c *Click) Hovered() bool {
return c.hovered
}
// Pressed returns whether a pointer is pressing.
func (c *Click) Pressed() bool {
return c.pressed
}
// Update state and return the next click events, if any.
func (c *Click) Update(q input.Source) (ClickEvent, bool) {
for {
evt, ok := q.Event(pointer.Filter{
Target: c,
Kinds: pointer.Press | pointer.Release | pointer.Enter | pointer.Leave | pointer.Cancel,
})
if !ok {
break
}
e, ok := evt.(pointer.Event)
if !ok {
continue
}
switch e.Kind {
case pointer.Release:
if !c.pressed || c.pid != e.PointerID {
break
}
c.pressed = false
if !c.entered || c.hovered {
return ClickEvent{
Kind: KindClick,
Position: e.Position.Round(),
Source: e.Source,
Modifiers: e.Modifiers,
NumClicks: c.clicks,
}, true
} else {
return ClickEvent{Kind: KindCancel}, true
}
case pointer.Cancel:
wasPressed := c.pressed
c.pressed = false
c.hovered = false
c.entered = false
if wasPressed {
return ClickEvent{Kind: KindCancel}, true
}
case pointer.Press:
if c.pressed {
break
}
if e.Source == pointer.Mouse && e.Buttons != pointer.ButtonPrimary {
break
}
c.pid = e.PointerID
c.pressed = true
if e.Time-c.clickedAt < doubleClickDuration {
c.clicks++
} else {
c.clicks = 1
}
c.clickedAt = e.Time
return ClickEvent{Kind: KindPress, Position: e.Position.Round(), Source: e.Source, Modifiers: e.Modifiers, NumClicks: c.clicks}, true
case pointer.Leave:
if !c.pressed {
c.pid = e.PointerID
}
if c.pid == e.PointerID {
c.hovered = false
}
case pointer.Enter:
if !c.pressed {
c.pid = e.PointerID
}
if c.pid == e.PointerID {
c.hovered = true
c.entered = true
}
}
}
return ClickEvent{}, false
}
func (ClickEvent) ImplementsEvent() {}
// Add the handler to the operation list to receive scroll events.
// The bounds variable refers to the scrolling boundaries
// as defined in [pointer.Filter].
func (s *Scroll) Add(ops *op.Ops) {
event.Op(ops, s)
}
// Stop any remaining fling movement.
func (s *Scroll) Stop() {
s.flinger = fling.Animation{}
}
// Update state and report the scroll distance along axis.
func (s *Scroll) Update(cfg unit.Metric, q input.Source, t time.Time, axis Axis, scrollx, scrolly pointer.ScrollRange) int {
total := 0
f := pointer.Filter{
Target: s,
Kinds: pointer.Press | pointer.Drag | pointer.Release | pointer.Scroll | pointer.Cancel,
ScrollX: scrollx,
ScrollY: scrolly,
}
for {
evt, ok := q.Event(f)
if !ok {
break
}
e, ok := evt.(pointer.Event)
if !ok {
continue
}
switch e.Kind {
case pointer.Press:
if s.dragging {
break
}
// Only scroll on touch drags, or on Android where mice
// drags also scroll by convention.
if e.Source != pointer.Touch && runtime.GOOS != "android" {
break
}
s.Stop()
s.estimator = fling.Extrapolation{}
v := s.val(axis, e.Position)
s.last = int(math.Round(float64(v)))
s.estimator.Sample(e.Time, v)
s.dragging = true
s.pid = e.PointerID
case pointer.Release:
if s.pid != e.PointerID {
break
}
fling := s.estimator.Estimate()
if slop, d := float32(cfg.Dp(touchSlop)), fling.Distance; d < -slop || d > slop {
s.flinger.Start(cfg, t, fling.Velocity)
}
fallthrough
case pointer.Cancel:
s.dragging = false
case pointer.Scroll:
switch axis {
case Horizontal:
s.scroll += e.Scroll.X
case Vertical:
s.scroll += e.Scroll.Y
case Both:
s.scroll += e.Scroll.X + e.Scroll.Y
}
iscroll := int(s.scroll)
s.scroll -= float32(iscroll)
total += iscroll
case pointer.Drag:
if !s.dragging || s.pid != e.PointerID {
continue
}
val := s.val(axis, e.Position)
s.estimator.Sample(e.Time, val)
v := int(math.Round(float64(val)))
dist := s.last - v
if e.Priority < pointer.Grabbed {
slop := cfg.Dp(touchSlop)
if dist := dist; dist >= slop || -slop >= dist {
q.Execute(pointer.GrabCmd{Tag: s, ID: e.PointerID})
}
} else {
s.last = v
total += dist
}
}
}
total += s.flinger.Tick(t)
if s.flinger.Active() {
q.Execute(op.InvalidateCmd{})
}
return total
}
func (s *Scroll) val(axis Axis, p f32.Point) float32 {
switch axis {
case Horizontal:
return p.X
case Vertical:
return p.Y
case Both:
return p.X + p.Y
default:
return 0
}
}
// State reports the scroll state.
func (s *Scroll) State() ScrollState {
switch {
case s.flinger.Active():
return StateFlinging
case s.dragging:
return StateDragging
default:
return StateIdle
}
}
// Add the handler to the operation list to receive drag events.
func (d *Drag) Add(ops *op.Ops) {
event.Op(ops, d)
}
// Update state and return the next drag event, if any.
func (d *Drag) Update(cfg unit.Metric, q input.Source, axis Axis) (pointer.Event, bool) {
for {
ev, ok := q.Event(pointer.Filter{
Target: d,
Kinds: pointer.Press | pointer.Drag | pointer.Release | pointer.Cancel,
})
if !ok {
break
}
e, ok := ev.(pointer.Event)
if !ok {
continue
}
switch e.Kind {
case pointer.Press:
if !(e.Buttons == pointer.ButtonPrimary || e.Source == pointer.Touch) {
continue
}
d.pressed = true
if d.dragging {
continue
}
d.dragging = true
d.pid = e.PointerID
d.start = e.Position
case pointer.Drag:
if !d.dragging || e.PointerID != d.pid {
continue
}
switch axis {
case Horizontal:
e.Position.Y = d.start.Y
case Vertical:
e.Position.X = d.start.X
case Both:
// Do nothing
}
if e.Priority < pointer.Grabbed {
diff := e.Position.Sub(d.start)
slop := cfg.Dp(touchSlop)
if diff.X*diff.X+diff.Y*diff.Y > float32(slop*slop) {
q.Execute(pointer.GrabCmd{Tag: d, ID: e.PointerID})
}
}
case pointer.Release, pointer.Cancel:
d.pressed = false
if !d.dragging || e.PointerID != d.pid {
continue
}
d.dragging = false
}
return e, true
}
return pointer.Event{}, false
}
// Dragging reports whether it is currently in use.
func (d *Drag) Dragging() bool { return d.dragging }
// Pressed returns whether a pointer is pressing.
func (d *Drag) Pressed() bool { return d.pressed }
func (a Axis) String() string {
switch a {
case Horizontal:
return "Horizontal"
case Vertical:
return "Vertical"
default:
panic("invalid Axis")
}
}
func (ct ClickKind) String() string {
switch ct {
case KindPress:
return "KindPress"
case KindClick:
return "KindClick"
case KindCancel:
return "KindCancel"
default:
panic("invalid ClickKind")
}
}
func (s ScrollState) String() string {
switch s {
case StateIdle:
return "StateIdle"
case StateDragging:
return "StateDragging"
case StateFlinging:
return "StateFlinging"
default:
panic("unreachable")
}
}
+40
View File
@@ -0,0 +1,40 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gpu
import "gioui.org/gpu/internal/driver"
// An API carries the necessary GPU API specific resources to create a Device.
// There is an API type for each supported GPU API such as OpenGL and Direct3D.
type API = driver.API
// A RenderTarget denotes the destination framebuffer for a frame.
type RenderTarget = driver.RenderTarget
// OpenGLRenderTarget is a render target suitable for the OpenGL backend.
type OpenGLRenderTarget = driver.OpenGLRenderTarget
// Direct3D11RenderTarget is a render target suitable for the Direct3D 11 backend.
type Direct3D11RenderTarget = driver.Direct3D11RenderTarget
// MetalRenderTarget is a render target suitable for the Metal backend.
type MetalRenderTarget = driver.MetalRenderTarget
// VulkanRenderTarget is a render target suitable for the Vulkan backend.
type VulkanRenderTarget = driver.VulkanRenderTarget
// OpenGL denotes the OpenGL or OpenGL ES API.
type OpenGL = driver.OpenGL
// Direct3D11 denotes the Direct3D API.
type Direct3D11 = driver.Direct3D11
// Metal denotes the Apple Metal API.
type Metal = driver.Metal
// Vulkan denotes the Vulkan API.
type Vulkan = driver.Vulkan
// ErrDeviceLost is returned from GPU operations when the underlying GPU device
// is lost and should be recreated.
var ErrDeviceLost = driver.ErrDeviceLost
+153
View File
@@ -0,0 +1,153 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gpu
import (
"fmt"
"gioui.org/internal/f32"
)
type textureCacheKey struct {
filter byte
handle any
}
type textureCache struct {
res map[textureCacheKey]resourceCacheValue
}
type resourceCacheValue struct {
used bool
resource resource
}
// opCache is like a resourceCache but using concrete types and a
// freelist instead of two maps to avoid runtime.mapaccess2 calls
// since benchmarking showed them as a bottleneck.
type opCache struct {
// store the index + 1 in cache this key is stored in
index map[opKey]int
// list of indexes in cache that are free and can be used
freelist []int
cache []opCacheValue
}
type opCacheValue struct {
data pathData
bounds f32.Rectangle
// the fields below are handled by opCache
key opKey
keep bool
}
func newTextureCache() *textureCache {
return &textureCache{
res: make(map[textureCacheKey]resourceCacheValue),
}
}
func (r *textureCache) get(key textureCacheKey) (resource, bool) {
v, exists := r.res[key]
if !exists {
return nil, false
}
if !v.used {
v.used = true
r.res[key] = v
}
return v.resource, exists
}
func (r *textureCache) put(key textureCacheKey, val resource) {
v, exists := r.res[key]
if exists && v.used {
panic(fmt.Errorf("key exists, %v", key))
}
v.used = true
v.resource = val
r.res[key] = v
}
func (r *textureCache) frame() {
for k, v := range r.res {
if v.used {
v.used = false
r.res[k] = v
} else {
delete(r.res, k)
v.resource.release()
}
}
}
func (r *textureCache) release() {
for _, v := range r.res {
v.resource.release()
}
r.res = nil
}
func newOpCache() *opCache {
return &opCache{
index: make(map[opKey]int),
freelist: make([]int, 0),
cache: make([]opCacheValue, 0),
}
}
func (r *opCache) get(key opKey) (o opCacheValue, exist bool) {
v := r.index[key]
if v == 0 {
return
}
r.cache[v-1].keep = true
return r.cache[v-1], true
}
func (r *opCache) put(key opKey, val opCacheValue) {
v := r.index[key]
val.keep = true
val.key = key
if v == 0 {
// not in cache
i := len(r.cache)
if len(r.freelist) > 0 {
i = r.freelist[len(r.freelist)-1]
r.freelist = r.freelist[:len(r.freelist)-1]
r.cache[i] = val
} else {
r.cache = append(r.cache, val)
}
r.index[key] = i + 1
} else {
r.cache[v-1] = val
}
}
func (r *opCache) frame() {
r.freelist = r.freelist[:0]
for i, v := range r.cache {
r.cache[i].keep = false
if v.keep {
continue
}
if v.data.data != nil {
v.data.release()
r.cache[i].data.data = nil
}
delete(r.index, v.key)
r.freelist = append(r.freelist, i)
}
}
func (r *opCache) release() {
for i := range r.cache {
r.cache[i].keep = false
}
r.frame()
r.index = nil
r.freelist = nil
r.cache = nil
}
+146
View File
@@ -0,0 +1,146 @@
package gpu
import (
"encoding/binary"
"math"
"gioui.org/internal/f32"
"gioui.org/internal/stroke"
)
type quadSplitter struct {
bounds f32.Rectangle
contour uint32
d *drawOps
// scratch space used by calls to stroke.SplitCubic
scratch []stroke.QuadSegment
}
func encodeQuadTo(data []byte, meta uint32, from, ctrl, to f32.Point) {
// inlined code:
// encodeVertex(data, meta, 1, -1, from, ctrl, to)
// encodeVertex(data[vertStride:], meta, 1, 1, from, ctrl, to)
// encodeVertex(data[vertStride*2:], meta, -1, -1, from, ctrl, to)
// encodeVertex(data[vertStride*3:], meta, -1, 1, from, ctrl, to)
// this code needs to stay in sync with `vertex.encode`.
bo := binary.LittleEndian
data = data[:vertStride*4]
// encode the main template
bo.PutUint32(data[4:8], meta)
bo.PutUint32(data[8:12], math.Float32bits(from.X))
bo.PutUint32(data[12:16], math.Float32bits(from.Y))
bo.PutUint32(data[16:20], math.Float32bits(ctrl.X))
bo.PutUint32(data[20:24], math.Float32bits(ctrl.Y))
bo.PutUint32(data[24:28], math.Float32bits(to.X))
bo.PutUint32(data[28:32], math.Float32bits(to.Y))
copy(data[vertStride*1:vertStride*2], data[vertStride*0:vertStride*1])
copy(data[vertStride*2:vertStride*3], data[vertStride*0:vertStride*1])
copy(data[vertStride*3:vertStride*4], data[vertStride*0:vertStride*1])
bo.PutUint32(data[vertStride*0:vertStride*0+4], math.Float32bits(nwCorner))
bo.PutUint32(data[vertStride*1:vertStride*1+4], math.Float32bits(neCorner))
bo.PutUint32(data[vertStride*2:vertStride*2+4], math.Float32bits(swCorner))
bo.PutUint32(data[vertStride*3:vertStride*3+4], math.Float32bits(seCorner))
}
const (
nwCorner = 1*0.5 + 0*0.25
neCorner = 1*0.5 + 1*0.25
swCorner = 0*0.5 + 0*0.25
seCorner = 0*0.5 + 1*0.25
)
func encodeVertex(data []byte, meta uint32, cornerx, cornery int16, from, ctrl, to f32.Point) {
var corner float32
if cornerx == 1 {
corner += .5
}
if cornery == 1 {
corner += .25
}
v := vertex{
Corner: corner,
FromX: from.X,
FromY: from.Y,
CtrlX: ctrl.X,
CtrlY: ctrl.Y,
ToX: to.X,
ToY: to.Y,
}
v.encode(data, meta)
}
func (qs *quadSplitter) encodeQuadTo(from, ctrl, to f32.Point) {
data := qs.d.writeVertCache(vertStride * 4)
encodeQuadTo(data, qs.contour, from, ctrl, to)
}
func (qs *quadSplitter) splitAndEncode(quad stroke.QuadSegment) {
cbnd := f32.Rectangle{
Min: quad.From,
Max: quad.To,
}.Canon()
from, ctrl, to := quad.From, quad.Ctrl, quad.To
// If the curve contain areas where a vertical line
// intersects it twice, split the curve in two x monotone
// lower and upper curves. The stencil fragment program
// expects only one intersection per curve.
// Find the t where the derivative in x is 0.
v0 := ctrl.Sub(from)
v1 := to.Sub(ctrl)
d := v0.X - v1.X
// t = v0 / d. Split if t is in ]0;1[.
if v0.X > 0 && d > v0.X || v0.X < 0 && d < v0.X {
t := v0.X / d
ctrl0 := from.Mul(1 - t).Add(ctrl.Mul(t))
ctrl1 := ctrl.Mul(1 - t).Add(to.Mul(t))
mid := ctrl0.Mul(1 - t).Add(ctrl1.Mul(t))
qs.encodeQuadTo(from, ctrl0, mid)
qs.encodeQuadTo(mid, ctrl1, to)
if mid.X > cbnd.Max.X {
cbnd.Max.X = mid.X
}
if mid.X < cbnd.Min.X {
cbnd.Min.X = mid.X
}
} else {
qs.encodeQuadTo(from, ctrl, to)
}
// Find the y extremum, if any.
d = v0.Y - v1.Y
if v0.Y > 0 && d > v0.Y || v0.Y < 0 && d < v0.Y {
t := v0.Y / d
y := (1-t)*(1-t)*from.Y + 2*(1-t)*t*ctrl.Y + t*t*to.Y
if y > cbnd.Max.Y {
cbnd.Max.Y = y
}
if y < cbnd.Min.Y {
cbnd.Min.Y = y
}
}
qs.bounds = unionRect(qs.bounds, cbnd)
}
// Union is like f32.Rectangle.Union but ignores empty rectangles.
func unionRect(r, s f32.Rectangle) f32.Rectangle {
if r.Min.X > s.Min.X {
r.Min.X = s.Min.X
}
if r.Min.Y > s.Min.Y {
r.Min.Y = s.Min.Y
}
if r.Max.X < s.Max.X {
r.Max.X = s.Max.X
}
if r.Max.Y < s.Max.Y {
r.Max.Y = s.Max.Y
}
return r
}
+1603
View File
File diff suppressed because it is too large Load Diff
+5
View File
@@ -0,0 +1,5 @@
// SPDX-License-Identifier: Unlicense OR MIT
// This file exists so this package builds on non-Windows platforms.
package d3d11
+871
View File
@@ -0,0 +1,871 @@
// SPDX-License-Identifier: Unlicense OR MIT
package d3d11
import (
"errors"
"fmt"
"image"
"math"
"math/bits"
"unsafe"
"golang.org/x/sys/windows"
"gioui.org/gpu/internal/driver"
"gioui.org/internal/d3d11"
"gioui.org/shader"
)
type Backend struct {
dev *d3d11.Device
ctx *d3d11.DeviceContext
// Temporary storage to avoid garbage.
clearColor [4]float32
viewport d3d11.VIEWPORT
pipeline *Pipeline
vert struct {
buffer *Buffer
offset int
}
program *Program
caps driver.Caps
floatFormat uint32
}
type Pipeline struct {
vert *d3d11.VertexShader
frag *d3d11.PixelShader
layout *d3d11.InputLayout
blend *d3d11.BlendState
stride int
topology driver.Topology
}
type Texture struct {
backend *Backend
format uint32
bindings driver.BufferBinding
tex *d3d11.Texture2D
sampler *d3d11.SamplerState
resView *d3d11.ShaderResourceView
uaView *d3d11.UnorderedAccessView
renderTarget *d3d11.RenderTargetView
width int
height int
mipmap bool
foreign bool
}
type VertexShader struct {
backend *Backend
shader *d3d11.VertexShader
src shader.Sources
}
type FragmentShader struct {
backend *Backend
shader *d3d11.PixelShader
}
type Program struct {
backend *Backend
shader *d3d11.ComputeShader
}
type Buffer struct {
backend *Backend
bind uint32
buf *d3d11.Buffer
resView *d3d11.ShaderResourceView
uaView *d3d11.UnorderedAccessView
size int
immutable bool
}
func init() {
driver.NewDirect3D11Device = newDirect3D11Device
}
func detectFloatFormat(dev *d3d11.Device) (uint32, bool) {
formats := []uint32{
d3d11.DXGI_FORMAT_R16_FLOAT,
d3d11.DXGI_FORMAT_R32_FLOAT,
d3d11.DXGI_FORMAT_R16G16_FLOAT,
d3d11.DXGI_FORMAT_R32G32_FLOAT,
// These last two are really wasteful, but c'est la vie.
d3d11.DXGI_FORMAT_R16G16B16A16_FLOAT,
d3d11.DXGI_FORMAT_R32G32B32A32_FLOAT,
}
for _, format := range formats {
need := uint32(d3d11.FORMAT_SUPPORT_TEXTURE2D | d3d11.FORMAT_SUPPORT_RENDER_TARGET)
if support, _ := dev.CheckFormatSupport(format); support&need == need {
return format, true
}
}
return 0, false
}
func newDirect3D11Device(api driver.Direct3D11) (driver.Device, error) {
dev := (*d3d11.Device)(api.Device)
b := &Backend{
dev: dev,
ctx: dev.GetImmediateContext(),
caps: driver.Caps{
MaxTextureSize: 2048, // 9.1 maximum
Features: driver.FeatureSRGB,
},
}
featLvl := dev.GetFeatureLevel()
switch {
case featLvl < d3d11.FEATURE_LEVEL_9_1:
d3d11.IUnknownRelease(unsafe.Pointer(dev), dev.Vtbl.Release)
d3d11.IUnknownRelease(unsafe.Pointer(b.ctx), b.ctx.Vtbl.Release)
return nil, fmt.Errorf("d3d11: feature level too low: %d", featLvl)
case featLvl >= d3d11.FEATURE_LEVEL_11_0:
b.caps.MaxTextureSize = 16384
b.caps.Features |= driver.FeatureCompute
case featLvl >= d3d11.FEATURE_LEVEL_9_3:
b.caps.MaxTextureSize = 4096
}
if fmt, ok := detectFloatFormat(dev); ok {
b.floatFormat = fmt
b.caps.Features |= driver.FeatureFloatRenderTargets
}
// Disable backface culling to match OpenGL.
state, err := dev.CreateRasterizerState(&d3d11.RASTERIZER_DESC{
CullMode: d3d11.CULL_NONE,
FillMode: d3d11.FILL_SOLID,
})
if err != nil {
return nil, err
}
defer d3d11.IUnknownRelease(unsafe.Pointer(state), state.Vtbl.Release)
b.ctx.RSSetState(state)
return b, nil
}
func (b *Backend) BeginFrame(target driver.RenderTarget, clear bool, viewport image.Point) driver.Texture {
var renderTarget *d3d11.RenderTargetView
if target != nil {
switch t := target.(type) {
case driver.Direct3D11RenderTarget:
renderTarget = (*d3d11.RenderTargetView)(t.RenderTarget)
case *Texture:
renderTarget = t.renderTarget
default:
panic(fmt.Errorf("d3d11: invalid render target type: %T", target))
}
}
b.ctx.OMSetRenderTargets(renderTarget, nil)
return &Texture{backend: b, renderTarget: renderTarget, foreign: true}
}
func (b *Backend) CopyTexture(dstTex driver.Texture, dstOrigin image.Point, srcTex driver.Texture, srcRect image.Rectangle) {
dst := (*d3d11.Resource)(unsafe.Pointer(dstTex.(*Texture).tex))
src := (*d3d11.Resource)(srcTex.(*Texture).tex)
b.ctx.CopySubresourceRegion(
dst,
0, // Destination subresource.
uint32(dstOrigin.X), uint32(dstOrigin.Y), 0, // Destination coordinates (x, y, z).
src,
0, // Source subresource.
&d3d11.BOX{
Left: uint32(srcRect.Min.X),
Top: uint32(srcRect.Min.Y),
Right: uint32(srcRect.Max.X),
Bottom: uint32(srcRect.Max.Y),
Front: 0,
Back: 1,
},
)
}
func (b *Backend) EndFrame() {
}
func (b *Backend) Caps() driver.Caps {
return b.caps
}
func (b *Backend) NewTimer() driver.Timer {
panic("timers not supported")
}
func (b *Backend) IsTimeContinuous() bool {
panic("timers not supported")
}
func (b *Backend) Release() {
d3d11.IUnknownRelease(unsafe.Pointer(b.ctx), b.ctx.Vtbl.Release)
*b = Backend{}
}
func (b *Backend) NewTexture(format driver.TextureFormat, width, height int, minFilter, magFilter driver.TextureFilter, bindings driver.BufferBinding) (driver.Texture, error) {
var d3dfmt uint32
switch format {
case driver.TextureFormatFloat:
d3dfmt = b.floatFormat
case driver.TextureFormatSRGBA:
d3dfmt = d3d11.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
case driver.TextureFormatRGBA8:
d3dfmt = d3d11.DXGI_FORMAT_R8G8B8A8_UNORM
default:
return nil, fmt.Errorf("unsupported texture format %d", format)
}
bindFlags := convBufferBinding(bindings)
miscFlags := uint32(0)
mipmap := minFilter == driver.FilterLinearMipmapLinear
nmipmaps := 1
if mipmap {
// Flags required by ID3D11DeviceContext::GenerateMips.
bindFlags |= d3d11.BIND_SHADER_RESOURCE | d3d11.BIND_RENDER_TARGET
miscFlags |= d3d11.RESOURCE_MISC_GENERATE_MIPS
dim := max(height, width)
log2 := 32 - bits.LeadingZeros32(uint32(dim)) - 1
nmipmaps = log2 + 1
}
tex, err := b.dev.CreateTexture2D(&d3d11.TEXTURE2D_DESC{
Width: uint32(width),
Height: uint32(height),
MipLevels: uint32(nmipmaps),
ArraySize: 1,
Format: d3dfmt,
SampleDesc: d3d11.DXGI_SAMPLE_DESC{
Count: 1,
Quality: 0,
},
BindFlags: bindFlags,
MiscFlags: miscFlags,
})
if err != nil {
return nil, err
}
var (
sampler *d3d11.SamplerState
resView *d3d11.ShaderResourceView
uaView *d3d11.UnorderedAccessView
fbo *d3d11.RenderTargetView
)
if bindings&driver.BufferBindingTexture != 0 {
var filter uint32
switch {
case minFilter == driver.FilterNearest && magFilter == driver.FilterNearest:
filter = d3d11.FILTER_MIN_MAG_MIP_POINT
case minFilter == driver.FilterLinear && magFilter == driver.FilterLinear:
filter = d3d11.FILTER_MIN_MAG_LINEAR_MIP_POINT
case minFilter == driver.FilterLinearMipmapLinear && magFilter == driver.FilterLinear:
filter = d3d11.FILTER_MIN_MAG_MIP_LINEAR
default:
d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
return nil, fmt.Errorf("unsupported texture filter combination %d, %d", minFilter, magFilter)
}
var err error
sampler, err = b.dev.CreateSamplerState(&d3d11.SAMPLER_DESC{
Filter: filter,
AddressU: d3d11.TEXTURE_ADDRESS_CLAMP,
AddressV: d3d11.TEXTURE_ADDRESS_CLAMP,
AddressW: d3d11.TEXTURE_ADDRESS_CLAMP,
MaxAnisotropy: 1,
MinLOD: -math.MaxFloat32,
MaxLOD: math.MaxFloat32,
})
if err != nil {
d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
return nil, err
}
resView, err = b.dev.CreateShaderResourceView(
(*d3d11.Resource)(unsafe.Pointer(tex)),
unsafe.Pointer(&d3d11.SHADER_RESOURCE_VIEW_DESC_TEX2D{
SHADER_RESOURCE_VIEW_DESC: d3d11.SHADER_RESOURCE_VIEW_DESC{
Format: d3dfmt,
ViewDimension: d3d11.SRV_DIMENSION_TEXTURE2D,
},
Texture2D: d3d11.TEX2D_SRV{
MostDetailedMip: 0,
MipLevels: ^uint32(0),
},
}),
)
if err != nil {
d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
d3d11.IUnknownRelease(unsafe.Pointer(sampler), sampler.Vtbl.Release)
return nil, err
}
}
if bindings&driver.BufferBindingShaderStorageWrite != 0 {
uaView, err = b.dev.CreateUnorderedAccessView(
(*d3d11.Resource)(unsafe.Pointer(tex)),
unsafe.Pointer(&d3d11.UNORDERED_ACCESS_VIEW_DESC_TEX2D{
UNORDERED_ACCESS_VIEW_DESC: d3d11.UNORDERED_ACCESS_VIEW_DESC{
Format: d3dfmt,
ViewDimension: d3d11.UAV_DIMENSION_TEXTURE2D,
},
Texture2D: d3d11.TEX2D_UAV{
MipSlice: 0,
},
}),
)
if err != nil {
if sampler != nil {
d3d11.IUnknownRelease(unsafe.Pointer(sampler), sampler.Vtbl.Release)
}
if resView != nil {
d3d11.IUnknownRelease(unsafe.Pointer(resView), resView.Vtbl.Release)
}
d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
return nil, err
}
}
if bindings&driver.BufferBindingFramebuffer != 0 {
resource := (*d3d11.Resource)(unsafe.Pointer(tex))
fbo, err = b.dev.CreateRenderTargetView(resource)
if err != nil {
if uaView != nil {
d3d11.IUnknownRelease(unsafe.Pointer(uaView), uaView.Vtbl.Release)
}
if sampler != nil {
d3d11.IUnknownRelease(unsafe.Pointer(sampler), sampler.Vtbl.Release)
}
if resView != nil {
d3d11.IUnknownRelease(unsafe.Pointer(resView), resView.Vtbl.Release)
}
d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
return nil, err
}
}
return &Texture{backend: b, format: d3dfmt, tex: tex, sampler: sampler, resView: resView, uaView: uaView, renderTarget: fbo, bindings: bindings, width: width, height: height, mipmap: mipmap}, nil
}
func (b *Backend) newInputLayout(vertexShader shader.Sources, layout []driver.InputDesc) (*d3d11.InputLayout, error) {
if len(vertexShader.Inputs) != len(layout) {
return nil, fmt.Errorf("NewInputLayout: got %d inputs, expected %d", len(layout), len(vertexShader.Inputs))
}
descs := make([]d3d11.INPUT_ELEMENT_DESC, len(layout))
for i, l := range layout {
inp := vertexShader.Inputs[i]
cname, err := windows.BytePtrFromString(inp.Semantic)
if err != nil {
return nil, err
}
var format uint32
switch l.Type {
case shader.DataTypeFloat:
switch l.Size {
case 1:
format = d3d11.DXGI_FORMAT_R32_FLOAT
case 2:
format = d3d11.DXGI_FORMAT_R32G32_FLOAT
case 3:
format = d3d11.DXGI_FORMAT_R32G32B32_FLOAT
case 4:
format = d3d11.DXGI_FORMAT_R32G32B32A32_FLOAT
default:
panic("unsupported data size")
}
case shader.DataTypeShort:
switch l.Size {
case 1:
format = d3d11.DXGI_FORMAT_R16_SINT
case 2:
format = d3d11.DXGI_FORMAT_R16G16_SINT
default:
panic("unsupported data size")
}
default:
panic("unsupported data type")
}
descs[i] = d3d11.INPUT_ELEMENT_DESC{
SemanticName: cname,
SemanticIndex: uint32(inp.SemanticIndex),
Format: format,
AlignedByteOffset: uint32(l.Offset),
}
}
return b.dev.CreateInputLayout(descs, []byte(vertexShader.DXBC))
}
func (b *Backend) NewBuffer(typ driver.BufferBinding, size int) (driver.Buffer, error) {
return b.newBuffer(typ, size, nil, false)
}
func (b *Backend) NewImmutableBuffer(typ driver.BufferBinding, data []byte) (driver.Buffer, error) {
return b.newBuffer(typ, len(data), data, true)
}
func (b *Backend) newBuffer(typ driver.BufferBinding, size int, data []byte, immutable bool) (*Buffer, error) {
if typ&driver.BufferBindingUniforms != 0 {
if typ != driver.BufferBindingUniforms {
return nil, errors.New("uniform buffers cannot have other bindings")
}
if size%16 != 0 {
return nil, fmt.Errorf("constant buffer size is %d, expected a multiple of 16", size)
}
}
bind := convBufferBinding(typ)
var usage, miscFlags, cpuFlags uint32
if immutable {
usage = d3d11.USAGE_IMMUTABLE
}
if typ&driver.BufferBindingShaderStorageWrite != 0 {
cpuFlags = d3d11.CPU_ACCESS_READ
}
if typ&(driver.BufferBindingShaderStorageRead|driver.BufferBindingShaderStorageWrite) != 0 {
miscFlags |= d3d11.RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
}
buf, err := b.dev.CreateBuffer(&d3d11.BUFFER_DESC{
ByteWidth: uint32(size),
Usage: usage,
BindFlags: bind,
CPUAccessFlags: cpuFlags,
MiscFlags: miscFlags,
}, data)
if err != nil {
return nil, err
}
var (
resView *d3d11.ShaderResourceView
uaView *d3d11.UnorderedAccessView
)
if typ&driver.BufferBindingShaderStorageWrite != 0 {
uaView, err = b.dev.CreateUnorderedAccessView(
(*d3d11.Resource)(unsafe.Pointer(buf)),
unsafe.Pointer(&d3d11.UNORDERED_ACCESS_VIEW_DESC_BUFFER{
UNORDERED_ACCESS_VIEW_DESC: d3d11.UNORDERED_ACCESS_VIEW_DESC{
Format: d3d11.DXGI_FORMAT_R32_TYPELESS,
ViewDimension: d3d11.UAV_DIMENSION_BUFFER,
},
Buffer: d3d11.BUFFER_UAV{
FirstElement: 0,
NumElements: uint32(size / 4),
Flags: d3d11.BUFFER_UAV_FLAG_RAW,
},
}),
)
if err != nil {
d3d11.IUnknownRelease(unsafe.Pointer(buf), buf.Vtbl.Release)
return nil, err
}
} else if typ&driver.BufferBindingShaderStorageRead != 0 {
resView, err = b.dev.CreateShaderResourceView(
(*d3d11.Resource)(unsafe.Pointer(buf)),
unsafe.Pointer(&d3d11.SHADER_RESOURCE_VIEW_DESC_BUFFEREX{
SHADER_RESOURCE_VIEW_DESC: d3d11.SHADER_RESOURCE_VIEW_DESC{
Format: d3d11.DXGI_FORMAT_R32_TYPELESS,
ViewDimension: d3d11.SRV_DIMENSION_BUFFEREX,
},
Buffer: d3d11.BUFFEREX_SRV{
FirstElement: 0,
NumElements: uint32(size / 4),
Flags: d3d11.BUFFEREX_SRV_FLAG_RAW,
},
}),
)
if err != nil {
d3d11.IUnknownRelease(unsafe.Pointer(buf), buf.Vtbl.Release)
return nil, err
}
}
return &Buffer{backend: b, buf: buf, bind: bind, size: size, resView: resView, uaView: uaView, immutable: immutable}, nil
}
func (b *Backend) NewComputeProgram(shader shader.Sources) (driver.Program, error) {
cs, err := b.dev.CreateComputeShader([]byte(shader.DXBC))
if err != nil {
return nil, err
}
return &Program{backend: b, shader: cs}, nil
}
func (b *Backend) NewPipeline(desc driver.PipelineDesc) (driver.Pipeline, error) {
vsh := desc.VertexShader.(*VertexShader)
fsh := desc.FragmentShader.(*FragmentShader)
blend, err := b.newBlendState(desc.BlendDesc)
if err != nil {
return nil, err
}
var layout *d3d11.InputLayout
if l := desc.VertexLayout; l.Stride > 0 {
var err error
layout, err = b.newInputLayout(vsh.src, l.Inputs)
if err != nil {
d3d11.IUnknownRelease(unsafe.Pointer(blend), blend.Vtbl.AddRef)
return nil, err
}
}
// Retain shaders.
vshRef := vsh.shader
fshRef := fsh.shader
d3d11.IUnknownAddRef(unsafe.Pointer(vshRef), vshRef.Vtbl.AddRef)
d3d11.IUnknownAddRef(unsafe.Pointer(fshRef), fshRef.Vtbl.AddRef)
return &Pipeline{
vert: vshRef,
frag: fshRef,
layout: layout,
stride: desc.VertexLayout.Stride,
blend: blend,
topology: desc.Topology,
}, nil
}
func (b *Backend) newBlendState(desc driver.BlendDesc) (*d3d11.BlendState, error) {
var d3ddesc d3d11.BLEND_DESC
t0 := &d3ddesc.RenderTarget[0]
t0.RenderTargetWriteMask = d3d11.COLOR_WRITE_ENABLE_ALL
t0.BlendOp = d3d11.BLEND_OP_ADD
t0.BlendOpAlpha = d3d11.BLEND_OP_ADD
if desc.Enable {
t0.BlendEnable = 1
}
scol, salpha := toBlendFactor(desc.SrcFactor)
dcol, dalpha := toBlendFactor(desc.DstFactor)
t0.SrcBlend = scol
t0.SrcBlendAlpha = salpha
t0.DestBlend = dcol
t0.DestBlendAlpha = dalpha
return b.dev.CreateBlendState(&d3ddesc)
}
func (b *Backend) NewVertexShader(src shader.Sources) (driver.VertexShader, error) {
vs, err := b.dev.CreateVertexShader([]byte(src.DXBC))
if err != nil {
return nil, err
}
return &VertexShader{b, vs, src}, nil
}
func (b *Backend) NewFragmentShader(src shader.Sources) (driver.FragmentShader, error) {
fs, err := b.dev.CreatePixelShader([]byte(src.DXBC))
if err != nil {
return nil, err
}
return &FragmentShader{b, fs}, nil
}
func (b *Backend) Viewport(x, y, width, height int) {
b.viewport = d3d11.VIEWPORT{
TopLeftX: float32(x),
TopLeftY: float32(y),
Width: float32(width),
Height: float32(height),
MinDepth: 0.0,
MaxDepth: 1.0,
}
b.ctx.RSSetViewports(&b.viewport)
}
func (b *Backend) DrawArrays(off, count int) {
b.prepareDraw()
b.ctx.Draw(uint32(count), uint32(off))
}
func (b *Backend) DrawElements(off, count int) {
b.prepareDraw()
b.ctx.DrawIndexed(uint32(count), uint32(off), 0)
}
func (b *Backend) prepareDraw() {
p := b.pipeline
if p == nil {
return
}
b.ctx.VSSetShader(p.vert)
b.ctx.PSSetShader(p.frag)
b.ctx.IASetInputLayout(p.layout)
b.ctx.OMSetBlendState(p.blend, nil, 0xffffffff)
if b.vert.buffer != nil {
b.ctx.IASetVertexBuffers(b.vert.buffer.buf, uint32(p.stride), uint32(b.vert.offset))
}
var topology uint32
switch p.topology {
case driver.TopologyTriangles:
topology = d3d11.PRIMITIVE_TOPOLOGY_TRIANGLELIST
case driver.TopologyTriangleStrip:
topology = d3d11.PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
default:
panic("unsupported draw mode")
}
b.ctx.IASetPrimitiveTopology(topology)
}
func (b *Backend) BindImageTexture(unit int, tex driver.Texture) {
t := tex.(*Texture)
if t.uaView != nil {
b.ctx.CSSetUnorderedAccessViews(uint32(unit), t.uaView)
} else {
b.ctx.CSSetShaderResources(uint32(unit), t.resView)
}
}
func (b *Backend) DispatchCompute(x, y, z int) {
b.ctx.CSSetShader(b.program.shader)
b.ctx.Dispatch(uint32(x), uint32(y), uint32(z))
}
func (t *Texture) Upload(offset, size image.Point, pixels []byte, stride int) {
if stride == 0 {
stride = size.X * 4
}
dst := &d3d11.BOX{
Left: uint32(offset.X),
Top: uint32(offset.Y),
Right: uint32(offset.X + size.X),
Bottom: uint32(offset.Y + size.Y),
Front: 0,
Back: 1,
}
res := (*d3d11.Resource)(unsafe.Pointer(t.tex))
t.backend.ctx.UpdateSubresource(res, dst, uint32(stride), uint32(len(pixels)), pixels)
if t.mipmap {
t.backend.ctx.GenerateMips(t.resView)
}
}
func (t *Texture) Release() {
if t.foreign {
panic("texture not created by NewTexture")
}
if t.renderTarget != nil {
d3d11.IUnknownRelease(unsafe.Pointer(t.renderTarget), t.renderTarget.Vtbl.Release)
}
if t.sampler != nil {
d3d11.IUnknownRelease(unsafe.Pointer(t.sampler), t.sampler.Vtbl.Release)
}
if t.resView != nil {
d3d11.IUnknownRelease(unsafe.Pointer(t.resView), t.resView.Vtbl.Release)
}
if t.uaView != nil {
d3d11.IUnknownRelease(unsafe.Pointer(t.uaView), t.uaView.Vtbl.Release)
}
d3d11.IUnknownRelease(unsafe.Pointer(t.tex), t.tex.Vtbl.Release)
*t = Texture{}
}
func (b *Backend) PrepareTexture(tex driver.Texture) {}
func (b *Backend) BindTexture(unit int, tex driver.Texture) {
t := tex.(*Texture)
b.ctx.PSSetSamplers(uint32(unit), t.sampler)
b.ctx.PSSetShaderResources(uint32(unit), t.resView)
}
func (b *Backend) BindPipeline(pipe driver.Pipeline) {
b.pipeline = pipe.(*Pipeline)
}
func (b *Backend) BindProgram(prog driver.Program) {
b.program = prog.(*Program)
}
func (s *VertexShader) Release() {
d3d11.IUnknownRelease(unsafe.Pointer(s.shader), s.shader.Vtbl.Release)
*s = VertexShader{}
}
func (s *FragmentShader) Release() {
d3d11.IUnknownRelease(unsafe.Pointer(s.shader), s.shader.Vtbl.Release)
*s = FragmentShader{}
}
func (s *Program) Release() {
d3d11.IUnknownRelease(unsafe.Pointer(s.shader), s.shader.Vtbl.Release)
*s = Program{}
}
func (p *Pipeline) Release() {
d3d11.IUnknownRelease(unsafe.Pointer(p.vert), p.vert.Vtbl.Release)
d3d11.IUnknownRelease(unsafe.Pointer(p.frag), p.frag.Vtbl.Release)
d3d11.IUnknownRelease(unsafe.Pointer(p.blend), p.blend.Vtbl.Release)
if l := p.layout; l != nil {
d3d11.IUnknownRelease(unsafe.Pointer(l), l.Vtbl.Release)
}
*p = Pipeline{}
}
func (b *Backend) BindStorageBuffer(binding int, buffer driver.Buffer) {
buf := buffer.(*Buffer)
if buf.resView != nil {
b.ctx.CSSetShaderResources(uint32(binding), buf.resView)
} else {
b.ctx.CSSetUnorderedAccessViews(uint32(binding), buf.uaView)
}
}
func (b *Backend) BindUniforms(buffer driver.Buffer) {
buf := buffer.(*Buffer)
b.ctx.VSSetConstantBuffers(buf.buf)
b.ctx.PSSetConstantBuffers(buf.buf)
}
func (b *Backend) BindVertexBuffer(buf driver.Buffer, offset int) {
b.vert.buffer = buf.(*Buffer)
b.vert.offset = offset
}
func (b *Backend) BindIndexBuffer(buf driver.Buffer) {
b.ctx.IASetIndexBuffer(buf.(*Buffer).buf, d3d11.DXGI_FORMAT_R16_UINT, 0)
}
func (b *Buffer) Download(dst []byte) error {
res := (*d3d11.Resource)(unsafe.Pointer(b.buf))
resMap, err := b.backend.ctx.Map(res, 0, d3d11.MAP_READ, 0)
if err != nil {
return fmt.Errorf("d3d11: %v", err)
}
defer b.backend.ctx.Unmap(res, 0)
data := sliceOf(resMap.PData, len(dst))
copy(dst, data)
return nil
}
func (b *Buffer) Upload(data []byte) {
var dst *d3d11.BOX
if len(data) < b.size {
dst = &d3d11.BOX{
Left: 0,
Right: uint32(len(data)),
Top: 0,
Bottom: 1,
Front: 0,
Back: 1,
}
}
b.backend.ctx.UpdateSubresource((*d3d11.Resource)(unsafe.Pointer(b.buf)), dst, 0, 0, data)
}
func (b *Buffer) Release() {
if b.resView != nil {
d3d11.IUnknownRelease(unsafe.Pointer(b.resView), b.resView.Vtbl.Release)
}
if b.uaView != nil {
d3d11.IUnknownRelease(unsafe.Pointer(b.uaView), b.uaView.Vtbl.Release)
}
d3d11.IUnknownRelease(unsafe.Pointer(b.buf), b.buf.Vtbl.Release)
*b = Buffer{}
}
func (t *Texture) ReadPixels(src image.Rectangle, pixels []byte, stride int) error {
w, h := src.Dx(), src.Dy()
tex, err := t.backend.dev.CreateTexture2D(&d3d11.TEXTURE2D_DESC{
Width: uint32(w),
Height: uint32(h),
MipLevels: 1,
ArraySize: 1,
Format: t.format,
SampleDesc: d3d11.DXGI_SAMPLE_DESC{
Count: 1,
Quality: 0,
},
Usage: d3d11.USAGE_STAGING,
CPUAccessFlags: d3d11.CPU_ACCESS_READ,
})
if err != nil {
return fmt.Errorf("ReadPixels: %v", err)
}
defer d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
res := (*d3d11.Resource)(unsafe.Pointer(tex))
t.backend.ctx.CopySubresourceRegion(
res,
0, // Destination subresource.
0, 0, 0, // Destination coordinates (x, y, z).
(*d3d11.Resource)(t.tex),
0, // Source subresource.
&d3d11.BOX{
Left: uint32(src.Min.X),
Top: uint32(src.Min.Y),
Right: uint32(src.Max.X),
Bottom: uint32(src.Max.Y),
Front: 0,
Back: 1,
},
)
resMap, err := t.backend.ctx.Map(res, 0, d3d11.MAP_READ, 0)
if err != nil {
return fmt.Errorf("ReadPixels: %v", err)
}
defer t.backend.ctx.Unmap(res, 0)
srcPitch := stride
dstPitch := int(resMap.RowPitch)
mapSize := dstPitch * h
data := sliceOf(resMap.PData, mapSize)
width := w * 4
for r := range h {
pixels := pixels[r*srcPitch:]
copy(pixels[:width], data[r*dstPitch:])
}
return nil
}
func (b *Backend) BeginCompute() {
}
func (b *Backend) EndCompute() {
}
func (b *Backend) BeginRenderPass(tex driver.Texture, d driver.LoadDesc) {
t := tex.(*Texture)
b.ctx.OMSetRenderTargets(t.renderTarget, nil)
if d.Action == driver.LoadActionClear {
c := d.ClearColor
b.clearColor = [4]float32{c.R, c.G, c.B, c.A}
b.ctx.ClearRenderTargetView(t.renderTarget, &b.clearColor)
}
}
func (b *Backend) EndRenderPass() {
}
func (f *Texture) ImplementsRenderTarget() {}
func convBufferBinding(typ driver.BufferBinding) uint32 {
var bindings uint32
if typ&driver.BufferBindingVertices != 0 {
bindings |= d3d11.BIND_VERTEX_BUFFER
}
if typ&driver.BufferBindingIndices != 0 {
bindings |= d3d11.BIND_INDEX_BUFFER
}
if typ&driver.BufferBindingUniforms != 0 {
bindings |= d3d11.BIND_CONSTANT_BUFFER
}
if typ&driver.BufferBindingTexture != 0 {
bindings |= d3d11.BIND_SHADER_RESOURCE
}
if typ&driver.BufferBindingFramebuffer != 0 {
bindings |= d3d11.BIND_RENDER_TARGET
}
if typ&driver.BufferBindingShaderStorageWrite != 0 {
bindings |= d3d11.BIND_UNORDERED_ACCESS
} else if typ&driver.BufferBindingShaderStorageRead != 0 {
bindings |= d3d11.BIND_SHADER_RESOURCE
}
return bindings
}
func toBlendFactor(f driver.BlendFactor) (uint32, uint32) {
switch f {
case driver.BlendFactorOne:
return d3d11.BLEND_ONE, d3d11.BLEND_ONE
case driver.BlendFactorOneMinusSrcAlpha:
return d3d11.BLEND_INV_SRC_ALPHA, d3d11.BLEND_INV_SRC_ALPHA
case driver.BlendFactorZero:
return d3d11.BLEND_ZERO, d3d11.BLEND_ZERO
case driver.BlendFactorDstColor:
return d3d11.BLEND_DEST_COLOR, d3d11.BLEND_DEST_ALPHA
default:
panic("unsupported blend source factor")
}
}
// sliceOf returns a slice from a (native) pointer.
func sliceOf(ptr uintptr, cap int) []byte {
return unsafe.Slice((*byte)(unsafe.Pointer(ptr)), cap)
}
+129
View File
@@ -0,0 +1,129 @@
// SPDX-License-Identifier: Unlicense OR MIT
package driver
import (
"fmt"
"unsafe"
"gioui.org/internal/gl"
)
// See gpu/api.go for documentation for the API types.
type API interface {
implementsAPI()
}
type RenderTarget interface {
ImplementsRenderTarget()
}
type OpenGLRenderTarget gl.Framebuffer
type Direct3D11RenderTarget struct {
// RenderTarget is a *ID3D11RenderTargetView.
RenderTarget unsafe.Pointer
}
type MetalRenderTarget struct {
// Texture is a MTLTexture.
Texture uintptr
}
type VulkanRenderTarget struct {
// WaitSem is a VkSemaphore that must signaled before accessing Framebuffer.
WaitSem uint64
// SignalSem is a VkSemaphore that signal access to Framebuffer is complete.
SignalSem uint64
// Fence is a VkFence that is set when all commands to Framebuffer has completed.
Fence uint64
// Image is the VkImage to render into.
Image uint64
// Framebuffer is a VkFramebuffer for Image.
Framebuffer uint64
}
type OpenGL struct {
// ES forces the use of ANGLE OpenGL ES libraries on macOS. It is
// ignored on all other platforms.
ES bool
// Context contains the WebGL context for WebAssembly platforms. It is
// empty for all other platforms; an OpenGL context is assumed current when
// calling NewDevice.
Context gl.Context
// Shared instructs users of the context to restore the GL state after
// use.
Shared bool
}
type Direct3D11 struct {
// Device contains a *ID3D11Device.
Device unsafe.Pointer
}
type Metal struct {
// Device is an MTLDevice.
Device uintptr
// Queue is a MTLCommandQueue.
Queue uintptr
// PixelFormat is the MTLPixelFormat of the default framebuffer.
PixelFormat int
}
type Vulkan struct {
// PhysDevice is a VkPhysicalDevice.
PhysDevice unsafe.Pointer
// Device is a VkDevice.
Device unsafe.Pointer
// QueueFamily is the queue familily index of the queue.
QueueFamily int
// QueueIndex is the logical queue index of the queue.
QueueIndex int
// Format is a VkFormat that matches render targets.
Format int
}
// API specific device constructors.
var (
NewOpenGLDevice func(api OpenGL) (Device, error)
NewDirect3D11Device func(api Direct3D11) (Device, error)
NewMetalDevice func(api Metal) (Device, error)
NewVulkanDevice func(api Vulkan) (Device, error)
)
// NewDevice creates a new Device given the api.
//
// Note that the device does not assume ownership of the resources contained in
// api; the caller must ensure the resources are valid until the device is
// released.
func NewDevice(api API) (Device, error) {
switch api := api.(type) {
case OpenGL:
if NewOpenGLDevice != nil {
return NewOpenGLDevice(api)
}
case Direct3D11:
if NewDirect3D11Device != nil {
return NewDirect3D11Device(api)
}
case Metal:
if NewMetalDevice != nil {
return NewMetalDevice(api)
}
case Vulkan:
if NewVulkanDevice != nil {
return NewVulkanDevice(api)
}
}
return nil, fmt.Errorf("driver: no driver available for the API %T", api)
}
func (OpenGL) implementsAPI() {}
func (Direct3D11) implementsAPI() {}
func (Metal) implementsAPI() {}
func (Vulkan) implementsAPI() {}
func (OpenGLRenderTarget) ImplementsRenderTarget() {}
func (Direct3D11RenderTarget) ImplementsRenderTarget() {}
func (MetalRenderTarget) ImplementsRenderTarget() {}
func (VulkanRenderTarget) ImplementsRenderTarget() {}
+240
View File
@@ -0,0 +1,240 @@
// SPDX-License-Identifier: Unlicense OR MIT
package driver
import (
"errors"
"image"
"time"
"gioui.org/internal/f32color"
"gioui.org/shader"
)
// Device represents the abstraction of underlying GPU
// APIs such as OpenGL, Direct3D useful for rendering Gio
// operations.
type Device interface {
BeginFrame(target RenderTarget, clear bool, viewport image.Point) Texture
EndFrame()
Caps() Caps
NewTimer() Timer
// IsContinuousTime reports whether all timer measurements
// are valid at the point of call.
IsTimeContinuous() bool
NewTexture(format TextureFormat, width, height int, minFilter, magFilter TextureFilter, bindings BufferBinding) (Texture, error)
NewImmutableBuffer(typ BufferBinding, data []byte) (Buffer, error)
NewBuffer(typ BufferBinding, size int) (Buffer, error)
NewComputeProgram(shader shader.Sources) (Program, error)
NewVertexShader(src shader.Sources) (VertexShader, error)
NewFragmentShader(src shader.Sources) (FragmentShader, error)
NewPipeline(desc PipelineDesc) (Pipeline, error)
Viewport(x, y, width, height int)
DrawArrays(off, count int)
DrawElements(off, count int)
BeginRenderPass(t Texture, desc LoadDesc)
EndRenderPass()
PrepareTexture(t Texture)
BindProgram(p Program)
BindPipeline(p Pipeline)
BindTexture(unit int, t Texture)
BindVertexBuffer(b Buffer, offset int)
BindIndexBuffer(b Buffer)
BindImageTexture(unit int, texture Texture)
BindUniforms(buf Buffer)
BindStorageBuffer(binding int, buf Buffer)
BeginCompute()
EndCompute()
CopyTexture(dst Texture, dstOrigin image.Point, src Texture, srcRect image.Rectangle)
DispatchCompute(x, y, z int)
Release()
}
var ErrDeviceLost = errors.New("GPU device lost")
type LoadDesc struct {
Action LoadAction
ClearColor f32color.RGBA
}
type Pipeline interface {
Release()
}
type PipelineDesc struct {
VertexShader VertexShader
FragmentShader FragmentShader
VertexLayout VertexLayout
BlendDesc BlendDesc
PixelFormat TextureFormat
Topology Topology
}
type VertexLayout struct {
Inputs []InputDesc
Stride int
}
// InputDesc describes a vertex attribute as laid out in a Buffer.
type InputDesc struct {
Type shader.DataType
Size int
Offset int
}
type BlendDesc struct {
Enable bool
SrcFactor, DstFactor BlendFactor
}
type BlendFactor uint8
type Topology uint8
type (
TextureFilter uint8
TextureFormat uint8
)
type BufferBinding uint8
type LoadAction uint8
type Features uint
type Caps struct {
// BottomLeftOrigin is true if the driver has the origin in the lower left
// corner. The OpenGL driver returns true.
BottomLeftOrigin bool
Features Features
MaxTextureSize int
}
type VertexShader interface {
Release()
}
type FragmentShader interface {
Release()
}
type Program interface {
Release()
}
type Buffer interface {
Release()
Upload(data []byte)
Download(data []byte) error
}
type Timer interface {
Begin()
End()
Duration() (time.Duration, bool)
Release()
}
type Texture interface {
RenderTarget
Upload(offset, size image.Point, pixels []byte, stride int)
ReadPixels(src image.Rectangle, pixels []byte, stride int) error
Release()
}
const (
BufferBindingIndices BufferBinding = 1 << iota
BufferBindingVertices
BufferBindingUniforms
BufferBindingTexture
BufferBindingFramebuffer
BufferBindingShaderStorageRead
BufferBindingShaderStorageWrite
)
const (
TextureFormatSRGBA TextureFormat = iota
TextureFormatFloat
TextureFormatRGBA8
// TextureFormatOutput denotes the format used by the output framebuffer.
TextureFormatOutput
)
const (
FilterNearest TextureFilter = iota
FilterLinear
FilterLinearMipmapLinear
)
const (
FeatureTimers Features = 1 << iota
FeatureFloatRenderTargets
FeatureCompute
FeatureSRGB
)
const (
TopologyTriangleStrip Topology = iota
TopologyTriangles
)
const (
BlendFactorOne BlendFactor = iota
BlendFactorOneMinusSrcAlpha
BlendFactorZero
BlendFactorDstColor
)
const (
LoadActionKeep LoadAction = iota
LoadActionClear
LoadActionInvalidate
)
var ErrContentLost = errors.New("buffer content lost")
func (f Features) Has(feats Features) bool {
return f&feats == feats
}
func DownloadImage(d Device, t Texture, img *image.RGBA) error {
r := img.Bounds()
if err := t.ReadPixels(r, img.Pix, img.Stride); err != nil {
return err
}
if d.Caps().BottomLeftOrigin {
// OpenGL origin is in the lower-left corner. Flip the image to
// match.
flipImageY(r.Dx()*4, r.Dy(), img.Pix)
}
return nil
}
func flipImageY(stride, height int, pixels []byte) {
// Flip image in y-direction. OpenGL's origin is in the lower
// left corner.
row := make([]uint8, stride)
for y := range height / 2 {
y1 := height - y - 1
dest := y1 * stride
src := y * stride
copy(row, pixels[dest:])
copy(pixels[dest:], pixels[src:src+len(row)])
copy(pixels[src:], row)
}
}
func UploadImage(t Texture, offset image.Point, img *image.RGBA) {
var pixels []byte
size := img.Bounds().Size()
min := img.Rect.Min
start := img.PixOffset(min.X, min.Y)
end := img.PixOffset(min.X+size.X, min.Y+size.Y-1)
pixels = img.Pix[start:end]
t.Upload(offset, size, pixels, img.Stride)
}
+5
View File
@@ -0,0 +1,5 @@
// SPDX-License-Identifier: Unlicense OR MIT
// This file exists so this package builds on non-Darwin platforms.
package metal
File diff suppressed because it is too large Load Diff
+1374
View File
File diff suppressed because it is too large Load Diff
+176
View File
@@ -0,0 +1,176 @@
// SPDX-License-Identifier: Unlicense OR MIT
package opengl
import (
"errors"
"fmt"
"image"
"runtime"
"strings"
"gioui.org/internal/byteslice"
"gioui.org/internal/gl"
)
// SRGBFBO implements an intermediate sRGB FBO
// for gamma-correct rendering on platforms without
// sRGB enabled native framebuffers.
type SRGBFBO struct {
c *gl.Functions
state *glState
viewport image.Point
fbo gl.Framebuffer
tex gl.Texture
blitted bool
quad gl.Buffer
prog gl.Program
format textureTriple
}
func NewSRGBFBO(f *gl.Functions, state *glState) (*SRGBFBO, error) {
glVer := f.GetString(gl.VERSION)
ver, _, err := gl.ParseGLVersion(glVer)
if err != nil {
return nil, err
}
exts := strings.Split(f.GetString(gl.EXTENSIONS), " ")
srgbTriple, err := srgbaTripleFor(ver, exts)
if err != nil {
// Fall back to the linear RGB colorspace, at the cost of color precision loss.
srgbTriple = textureTriple{gl.RGBA, gl.Enum(gl.RGBA), gl.Enum(gl.UNSIGNED_BYTE)}
}
s := &SRGBFBO{
c: f,
state: state,
format: srgbTriple,
fbo: f.CreateFramebuffer(),
tex: f.CreateTexture(),
}
state.bindTexture(f, 0, s.tex)
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
f.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
return s, nil
}
func (s *SRGBFBO) Blit() {
if !s.blitted {
prog, err := gl.CreateProgram(s.c, blitVSrc, blitFSrc, []string{"pos", "uv"})
if err != nil {
panic(err)
}
s.prog = prog
s.state.useProgram(s.c, prog)
s.c.Uniform1i(s.c.GetUniformLocation(prog, "tex"), 0)
s.quad = s.c.CreateBuffer()
s.state.bindBuffer(s.c, gl.ARRAY_BUFFER, s.quad)
coords := byteslice.Slice([]float32{
-1, +1, 0, 1,
+1, +1, 1, 1,
-1, -1, 0, 0,
+1, -1, 1, 0,
})
s.c.BufferData(gl.ARRAY_BUFFER, len(coords), gl.STATIC_DRAW, coords)
s.blitted = true
}
s.state.useProgram(s.c, s.prog)
s.state.bindTexture(s.c, 0, s.tex)
s.state.vertexAttribPointer(s.c, s.quad, 0 /* pos */, 2, gl.FLOAT, false, 4*4, 0)
s.state.vertexAttribPointer(s.c, s.quad, 1 /* uv */, 2, gl.FLOAT, false, 4*4, 4*2)
s.state.setVertexAttribArray(s.c, 0, true)
s.state.setVertexAttribArray(s.c, 1, true)
s.c.DrawArrays(gl.TRIANGLE_STRIP, 0, 4)
s.state.bindFramebuffer(s.c, gl.FRAMEBUFFER, s.fbo)
s.c.InvalidateFramebuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0)
}
func (s *SRGBFBO) Framebuffer() gl.Framebuffer {
return s.fbo
}
func (s *SRGBFBO) Refresh(viewport image.Point) error {
if viewport.X == 0 || viewport.Y == 0 {
return errors.New("srgb: zero-sized framebuffer")
}
if s.viewport == viewport {
return nil
}
s.viewport = viewport
s.state.bindTexture(s.c, 0, s.tex)
s.c.TexImage2D(gl.TEXTURE_2D, 0, s.format.internalFormat, viewport.X, viewport.Y, s.format.format, s.format.typ)
s.state.bindFramebuffer(s.c, gl.FRAMEBUFFER, s.fbo)
s.c.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, s.tex, 0)
if st := s.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
return fmt.Errorf("sRGB framebuffer incomplete (%dx%d), status: %#x error: %x", viewport.X, viewport.Y, st, s.c.GetError())
}
if runtime.GOOS == "js" {
// With macOS Safari, rendering to and then reading from a SRGB8_ALPHA8
// texture result in twice gamma corrected colors. Using a plain RGBA
// texture seems to work.
s.state.setClearColor(s.c, .5, .5, .5, 1.0)
s.c.Clear(gl.COLOR_BUFFER_BIT)
var pixel [4]byte
s.c.ReadPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel[:])
if pixel[0] == 128 { // Correct sRGB color value is ~188
s.c.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, viewport.X, viewport.Y, gl.RGBA, gl.UNSIGNED_BYTE)
if st := s.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
return fmt.Errorf("fallback RGBA framebuffer incomplete (%dx%d), status: %#x error: %x", viewport.X, viewport.Y, st, s.c.GetError())
}
}
}
return nil
}
func (s *SRGBFBO) Release() {
s.state.deleteFramebuffer(s.c, s.fbo)
s.state.deleteTexture(s.c, s.tex)
if s.blitted {
s.state.deleteBuffer(s.c, s.quad)
s.state.deleteProgram(s.c, s.prog)
}
s.c = nil
}
const (
blitVSrc = `
#version 100
precision highp float;
attribute vec2 pos;
attribute vec2 uv;
varying vec2 vUV;
void main() {
gl_Position = vec4(pos, 0, 1);
vUV = uv;
}
`
blitFSrc = `
#version 100
precision mediump float;
uniform sampler2D tex;
varying vec2 vUV;
vec3 gamma(vec3 rgb) {
vec3 exp = vec3(1.055)*pow(rgb, vec3(0.41666)) - vec3(0.055);
vec3 lin = rgb * vec3(12.92);
bvec3 cut = lessThan(rgb, vec3(0.0031308));
return vec3(cut.r ? lin.r : exp.r, cut.g ? lin.g : exp.g, cut.b ? lin.b : exp.b);
}
void main() {
vec4 col = texture2D(tex, vUV);
vec3 rgb = col.rgb;
rgb = gamma(rgb);
gl_FragColor = vec4(rgb, col.a);
}
`
)
+1163
View File
File diff suppressed because it is too large Load Diff
+5
View File
@@ -0,0 +1,5 @@
// SPDX-License-Identifier: Unlicense OR MIT
package vulkan
// Empty file to avoid the build error for platforms without Vulkan support.
+109
View File
@@ -0,0 +1,109 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gpu
import (
"image"
)
// packer packs a set of many smaller rectangles into
// much fewer larger atlases.
type packer struct {
maxDims image.Point
spaces []image.Rectangle
sizes []image.Point
pos image.Point
}
type placement struct {
Idx int
Pos image.Point
}
// add adds the given rectangle to the atlases and
// return the allocated position.
func (p *packer) add(s image.Point) (placement, bool) {
if place, ok := p.tryAdd(s); ok {
return place, true
}
p.newPage()
return p.tryAdd(s)
}
func (p *packer) clear() {
p.sizes = p.sizes[:0]
p.spaces = p.spaces[:0]
}
func (p *packer) newPage() {
p.pos = image.Point{}
p.sizes = append(p.sizes, image.Point{})
p.spaces = p.spaces[:0]
p.spaces = append(p.spaces, image.Rectangle{
Max: image.Point{X: 1e6, Y: 1e6},
})
}
func (p *packer) tryAdd(s image.Point) (placement, bool) {
if len(p.spaces) == 0 || len(p.sizes) == 0 {
return placement{}, false
}
var (
bestIdx *image.Rectangle
bestSize = p.maxDims
lastSize = p.sizes[len(p.sizes)-1]
)
// Go backwards to prioritize smaller spaces.
for i := range p.spaces {
space := &p.spaces[i]
rightSpace := space.Dx() - s.X
bottomSpace := space.Dy() - s.Y
if rightSpace < 0 || bottomSpace < 0 {
continue
}
size := lastSize
if x := space.Min.X + s.X; x > size.X {
if x > p.maxDims.X {
continue
}
size.X = x
}
if y := space.Min.Y + s.Y; y > size.Y {
if y > p.maxDims.Y {
continue
}
size.Y = y
}
if size.X*size.Y < bestSize.X*bestSize.Y {
bestIdx = space
bestSize = size
}
}
if bestIdx == nil {
return placement{}, false
}
// Remove space.
bestSpace := *bestIdx
*bestIdx = p.spaces[len(p.spaces)-1]
p.spaces = p.spaces[:len(p.spaces)-1]
// Put s in the top left corner and add the (at most)
// two smaller spaces.
pos := bestSpace.Min
if rem := bestSpace.Dy() - s.Y; rem > 0 {
p.spaces = append(p.spaces, image.Rectangle{
Min: image.Point{X: pos.X, Y: pos.Y + s.Y},
Max: image.Point{X: bestSpace.Max.X, Y: bestSpace.Max.Y},
})
}
if rem := bestSpace.Dx() - s.X; rem > 0 {
p.spaces = append(p.spaces, image.Rectangle{
Min: image.Point{X: pos.X + s.X, Y: pos.Y},
Max: image.Point{X: bestSpace.Max.X, Y: pos.Y + s.Y},
})
}
idx := len(p.sizes) - 1
p.sizes[idx] = bestSize
return placement{Idx: idx, Pos: pos}, true
}
+424
View File
@@ -0,0 +1,424 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gpu
// GPU accelerated path drawing using the algorithms from
// Pathfinder (https://github.com/servo/pathfinder).
import (
"encoding/binary"
"image"
"math"
"unsafe"
"gioui.org/gpu/internal/driver"
"gioui.org/internal/byteslice"
"gioui.org/internal/f32"
"gioui.org/internal/f32color"
"gioui.org/shader"
"gioui.org/shader/gio"
)
type pather struct {
ctx driver.Device
viewport image.Point
stenciler *stenciler
coverer *coverer
}
type coverer struct {
ctx driver.Device
pipelines [2][3]*pipeline
texUniforms *coverTexUniforms
colUniforms *coverColUniforms
linearGradientUniforms *coverLinearGradientUniforms
}
type coverTexUniforms struct {
coverUniforms
_ [12]byte // Padding to multiple of 16.
}
type coverColUniforms struct {
coverUniforms
_ [128 - unsafe.Sizeof(coverUniforms{}) - unsafe.Sizeof(colorUniforms{})]byte // Padding to 128 bytes.
colorUniforms
}
type coverLinearGradientUniforms struct {
coverUniforms
_ [128 - unsafe.Sizeof(coverUniforms{}) - unsafe.Sizeof(gradientUniforms{})]byte // Padding to 128.
gradientUniforms
}
type coverUniforms struct {
transform [4]float32
uvCoverTransform [4]float32
uvTransformR1 [4]float32
uvTransformR2 [4]float32
fbo float32
}
type stenciler struct {
ctx driver.Device
pipeline struct {
pipeline *pipeline
uniforms *stencilUniforms
}
ipipeline struct {
pipeline *pipeline
uniforms *intersectUniforms
}
fbos fboSet
intersections fboSet
indexBuf driver.Buffer
}
type stencilUniforms struct {
transform [4]float32
pathOffset [2]float32
_ [8]byte // Padding to multiple of 16.
}
type intersectUniforms struct {
vert struct {
uvTransform [4]float32
subUVTransform [4]float32
}
}
type fboSet struct {
fbos []FBO
}
type FBO struct {
size image.Point
tex driver.Texture
}
type pathData struct {
ncurves int
data driver.Buffer
}
// vertex data suitable for passing to vertex programs.
type vertex struct {
// Corner encodes the corner: +0.5 for south, +.25 for east.
Corner float32
MaxY float32
FromX, FromY float32
CtrlX, CtrlY float32
ToX, ToY float32
}
// encode needs to stay in-sync with the code in clip.go encodeQuadTo.
func (v vertex) encode(d []byte, maxy uint32) {
d = d[0:32]
bo := binary.LittleEndian
bo.PutUint32(d[0:4], math.Float32bits(v.Corner))
bo.PutUint32(d[4:8], maxy)
bo.PutUint32(d[8:12], math.Float32bits(v.FromX))
bo.PutUint32(d[12:16], math.Float32bits(v.FromY))
bo.PutUint32(d[16:20], math.Float32bits(v.CtrlX))
bo.PutUint32(d[20:24], math.Float32bits(v.CtrlY))
bo.PutUint32(d[24:28], math.Float32bits(v.ToX))
bo.PutUint32(d[28:32], math.Float32bits(v.ToY))
}
const (
// Number of path quads per draw batch.
pathBatchSize = 10000
// Size of a vertex as sent to gpu
vertStride = 8 * 4
)
func newPather(ctx driver.Device) *pather {
return &pather{
ctx: ctx,
stenciler: newStenciler(ctx),
coverer: newCoverer(ctx),
}
}
func newCoverer(ctx driver.Device) *coverer {
c := &coverer{
ctx: ctx,
}
c.colUniforms = new(coverColUniforms)
c.texUniforms = new(coverTexUniforms)
c.linearGradientUniforms = new(coverLinearGradientUniforms)
pipelines, err := createColorPrograms(ctx, gio.Shader_cover_vert, gio.Shader_cover_frag,
[3]any{c.colUniforms, c.linearGradientUniforms, c.texUniforms},
)
if err != nil {
panic(err)
}
c.pipelines = pipelines
return c
}
func newStenciler(ctx driver.Device) *stenciler {
// Allocate a suitably large index buffer for drawing paths.
indices := make([]uint16, pathBatchSize*6)
for i := range pathBatchSize {
i := uint16(i)
indices[i*6+0] = i*4 + 0
indices[i*6+1] = i*4 + 1
indices[i*6+2] = i*4 + 2
indices[i*6+3] = i*4 + 2
indices[i*6+4] = i*4 + 1
indices[i*6+5] = i*4 + 3
}
indexBuf, err := ctx.NewImmutableBuffer(driver.BufferBindingIndices, byteslice.Slice(indices))
if err != nil {
panic(err)
}
progLayout := driver.VertexLayout{
Inputs: []driver.InputDesc{
{Type: shader.DataTypeFloat, Size: 1, Offset: int(unsafe.Offsetof((*(*vertex)(nil)).Corner))},
{Type: shader.DataTypeFloat, Size: 1, Offset: int(unsafe.Offsetof((*(*vertex)(nil)).MaxY))},
{Type: shader.DataTypeFloat, Size: 2, Offset: int(unsafe.Offsetof((*(*vertex)(nil)).FromX))},
{Type: shader.DataTypeFloat, Size: 2, Offset: int(unsafe.Offsetof((*(*vertex)(nil)).CtrlX))},
{Type: shader.DataTypeFloat, Size: 2, Offset: int(unsafe.Offsetof((*(*vertex)(nil)).ToX))},
},
Stride: vertStride,
}
iprogLayout := driver.VertexLayout{
Inputs: []driver.InputDesc{
{Type: shader.DataTypeFloat, Size: 2, Offset: 0},
{Type: shader.DataTypeFloat, Size: 2, Offset: 4 * 2},
},
Stride: 4 * 4,
}
st := &stenciler{
ctx: ctx,
indexBuf: indexBuf,
}
vsh, fsh, err := newShaders(ctx, gio.Shader_stencil_vert, gio.Shader_stencil_frag)
if err != nil {
panic(err)
}
defer vsh.Release()
defer fsh.Release()
st.pipeline.uniforms = new(stencilUniforms)
vertUniforms := newUniformBuffer(ctx, st.pipeline.uniforms)
pipe, err := st.ctx.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
VertexLayout: progLayout,
BlendDesc: driver.BlendDesc{
Enable: true,
SrcFactor: driver.BlendFactorOne,
DstFactor: driver.BlendFactorOne,
},
PixelFormat: driver.TextureFormatFloat,
Topology: driver.TopologyTriangles,
})
st.pipeline.pipeline = &pipeline{pipe, vertUniforms}
if err != nil {
panic(err)
}
vsh, fsh, err = newShaders(ctx, gio.Shader_intersect_vert, gio.Shader_intersect_frag)
if err != nil {
panic(err)
}
defer vsh.Release()
defer fsh.Release()
st.ipipeline.uniforms = new(intersectUniforms)
vertUniforms = newUniformBuffer(ctx, &st.ipipeline.uniforms.vert)
ipipe, err := st.ctx.NewPipeline(driver.PipelineDesc{
VertexShader: vsh,
FragmentShader: fsh,
VertexLayout: iprogLayout,
BlendDesc: driver.BlendDesc{
Enable: true,
SrcFactor: driver.BlendFactorDstColor,
DstFactor: driver.BlendFactorZero,
},
PixelFormat: driver.TextureFormatFloat,
Topology: driver.TopologyTriangleStrip,
})
st.ipipeline.pipeline = &pipeline{ipipe, vertUniforms}
if err != nil {
panic(err)
}
return st
}
func (s *fboSet) resize(ctx driver.Device, format driver.TextureFormat, sizes []image.Point) {
// Add fbos.
for i := len(s.fbos); i < len(sizes); i++ {
s.fbos = append(s.fbos, FBO{})
}
// Resize fbos.
for i, sz := range sizes {
f := &s.fbos[i]
// Resizing or recreating FBOs can introduce rendering stalls.
// Avoid if the space waste is not too high.
resize := sz.X > f.size.X || sz.Y > f.size.Y
waste := float32(sz.X*sz.Y) / float32(f.size.X*f.size.Y)
resize = resize || waste > 1.2
if resize {
if f.tex != nil {
f.tex.Release()
}
// Add 5% extra space in each dimension to minimize resizing.
sz = sz.Mul(105).Div(100)
max := ctx.Caps().MaxTextureSize
if sz.Y > max {
sz.Y = max
}
if sz.X > max {
sz.X = max
}
tex, err := ctx.NewTexture(format, sz.X, sz.Y, driver.FilterNearest, driver.FilterNearest,
driver.BufferBindingTexture|driver.BufferBindingFramebuffer)
if err != nil {
panic(err)
}
f.size = sz
f.tex = tex
}
}
// Delete extra fbos.
s.delete(ctx, len(sizes))
}
func (s *fboSet) delete(ctx driver.Device, idx int) {
for i := idx; i < len(s.fbos); i++ {
f := s.fbos[i]
f.tex.Release()
}
s.fbos = s.fbos[:idx]
}
func (s *stenciler) release() {
s.fbos.delete(s.ctx, 0)
s.intersections.delete(s.ctx, 0)
s.pipeline.pipeline.Release()
s.ipipeline.pipeline.Release()
s.indexBuf.Release()
}
func (p *pather) release() {
p.stenciler.release()
p.coverer.release()
}
func (c *coverer) release() {
for _, p := range c.pipelines {
for _, p := range p {
p.Release()
}
}
}
func buildPath(ctx driver.Device, p []byte) pathData {
buf, err := ctx.NewImmutableBuffer(driver.BufferBindingVertices, p)
if err != nil {
panic(err)
}
return pathData{
ncurves: len(p) / vertStride,
data: buf,
}
}
func (p pathData) release() {
p.data.Release()
}
func (p *pather) begin(sizes []image.Point) {
p.stenciler.begin(sizes)
}
func (p *pather) stencilPath(bounds image.Rectangle, offset f32.Point, uv image.Point, data pathData) {
p.stenciler.stencilPath(bounds, offset, uv, data)
}
func (s *stenciler) beginIntersect(sizes []image.Point) {
// 8 bit coverage is enough, but OpenGL ES only supports single channel
// floating point formats. Replace with GL_RGB+GL_UNSIGNED_BYTE if
// no floating point support is available.
s.intersections.resize(s.ctx, driver.TextureFormatFloat, sizes)
}
func (s *stenciler) cover(idx int) FBO {
return s.fbos.fbos[idx]
}
func (s *stenciler) begin(sizes []image.Point) {
s.fbos.resize(s.ctx, driver.TextureFormatFloat, sizes)
}
func (s *stenciler) stencilPath(bounds image.Rectangle, offset f32.Point, uv image.Point, data pathData) {
s.ctx.Viewport(uv.X, uv.Y, bounds.Dx(), bounds.Dy())
// Transform UI coordinates to OpenGL coordinates.
texSize := f32.Point{X: float32(bounds.Dx()), Y: float32(bounds.Dy())}
scale := f32.Point{X: 2 / texSize.X, Y: 2 / texSize.Y}
orig := f32.Point{X: -1 - float32(bounds.Min.X)*2/texSize.X, Y: -1 - float32(bounds.Min.Y)*2/texSize.Y}
s.pipeline.uniforms.transform = [4]float32{scale.X, scale.Y, orig.X, orig.Y}
s.pipeline.uniforms.pathOffset = [2]float32{offset.X, offset.Y}
s.pipeline.pipeline.UploadUniforms(s.ctx)
// Draw in batches that fit in uint16 indices.
start := 0
nquads := data.ncurves / 4
for start < nquads {
batch := nquads - start
if max := pathBatchSize; batch > max {
batch = max
}
off := vertStride * start * 4
s.ctx.BindVertexBuffer(data.data, off)
s.ctx.DrawElements(0, batch*6)
start += batch
}
}
func (p *pather) cover(mat materialType, isFBO bool, col f32color.RGBA, col1, col2 f32color.RGBA, scale, off f32.Point, uvTrans f32.Affine2D, coverScale, coverOff f32.Point) {
p.coverer.cover(mat, isFBO, col, col1, col2, scale, off, uvTrans, coverScale, coverOff)
}
func (c *coverer) cover(mat materialType, isFBO bool, col f32color.RGBA, col1, col2 f32color.RGBA, scale, off f32.Point, uvTrans f32.Affine2D, coverScale, coverOff f32.Point) {
var uniforms *coverUniforms
switch mat {
case materialColor:
c.colUniforms.color = col
uniforms = &c.colUniforms.coverUniforms
case materialLinearGradient:
c.linearGradientUniforms.color1 = col1
c.linearGradientUniforms.color2 = col2
t1, t2, t3, t4, t5, t6 := uvTrans.Elems()
c.linearGradientUniforms.uvTransformR1 = [4]float32{t1, t2, t3, 0}
c.linearGradientUniforms.uvTransformR2 = [4]float32{t4, t5, t6, 0}
uniforms = &c.linearGradientUniforms.coverUniforms
case materialTexture:
t1, t2, t3, t4, t5, t6 := uvTrans.Elems()
c.texUniforms.uvTransformR1 = [4]float32{t1, t2, t3, 0}
c.texUniforms.uvTransformR2 = [4]float32{t4, t5, t6, 0}
uniforms = &c.texUniforms.coverUniforms
}
uniforms.fbo = 0
if isFBO {
uniforms.fbo = 1
}
uniforms.transform = [4]float32{scale.X, scale.Y, off.X, off.Y}
uniforms.uvCoverTransform = [4]float32{coverScale.X, coverScale.Y, coverOff.X, coverOff.Y}
fboIdx := 0
if isFBO {
fboIdx = 1
}
c.pipelines[fboIdx][mat].UploadUniforms(c.ctx)
c.ctx.DrawArrays(0, 4)
}
func init() {
// Check that struct vertex has the expected size and
// that it contains no padding.
if unsafe.Sizeof(*(*vertex)(nil)) != vertStride {
panic("unexpected struct size")
}
}
+94
View File
@@ -0,0 +1,94 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gpu
import (
"time"
"gioui.org/gpu/internal/driver"
)
type timers struct {
backend driver.Device
timers []*timer
}
type timer struct {
Elapsed time.Duration
backend driver.Device
timer driver.Timer
state timerState
}
type timerState uint8
const (
timerIdle timerState = iota
timerRunning
timerWaiting
)
func newTimers(b driver.Device) *timers {
return &timers{
backend: b,
}
}
func (t *timers) newTimer() *timer {
if t == nil {
return nil
}
tt := &timer{
backend: t.backend,
timer: t.backend.NewTimer(),
}
t.timers = append(t.timers, tt)
return tt
}
func (t *timer) begin() {
if t == nil || t.state != timerIdle {
return
}
t.timer.Begin()
t.state = timerRunning
}
func (t *timer) end() {
if t == nil || t.state != timerRunning {
return
}
t.timer.End()
t.state = timerWaiting
}
func (t *timers) ready() bool {
if t == nil {
return false
}
for _, tt := range t.timers {
switch tt.state {
case timerIdle:
continue
case timerRunning:
return false
}
d, ok := tt.timer.Duration()
if !ok {
return false
}
tt.state = timerIdle
tt.Elapsed = d
}
return t.backend.IsTimeContinuous()
}
func (t *timers) Release() {
if t == nil {
return
}
for _, tt := range t.timers {
tt.timer.Release()
}
t.timers = nil
}
+36
View File
@@ -0,0 +1,36 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package byteslice provides byte slice views of other Go values such as
// slices and structs.
package byteslice
import (
"reflect"
"unsafe"
)
// Struct returns a byte slice view of a struct.
func Struct(s any) []byte {
v := reflect.ValueOf(s)
sz := int(v.Elem().Type().Size())
return unsafe.Slice((*byte)(unsafe.Pointer(v.Pointer())), sz)
}
// Uint32 returns a byte slice view of a uint32 slice.
func Uint32(s []uint32) []byte {
n := len(s)
if n == 0 {
return nil
}
blen := n * int(unsafe.Sizeof(s[0]))
return unsafe.Slice((*byte)(unsafe.Pointer(&s[0])), blen)
}
// Slice returns a byte slice view of a slice.
func Slice(s any) []byte {
v := reflect.ValueOf(s)
first := v.Index(0)
sz := int(first.Type().Size())
res := unsafe.Slice((*byte)(unsafe.Pointer(v.Pointer())), sz*v.Cap())
return res[:sz*v.Len()]
}
+21
View File
@@ -0,0 +1,21 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package cocoainit initializes support for multithreaded
// programs in Cocoa.
package cocoainit
/*
#cgo CFLAGS: -xobjective-c -fobjc-arc
#cgo LDFLAGS: -framework Foundation
#import <Foundation/Foundation.h>
static inline void activate_cocoa_multithreading() {
[[NSThread new] start];
}
#pragma GCC visibility push(hidden)
*/
import "C"
func init() {
C.activate_cocoa_multithreading()
}
File diff suppressed because it is too large Load Diff
+57
View File
@@ -0,0 +1,57 @@
// Package debug provides general debug feature management for Gio, including
// the ability to toggle debug features using the GIODEBUG environment variable.
package debug
import (
"fmt"
"os"
"strings"
"sync"
"sync/atomic"
)
const (
debugVariable = "GIODEBUG"
textSubsystem = "text"
silentFeature = "silent"
)
// Text controls whether the text subsystem has debug logging enabled.
var Text atomic.Bool
var parseOnce sync.Once
// Parse processes the current value of GIODEBUG. If it is unset, it does nothing.
// Otherwise it process its value, printing usage info the stderr if the value is
// not understood. Parse will be automatically invoked when the first application
// window is created, allowing applications to manipulate GIODEBUG programmatically
// before it is parsed.
func Parse() {
parseOnce.Do(func() {
val, ok := os.LookupEnv(debugVariable)
if !ok {
return
}
print := false
silent := false
for part := range strings.SplitSeq(val, ",") {
switch part {
case textSubsystem:
Text.Store(true)
case silentFeature:
silent = true
default:
print = true
}
}
if print && !silent {
fmt.Fprintf(os.Stderr,
`Usage of %s:
A comma-delimited list of debug subsystems to enable. Currently recognized systems:
- %s: text debug info including system font resolution
- %s: silence this usage message even if GIODEBUG contains invalid content
`, debugVariable, textSubsystem, silentFeature)
}
})
}
+247
View File
@@ -0,0 +1,247 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build linux || windows || freebsd || openbsd
// +build linux windows freebsd openbsd
package egl
import (
"errors"
"fmt"
"runtime"
"slices"
"strings"
"gioui.org/gpu"
)
type Context struct {
disp _EGLDisplay
eglCtx *eglContext
eglSurf _EGLSurface
}
type eglContext struct {
config _EGLConfig
ctx _EGLContext
visualID int
srgb bool
surfaceless bool
}
var (
nilEGLDisplay _EGLDisplay
nilEGLSurface _EGLSurface
nilEGLContext _EGLContext
nilEGLConfig _EGLConfig
EGL_DEFAULT_DISPLAY NativeDisplayType
)
const (
_EGL_ALPHA_SIZE = 0x3021
_EGL_BLUE_SIZE = 0x3022
_EGL_CONFIG_CAVEAT = 0x3027
_EGL_CONTEXT_CLIENT_VERSION = 0x3098
_EGL_DEPTH_SIZE = 0x3025
_EGL_GL_COLORSPACE_KHR = 0x309d
_EGL_GL_COLORSPACE_SRGB_KHR = 0x3089
_EGL_GREEN_SIZE = 0x3023
_EGL_EXTENSIONS = 0x3055
_EGL_NATIVE_VISUAL_ID = 0x302e
_EGL_NONE = 0x3038
_EGL_OPENGL_ES2_BIT = 0x4
_EGL_RED_SIZE = 0x3024
_EGL_RENDERABLE_TYPE = 0x3040
_EGL_SURFACE_TYPE = 0x3033
_EGL_WINDOW_BIT = 0x4
)
func (c *Context) Release() {
c.ReleaseSurface()
if c.eglCtx != nil {
eglDestroyContext(c.disp, c.eglCtx.ctx)
c.eglCtx = nil
}
eglTerminate(c.disp)
c.disp = nilEGLDisplay
}
func (c *Context) Present() error {
if !eglSwapBuffers(c.disp, c.eglSurf) {
return fmt.Errorf("eglSwapBuffers failed (%x)", eglGetError())
}
return nil
}
func NewContext(disp NativeDisplayType) (*Context, error) {
if err := loadEGL(); err != nil {
return nil, err
}
eglDisp := eglGetDisplay(disp)
// eglGetDisplay can return EGL_NO_DISPLAY yet no error
// (EGL_SUCCESS), in which case a default EGL display might be
// available.
if eglDisp == nilEGLDisplay {
eglDisp = eglGetDisplay(EGL_DEFAULT_DISPLAY)
}
if eglDisp == nilEGLDisplay {
return nil, fmt.Errorf("eglGetDisplay failed: 0x%x", eglGetError())
}
eglCtx, err := createContext(eglDisp)
if err != nil {
return nil, err
}
c := &Context{
disp: eglDisp,
eglCtx: eglCtx,
}
return c, nil
}
func (c *Context) RenderTarget() (gpu.RenderTarget, error) {
return gpu.OpenGLRenderTarget{}, nil
}
func (c *Context) API() gpu.API {
return gpu.OpenGL{}
}
func (c *Context) ReleaseSurface() {
if c.eglSurf == nilEGLSurface {
return
}
// Make sure any in-flight GL commands are complete.
eglWaitClient()
c.ReleaseCurrent()
eglDestroySurface(c.disp, c.eglSurf)
c.eglSurf = nilEGLSurface
}
func (c *Context) VisualID() int {
return c.eglCtx.visualID
}
func (c *Context) CreateSurface(win NativeWindowType) error {
eglSurf, err := createSurface(c.disp, c.eglCtx, win)
c.eglSurf = eglSurf
return err
}
func (c *Context) ReleaseCurrent() {
if c.disp != nilEGLDisplay {
eglMakeCurrent(c.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
}
}
func (c *Context) MakeCurrent() error {
// OpenGL contexts are implicit and thread-local. Lock the OS thread.
runtime.LockOSThread()
if c.eglSurf == nilEGLSurface && !c.eglCtx.surfaceless {
return errors.New("no surface created yet EGL_KHR_surfaceless_context is not supported")
}
if !eglMakeCurrent(c.disp, c.eglSurf, c.eglSurf, c.eglCtx.ctx) {
return fmt.Errorf("eglMakeCurrent error 0x%x", eglGetError())
}
return nil
}
func (c *Context) EnableVSync(enable bool) {
if enable {
eglSwapInterval(c.disp, 1)
} else {
eglSwapInterval(c.disp, 0)
}
}
func hasExtension(exts []string, ext string) bool {
return slices.Contains(exts, ext)
}
func createContext(disp _EGLDisplay) (*eglContext, error) {
major, minor, ret := eglInitialize(disp)
if !ret {
return nil, fmt.Errorf("eglInitialize failed: 0x%x", eglGetError())
}
// sRGB framebuffer support on EGL 1.5 or if EGL_KHR_gl_colorspace is supported.
exts := strings.Split(eglQueryString(disp, _EGL_EXTENSIONS), " ")
srgb := major > 1 || minor >= 5 || hasExtension(exts, "EGL_KHR_gl_colorspace")
attribs := []_EGLint{
_EGL_RENDERABLE_TYPE, _EGL_OPENGL_ES2_BIT,
_EGL_SURFACE_TYPE, _EGL_WINDOW_BIT,
_EGL_BLUE_SIZE, 8,
_EGL_GREEN_SIZE, 8,
_EGL_RED_SIZE, 8,
_EGL_CONFIG_CAVEAT, _EGL_NONE,
}
if srgb {
if runtime.GOOS == "linux" || runtime.GOOS == "android" {
// Some Mesa drivers crash if an sRGB framebuffer is requested without alpha.
// https://bugs.freedesktop.org/show_bug.cgi?id=107782.
//
// Also, some Android devices (Samsung S9) need alpha for sRGB to work.
attribs = append(attribs, _EGL_ALPHA_SIZE, 8)
}
}
attribs = append(attribs, _EGL_NONE)
eglCfg, ret := eglChooseConfig(disp, attribs)
if !ret {
return nil, fmt.Errorf("eglChooseConfig failed: 0x%x", eglGetError())
}
if eglCfg == nilEGLConfig {
supportsNoCfg := hasExtension(exts, "EGL_KHR_no_config_context")
if !supportsNoCfg {
return nil, errors.New("eglChooseConfig returned no configs")
}
}
var visID _EGLint
if eglCfg != nilEGLConfig {
var ok bool
visID, ok = eglGetConfigAttrib(disp, eglCfg, _EGL_NATIVE_VISUAL_ID)
if !ok {
return nil, errors.New("newContext: eglGetConfigAttrib for _EGL_NATIVE_VISUAL_ID failed")
}
}
ctxAttribs := []_EGLint{
_EGL_CONTEXT_CLIENT_VERSION, 3,
_EGL_NONE,
}
eglCtx := eglCreateContext(disp, eglCfg, nilEGLContext, ctxAttribs)
if eglCtx == nilEGLContext {
// Fall back to OpenGL ES 2 and rely on extensions.
ctxAttribs := []_EGLint{
_EGL_CONTEXT_CLIENT_VERSION, 2,
_EGL_NONE,
}
eglCtx = eglCreateContext(disp, eglCfg, nilEGLContext, ctxAttribs)
if eglCtx == nilEGLContext {
return nil, fmt.Errorf("eglCreateContext failed: 0x%x", eglGetError())
}
}
return &eglContext{
config: _EGLConfig(eglCfg),
ctx: _EGLContext(eglCtx),
visualID: int(visID),
srgb: srgb,
surfaceless: hasExtension(exts, "EGL_KHR_surfaceless_context"),
}, nil
}
func createSurface(disp _EGLDisplay, eglCtx *eglContext, win NativeWindowType) (_EGLSurface, error) {
var surfAttribs []_EGLint
if eglCtx.srgb {
surfAttribs = append(surfAttribs, _EGL_GL_COLORSPACE_KHR, _EGL_GL_COLORSPACE_SRGB_KHR)
}
surfAttribs = append(surfAttribs, _EGL_NONE)
eglSurf := eglCreateWindowSurface(disp, eglCtx.config, win, surfAttribs)
if eglSurf == nilEGLSurface && eglCtx.srgb {
// Try again without sRGB.
eglCtx.srgb = false
surfAttribs = []_EGLint{_EGL_NONE}
eglSurf = eglCreateWindowSurface(disp, eglCtx.config, win, surfAttribs)
}
if eglSurf == nilEGLSurface {
return nilEGLSurface, fmt.Errorf("newContext: eglCreateWindowSurface failed 0x%x (sRGB=%v)", eglGetError(), eglCtx.srgb)
}
return eglSurf, nil
}
+109
View File
@@ -0,0 +1,109 @@
// SPDX-License-Identifier: Unlicense OR MIT
//go:build linux || freebsd || openbsd
// +build linux freebsd openbsd
package egl
/*
#cgo linux,!android pkg-config: egl
#cgo freebsd openbsd android LDFLAGS: -lEGL
#cgo freebsd CFLAGS: -I/usr/local/include
#cgo freebsd LDFLAGS: -L/usr/local/lib
#cgo openbsd CFLAGS: -I/usr/X11R6/include
#cgo openbsd LDFLAGS: -L/usr/X11R6/lib
#cgo CFLAGS: -DEGL_NO_X11
#include <EGL/egl.h>
#include <EGL/eglext.h>
*/
import "C"
type (
_EGLint = C.EGLint
_EGLDisplay = C.EGLDisplay
_EGLConfig = C.EGLConfig
_EGLContext = C.EGLContext
_EGLSurface = C.EGLSurface
NativeDisplayType = C.EGLNativeDisplayType
NativeWindowType = C.EGLNativeWindowType
)
func loadEGL() error {
return nil
}
func eglChooseConfig(disp _EGLDisplay, attribs []_EGLint) (_EGLConfig, bool) {
var cfg C.EGLConfig
var ncfg C.EGLint
if C.eglChooseConfig(disp, &attribs[0], &cfg, 1, &ncfg) != C.EGL_TRUE {
return nilEGLConfig, false
}
return _EGLConfig(cfg), true
}
func eglCreateContext(disp _EGLDisplay, cfg _EGLConfig, shareCtx _EGLContext, attribs []_EGLint) _EGLContext {
ctx := C.eglCreateContext(disp, cfg, shareCtx, &attribs[0])
return _EGLContext(ctx)
}
func eglDestroySurface(disp _EGLDisplay, surf _EGLSurface) bool {
return C.eglDestroySurface(disp, surf) == C.EGL_TRUE
}
func eglDestroyContext(disp _EGLDisplay, ctx _EGLContext) bool {
return C.eglDestroyContext(disp, ctx) == C.EGL_TRUE
}
func eglGetConfigAttrib(disp _EGLDisplay, cfg _EGLConfig, attr _EGLint) (_EGLint, bool) {
var val _EGLint
ret := C.eglGetConfigAttrib(disp, cfg, attr, &val)
return val, ret == C.EGL_TRUE
}
func eglGetError() _EGLint {
return C.eglGetError()
}
func eglInitialize(disp _EGLDisplay) (_EGLint, _EGLint, bool) {
var maj, min _EGLint
ret := C.eglInitialize(disp, &maj, &min)
return maj, min, ret == C.EGL_TRUE
}
func eglMakeCurrent(disp _EGLDisplay, draw, read _EGLSurface, ctx _EGLContext) bool {
return C.eglMakeCurrent(disp, draw, read, ctx) == C.EGL_TRUE
}
func eglReleaseThread() bool {
return C.eglReleaseThread() == C.EGL_TRUE
}
func eglSwapBuffers(disp _EGLDisplay, surf _EGLSurface) bool {
return C.eglSwapBuffers(disp, surf) == C.EGL_TRUE
}
func eglSwapInterval(disp _EGLDisplay, interval _EGLint) bool {
return C.eglSwapInterval(disp, interval) == C.EGL_TRUE
}
func eglTerminate(disp _EGLDisplay) bool {
return C.eglTerminate(disp) == C.EGL_TRUE
}
func eglQueryString(disp _EGLDisplay, name _EGLint) string {
return C.GoString(C.eglQueryString(disp, name))
}
func eglGetDisplay(disp NativeDisplayType) _EGLDisplay {
return C.eglGetDisplay(disp)
}
func eglCreateWindowSurface(disp _EGLDisplay, conf _EGLConfig, win NativeWindowType, attribs []_EGLint) _EGLSurface {
eglSurf := C.eglCreateWindowSurface(disp, conf, win, &attribs[0])
return eglSurf
}
func eglWaitClient() bool {
return C.eglWaitClient() == C.EGL_TRUE
}
+187
View File
@@ -0,0 +1,187 @@
// SPDX-License-Identifier: Unlicense OR MIT
package egl
import (
"fmt"
"runtime"
"sync"
"unsafe"
syscall "golang.org/x/sys/windows"
)
type (
_EGLint int32
_EGLDisplay uintptr
_EGLConfig uintptr
_EGLContext uintptr
_EGLSurface uintptr
NativeDisplayType uintptr
NativeWindowType uintptr
)
var (
libEGL = syscall.DLL{}
_eglChooseConfig *syscall.Proc
_eglCreateContext *syscall.Proc
_eglCreateWindowSurface *syscall.Proc
_eglDestroyContext *syscall.Proc
_eglDestroySurface *syscall.Proc
_eglGetConfigAttrib *syscall.Proc
_eglGetDisplay *syscall.Proc
_eglGetError *syscall.Proc
_eglInitialize *syscall.Proc
_eglMakeCurrent *syscall.Proc
_eglReleaseThread *syscall.Proc
_eglSwapInterval *syscall.Proc
_eglSwapBuffers *syscall.Proc
_eglTerminate *syscall.Proc
_eglQueryString *syscall.Proc
_eglWaitClient *syscall.Proc
)
var loadOnce = sync.OnceValue(loadDLLs)
func loadEGL() error {
return loadOnce()
}
func loadDLLs() error {
if err := loadDLL(&libEGL, "libEGL.dll"); err != nil {
return err
}
procs := map[string]**syscall.Proc{
"eglChooseConfig": &_eglChooseConfig,
"eglCreateContext": &_eglCreateContext,
"eglCreateWindowSurface": &_eglCreateWindowSurface,
"eglDestroyContext": &_eglDestroyContext,
"eglDestroySurface": &_eglDestroySurface,
"eglGetConfigAttrib": &_eglGetConfigAttrib,
"eglGetDisplay": &_eglGetDisplay,
"eglGetError": &_eglGetError,
"eglInitialize": &_eglInitialize,
"eglMakeCurrent": &_eglMakeCurrent,
"eglReleaseThread": &_eglReleaseThread,
"eglSwapInterval": &_eglSwapInterval,
"eglSwapBuffers": &_eglSwapBuffers,
"eglTerminate": &_eglTerminate,
"eglQueryString": &_eglQueryString,
"eglWaitClient": &_eglWaitClient,
}
for name, proc := range procs {
p, err := libEGL.FindProc(name)
if err != nil {
return fmt.Errorf("failed to locate %s in %s: %w", name, libEGL.Name, err)
}
*proc = p
}
return nil
}
func loadDLL(dll *syscall.DLL, name string) error {
handle, err := syscall.LoadLibraryEx(name, 0, syscall.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
if err != nil {
return fmt.Errorf("egl: failed to load %s: %v", name, err)
}
dll.Handle = handle
dll.Name = name
return nil
}
func eglChooseConfig(disp _EGLDisplay, attribs []_EGLint) (_EGLConfig, bool) {
var cfg _EGLConfig
var ncfg _EGLint
a := &attribs[0]
r, _, _ := _eglChooseConfig.Call(uintptr(disp), uintptr(unsafe.Pointer(a)), uintptr(unsafe.Pointer(&cfg)), 1, uintptr(unsafe.Pointer(&ncfg)))
issue34474KeepAlive(a)
return cfg, r != 0
}
func eglCreateContext(disp _EGLDisplay, cfg _EGLConfig, shareCtx _EGLContext, attribs []_EGLint) _EGLContext {
a := &attribs[0]
c, _, _ := _eglCreateContext.Call(uintptr(disp), uintptr(cfg), uintptr(shareCtx), uintptr(unsafe.Pointer(a)))
issue34474KeepAlive(a)
return _EGLContext(c)
}
func eglCreateWindowSurface(disp _EGLDisplay, cfg _EGLConfig, win NativeWindowType, attribs []_EGLint) _EGLSurface {
a := &attribs[0]
s, _, _ := _eglCreateWindowSurface.Call(uintptr(disp), uintptr(cfg), uintptr(win), uintptr(unsafe.Pointer(a)))
issue34474KeepAlive(a)
return _EGLSurface(s)
}
func eglDestroySurface(disp _EGLDisplay, surf _EGLSurface) bool {
r, _, _ := _eglDestroySurface.Call(uintptr(disp), uintptr(surf))
return r != 0
}
func eglDestroyContext(disp _EGLDisplay, ctx _EGLContext) bool {
r, _, _ := _eglDestroyContext.Call(uintptr(disp), uintptr(ctx))
return r != 0
}
func eglGetConfigAttrib(disp _EGLDisplay, cfg _EGLConfig, attr _EGLint) (_EGLint, bool) {
var val uintptr
r, _, _ := _eglGetConfigAttrib.Call(uintptr(disp), uintptr(cfg), uintptr(attr), uintptr(unsafe.Pointer(&val)))
return _EGLint(val), r != 0
}
func eglGetDisplay(disp NativeDisplayType) _EGLDisplay {
d, _, _ := _eglGetDisplay.Call(uintptr(disp))
return _EGLDisplay(d)
}
func eglGetError() _EGLint {
e, _, _ := _eglGetError.Call()
return _EGLint(e)
}
func eglInitialize(disp _EGLDisplay) (_EGLint, _EGLint, bool) {
var maj, min uintptr
r, _, _ := _eglInitialize.Call(uintptr(disp), uintptr(unsafe.Pointer(&maj)), uintptr(unsafe.Pointer(&min)))
return _EGLint(maj), _EGLint(min), r != 0
}
func eglMakeCurrent(disp _EGLDisplay, draw, read _EGLSurface, ctx _EGLContext) bool {
r, _, _ := _eglMakeCurrent.Call(uintptr(disp), uintptr(draw), uintptr(read), uintptr(ctx))
return r != 0
}
func eglReleaseThread() bool {
r, _, _ := _eglReleaseThread.Call()
return r != 0
}
func eglSwapInterval(disp _EGLDisplay, interval _EGLint) bool {
r, _, _ := _eglSwapInterval.Call(uintptr(disp), uintptr(interval))
return r != 0
}
func eglSwapBuffers(disp _EGLDisplay, surf _EGLSurface) bool {
r, _, _ := _eglSwapBuffers.Call(uintptr(disp), uintptr(surf))
return r != 0
}
func eglTerminate(disp _EGLDisplay) bool {
r, _, _ := _eglTerminate.Call(uintptr(disp))
return r != 0
}
func eglQueryString(disp _EGLDisplay, name _EGLint) string {
r, _, _ := _eglQueryString.Call(uintptr(disp), uintptr(name))
return syscall.BytePtrToString((*byte)(unsafe.Pointer(r)))
}
func eglWaitClient() bool {
r, _, _ := _eglWaitClient.Call()
return r != 0
}
// issue34474KeepAlive calls runtime.KeepAlive as a
// workaround for golang.org/issue/34474.
func issue34474KeepAlive(v any) {
runtime.KeepAlive(v)
}
+177
View File
@@ -0,0 +1,177 @@
// SPDX-License-Identifier: Unlicense OR MIT
/*
Package f32 is an internal version of the public package f32 with
extra types for internal use.
*/
package f32
import (
"image"
"math"
"gioui.org/f32"
)
type Point = f32.Point
type Affine2D = f32.Affine2D
var NewAffine2D = f32.NewAffine2D
var AffineId = f32.AffineId
// A Rectangle contains the points (X, Y) where Min.X <= X < Max.X,
// Min.Y <= Y < Max.Y.
type Rectangle struct {
Min, Max Point
}
// String return a string representation of r.
func (r Rectangle) String() string {
return r.Min.String() + "-" + r.Max.String()
}
// Rect is a shorthand for Rectangle{Point{x0, y0}, Point{x1, y1}}.
// The returned Rectangle has x0 and y0 swapped if necessary so that
// it's correctly formed.
func Rect(x0, y0, x1, y1 float32) Rectangle {
if x0 > x1 {
x0, x1 = x1, x0
}
if y0 > y1 {
y0, y1 = y1, y0
}
return Rectangle{Point{x0, y0}, Point{x1, y1}}
}
// Pt is shorthand for Point{X: x, Y: y}.
var Pt = f32.Pt
// Size returns r's width and height.
func (r Rectangle) Size() Point {
return Point{X: r.Dx(), Y: r.Dy()}
}
// Dx returns r's width.
func (r Rectangle) Dx() float32 {
return r.Max.X - r.Min.X
}
// Dy returns r's Height.
func (r Rectangle) Dy() float32 {
return r.Max.Y - r.Min.Y
}
// Intersect returns the intersection of r and s.
func (r Rectangle) Intersect(s Rectangle) Rectangle {
if r.Min.X < s.Min.X {
r.Min.X = s.Min.X
}
if r.Min.Y < s.Min.Y {
r.Min.Y = s.Min.Y
}
if r.Max.X > s.Max.X {
r.Max.X = s.Max.X
}
if r.Max.Y > s.Max.Y {
r.Max.Y = s.Max.Y
}
if r.Empty() {
return Rectangle{}
}
return r
}
// Union returns the union of r and s.
func (r Rectangle) Union(s Rectangle) Rectangle {
if r.Empty() {
return s
}
if s.Empty() {
return r
}
if r.Min.X > s.Min.X {
r.Min.X = s.Min.X
}
if r.Min.Y > s.Min.Y {
r.Min.Y = s.Min.Y
}
if r.Max.X < s.Max.X {
r.Max.X = s.Max.X
}
if r.Max.Y < s.Max.Y {
r.Max.Y = s.Max.Y
}
return r
}
// Canon returns the canonical version of r, where Min is to
// the upper left of Max.
func (r Rectangle) Canon() Rectangle {
if r.Max.X < r.Min.X {
r.Min.X, r.Max.X = r.Max.X, r.Min.X
}
if r.Max.Y < r.Min.Y {
r.Min.Y, r.Max.Y = r.Max.Y, r.Min.Y
}
return r
}
// Empty reports whether r represents the empty area.
func (r Rectangle) Empty() bool {
return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y
}
// Add offsets r with the vector p.
func (r Rectangle) Add(p Point) Rectangle {
return Rectangle{
Point{r.Min.X + p.X, r.Min.Y + p.Y},
Point{r.Max.X + p.X, r.Max.Y + p.Y},
}
}
// Sub offsets r with the vector -p.
func (r Rectangle) Sub(p Point) Rectangle {
return Rectangle{
Point{r.Min.X - p.X, r.Min.Y - p.Y},
Point{r.Max.X - p.X, r.Max.Y - p.Y},
}
}
// Round returns the smallest integer rectangle that
// contains r.
func (r Rectangle) Round() image.Rectangle {
return image.Rectangle{
Min: image.Point{
X: int(floor(r.Min.X)),
Y: int(floor(r.Min.Y)),
},
Max: image.Point{
X: int(ceil(r.Max.X)),
Y: int(ceil(r.Max.Y)),
},
}
}
// fRect converts a rectangle to a f32internal.Rectangle.
func FRect(r image.Rectangle) Rectangle {
return Rectangle{
Min: FPt(r.Min), Max: FPt(r.Max),
}
}
// Fpt converts an point to a f32.Point.
func FPt(p image.Point) Point {
return Point{
X: float32(p.X), Y: float32(p.Y),
}
}
func ceil(v float32) int {
return int(math.Ceil(float64(v)))
}
func floor(v float32) int {
return int(math.Floor(float64(v)))
}
+191
View File
@@ -0,0 +1,191 @@
// SPDX-License-Identifier: Unlicense OR MIT
package f32color
import (
"image/color"
"math"
)
//go:generate go run ./f32colorgen -out tables.go
// RGBA is a 32 bit floating point linear premultiplied color space.
type RGBA struct {
R, G, B, A float32
}
// Array returns rgba values in a [4]float32 array.
func (rgba RGBA) Array() [4]float32 {
return [4]float32{rgba.R, rgba.G, rgba.B, rgba.A}
}
// Float32 returns r, g, b, a values.
func (col RGBA) Float32() (r, g, b, a float32) {
return col.R, col.G, col.B, col.A
}
// SRGBA converts from linear to sRGB color space.
func (col RGBA) SRGB() color.NRGBA {
if col.A == 0 {
return color.NRGBA{}
}
return color.NRGBA{
R: uint8(linearTosRGB(col.R/col.A)*255 + .5),
G: uint8(linearTosRGB(col.G/col.A)*255 + .5),
B: uint8(linearTosRGB(col.B/col.A)*255 + .5),
A: uint8(col.A*255 + .5),
}
}
// Luminance calculates the relative luminance of a linear RGBA color.
// Normalized to 0 for black and 1 for white.
//
// See https://www.w3.org/TR/WCAG20/#relativeluminancedef for more details
func (col RGBA) Luminance() float32 {
return 0.2126*col.R + 0.7152*col.G + 0.0722*col.B
}
// Opaque returns the color without alpha component.
func (col RGBA) Opaque() RGBA {
col.A = 1.0
return col
}
// LinearFromSRGB converts from col in the sRGB colorspace to RGBA.
func LinearFromSRGB(col color.NRGBA) RGBA {
af := float32(col.A) / 0xFF
return RGBA{
R: srgb8ToLinear[col.R] * af, // sRGBToLinear(float32(col.R)/0xff) * af,
G: srgb8ToLinear[col.G] * af, // sRGBToLinear(float32(col.G)/0xff) * af,
B: srgb8ToLinear[col.B] * af, // sRGBToLinear(float32(col.B)/0xff) * af,
A: af,
}
}
// NRGBAToRGBA converts from non-premultiplied sRGB color to premultiplied sRGB color.
//
// Each component in the result is `sRGBToLinear(c * alpha)`, where `c`
// is the linear color.
func NRGBAToRGBA(col color.NRGBA) color.RGBA {
if col.A == 0xFF {
return color.RGBA(col)
}
c := LinearFromSRGB(col)
return color.RGBA{
R: uint8(linearTosRGB(c.R)*255 + .5),
G: uint8(linearTosRGB(c.G)*255 + .5),
B: uint8(linearTosRGB(c.B)*255 + .5),
A: col.A,
}
}
// NRGBAToLinearRGBA converts from non-premultiplied sRGB color to premultiplied linear RGBA color.
//
// Each component in the result is `c * alpha`, where `c` is the linear color.
func NRGBAToLinearRGBA(col color.NRGBA) color.RGBA {
if col.A == 0xFF {
return color.RGBA(col)
}
c := LinearFromSRGB(col)
return color.RGBA{
R: uint8(c.R*255 + .5),
G: uint8(c.G*255 + .5),
B: uint8(c.B*255 + .5),
A: col.A,
}
}
// RGBAToNRGBA converts from premultiplied sRGB color to non-premultiplied sRGB color.
func RGBAToNRGBA(col color.RGBA) color.NRGBA {
if col.A == 0xFF {
return color.NRGBA(col)
}
linear := RGBA{
R: sRGBToLinear(float32(col.R) / 0xff),
G: sRGBToLinear(float32(col.G) / 0xff),
B: sRGBToLinear(float32(col.B) / 0xff),
A: float32(col.A) / 0xff,
}
return linear.SRGB()
}
// linearTosRGB transforms color value from linear to sRGB.
func linearTosRGB(c float32) float32 {
// Formula from EXT_sRGB.
switch {
case c <= 0:
return 0
case 0 < c && c < 0.0031308:
return 12.92 * c
case 0.0031308 <= c && c < 1:
return 1.055*float32(math.Pow(float64(c), 0.41666)) - 0.055
}
return 1
}
// sRGBToLinear transforms color value from sRGB to linear.
func sRGBToLinear(c float32) float32 {
// Formula from EXT_sRGB.
if c <= 0.04045 {
return c / 12.92
} else {
return float32(math.Pow(float64((c+0.055)/1.055), 2.4))
}
}
// MulAlpha applies the alpha to the color.
func MulAlpha(c color.NRGBA, alpha uint8) color.NRGBA {
c.A = uint8(uint32(c.A) * uint32(alpha) / 0xFF)
return c
}
// Disabled blends color towards the luminance and multiplies alpha.
// Blending towards luminance will desaturate the color.
// Multiplying alpha blends the color together more with the background.
func Disabled(c color.NRGBA) (d color.NRGBA) {
const r = 80 // blend ratio
lum := approxLuminance(c)
d = mix(c, color.NRGBA{A: c.A, R: lum, G: lum, B: lum}, r)
d = MulAlpha(d, 128+32)
return
}
// Hovered blends dark colors towards white, and light colors towards
// black. It is approximate because it operates in non-linear sRGB space.
func Hovered(c color.NRGBA) (h color.NRGBA) {
if c.A == 0 {
// Provide a reasonable default for transparent widgets.
return color.NRGBA{A: 0x44, R: 0x88, G: 0x88, B: 0x88}
}
const ratio = 0x20
m := color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: c.A}
if approxLuminance(c) > 128 {
m = color.NRGBA{A: c.A}
}
return mix(m, c, ratio)
}
// mix mixes c1 and c2 weighted by (1 - a/256) and a/256 respectively.
func mix(c1, c2 color.NRGBA, a uint8) color.NRGBA {
ai := int(a)
return color.NRGBA{
R: byte((int(c1.R)*ai + int(c2.R)*(256-ai)) / 256),
G: byte((int(c1.G)*ai + int(c2.G)*(256-ai)) / 256),
B: byte((int(c1.B)*ai + int(c2.B)*(256-ai)) / 256),
A: byte((int(c1.A)*ai + int(c2.A)*(256-ai)) / 256),
}
}
// approxLuminance is a fast approximate version of RGBA.Luminance.
func approxLuminance(c color.NRGBA) byte {
const (
r = 13933 // 0.2126 * 256 * 256
g = 46871 // 0.7152 * 256 * 256
b = 4732 // 0.0722 * 256 * 256
t = r + g + b
)
return byte((r*int(c.R) + g*int(c.G) + b*int(c.B)) / t)
}
+25
View File
@@ -0,0 +1,25 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Code generated by f32colorgen. DO NOT EDIT.
package f32color
// table corresponds to sRGBToLinear(float32(index)/0xff)
var srgb8ToLinear = [...]float32{
0, 0.000303527, 0.000607054, 0.000910581, 0.001214108, 0.001517635, 0.001821162, 0.0021246888, 0.002428216, 0.002731743, 0.00303527, 0.0033465363, 0.0036765079, 0.004024718, 0.004391443, 0.004776954,
0.005181518, 0.0056053926, 0.006048834, 0.0065120924, 0.0069954116, 0.007499033, 0.008023194, 0.008568126, 0.009134059, 0.00972122, 0.010329825, 0.010960096, 0.011612247, 0.012286489, 0.0129830325, 0.013702083,
0.014443846, 0.015208517, 0.015996296, 0.016807377, 0.017641956, 0.01850022, 0.019382365, 0.020288566, 0.021219013, 0.022173887, 0.023153368, 0.024157634, 0.025186861, 0.026241226, 0.027320895, 0.028426042,
0.029556837, 0.030713446, 0.031896036, 0.033104766, 0.03433981, 0.035601318, 0.03688945, 0.03820437, 0.039546244, 0.040915202, 0.042311415, 0.043735035, 0.04518621, 0.04666509, 0.048171826, 0.049706567,
0.05126947, 0.05286066, 0.05448029, 0.056128502, 0.05780544, 0.059511248, 0.06124608, 0.06301004, 0.06480329, 0.06662596, 0.06847819, 0.07036012, 0.07227187, 0.07421359, 0.0761854, 0.078187436,
0.080219835, 0.08228272, 0.08437622, 0.08650047, 0.08865561, 0.09084174, 0.09305899, 0.09530749, 0.09758737, 0.09989875, 0.102241755, 0.10461651, 0.10702312, 0.10946173, 0.11193245, 0.11443539,
0.11697068, 0.11953844, 0.122138806, 0.12477185, 0.12743771, 0.1301365, 0.13286835, 0.13563335, 0.13843164, 0.14126332, 0.14412849, 0.14702728, 0.1499598, 0.15292618, 0.15592648, 0.15896088,
0.16202942, 0.16513222, 0.16826941, 0.17144111, 0.1746474, 0.17788842, 0.18116425, 0.18447499, 0.18782078, 0.19120169, 0.19461782, 0.19806932, 0.20155625, 0.20507872, 0.20863685, 0.21223074,
0.21586055, 0.21952623, 0.223228, 0.2269659, 0.23074009, 0.23455067, 0.23839766, 0.24228121, 0.24620141, 0.25015837, 0.25415218, 0.25818294, 0.26225075, 0.2663557, 0.27049786, 0.2746774,
0.27889434, 0.28314883, 0.2874409, 0.29177073, 0.29613835, 0.30054384, 0.30498737, 0.30946898, 0.31398878, 0.31854683, 0.32314327, 0.32777816, 0.33245158, 0.33716366, 0.34191447, 0.3467041,
0.35153273, 0.35640025, 0.3613069, 0.36625272, 0.37123778, 0.37626222, 0.3813261, 0.38642955, 0.39157256, 0.39675534, 0.40197787, 0.4072403, 0.4125427, 0.41788515, 0.42326775, 0.42869058,
0.4341537, 0.43965724, 0.44520128, 0.45078585, 0.4564111, 0.46207705, 0.46778387, 0.47353154, 0.47932023, 0.48515, 0.4910209, 0.49693304, 0.5028866, 0.50888145, 0.5149178, 0.5209957,
0.5271153, 0.53327656, 0.5394796, 0.5457246, 0.55201155, 0.5583405, 0.56471163, 0.5711249, 0.5775806, 0.58407855, 0.59061897, 0.5972019, 0.6038274, 0.6104957, 0.61720663, 0.6239605,
0.6307572, 0.63759696, 0.64447975, 0.6514057, 0.6583749, 0.66538733, 0.6724432, 0.67954254, 0.6866855, 0.6938719, 0.7011021, 0.70837593, 0.71569365, 0.7230553, 0.7304609, 0.73791057,
0.74540436, 0.7529423, 0.76052463, 0.7681513, 0.77582234, 0.7835379, 0.79129803, 0.79910284, 0.80695236, 0.8148467, 0.82278585, 0.83076996, 0.8387991, 0.84687334, 0.8549927, 0.8631573,
0.8713672, 0.87962234, 0.8879232, 0.89626944, 0.90466136, 0.9130987, 0.92158204, 0.9301109, 0.9386859, 0.9473066, 0.9559735, 0.9646863, 0.9734455, 0.9822506, 0.9911022, 1,
}
+95
View File
@@ -0,0 +1,95 @@
// SPDX-License-Identifier: Unlicense OR MIT
package fling
import (
"math"
"runtime"
"time"
"gioui.org/unit"
)
type Animation struct {
// Current offset in pixels.
x float32
// Initial time.
t0 time.Time
// Initial velocity in pixels pr second.
v0 float32
}
const (
// dp/second.
minFlingVelocity = unit.Dp(50)
maxFlingVelocity = unit.Dp(8000)
thresholdVelocity = 1
)
// Start a fling given a starting velocity. Returns whether a
// fling was started.
func (f *Animation) Start(c unit.Metric, now time.Time, velocity float32) bool {
min := float32(c.Dp(minFlingVelocity))
v := velocity
if -min <= v && v <= min {
return false
}
max := float32(c.Dp(maxFlingVelocity))
if v > max {
v = max
} else if v < -max {
v = -max
}
f.init(now, v)
return true
}
func (f *Animation) init(now time.Time, v0 float32) {
f.t0 = now
f.v0 = v0
f.x = 0
}
func (f *Animation) Active() bool {
return f.v0 != 0
}
// Tick computes and returns a fling distance since
// the last time Tick was called.
func (f *Animation) Tick(now time.Time) int {
if !f.Active() {
return 0
}
var k float32
if runtime.GOOS == "darwin" {
k = -2 // iOS
} else {
k = -4.2 // Android and default
}
t := now.Sub(f.t0)
// The acceleration x''(t) of a point mass with a drag
// force, f, proportional with velocity, x'(t), is
// governed by the equation
//
// x''(t) = kx'(t)
//
// Given the starting position x(0) = 0, the starting
// velocity x'(0) = v0, the position is then
// given by
//
// x(t) = v0*e^(k*t)/k - v0/k
//
ekt := float32(math.Exp(float64(k) * t.Seconds()))
x := f.v0*ekt/k - f.v0/k
dist := x - f.x
idist := int(dist)
f.x += float32(idist)
// Solving for the velocity x'(t) gives us
//
// x'(t) = v0*e^(k*t)
v := f.v0 * ekt
if -thresholdVelocity < v && v < thresholdVelocity {
f.v0 = 0
}
return idist
}
+332
View File
@@ -0,0 +1,332 @@
// SPDX-License-Identifier: Unlicense OR MIT
package fling
import (
"math"
"strconv"
"strings"
"time"
)
// Extrapolation computes a 1-dimensional velocity estimate
// for a set of timestamped points using the least squares
// fit of a 2nd order polynomial. The same method is used
// by Android.
type Extrapolation struct {
// Index into points.
idx int
// Circular buffer of samples.
samples []sample
lastValue float32
// Pre-allocated cache for samples.
cache [historySize]sample
// Filtered values and times
values [historySize]float32
times [historySize]float32
}
type sample struct {
t time.Duration
v float32
}
type matrix struct {
rows, cols int
data []float32
}
type Estimate struct {
Velocity float32
Distance float32
}
type coefficients [degree + 1]float32
const (
degree = 2
historySize = 20
maxAge = 100 * time.Millisecond
maxSampleGap = 40 * time.Millisecond
)
// SampleDelta adds a relative sample to the estimation.
func (e *Extrapolation) SampleDelta(t time.Duration, delta float32) {
val := delta + e.lastValue
e.Sample(t, val)
}
// Sample adds an absolute sample to the estimation.
func (e *Extrapolation) Sample(t time.Duration, val float32) {
e.lastValue = val
if e.samples == nil {
e.samples = e.cache[:0]
}
s := sample{
t: t,
v: val,
}
if e.idx == len(e.samples) && e.idx < cap(e.samples) {
e.samples = append(e.samples, s)
} else {
e.samples[e.idx] = s
}
e.idx++
if e.idx == cap(e.samples) {
e.idx = 0
}
}
// Velocity returns an estimate of the implied velocity and
// distance for the points sampled, or zero if the estimation method
// failed.
func (e *Extrapolation) Estimate() Estimate {
if len(e.samples) == 0 {
return Estimate{}
}
values := e.values[:0]
times := e.times[:0]
first := e.get(0)
t := first.t
// Walk backwards collecting samples.
for i := range e.samples {
p := e.get(-i)
age := first.t - p.t
if age >= maxAge || t-p.t >= maxSampleGap {
// If the samples are too old or
// too much time passed between samples
// assume they're not part of the fling.
break
}
t = p.t
values = append(values, first.v-p.v)
times = append(times, float32((-age).Seconds()))
}
coef, ok := polyFit(times, values)
if !ok {
return Estimate{}
}
dist := values[len(values)-1] - values[0]
return Estimate{
Velocity: coef[1],
Distance: dist,
}
}
func (e *Extrapolation) get(i int) sample {
idx := (e.idx + i - 1 + len(e.samples)) % len(e.samples)
return e.samples[idx]
}
// fit computes the least squares polynomial fit for
// the set of points in X, Y. If the fitting fails
// because of contradicting or insufficient data,
// fit returns false.
func polyFit(X, Y []float32) (coefficients, bool) {
if len(X) != len(Y) {
panic("X and Y lengths differ")
}
if len(X) <= degree {
// Not enough points to fit a curve.
return coefficients{}, false
}
// Use a method similar to Android's VelocityTracker.cpp:
// https://android.googlesource.com/platform/frameworks/base/+/56a2301/libs/androidfw/VelocityTracker.cpp
// where all weights are 1.
// First, expand the X vector to the matrix A in column-major order.
A := newMatrix(degree+1, len(X))
for i, x := range X {
A.set(0, i, 1)
for j := 1; j < A.rows; j++ {
A.set(j, i, A.get(j-1, i)*x)
}
}
Q, Rt, ok := decomposeQR(A)
if !ok {
return coefficients{}, false
}
// Solve R*B = Qt*Y for B, which is then the polynomial coefficients.
// Since R is upper triangular, we can proceed from bottom right to
// upper left.
// https://en.wikipedia.org/wiki/Non-linear_least_squares
var B coefficients
for i := Q.rows - 1; i >= 0; i-- {
B[i] = dot(Q.col(i), Y)
for j := Q.rows - 1; j > i; j-- {
B[i] -= Rt.get(i, j) * B[j]
}
B[i] /= Rt.get(i, i)
}
return B, true
}
// decomposeQR computes and returns Q, Rt where Q*transpose(Rt) = A, if
// possible. R is guaranteed to be upper triangular and only the square
// part of Rt is returned.
func decomposeQR(A *matrix) (*matrix, *matrix, bool) {
// Gram-Schmidt QR decompose A where Q*R = A.
// https://en.wikipedia.org/wiki/Gram%E2%80%93Schmidt_process
Q := newMatrix(A.rows, A.cols) // Column-major.
Rt := newMatrix(A.rows, A.rows) // R transposed, row-major.
for i := range Q.rows {
// Copy A column.
for j := range Q.cols {
Q.set(i, j, A.get(i, j))
}
// Subtract projections. Note that int the projection
//
// proju a = <u, a>/<u, u> u
//
// the normalized column e replaces u, where <e, e> = 1:
//
// proje a = <e, a>/<e, e> e = <e, a> e
for j := range i {
d := dot(Q.col(j), Q.col(i))
for k := range Q.cols {
Q.set(i, k, Q.get(i, k)-d*Q.get(j, k))
}
}
// Normalize Q columns.
n := norm(Q.col(i))
if n < 0.000001 {
// Degenerate data, no solution.
return nil, nil, false
}
invNorm := 1 / n
for j := range Q.cols {
Q.set(i, j, Q.get(i, j)*invNorm)
}
// Update Rt.
for j := i; j < Rt.cols; j++ {
Rt.set(i, j, dot(Q.col(i), A.col(j)))
}
}
return Q, Rt, true
}
func norm(V []float32) float32 {
var n float32
for _, v := range V {
n += v * v
}
return float32(math.Sqrt(float64(n)))
}
func dot(V1, V2 []float32) float32 {
var d float32
for i, v1 := range V1 {
d += v1 * V2[i]
}
return d
}
func newMatrix(rows, cols int) *matrix {
return &matrix{
rows: rows,
cols: cols,
data: make([]float32, rows*cols),
}
}
func (m *matrix) set(row, col int, v float32) {
if row < 0 || row >= m.rows {
panic("row out of range")
}
if col < 0 || col >= m.cols {
panic("col out of range")
}
m.data[row*m.cols+col] = v
}
func (m *matrix) get(row, col int) float32 {
if row < 0 || row >= m.rows {
panic("row out of range")
}
if col < 0 || col >= m.cols {
panic("col out of range")
}
return m.data[row*m.cols+col]
}
func (m *matrix) col(c int) []float32 {
return m.data[c*m.cols : (c+1)*m.cols]
}
func (m *matrix) approxEqual(m2 *matrix) bool {
if m.rows != m2.rows || m.cols != m2.cols {
return false
}
const epsilon = 0.00001
for row := range m.rows {
for col := range m.cols {
d := m2.get(row, col) - m.get(row, col)
if d < -epsilon || d > epsilon {
return false
}
}
}
return true
}
func (m *matrix) transpose() *matrix {
t := &matrix{
rows: m.cols,
cols: m.rows,
data: make([]float32, len(m.data)),
}
for i := range m.rows {
for j := range m.cols {
t.set(j, i, m.get(i, j))
}
}
return t
}
func (m *matrix) mul(m2 *matrix) *matrix {
if m.rows != m2.cols {
panic("mismatched matrices")
}
mm := &matrix{
rows: m.rows,
cols: m2.cols,
data: make([]float32, m.rows*m2.cols),
}
for i := range mm.rows {
for j := range mm.cols {
var v float32
for k := range m.rows {
v += m.get(k, j) * m2.get(i, k)
}
mm.set(i, j, v)
}
}
return mm
}
func (m *matrix) String() string {
var b strings.Builder
for i := range m.rows {
for j := range m.cols {
v := m.get(i, j)
b.WriteString(strconv.FormatFloat(float64(v), 'g', -1, 32))
b.WriteString(", ")
}
b.WriteString("\n")
}
return b.String()
}
func (c coefficients) approxEqual(c2 coefficients) bool {
const epsilon = 0.00001
for i, v := range c {
d := v - c2[i]
if d < -epsilon || d > epsilon {
return false
}
}
return true
}
+131
View File
@@ -0,0 +1,131 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gl
type (
Attrib uint
Enum uint
)
const (
ACTIVE_TEXTURE = 0x84E0
ALL_BARRIER_BITS = 0xffffffff
ARRAY_BUFFER = 0x8892
ARRAY_BUFFER_BINDING = 0x8894
BACK = 0x0405
BLEND = 0xbe2
BLEND_DST_RGB = 0x80C8
BLEND_SRC_RGB = 0x80C9
BLEND_DST_ALPHA = 0x80CA
BLEND_SRC_ALPHA = 0x80CB
CLAMP_TO_EDGE = 0x812f
COLOR_ATTACHMENT0 = 0x8ce0
COLOR_BUFFER_BIT = 0x4000
COLOR_CLEAR_VALUE = 0x0C22
COMPILE_STATUS = 0x8b81
COMPUTE_SHADER = 0x91B9
CURRENT_PROGRAM = 0x8B8D
DEPTH_ATTACHMENT = 0x8d00
DEPTH_BUFFER_BIT = 0x100
DEPTH_CLEAR_VALUE = 0x0B73
DEPTH_COMPONENT16 = 0x81a5
DEPTH_COMPONENT24 = 0x81A6
DEPTH_COMPONENT32F = 0x8CAC
DEPTH_FUNC = 0x0B74
DEPTH_TEST = 0xb71
DEPTH_WRITEMASK = 0x0B72
DRAW_FRAMEBUFFER = 0x8CA9
DST_COLOR = 0x306
DYNAMIC_DRAW = 0x88E8
DYNAMIC_READ = 0x88E9
ELEMENT_ARRAY_BUFFER = 0x8893
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
EXTENSIONS = 0x1f03
FALSE = 0
FLOAT = 0x1406
FRAGMENT_SHADER = 0x8b30
FRAMEBUFFER = 0x8d40
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
FRAMEBUFFER_BINDING = 0x8ca6
FRAMEBUFFER_COMPLETE = 0x8cd5
FRAMEBUFFER_SRGB = 0x8db9
HALF_FLOAT = 0x140b
HALF_FLOAT_OES = 0x8d61
INFO_LOG_LENGTH = 0x8B84
INVALID_INDEX = ^uint(0)
GREATER = 0x204
GEQUAL = 0x206
LINEAR = 0x2601
LINEAR_MIPMAP_LINEAR = 0x2703
LINK_STATUS = 0x8b82
LUMINANCE = 0x1909
MAP_READ_BIT = 0x0001
MAX_TEXTURE_SIZE = 0xd33
NEAREST = 0x2600
NO_ERROR = 0x0
NUM_EXTENSIONS = 0x821D
ONE = 0x1
ONE_MINUS_SRC_ALPHA = 0x303
PACK_ROW_LENGTH = 0x0D02
PROGRAM_BINARY_LENGTH = 0x8741
QUERY_RESULT = 0x8866
QUERY_RESULT_AVAILABLE = 0x8867
R16F = 0x822d
R8 = 0x8229
READ_FRAMEBUFFER = 0x8ca8
READ_FRAMEBUFFER_BINDING = 0x8CAA
READ_ONLY = 0x88B8
READ_WRITE = 0x88BA
RED = 0x1903
RENDERER = 0x1F01
RENDERBUFFER = 0x8d41
RENDERBUFFER_BINDING = 0x8ca7
RENDERBUFFER_HEIGHT = 0x8d43
RENDERBUFFER_WIDTH = 0x8d42
RGB = 0x1907
RGBA = 0x1908
RGBA8 = 0x8058
SHADER_STORAGE_BUFFER = 0x90D2
SHADER_STORAGE_BUFFER_BINDING = 0x90D3
SHORT = 0x1402
SRGB = 0x8c40
SRGB_ALPHA_EXT = 0x8c42
SRGB8 = 0x8c41
SRGB8_ALPHA8 = 0x8c43
STATIC_DRAW = 0x88e4
STENCIL_BUFFER_BIT = 0x00000400
TEXTURE_2D = 0xde1
TEXTURE_BINDING_2D = 0x8069
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
TEXTURE0 = 0x84c0
TEXTURE1 = 0x84c1
TRIANGLE_STRIP = 0x5
TRIANGLES = 0x4
TRUE = 1
UNIFORM_BUFFER = 0x8A11
UNIFORM_BUFFER_BINDING = 0x8A28
UNPACK_ALIGNMENT = 0xcf5
UNPACK_ROW_LENGTH = 0x0CF2
UNSIGNED_BYTE = 0x1401
UNSIGNED_SHORT = 0x1403
VIEWPORT = 0x0BA2
VERSION = 0x1f02
VERTEX_ARRAY_BINDING = 0x85B5
VERTEX_SHADER = 0x8b31
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
WRITE_ONLY = 0x88B9
ZERO = 0x0
// EXT_disjoint_timer_query
TIME_ELAPSED_EXT = 0x88BF
GPU_DISJOINT_EXT = 0x8FBB
)
+748
View File
@@ -0,0 +1,748 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gl
import (
"errors"
"strings"
"syscall/js"
)
type Functions struct {
Ctx js.Value
EXT_disjoint_timer_query js.Value
EXT_disjoint_timer_query_webgl2 js.Value
// Cached reference to the Uint8Array JS type.
uint8Array js.Value
// Cached JS arrays.
arrayBuf js.Value
int32Buf js.Value
isWebGL2 bool
_getExtension js.Value
_activeTexture js.Value
_attachShader js.Value
_beginQuery js.Value
_beginQueryEXT js.Value
_bindAttribLocation js.Value
_bindBuffer js.Value
_bindBufferBase js.Value
_bindFramebuffer js.Value
_bindRenderbuffer js.Value
_bindTexture js.Value
_blendEquation js.Value
_blendFunc js.Value
_bufferData js.Value
_bufferSubData js.Value
_checkFramebufferStatus js.Value
_clear js.Value
_clearColor js.Value
_clearDepth js.Value
_compileShader js.Value
_copyTexSubImage2D js.Value
_createBuffer js.Value
_createFramebuffer js.Value
_createProgram js.Value
_createQuery js.Value
_createRenderbuffer js.Value
_createShader js.Value
_createTexture js.Value
_deleteBuffer js.Value
_deleteFramebuffer js.Value
_deleteProgram js.Value
_deleteQuery js.Value
_deleteQueryEXT js.Value
_deleteShader js.Value
_deleteRenderbuffer js.Value
_deleteTexture js.Value
_depthFunc js.Value
_depthMask js.Value
_disableVertexAttribArray js.Value
_disable js.Value
_drawArrays js.Value
_drawElements js.Value
_enable js.Value
_enableVertexAttribArray js.Value
_endQuery js.Value
_endQueryEXT js.Value
_finish js.Value
_flush js.Value
_framebufferRenderbuffer js.Value
_framebufferTexture2D js.Value
_generateMipmap js.Value
_getRenderbufferParameteri js.Value
_getFramebufferAttachmentParameter js.Value
_getParameter js.Value
_getIndexedParameter js.Value
_getProgramParameter js.Value
_getProgramInfoLog js.Value
_getQueryParameter js.Value
_getQueryObjectEXT js.Value
_getShaderParameter js.Value
_getShaderInfoLog js.Value
_getSupportedExtensions js.Value
_getUniformBlockIndex js.Value
_getUniformLocation js.Value
_getVertexAttrib js.Value
_getVertexAttribOffset js.Value
_invalidateFramebuffer js.Value
_isEnabled js.Value
_linkProgram js.Value
_pixelStorei js.Value
_renderbufferStorage js.Value
_readPixels js.Value
_scissor js.Value
_shaderSource js.Value
_texImage2D js.Value
_texStorage2D js.Value
_texSubImage2D js.Value
_texParameteri js.Value
_uniformBlockBinding js.Value
_uniform1f js.Value
_uniform1i js.Value
_uniform2f js.Value
_uniform3f js.Value
_uniform4f js.Value
_useProgram js.Value
_vertexAttribPointer js.Value
_viewport js.Value
}
type Context js.Value
func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
webgl := js.Value(ctx)
f := &Functions{
Ctx: webgl,
uint8Array: js.Global().Get("Uint8Array"),
_getExtension: _bind(webgl, `getExtension`),
_activeTexture: _bind(webgl, `activeTexture`),
_attachShader: _bind(webgl, `attachShader`),
_beginQuery: _bind(webgl, `beginQuery`),
_beginQueryEXT: _bind(webgl, `beginQueryEXT`),
_bindAttribLocation: _bind(webgl, `bindAttribLocation`),
_bindBuffer: _bind(webgl, `bindBuffer`),
_bindBufferBase: _bind(webgl, `bindBufferBase`),
_bindFramebuffer: _bind(webgl, `bindFramebuffer`),
_bindRenderbuffer: _bind(webgl, `bindRenderbuffer`),
_bindTexture: _bind(webgl, `bindTexture`),
_blendEquation: _bind(webgl, `blendEquation`),
_blendFunc: _bind(webgl, `blendFunc`),
_bufferData: _bind(webgl, `bufferData`),
_bufferSubData: _bind(webgl, `bufferSubData`),
_checkFramebufferStatus: _bind(webgl, `checkFramebufferStatus`),
_clear: _bind(webgl, `clear`),
_clearColor: _bind(webgl, `clearColor`),
_clearDepth: _bind(webgl, `clearDepth`),
_compileShader: _bind(webgl, `compileShader`),
_copyTexSubImage2D: _bind(webgl, `copyTexSubImage2D`),
_createBuffer: _bind(webgl, `createBuffer`),
_createFramebuffer: _bind(webgl, `createFramebuffer`),
_createProgram: _bind(webgl, `createProgram`),
_createQuery: _bind(webgl, `createQuery`),
_createRenderbuffer: _bind(webgl, `createRenderbuffer`),
_createShader: _bind(webgl, `createShader`),
_createTexture: _bind(webgl, `createTexture`),
_deleteBuffer: _bind(webgl, `deleteBuffer`),
_deleteFramebuffer: _bind(webgl, `deleteFramebuffer`),
_deleteProgram: _bind(webgl, `deleteProgram`),
_deleteQuery: _bind(webgl, `deleteQuery`),
_deleteQueryEXT: _bind(webgl, `deleteQueryEXT`),
_deleteShader: _bind(webgl, `deleteShader`),
_deleteRenderbuffer: _bind(webgl, `deleteRenderbuffer`),
_deleteTexture: _bind(webgl, `deleteTexture`),
_depthFunc: _bind(webgl, `depthFunc`),
_depthMask: _bind(webgl, `depthMask`),
_disableVertexAttribArray: _bind(webgl, `disableVertexAttribArray`),
_disable: _bind(webgl, `disable`),
_drawArrays: _bind(webgl, `drawArrays`),
_drawElements: _bind(webgl, `drawElements`),
_enable: _bind(webgl, `enable`),
_enableVertexAttribArray: _bind(webgl, `enableVertexAttribArray`),
_endQuery: _bind(webgl, `endQuery`),
_endQueryEXT: _bind(webgl, `endQueryEXT`),
_finish: _bind(webgl, `finish`),
_flush: _bind(webgl, `flush`),
_framebufferRenderbuffer: _bind(webgl, `framebufferRenderbuffer`),
_framebufferTexture2D: _bind(webgl, `framebufferTexture2D`),
_generateMipmap: _bind(webgl, `generateMipmap`),
_getRenderbufferParameteri: _bind(webgl, `getRenderbufferParameteri`),
_getFramebufferAttachmentParameter: _bind(webgl, `getFramebufferAttachmentParameter`),
_getParameter: _bind(webgl, `getParameter`),
_getIndexedParameter: _bind(webgl, `getIndexedParameter`),
_getProgramParameter: _bind(webgl, `getProgramParameter`),
_getProgramInfoLog: _bind(webgl, `getProgramInfoLog`),
_getQueryParameter: _bind(webgl, `getQueryParameter`),
_getQueryObjectEXT: _bind(webgl, `getQueryObjectEXT`),
_getShaderParameter: _bind(webgl, `getShaderParameter`),
_getShaderInfoLog: _bind(webgl, `getShaderInfoLog`),
_getSupportedExtensions: _bind(webgl, `getSupportedExtensions`),
_getUniformBlockIndex: _bind(webgl, `getUniformBlockIndex`),
_getUniformLocation: _bind(webgl, `getUniformLocation`),
_getVertexAttrib: _bind(webgl, `getVertexAttrib`),
_getVertexAttribOffset: _bind(webgl, `getVertexAttribOffset`),
_invalidateFramebuffer: _bind(webgl, `invalidateFramebuffer`),
_isEnabled: _bind(webgl, `isEnabled`),
_linkProgram: _bind(webgl, `linkProgram`),
_pixelStorei: _bind(webgl, `pixelStorei`),
_renderbufferStorage: _bind(webgl, `renderbufferStorage`),
_readPixels: _bind(webgl, `readPixels`),
_scissor: _bind(webgl, `scissor`),
_shaderSource: _bind(webgl, `shaderSource`),
_texImage2D: _bind(webgl, `texImage2D`),
_texStorage2D: _bind(webgl, `texStorage2D`),
_texSubImage2D: _bind(webgl, `texSubImage2D`),
_texParameteri: _bind(webgl, `texParameteri`),
_uniformBlockBinding: _bind(webgl, `uniformBlockBinding`),
_uniform1f: _bind(webgl, `uniform1f`),
_uniform1i: _bind(webgl, `uniform1i`),
_uniform2f: _bind(webgl, `uniform2f`),
_uniform3f: _bind(webgl, `uniform3f`),
_uniform4f: _bind(webgl, `uniform4f`),
_useProgram: _bind(webgl, `useProgram`),
_vertexAttribPointer: _bind(webgl, `vertexAttribPointer`),
_viewport: _bind(webgl, `viewport`),
}
if err := f.Init(); err != nil {
return nil, err
}
return f, nil
}
func _bind(ctx js.Value, p string) js.Value {
if o := ctx.Get(p); o.Truthy() {
return o.Call("bind", ctx)
}
return js.Undefined()
}
func (f *Functions) Init() error {
webgl2Class := js.Global().Get("WebGL2RenderingContext")
f.isWebGL2 = !webgl2Class.IsUndefined() && f.Ctx.InstanceOf(webgl2Class)
if !f.isWebGL2 {
f.EXT_disjoint_timer_query = f.getExtension("EXT_disjoint_timer_query")
if f.getExtension("OES_texture_half_float").IsNull() && f.getExtension("OES_texture_float").IsNull() {
return errors.New("gl: no support for neither OES_texture_half_float nor OES_texture_float")
}
if f.getExtension("EXT_sRGB").IsNull() {
return errors.New("gl: EXT_sRGB not supported")
}
} else {
// WebGL2 extensions.
f.EXT_disjoint_timer_query_webgl2 = f.getExtension("EXT_disjoint_timer_query_webgl2")
if f.getExtension("EXT_color_buffer_half_float").IsNull() && f.getExtension("EXT_color_buffer_float").IsNull() {
return errors.New("gl: no support for neither EXT_color_buffer_half_float nor EXT_color_buffer_float")
}
}
return nil
}
func (f *Functions) getExtension(name string) js.Value {
return f._getExtension.Invoke(name)
}
func (f *Functions) ActiveTexture(t Enum) {
f._activeTexture.Invoke(int(t))
}
func (f *Functions) AttachShader(p Program, s Shader) {
f._attachShader.Invoke(js.Value(p), js.Value(s))
}
func (f *Functions) BeginQuery(target Enum, query Query) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._beginQuery.Invoke(int(target), js.Value(query))
} else {
f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query))
}
}
func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
f._bindAttribLocation.Invoke(js.Value(p), int(a), name)
}
func (f *Functions) BindBuffer(target Enum, b Buffer) {
f._bindBuffer.Invoke(int(target), js.Value(b))
}
func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) {
f._bindBufferBase.Invoke(int(target), index, js.Value(b))
}
func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
f._bindFramebuffer.Invoke(int(target), js.Value(fb))
}
func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
f._bindRenderbuffer.Invoke(int(target), js.Value(rb))
}
func (f *Functions) BindTexture(target Enum, t Texture) {
f._bindTexture.Invoke(int(target), js.Value(t))
}
func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
panic("not implemented")
}
func (f *Functions) BindVertexArray(a VertexArray) {
panic("not supported")
}
func (f *Functions) BlendEquation(mode Enum) {
f._blendEquation.Invoke(int(mode))
}
func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
f._blendFunc.Invoke(int(srcRGB), int(dstRGB), int(srcA), int(dstA))
}
func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
if data == nil {
f._bufferData.Invoke(int(target), size, int(usage))
} else {
if len(data) != size {
panic("size mismatch")
}
f._bufferData.Invoke(int(target), f.byteArrayOf(data), int(usage))
}
}
func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
f._bufferSubData.Invoke(int(target), offset, f.byteArrayOf(src))
}
func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
status := Enum(f._checkFramebufferStatus.Invoke(int(target)).Int())
if status != FRAMEBUFFER_COMPLETE && f.Ctx.Call("isContextLost").Bool() {
// If the context is lost, we say that everything is fine. That saves internal/opengl/opengl.go from panic.
return FRAMEBUFFER_COMPLETE
}
return status
}
func (f *Functions) Clear(mask Enum) {
f._clear.Invoke(int(mask))
}
func (f *Functions) ClearColor(red, green, blue, alpha float32) {
f._clearColor.Invoke(red, green, blue, alpha)
}
func (f *Functions) ClearDepthf(d float32) {
f._clearDepth.Invoke(d)
}
func (f *Functions) CompileShader(s Shader) {
f._compileShader.Invoke(js.Value(s))
}
func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
f._copyTexSubImage2D.Invoke(int(target), level, xoffset, yoffset, x, y, width, height)
}
func (f *Functions) CreateBuffer() Buffer {
return Buffer(f._createBuffer.Invoke())
}
func (f *Functions) CreateFramebuffer() Framebuffer {
return Framebuffer(f._createFramebuffer.Invoke())
}
func (f *Functions) CreateProgram() Program {
return Program(f._createProgram.Invoke())
}
func (f *Functions) CreateQuery() Query {
return Query(f._createQuery.Invoke())
}
func (f *Functions) CreateRenderbuffer() Renderbuffer {
return Renderbuffer(f._createRenderbuffer.Invoke())
}
func (f *Functions) CreateShader(ty Enum) Shader {
return Shader(f._createShader.Invoke(int(ty)))
}
func (f *Functions) CreateTexture() Texture {
return Texture(f._createTexture.Invoke())
}
func (f *Functions) CreateVertexArray() VertexArray {
panic("not supported")
}
func (f *Functions) DeleteBuffer(v Buffer) {
f._deleteBuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteFramebuffer(v Framebuffer) {
f._deleteFramebuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteProgram(p Program) {
f._deleteProgram.Invoke(js.Value(p))
}
func (f *Functions) DeleteQuery(query Query) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._deleteQuery.Invoke(js.Value(query))
} else {
f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query))
}
}
func (f *Functions) DeleteShader(s Shader) {
f._deleteShader.Invoke(js.Value(s))
}
func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
f._deleteRenderbuffer.Invoke(js.Value(v))
}
func (f *Functions) DeleteTexture(v Texture) {
f._deleteTexture.Invoke(js.Value(v))
}
func (f *Functions) DeleteVertexArray(a VertexArray) {
panic("not implemented")
}
func (f *Functions) DepthFunc(fn Enum) {
f._depthFunc.Invoke(int(fn))
}
func (f *Functions) DepthMask(mask bool) {
f._depthMask.Invoke(mask)
}
func (f *Functions) DisableVertexAttribArray(a Attrib) {
f._disableVertexAttribArray.Invoke(int(a))
}
func (f *Functions) Disable(cap Enum) {
f._disable.Invoke(int(cap))
}
func (f *Functions) DrawArrays(mode Enum, first, count int) {
f._drawArrays.Invoke(int(mode), first, count)
}
func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
f._drawElements.Invoke(int(mode), count, int(ty), offset)
}
func (f *Functions) DispatchCompute(x, y, z int) {
panic("not implemented")
}
func (f *Functions) Enable(cap Enum) {
f._enable.Invoke(int(cap))
}
func (f *Functions) EnableVertexAttribArray(a Attrib) {
f._enableVertexAttribArray.Invoke(int(a))
}
func (f *Functions) EndQuery(target Enum) {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
f._endQuery.Invoke(int(target))
} else {
f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target))
}
}
func (f *Functions) Finish() {
f._finish.Invoke()
}
func (f *Functions) Flush() {
f._flush.Invoke()
}
func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
f._framebufferRenderbuffer.Invoke(int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer))
}
func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
f._framebufferTexture2D.Invoke(int(target), int(attachment), int(texTarget), js.Value(t), level)
}
func (f *Functions) GenerateMipmap(target Enum) {
f._generateMipmap.Invoke(int(target))
}
func (f *Functions) GetError() Enum {
// Avoid slow getError calls. See gio#179.
return 0
}
func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
return paramVal(f._getRenderbufferParameteri.Invoke(int(pname)))
}
func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
if !f.isWebGL2 && pname == FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING {
// FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is only available on WebGL 2
return LINEAR
}
return paramVal(f._getFramebufferAttachmentParameter.Invoke(int(target), int(attachment), int(pname)))
}
func (f *Functions) GetBinding(pname Enum) Object {
obj := f._getParameter.Invoke(int(pname))
if !obj.Truthy() {
return Object{}
}
return Object(obj)
}
func (f *Functions) GetBindingi(pname Enum, idx int) Object {
obj := f._getIndexedParameter.Invoke(int(pname), idx)
if !obj.Truthy() {
return Object{}
}
return Object(obj)
}
func (f *Functions) GetInteger(pname Enum) int {
if !f.isWebGL2 {
switch pname {
case PACK_ROW_LENGTH, UNPACK_ROW_LENGTH:
return 0 // PACK_ROW_LENGTH and UNPACK_ROW_LENGTH is only available on WebGL 2
}
}
return paramVal(f._getParameter.Invoke(int(pname)))
}
func (f *Functions) GetFloat(pname Enum) float32 {
return float32(f._getParameter.Invoke(int(pname)).Float())
}
func (f *Functions) GetInteger4(pname Enum) [4]int {
arr := f._getParameter.Invoke(int(pname))
var res [4]int
for i := range res {
res[i] = arr.Index(i).Int()
}
return res
}
func (f *Functions) GetFloat4(pname Enum) [4]float32 {
arr := f._getParameter.Invoke(int(pname))
var res [4]float32
for i := range res {
res[i] = float32(arr.Index(i).Float())
}
return res
}
func (f *Functions) GetProgrami(p Program, pname Enum) int {
return paramVal(f._getProgramParameter.Invoke(js.Value(p), int(pname)))
}
func (f *Functions) GetProgramInfoLog(p Program) string {
return f._getProgramInfoLog.Invoke(js.Value(p)).String()
}
func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
return uint(paramVal(f._getQueryParameter.Invoke(js.Value(query), int(pname))))
} else {
return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname))))
}
}
func (f *Functions) GetShaderi(s Shader, pname Enum) int {
return paramVal(f._getShaderParameter.Invoke(js.Value(s), int(pname)))
}
func (f *Functions) GetShaderInfoLog(s Shader) string {
return f._getShaderInfoLog.Invoke(js.Value(s)).String()
}
func (f *Functions) GetString(pname Enum) string {
switch pname {
case EXTENSIONS:
extsjs := f._getSupportedExtensions.Invoke()
var exts []string
for i := 0; i < extsjs.Length(); i++ {
exts = append(exts, "GL_"+extsjs.Index(i).String())
}
return strings.Join(exts, " ")
default:
return f._getParameter.Invoke(int(pname)).String()
}
}
func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
return uint(paramVal(f._getUniformBlockIndex.Invoke(js.Value(p), name)))
}
func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
return Uniform(f._getUniformLocation.Invoke(js.Value(p), name))
}
func (f *Functions) GetVertexAttrib(index int, pname Enum) int {
return paramVal(f._getVertexAttrib.Invoke(index, int(pname)))
}
func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
obj := f._getVertexAttrib.Invoke(index, int(pname))
if !obj.Truthy() {
return Object{}
}
return Object(obj)
}
func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
return uintptr(f._getVertexAttribOffset.Invoke(index, int(pname)).Int())
}
func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
fn := f.Ctx.Get("invalidateFramebuffer")
if !fn.IsUndefined() {
if f.int32Buf.IsUndefined() {
f.int32Buf = js.Global().Get("Int32Array").New(1)
}
f.int32Buf.SetIndex(0, int32(attachment))
f._invalidateFramebuffer.Invoke(int(target), f.int32Buf)
}
}
func (f *Functions) IsEnabled(cap Enum) bool {
return f._isEnabled.Invoke(int(cap)).Truthy()
}
func (f *Functions) LinkProgram(p Program) {
f._linkProgram.Invoke(js.Value(p))
}
func (f *Functions) PixelStorei(pname Enum, param int) {
f._pixelStorei.Invoke(int(pname), param)
}
func (f *Functions) MemoryBarrier(barriers Enum) {
panic("not implemented")
}
func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
panic("not implemented")
}
func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
f._renderbufferStorage.Invoke(int(target), int(internalformat), width, height)
}
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
ba := f.byteArrayOf(data)
f._readPixels.Invoke(x, y, width, height, int(format), int(ty), ba)
js.CopyBytesToGo(data, ba)
}
func (f *Functions) Scissor(x, y, width, height int32) {
f._scissor.Invoke(x, y, width, height)
}
func (f *Functions) ShaderSource(s Shader, src string) {
f._shaderSource.Invoke(js.Value(s), src)
}
func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum) {
f._texImage2D.Invoke(int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), nil)
}
func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
f._texStorage2D.Invoke(int(target), levels, int(internalFormat), width, height)
}
func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
f._texSubImage2D.Invoke(int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data))
}
func (f *Functions) TexParameteri(target, pname Enum, param int) {
f._texParameteri.Invoke(int(target), int(pname), int(param))
}
func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
f._uniformBlockBinding.Invoke(js.Value(p), int(uniformBlockIndex), int(uniformBlockBinding))
}
func (f *Functions) Uniform1f(dst Uniform, v float32) {
f._uniform1f.Invoke(js.Value(dst), v)
}
func (f *Functions) Uniform1i(dst Uniform, v int) {
f._uniform1i.Invoke(js.Value(dst), v)
}
func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
f._uniform2f.Invoke(js.Value(dst), v0, v1)
}
func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
f._uniform3f.Invoke(js.Value(dst), v0, v1, v2)
}
func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
f._uniform4f.Invoke(js.Value(dst), v0, v1, v2, v3)
}
func (f *Functions) UseProgram(p Program) {
f._useProgram.Invoke(js.Value(p))
}
func (f *Functions) UnmapBuffer(target Enum) bool {
panic("not implemented")
}
func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
f._vertexAttribPointer.Invoke(int(dst), size, int(ty), normalized, stride, offset)
}
func (f *Functions) Viewport(x, y, width, height int) {
f._viewport.Invoke(x, y, width, height)
}
func (f *Functions) byteArrayOf(data []byte) js.Value {
if len(data) == 0 {
return js.Null()
}
f.resizeByteBuffer(len(data))
ba := f.uint8Array.New(f.arrayBuf, int(0), int(len(data)))
js.CopyBytesToJS(ba, data)
return ba
}
func (f *Functions) resizeByteBuffer(n int) {
if n == 0 {
return
}
if !f.arrayBuf.IsUndefined() && f.arrayBuf.Length() >= n {
return
}
f.arrayBuf = js.Global().Get("ArrayBuffer").New(n)
}
func paramVal(v js.Value) int {
switch v.Type() {
case js.TypeBoolean:
if b := v.Bool(); b {
return 1
} else {
return 0
}
case js.TypeNumber:
return v.Int()
case js.TypeUndefined:
return 0
case js.TypeNull:
return 0
default:
panic("unknown parameter type")
}
}
+1323
View File
File diff suppressed because it is too large Load Diff
+721
View File
@@ -0,0 +1,721 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gl
import (
"fmt"
"math"
"runtime"
"sync"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
func loadGLESv2Procs() error {
dllName := "libGLESv2.dll"
handle, err := windows.LoadLibraryEx(dllName, 0, windows.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
if err != nil {
return fmt.Errorf("gl: failed to load %s: %v", dllName, err)
}
gles := windows.DLL{Handle: handle, Name: dllName}
// d3dcompiler_47.dll is needed internally for shader compilation to function.
dllName = "d3dcompiler_47.dll"
_, err = windows.LoadLibraryEx(dllName, 0, windows.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS)
if err != nil {
return fmt.Errorf("gl: failed to load %s: %v", dllName, err)
}
procs := map[string]**windows.Proc{
"glActiveTexture": &_glActiveTexture,
"glAttachShader": &_glAttachShader,
"glBeginQuery": &_glBeginQuery,
"glBindAttribLocation": &_glBindAttribLocation,
"glBindBuffer": &_glBindBuffer,
"glBindBufferBase": &_glBindBufferBase,
"glBindFramebuffer": &_glBindFramebuffer,
"glBindRenderbuffer": &_glBindRenderbuffer,
"glBindTexture": &_glBindTexture,
"glBindVertexArray": &_glBindVertexArray,
"glBlendEquation": &_glBlendEquation,
"glBlendFuncSeparate": &_glBlendFuncSeparate,
"glBufferData": &_glBufferData,
"glBufferSubData": &_glBufferSubData,
"glCheckFramebufferStatus": &_glCheckFramebufferStatus,
"glClear": &_glClear,
"glClearColor": &_glClearColor,
"glClearDepthf": &_glClearDepthf,
"glDeleteQueries": &_glDeleteQueries,
"glDeleteVertexArrays": &_glDeleteVertexArrays,
"glCompileShader": &_glCompileShader,
"glCopyTexSubImage2D": &_glCopyTexSubImage2D,
"glGenerateMipmap": &_glGenerateMipmap,
"glGenBuffers": &_glGenBuffers,
"glGenFramebuffers": &_glGenFramebuffers,
"glGenVertexArrays": &_glGenVertexArrays,
"glGetUniformBlockIndex": &_glGetUniformBlockIndex,
"glCreateProgram": &_glCreateProgram,
"glGenRenderbuffers": &_glGenRenderbuffers,
"glCreateShader": &_glCreateShader,
"glGenTextures": &_glGenTextures,
"glDeleteBuffers": &_glDeleteBuffers,
"glDeleteFramebuffers": &_glDeleteFramebuffers,
"glDeleteProgram": &_glDeleteProgram,
"glDeleteShader": &_glDeleteShader,
"glDeleteRenderbuffers": &_glDeleteRenderbuffers,
"glDeleteTextures": &_glDeleteTextures,
"glDepthFunc": &_glDepthFunc,
"glDepthMask": &_glDepthMask,
"glDisableVertexAttribArray": &_glDisableVertexAttribArray,
"glDisable": &_glDisable,
"glDrawArrays": &_glDrawArrays,
"glDrawElements": &_glDrawElements,
"glEnable": &_glEnable,
"glEnableVertexAttribArray": &_glEnableVertexAttribArray,
"glEndQuery": &_glEndQuery,
"glFinish": &_glFinish,
"glFlush": &_glFlush,
"glFramebufferRenderbuffer": &_glFramebufferRenderbuffer,
"glFramebufferTexture2D": &_glFramebufferTexture2D,
"glGenQueries": &_glGenQueries,
"glGetError": &_glGetError,
"glGetRenderbufferParameteriv": &_glGetRenderbufferParameteriv,
"glGetFloatv": &_glGetFloatv,
"glGetFramebufferAttachmentParameteriv": &_glGetFramebufferAttachmentParameteriv,
"glGetIntegerv": &_glGetIntegerv,
"glGetIntegeri_v": &_glGetIntegeri_v,
"glGetProgramiv": &_glGetProgramiv,
"glGetProgramInfoLog": &_glGetProgramInfoLog,
"glGetQueryObjectuiv": &_glGetQueryObjectuiv,
"glGetShaderiv": &_glGetShaderiv,
"glGetShaderInfoLog": &_glGetShaderInfoLog,
"glGetString": &_glGetString,
"glGetUniformLocation": &_glGetUniformLocation,
"glGetVertexAttribiv": &_glGetVertexAttribiv,
"glGetVertexAttribPointerv": &_glGetVertexAttribPointerv,
"glInvalidateFramebuffer": &_glInvalidateFramebuffer,
"glIsEnabled": &_glIsEnabled,
"glLinkProgram": &_glLinkProgram,
"glPixelStorei": &_glPixelStorei,
"glReadPixels": &_glReadPixels,
"glRenderbufferStorage": &_glRenderbufferStorage,
"glScissor": &_glScissor,
"glShaderSource": &_glShaderSource,
"glTexImage2D": &_glTexImage2D,
"glTexStorage2D": &_glTexStorage2D,
"glTexSubImage2D": &_glTexSubImage2D,
"glTexParameteri": &_glTexParameteri,
"glUniformBlockBinding": &_glUniformBlockBinding,
"glUniform1f": &_glUniform1f,
"glUniform1i": &_glUniform1i,
"glUniform2f": &_glUniform2f,
"glUniform3f": &_glUniform3f,
"glUniform4f": &_glUniform4f,
"glUseProgram": &_glUseProgram,
"glVertexAttribPointer": &_glVertexAttribPointer,
"glViewport": &_glViewport,
}
for name, proc := range procs {
p, err := gles.FindProc(name)
if err != nil {
return fmt.Errorf("failed to locate %s in %s: %w", name, gles.Name, err)
}
*proc = p
}
return nil
}
var (
glInitOnce sync.Once
_glActiveTexture *windows.Proc
_glAttachShader *windows.Proc
_glBeginQuery *windows.Proc
_glBindAttribLocation *windows.Proc
_glBindBuffer *windows.Proc
_glBindBufferBase *windows.Proc
_glBindFramebuffer *windows.Proc
_glBindRenderbuffer *windows.Proc
_glBindTexture *windows.Proc
_glBindVertexArray *windows.Proc
_glBlendEquation *windows.Proc
_glBlendFuncSeparate *windows.Proc
_glBufferData *windows.Proc
_glBufferSubData *windows.Proc
_glCheckFramebufferStatus *windows.Proc
_glClear *windows.Proc
_glClearColor *windows.Proc
_glClearDepthf *windows.Proc
_glDeleteQueries *windows.Proc
_glDeleteVertexArrays *windows.Proc
_glCompileShader *windows.Proc
_glCopyTexSubImage2D *windows.Proc
_glGenerateMipmap *windows.Proc
_glGenBuffers *windows.Proc
_glGenFramebuffers *windows.Proc
_glGenVertexArrays *windows.Proc
_glGetUniformBlockIndex *windows.Proc
_glCreateProgram *windows.Proc
_glGenRenderbuffers *windows.Proc
_glCreateShader *windows.Proc
_glGenTextures *windows.Proc
_glDeleteBuffers *windows.Proc
_glDeleteFramebuffers *windows.Proc
_glDeleteProgram *windows.Proc
_glDeleteShader *windows.Proc
_glDeleteRenderbuffers *windows.Proc
_glDeleteTextures *windows.Proc
_glDepthFunc *windows.Proc
_glDepthMask *windows.Proc
_glDisableVertexAttribArray *windows.Proc
_glDisable *windows.Proc
_glDrawArrays *windows.Proc
_glDrawElements *windows.Proc
_glEnable *windows.Proc
_glEnableVertexAttribArray *windows.Proc
_glEndQuery *windows.Proc
_glFinish *windows.Proc
_glFlush *windows.Proc
_glFramebufferRenderbuffer *windows.Proc
_glFramebufferTexture2D *windows.Proc
_glGenQueries *windows.Proc
_glGetError *windows.Proc
_glGetRenderbufferParameteriv *windows.Proc
_glGetFloatv *windows.Proc
_glGetFramebufferAttachmentParameteriv *windows.Proc
_glGetIntegerv *windows.Proc
_glGetIntegeri_v *windows.Proc
_glGetProgramiv *windows.Proc
_glGetProgramInfoLog *windows.Proc
_glGetQueryObjectuiv *windows.Proc
_glGetShaderiv *windows.Proc
_glGetShaderInfoLog *windows.Proc
_glGetString *windows.Proc
_glGetUniformLocation *windows.Proc
_glGetVertexAttribiv *windows.Proc
_glGetVertexAttribPointerv *windows.Proc
_glInvalidateFramebuffer *windows.Proc
_glIsEnabled *windows.Proc
_glLinkProgram *windows.Proc
_glPixelStorei *windows.Proc
_glReadPixels *windows.Proc
_glRenderbufferStorage *windows.Proc
_glScissor *windows.Proc
_glShaderSource *windows.Proc
_glTexImage2D *windows.Proc
_glTexStorage2D *windows.Proc
_glTexSubImage2D *windows.Proc
_glTexParameteri *windows.Proc
_glUniformBlockBinding *windows.Proc
_glUniform1f *windows.Proc
_glUniform1i *windows.Proc
_glUniform2f *windows.Proc
_glUniform3f *windows.Proc
_glUniform4f *windows.Proc
_glUseProgram *windows.Proc
_glVertexAttribPointer *windows.Proc
_glViewport *windows.Proc
)
type Functions struct {
// Query caches.
int32s [100]int32
float32s [100]float32
uintptrs [100]uintptr
}
type Context any
func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
if ctx != nil {
panic("non-nil context")
}
var err error
glInitOnce.Do(func() {
err = loadGLESv2Procs()
})
return new(Functions), err
}
func (c *Functions) ActiveTexture(t Enum) {
syscall.Syscall(_glActiveTexture.Addr(), 1, uintptr(t), 0, 0)
}
func (c *Functions) AttachShader(p Program, s Shader) {
syscall.Syscall(_glAttachShader.Addr(), 2, uintptr(p.V), uintptr(s.V), 0)
}
func (f *Functions) BeginQuery(target Enum, query Query) {
syscall.Syscall(_glBeginQuery.Addr(), 2, uintptr(target), uintptr(query.V), 0)
}
func (c *Functions) BindAttribLocation(p Program, a Attrib, name string) {
cname := cString(name)
c0 := &cname[0]
syscall.Syscall(_glBindAttribLocation.Addr(), 3, uintptr(p.V), uintptr(a), uintptr(unsafe.Pointer(c0)))
issue34474KeepAlive(c)
}
func (c *Functions) BindBuffer(target Enum, b Buffer) {
syscall.Syscall(_glBindBuffer.Addr(), 2, uintptr(target), uintptr(b.V), 0)
}
func (c *Functions) BindBufferBase(target Enum, index int, b Buffer) {
syscall.Syscall(_glBindBufferBase.Addr(), 3, uintptr(target), uintptr(index), uintptr(b.V))
}
func (c *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
syscall.Syscall(_glBindFramebuffer.Addr(), 2, uintptr(target), uintptr(fb.V), 0)
}
func (c *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
syscall.Syscall(_glBindRenderbuffer.Addr(), 2, uintptr(target), uintptr(rb.V), 0)
}
func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
panic("not implemented")
}
func (c *Functions) BindTexture(target Enum, t Texture) {
syscall.Syscall(_glBindTexture.Addr(), 2, uintptr(target), uintptr(t.V), 0)
}
func (c *Functions) BindVertexArray(a VertexArray) {
syscall.Syscall(_glBindVertexArray.Addr(), 1, uintptr(a.V), 0, 0)
}
func (c *Functions) BlendEquation(mode Enum) {
syscall.Syscall(_glBlendEquation.Addr(), 1, uintptr(mode), 0, 0)
}
func (c *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
syscall.Syscall6(_glBlendFuncSeparate.Addr(), 4, uintptr(srcRGB), uintptr(dstRGB), uintptr(srcA), uintptr(dstA), 0, 0)
}
func (c *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
var p unsafe.Pointer
if len(data) > 0 {
p = unsafe.Pointer(&data[0])
}
syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), uintptr(size), uintptr(p), uintptr(usage), 0, 0)
}
func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
if n := len(src); n > 0 {
s0 := &src[0]
syscall.Syscall6(_glBufferSubData.Addr(), 4, uintptr(target), uintptr(offset), uintptr(n), uintptr(unsafe.Pointer(s0)), 0, 0)
issue34474KeepAlive(s0)
}
}
func (c *Functions) CheckFramebufferStatus(target Enum) Enum {
s, _, _ := syscall.Syscall(_glCheckFramebufferStatus.Addr(), 1, uintptr(target), 0, 0)
return Enum(s)
}
func (c *Functions) Clear(mask Enum) {
syscall.Syscall(_glClear.Addr(), 1, uintptr(mask), 0, 0)
}
func (c *Functions) ClearColor(red, green, blue, alpha float32) {
syscall.Syscall6(_glClearColor.Addr(), 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0)
}
func (c *Functions) ClearDepthf(d float32) {
syscall.Syscall(_glClearDepthf.Addr(), 1, uintptr(math.Float32bits(d)), 0, 0)
}
func (c *Functions) CompileShader(s Shader) {
syscall.Syscall(_glCompileShader.Addr(), 1, uintptr(s.V), 0, 0)
}
func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
syscall.Syscall9(_glCopyTexSubImage2D.Addr(), 8, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)
}
func (f *Functions) GenerateMipmap(target Enum) {
syscall.Syscall(_glGenerateMipmap.Addr(), 1, uintptr(target), 0, 0)
}
func (c *Functions) CreateBuffer() Buffer {
var buf uintptr
syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0)
return Buffer{uint(buf)}
}
func (c *Functions) CreateFramebuffer() Framebuffer {
var fb uintptr
syscall.Syscall(_glGenFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&fb)), 0)
return Framebuffer{uint(fb)}
}
func (c *Functions) CreateProgram() Program {
p, _, _ := syscall.Syscall(_glCreateProgram.Addr(), 0, 0, 0, 0)
return Program{uint(p)}
}
func (f *Functions) CreateQuery() Query {
var q uintptr
syscall.Syscall(_glGenQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&q)), 0)
return Query{uint(q)}
}
func (c *Functions) CreateRenderbuffer() Renderbuffer {
var rb uintptr
syscall.Syscall(_glGenRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&rb)), 0)
return Renderbuffer{uint(rb)}
}
func (c *Functions) CreateShader(ty Enum) Shader {
s, _, _ := syscall.Syscall(_glCreateShader.Addr(), 1, uintptr(ty), 0, 0)
return Shader{uint(s)}
}
func (c *Functions) CreateTexture() Texture {
var t uintptr
syscall.Syscall(_glGenTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0)
return Texture{uint(t)}
}
func (c *Functions) CreateVertexArray() VertexArray {
var t uintptr
syscall.Syscall(_glGenVertexArrays.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0)
return VertexArray{uint(t)}
}
func (c *Functions) DeleteBuffer(v Buffer) {
syscall.Syscall(_glDeleteBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0)
}
func (c *Functions) DeleteFramebuffer(v Framebuffer) {
syscall.Syscall(_glDeleteFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
}
func (c *Functions) DeleteProgram(p Program) {
syscall.Syscall(_glDeleteProgram.Addr(), 1, uintptr(p.V), 0, 0)
}
func (f *Functions) DeleteQuery(query Query) {
syscall.Syscall(_glDeleteQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&query.V)), 0)
}
func (c *Functions) DeleteShader(s Shader) {
syscall.Syscall(_glDeleteShader.Addr(), 1, uintptr(s.V), 0, 0)
}
func (c *Functions) DeleteRenderbuffer(v Renderbuffer) {
syscall.Syscall(_glDeleteRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
}
func (c *Functions) DeleteTexture(v Texture) {
syscall.Syscall(_glDeleteTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
}
func (f *Functions) DeleteVertexArray(array VertexArray) {
syscall.Syscall(_glDeleteVertexArrays.Addr(), 2, 1, uintptr(unsafe.Pointer(&array.V)), 0)
}
func (c *Functions) DepthFunc(f Enum) {
syscall.Syscall(_glDepthFunc.Addr(), 1, uintptr(f), 0, 0)
}
func (c *Functions) DepthMask(mask bool) {
var m uintptr
if mask {
m = 1
}
syscall.Syscall(_glDepthMask.Addr(), 1, m, 0, 0)
}
func (c *Functions) DisableVertexAttribArray(a Attrib) {
syscall.Syscall(_glDisableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
}
func (c *Functions) Disable(cap Enum) {
syscall.Syscall(_glDisable.Addr(), 1, uintptr(cap), 0, 0)
}
func (c *Functions) DrawArrays(mode Enum, first, count int) {
syscall.Syscall(_glDrawArrays.Addr(), 3, uintptr(mode), uintptr(first), uintptr(count))
}
func (c *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
syscall.Syscall6(_glDrawElements.Addr(), 4, uintptr(mode), uintptr(count), uintptr(ty), uintptr(offset), 0, 0)
}
func (f *Functions) DispatchCompute(x, y, z int) {
panic("not implemented")
}
func (c *Functions) Enable(cap Enum) {
syscall.Syscall(_glEnable.Addr(), 1, uintptr(cap), 0, 0)
}
func (c *Functions) EnableVertexAttribArray(a Attrib) {
syscall.Syscall(_glEnableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
}
func (f *Functions) EndQuery(target Enum) {
syscall.Syscall(_glEndQuery.Addr(), 1, uintptr(target), 0, 0)
}
func (c *Functions) Finish() {
syscall.Syscall(_glFinish.Addr(), 0, 0, 0, 0)
}
func (c *Functions) Flush() {
syscall.Syscall(_glFlush.Addr(), 0, 0, 0, 0)
}
func (c *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
syscall.Syscall6(_glFramebufferRenderbuffer.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer.V), 0, 0)
}
func (c *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
syscall.Syscall6(_glFramebufferTexture2D.Addr(), 5, uintptr(target), uintptr(attachment), uintptr(texTarget), uintptr(t.V), uintptr(level), 0)
}
func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
cname := cString(name)
c0 := &cname[0]
u, _, _ := syscall.Syscall(_glGetUniformBlockIndex.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0)
issue34474KeepAlive(c0)
return uint(u)
}
func (c *Functions) GetBinding(pname Enum) Object {
return Object{uint(c.GetInteger(pname))}
}
func (c *Functions) GetBindingi(pname Enum, idx int) Object {
return Object{uint(c.GetIntegeri(pname, idx))}
}
func (c *Functions) GetError() Enum {
e, _, _ := syscall.Syscall(_glGetError.Addr(), 0, 0, 0, 0)
return Enum(e)
}
func (c *Functions) GetRenderbufferParameteri(target, pname Enum) int {
syscall.Syscall(_glGetRenderbufferParameteriv.Addr(), 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
syscall.Syscall6(_glGetFramebufferAttachmentParameteriv.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0, 0)
return int(c.int32s[0])
}
func (c *Functions) GetInteger4(pname Enum) [4]int {
syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0)
var r [4]int
for i := range r {
r[i] = int(c.int32s[i])
}
return r
}
func (c *Functions) GetInteger(pname Enum) int {
syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0)
return int(c.int32s[0])
}
func (c *Functions) GetIntegeri(pname Enum, idx int) int {
syscall.Syscall(_glGetIntegeri_v.Addr(), 3, uintptr(pname), uintptr(idx), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetFloat(pname Enum) float32 {
syscall.Syscall(_glGetFloatv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.float32s[0])), 0)
return c.float32s[0]
}
func (c *Functions) GetFloat4(pname Enum) [4]float32 {
syscall.Syscall(_glGetFloatv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.float32s[0])), 0)
var r [4]float32
copy(r[:], c.float32s[:])
return r
}
func (c *Functions) GetProgrami(p Program, pname Enum) int {
syscall.Syscall(_glGetProgramiv.Addr(), 3, uintptr(p.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetProgramInfoLog(p Program) string {
n := c.GetProgrami(p, INFO_LOG_LENGTH)
if n == 0 {
return ""
}
buf := make([]byte, n)
syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
return string(buf)
}
func (c *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
syscall.Syscall(_glGetQueryObjectuiv.Addr(), 3, uintptr(query.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return uint(c.int32s[0])
}
func (c *Functions) GetShaderi(s Shader, pname Enum) int {
syscall.Syscall(_glGetShaderiv.Addr(), 3, uintptr(s.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetShaderInfoLog(s Shader) string {
n := c.GetShaderi(s, INFO_LOG_LENGTH)
buf := make([]byte, n)
syscall.Syscall6(_glGetShaderInfoLog.Addr(), 4, uintptr(s.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
return string(buf)
}
func (c *Functions) GetString(pname Enum) string {
s, _, _ := syscall.Syscall(_glGetString.Addr(), 1, uintptr(pname), 0, 0)
return windows.BytePtrToString((*byte)(unsafe.Pointer(s)))
}
func (c *Functions) GetUniformLocation(p Program, name string) Uniform {
cname := cString(name)
c0 := &cname[0]
u, _, _ := syscall.Syscall(_glGetUniformLocation.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0)
issue34474KeepAlive(c0)
return Uniform{int(u)}
}
func (c *Functions) GetVertexAttrib(index int, pname Enum) int {
syscall.Syscall(_glGetVertexAttribiv.Addr(), 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
return int(c.int32s[0])
}
func (c *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
return Object{uint(c.GetVertexAttrib(index, pname))}
}
func (c *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
syscall.Syscall(_glGetVertexAttribPointerv.Addr(), 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(&c.uintptrs[0])))
return c.uintptrs[0]
}
func (c *Functions) InvalidateFramebuffer(target, attachment Enum) {
addr := _glInvalidateFramebuffer.Addr()
if addr == 0 {
// InvalidateFramebuffer is just a hint. Skip it if not supported.
return
}
syscall.Syscall(addr, 3, uintptr(target), 1, uintptr(unsafe.Pointer(&attachment)))
}
func (f *Functions) IsEnabled(cap Enum) bool {
u, _, _ := syscall.Syscall(_glIsEnabled.Addr(), 1, uintptr(cap), 0, 0)
return u == TRUE
}
func (c *Functions) LinkProgram(p Program) {
syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p.V), 0, 0)
}
func (c *Functions) PixelStorei(pname Enum, param int) {
syscall.Syscall(_glPixelStorei.Addr(), 2, uintptr(pname), uintptr(param), 0)
}
func (f *Functions) MemoryBarrier(barriers Enum) {
panic("not implemented")
}
func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
panic("not implemented")
}
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
d0 := &data[0]
syscall.Syscall9(_glReadPixels.Addr(), 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)), 0, 0)
issue34474KeepAlive(d0)
}
func (c *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
syscall.Syscall6(_glRenderbufferStorage.Addr(), 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)
}
func (c *Functions) Scissor(x, y, width, height int32) {
syscall.Syscall6(_glScissor.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
}
func (c *Functions) ShaderSource(s Shader, src string) {
var n uintptr = uintptr(len(src))
psrc := &src
syscall.Syscall6(_glShaderSource.Addr(), 4, uintptr(s.V), 1, uintptr(unsafe.Pointer(psrc)), uintptr(unsafe.Pointer(&n)), 0, 0)
issue34474KeepAlive(psrc)
}
func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width int, height int, format Enum, ty Enum) {
syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), 0)
}
func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
syscall.Syscall6(_glTexStorage2D.Addr(), 5, uintptr(target), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(height), 0)
}
func (c *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
d0 := &data[0]
syscall.Syscall9(_glTexSubImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)))
issue34474KeepAlive(d0)
}
func (c *Functions) TexParameteri(target, pname Enum, param int) {
syscall.Syscall(_glTexParameteri.Addr(), 3, uintptr(target), uintptr(pname), uintptr(param))
}
func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
syscall.Syscall(_glUniformBlockBinding.Addr(), 3, uintptr(p.V), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding))
}
func (c *Functions) Uniform1f(dst Uniform, v float32) {
syscall.Syscall(_glUniform1f.Addr(), 2, uintptr(dst.V), uintptr(math.Float32bits(v)), 0)
}
func (c *Functions) Uniform1i(dst Uniform, v int) {
syscall.Syscall(_glUniform1i.Addr(), 2, uintptr(dst.V), uintptr(v), 0)
}
func (c *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
syscall.Syscall(_glUniform2f.Addr(), 3, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
}
func (c *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
syscall.Syscall6(_glUniform3f.Addr(), 4, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0)
}
func (c *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
syscall.Syscall6(_glUniform4f.Addr(), 5, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0)
}
func (c *Functions) UseProgram(p Program) {
syscall.Syscall(_glUseProgram.Addr(), 1, uintptr(p.V), 0, 0)
}
func (f *Functions) UnmapBuffer(target Enum) bool {
panic("not implemented")
}
func (c *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
var norm uintptr
if normalized {
norm = 1
}
syscall.Syscall6(_glVertexAttribPointer.Addr(), 6, uintptr(dst), uintptr(size), uintptr(ty), norm, uintptr(stride), uintptr(offset))
}
func (c *Functions) Viewport(x, y, width, height int) {
syscall.Syscall6(_glViewport.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
}
func cString(s string) []byte {
b := make([]byte, len(s)+1)
copy(b, s)
return b
}
// issue34474KeepAlive calls runtime.KeepAlive as a
// workaround for golang.org/issue/34474.
func issue34474KeepAlive(v any) {
runtime.KeepAlive(v)
}
+76
View File
@@ -0,0 +1,76 @@
//go:build !js
package gl
type (
Object struct{ V uint }
Buffer Object
Framebuffer Object
Program Object
Renderbuffer Object
Shader Object
Texture Object
Query Object
Uniform struct{ V int }
VertexArray Object
)
func (o Object) valid() bool {
return o.V != 0
}
func (o Object) equal(o2 Object) bool {
return o == o2
}
func (u Framebuffer) Valid() bool {
return Object(u).valid()
}
func (u Uniform) Valid() bool {
return u.V != -1
}
func (p Program) Valid() bool {
return Object(p).valid()
}
func (s Shader) Valid() bool {
return Object(s).valid()
}
func (a VertexArray) Valid() bool {
return Object(a).valid()
}
func (f Framebuffer) Equal(f2 Framebuffer) bool {
return Object(f).equal(Object(f2))
}
func (p Program) Equal(p2 Program) bool {
return Object(p).equal(Object(p2))
}
func (s Shader) Equal(s2 Shader) bool {
return Object(s).equal(Object(s2))
}
func (u Uniform) Equal(u2 Uniform) bool {
return u == u2
}
func (a VertexArray) Equal(a2 VertexArray) bool {
return Object(a).equal(Object(a2))
}
func (r Renderbuffer) Equal(r2 Renderbuffer) bool {
return Object(r).equal(Object(r2))
}
func (t Texture) Equal(t2 Texture) bool {
return Object(t).equal(Object(t2))
}
func (b Buffer) Equal(b2 Buffer) bool {
return Object(b).equal(Object(b2))
}
+90
View File
@@ -0,0 +1,90 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gl
import "syscall/js"
type (
Object js.Value
Buffer Object
Framebuffer Object
Program Object
Renderbuffer Object
Shader Object
Texture Object
Query Object
Uniform Object
VertexArray Object
)
func (o Object) valid() bool {
return js.Value(o).Truthy()
}
func (o Object) equal(o2 Object) bool {
return js.Value(o).Equal(js.Value(o2))
}
func (b Buffer) Valid() bool {
return Object(b).valid()
}
func (f Framebuffer) Valid() bool {
return Object(f).valid()
}
func (p Program) Valid() bool {
return Object(p).valid()
}
func (r Renderbuffer) Valid() bool {
return Object(r).valid()
}
func (s Shader) Valid() bool {
return Object(s).valid()
}
func (t Texture) Valid() bool {
return Object(t).valid()
}
func (u Uniform) Valid() bool {
return Object(u).valid()
}
func (a VertexArray) Valid() bool {
return Object(a).valid()
}
func (f Framebuffer) Equal(f2 Framebuffer) bool {
return Object(f).equal(Object(f2))
}
func (p Program) Equal(p2 Program) bool {
return Object(p).equal(Object(p2))
}
func (s Shader) Equal(s2 Shader) bool {
return Object(s).equal(Object(s2))
}
func (u Uniform) Equal(u2 Uniform) bool {
return Object(u).equal(Object(u2))
}
func (a VertexArray) Equal(a2 VertexArray) bool {
return Object(a).equal(Object(a2))
}
func (r Renderbuffer) Equal(r2 Renderbuffer) bool {
return Object(r).equal(Object(r2))
}
func (t Texture) Equal(t2 Texture) bool {
return Object(t).equal(Object(t2))
}
func (b Buffer) Equal(b2 Buffer) bool {
return Object(b).equal(Object(b2))
}
+87
View File
@@ -0,0 +1,87 @@
// SPDX-License-Identifier: Unlicense OR MIT
package gl
import (
"errors"
"fmt"
"strings"
)
func CreateProgram(ctx *Functions, vsSrc, fsSrc string, attribs []string) (Program, error) {
vs, err := CreateShader(ctx, VERTEX_SHADER, vsSrc)
if err != nil {
return Program{}, err
}
defer ctx.DeleteShader(vs)
fs, err := CreateShader(ctx, FRAGMENT_SHADER, fsSrc)
if err != nil {
return Program{}, err
}
defer ctx.DeleteShader(fs)
prog := ctx.CreateProgram()
if !prog.Valid() {
return Program{}, errors.New("glCreateProgram failed")
}
ctx.AttachShader(prog, vs)
ctx.AttachShader(prog, fs)
for i, a := range attribs {
ctx.BindAttribLocation(prog, Attrib(i), a)
}
ctx.LinkProgram(prog)
if ctx.GetProgrami(prog, LINK_STATUS) == 0 {
log := ctx.GetProgramInfoLog(prog)
ctx.DeleteProgram(prog)
return Program{}, fmt.Errorf("program link failed: %s", strings.TrimSpace(log))
}
return prog, nil
}
func CreateComputeProgram(ctx *Functions, src string) (Program, error) {
cs, err := CreateShader(ctx, COMPUTE_SHADER, src)
if err != nil {
return Program{}, err
}
defer ctx.DeleteShader(cs)
prog := ctx.CreateProgram()
if !prog.Valid() {
return Program{}, errors.New("glCreateProgram failed")
}
ctx.AttachShader(prog, cs)
ctx.LinkProgram(prog)
if ctx.GetProgrami(prog, LINK_STATUS) == 0 {
log := ctx.GetProgramInfoLog(prog)
ctx.DeleteProgram(prog)
return Program{}, fmt.Errorf("program link failed: %s", strings.TrimSpace(log))
}
return prog, nil
}
func CreateShader(ctx *Functions, typ Enum, src string) (Shader, error) {
sh := ctx.CreateShader(typ)
if !sh.Valid() {
return Shader{}, errors.New("glCreateShader failed")
}
ctx.ShaderSource(sh, src)
ctx.CompileShader(sh)
if ctx.GetShaderi(sh, COMPILE_STATUS) == 0 {
log := ctx.GetShaderInfoLog(sh)
ctx.DeleteShader(sh)
return Shader{}, fmt.Errorf("shader compilation failed: %s", strings.TrimSpace(log))
}
return sh, nil
}
func ParseGLVersion(glVer string) (version [2]int, gles bool, err error) {
var ver [2]int
if _, err := fmt.Sscanf(glVer, "OpenGL ES %d.%d", &ver[0], &ver[1]); err == nil {
return ver, true, nil
} else if _, err := fmt.Sscanf(glVer, "WebGL %d.%d", &ver[0], &ver[1]); err == nil {
// WebGL major version v corresponds to OpenGL ES version v + 1
ver[0]++
return ver, true, nil
} else if _, err := fmt.Sscanf(glVer, "%d.%d", &ver[0], &ver[1]); err == nil {
return ver, false, nil
}
return ver, false, fmt.Errorf("failed to parse OpenGL ES version (%s)", glVer)
}
+497
View File
@@ -0,0 +1,497 @@
// SPDX-License-Identifier: Unlicense OR MIT
package ops
import (
"encoding/binary"
"image"
"math"
"gioui.org/f32"
"gioui.org/internal/byteslice"
"gioui.org/internal/scene"
)
type Ops struct {
// version is incremented at each Reset.
version uint32
// data contains the serialized operations.
data []byte
// refs hold external references for operations.
refs []any
// stringRefs provides space for string references, pointers to which will
// be stored in refs. Storing a string directly in refs would cause a heap
// allocation, to store the string header in an interface value. The backing
// array of stringRefs, on the other hand, gets reused between calls to
// reset, making string references free on average.
//
// Appending to stringRefs might reallocate the backing array, which will
// leave pointers to the old array in refs. This temporarily causes a slight
// increase in memory usage, but this, too, amortizes away as the capacity
// of stringRefs approaches its stable maximum.
stringRefs []string
// nextStateID is the id allocated for the next
// StateOp.
nextStateID uint32
// multipOp indicates a multi-op such as clip.Path is being added.
multipOp bool
macroStack stack
stacks [_StackKind]stack
}
type OpType byte
type Shape byte
// Start at a high number for easier debugging.
const firstOpIndex = 200
const (
TypeMacro OpType = iota + firstOpIndex
TypeCall
TypeDefer
TypeTransform
TypePopTransform
TypePushOpacity
TypePopOpacity
TypeImage
TypePaint
TypeColor
TypeLinearGradient
TypePass
TypePopPass
TypeInput
TypeKeyInputHint
TypeSave
TypeLoad
TypeAux
TypeClip
TypePopClip
TypeCursor
TypePath
TypeStroke
TypeSemanticLabel
TypeSemanticDesc
TypeSemanticClass
TypeSemanticSelected
TypeSemanticEnabled
TypeActionInput
)
type StackID struct {
id uint32
prev uint32
}
// StateOp represents a saved operation snapshot to be restored
// later.
type StateOp struct {
id uint32
macroID uint32
ops *Ops
}
// stack tracks the integer identities of stack operations to ensure correct
// pairing of their push and pop methods.
type stack struct {
currentID uint32
nextID uint32
}
type StackKind uint8
// ClipOp is the shadow of clip.Op.
type ClipOp struct {
Bounds image.Rectangle
Outline bool
Shape Shape
}
const (
ClipStack StackKind = iota
TransStack
PassStack
OpacityStack
_StackKind
)
const (
Path Shape = iota
Ellipse
Rect
)
const (
TypeMacroLen = 1 + 4 + 4
TypeCallLen = 1 + 4 + 4 + 4 + 4
TypeDeferLen = 1
TypeTransformLen = 1 + 1 + 4*6
TypePopTransformLen = 1
TypePushOpacityLen = 1 + 4
TypePopOpacityLen = 1
TypeRedrawLen = 1 + 8
TypeImageLen = 1 + 1
TypePaintLen = 1
TypeColorLen = 1 + 4
TypeLinearGradientLen = 1 + 8*2 + 4*2
TypePassLen = 1
TypePopPassLen = 1
TypeInputLen = 1
TypeKeyInputHintLen = 1 + 1
TypeSaveLen = 1 + 4
TypeLoadLen = 1 + 4
TypeAuxLen = 1
TypeClipLen = 1 + 4*4 + 1 + 1
TypePopClipLen = 1
TypeCursorLen = 2
TypePathLen = 8 + 1
TypeStrokeLen = 1 + 4
TypeSemanticLabelLen = 1
TypeSemanticDescLen = 1
TypeSemanticClassLen = 2
TypeSemanticSelectedLen = 2
TypeSemanticEnabledLen = 2
TypeActionInputLen = 1 + 1
)
func (op *ClipOp) Decode(data []byte) {
if len(data) < TypeClipLen || OpType(data[0]) != TypeClip {
panic("invalid op")
}
data = data[:TypeClipLen]
bo := binary.LittleEndian
op.Bounds.Min.X = int(int32(bo.Uint32(data[1:])))
op.Bounds.Min.Y = int(int32(bo.Uint32(data[5:])))
op.Bounds.Max.X = int(int32(bo.Uint32(data[9:])))
op.Bounds.Max.Y = int(int32(bo.Uint32(data[13:])))
op.Outline = data[17] == 1
op.Shape = Shape(data[18])
}
func Reset(o *Ops) {
o.macroStack = stack{}
o.stacks = [_StackKind]stack{}
// Leave references to the GC.
for i := range o.refs {
o.refs[i] = nil
}
for i := range o.stringRefs {
o.stringRefs[i] = ""
}
o.data = o.data[:0]
o.refs = o.refs[:0]
o.stringRefs = o.stringRefs[:0]
o.nextStateID = 0
o.version++
}
func Write(o *Ops, n int) []byte {
if o.multipOp {
panic("cannot mix multi ops with single ones")
}
o.data = append(o.data, make([]byte, n)...)
return o.data[len(o.data)-n:]
}
func BeginMulti(o *Ops) {
if o.multipOp {
panic("cannot interleave multi ops")
}
o.multipOp = true
}
func EndMulti(o *Ops) {
if !o.multipOp {
panic("cannot end non multi ops")
}
o.multipOp = false
}
func WriteMulti(o *Ops, n int) []byte {
if !o.multipOp {
panic("cannot use multi ops in single ops")
}
o.data = append(o.data, make([]byte, n)...)
return o.data[len(o.data)-n:]
}
func PushMacro(o *Ops) StackID {
return o.macroStack.push()
}
func PopMacro(o *Ops, id StackID) {
o.macroStack.pop(id)
}
func FillMacro(o *Ops, startPC PC) {
pc := PCFor(o)
// Fill out the macro definition reserved in Record.
data := o.data[startPC.data:]
data = data[:TypeMacroLen]
data[0] = byte(TypeMacro)
bo := binary.LittleEndian
bo.PutUint32(data[1:], uint32(pc.data))
bo.PutUint32(data[5:], uint32(pc.refs))
}
func AddCall(o *Ops, callOps *Ops, pc PC, end PC) {
data := Write1(o, TypeCallLen, callOps)
data[0] = byte(TypeCall)
bo := binary.LittleEndian
bo.PutUint32(data[1:], uint32(pc.data))
bo.PutUint32(data[5:], uint32(pc.refs))
bo.PutUint32(data[9:], uint32(end.data))
bo.PutUint32(data[13:], uint32(end.refs))
}
func PushOp(o *Ops, kind StackKind) (StackID, uint32) {
return o.stacks[kind].push(), o.macroStack.currentID
}
func PopOp(o *Ops, kind StackKind, sid StackID, macroID uint32) {
if o.macroStack.currentID != macroID {
panic("stack push and pop must not cross macro boundary")
}
o.stacks[kind].pop(sid)
}
func Write1(o *Ops, n int, ref1 any) []byte {
o.data = append(o.data, make([]byte, n)...)
o.refs = append(o.refs, ref1)
return o.data[len(o.data)-n:]
}
func Write1String(o *Ops, n int, ref1 string) []byte {
o.data = append(o.data, make([]byte, n)...)
o.stringRefs = append(o.stringRefs, ref1)
o.refs = append(o.refs, &o.stringRefs[len(o.stringRefs)-1])
return o.data[len(o.data)-n:]
}
func Write2(o *Ops, n int, ref1, ref2 any) []byte {
o.data = append(o.data, make([]byte, n)...)
o.refs = append(o.refs, ref1, ref2)
return o.data[len(o.data)-n:]
}
func Write2String(o *Ops, n int, ref1 any, ref2 string) []byte {
o.data = append(o.data, make([]byte, n)...)
o.stringRefs = append(o.stringRefs, ref2)
o.refs = append(o.refs, ref1, &o.stringRefs[len(o.stringRefs)-1])
return o.data[len(o.data)-n:]
}
func Write3(o *Ops, n int, ref1, ref2, ref3 any) []byte {
o.data = append(o.data, make([]byte, n)...)
o.refs = append(o.refs, ref1, ref2, ref3)
return o.data[len(o.data)-n:]
}
func PCFor(o *Ops) PC {
return PC{data: uint32(len(o.data)), refs: uint32(len(o.refs))}
}
func (s *stack) push() StackID {
s.nextID++
sid := StackID{
id: s.nextID,
prev: s.currentID,
}
s.currentID = s.nextID
return sid
}
func (s *stack) check(sid StackID) {
if s.currentID != sid.id {
panic("unbalanced operation")
}
}
func (s *stack) pop(sid StackID) {
s.check(sid)
s.currentID = sid.prev
}
// Save the effective transformation.
func Save(o *Ops) StateOp {
o.nextStateID++
s := StateOp{
ops: o,
id: o.nextStateID,
macroID: o.macroStack.currentID,
}
bo := binary.LittleEndian
data := Write(o, TypeSaveLen)
data[0] = byte(TypeSave)
bo.PutUint32(data[1:], uint32(s.id))
return s
}
// Load a previously saved operations state given
// its ID.
func (s StateOp) Load() {
bo := binary.LittleEndian
data := Write(s.ops, TypeLoadLen)
data[0] = byte(TypeLoad)
bo.PutUint32(data[1:], uint32(s.id))
}
func DecodeCommand(d []byte) scene.Command {
var cmd scene.Command
copy(byteslice.Uint32(cmd[:]), d)
return cmd
}
func EncodeCommand(out []byte, cmd scene.Command) {
copy(out, byteslice.Uint32(cmd[:]))
}
func DecodeTransform(data []byte) (t f32.Affine2D, push bool) {
if OpType(data[0]) != TypeTransform {
panic("invalid op")
}
push = data[1] != 0
data = data[2:]
data = data[:4*6]
bo := binary.LittleEndian
a := math.Float32frombits(bo.Uint32(data))
b := math.Float32frombits(bo.Uint32(data[4*1:]))
c := math.Float32frombits(bo.Uint32(data[4*2:]))
d := math.Float32frombits(bo.Uint32(data[4*3:]))
e := math.Float32frombits(bo.Uint32(data[4*4:]))
f := math.Float32frombits(bo.Uint32(data[4*5:]))
return f32.NewAffine2D(a, b, c, d, e, f), push
}
func DecodeOpacity(data []byte) float32 {
if OpType(data[0]) != TypePushOpacity {
panic("invalid op")
}
bo := binary.LittleEndian
return math.Float32frombits(bo.Uint32(data[1:]))
}
// DecodeSave decodes the state id of a save op.
func DecodeSave(data []byte) int {
if OpType(data[0]) != TypeSave {
panic("invalid op")
}
bo := binary.LittleEndian
return int(bo.Uint32(data[1:]))
}
// DecodeLoad decodes the state id of a load op.
func DecodeLoad(data []byte) int {
if OpType(data[0]) != TypeLoad {
panic("invalid op")
}
bo := binary.LittleEndian
return int(bo.Uint32(data[1:]))
}
type opProp struct {
Size byte
NumRefs byte
}
var opProps = [0x100]opProp{
TypeMacro: {Size: TypeMacroLen, NumRefs: 0},
TypeCall: {Size: TypeCallLen, NumRefs: 1},
TypeDefer: {Size: TypeDeferLen, NumRefs: 0},
TypeTransform: {Size: TypeTransformLen, NumRefs: 0},
TypePopTransform: {Size: TypePopTransformLen, NumRefs: 0},
TypePushOpacity: {Size: TypePushOpacityLen, NumRefs: 0},
TypePopOpacity: {Size: TypePopOpacityLen, NumRefs: 0},
TypeImage: {Size: TypeImageLen, NumRefs: 2},
TypePaint: {Size: TypePaintLen, NumRefs: 0},
TypeColor: {Size: TypeColorLen, NumRefs: 0},
TypeLinearGradient: {Size: TypeLinearGradientLen, NumRefs: 0},
TypePass: {Size: TypePassLen, NumRefs: 0},
TypePopPass: {Size: TypePopPassLen, NumRefs: 0},
TypeInput: {Size: TypeInputLen, NumRefs: 1},
TypeKeyInputHint: {Size: TypeKeyInputHintLen, NumRefs: 1},
TypeSave: {Size: TypeSaveLen, NumRefs: 0},
TypeLoad: {Size: TypeLoadLen, NumRefs: 0},
TypeAux: {Size: TypeAuxLen, NumRefs: 0},
TypeClip: {Size: TypeClipLen, NumRefs: 0},
TypePopClip: {Size: TypePopClipLen, NumRefs: 0},
TypeCursor: {Size: TypeCursorLen, NumRefs: 0},
TypePath: {Size: TypePathLen, NumRefs: 0},
TypeStroke: {Size: TypeStrokeLen, NumRefs: 0},
TypeSemanticLabel: {Size: TypeSemanticLabelLen, NumRefs: 1},
TypeSemanticDesc: {Size: TypeSemanticDescLen, NumRefs: 1},
TypeSemanticClass: {Size: TypeSemanticClassLen, NumRefs: 0},
TypeSemanticSelected: {Size: TypeSemanticSelectedLen, NumRefs: 0},
TypeSemanticEnabled: {Size: TypeSemanticEnabledLen, NumRefs: 0},
TypeActionInput: {Size: TypeActionInputLen, NumRefs: 0},
}
func (t OpType) props() (size, numRefs uint32) {
v := opProps[t]
return uint32(v.Size), uint32(v.NumRefs)
}
func (t OpType) Size() uint32 {
return uint32(opProps[t].Size)
}
func (t OpType) NumRefs() uint32 {
return uint32(opProps[t].NumRefs)
}
func (t OpType) String() string {
switch t {
case TypeMacro:
return "Macro"
case TypeCall:
return "Call"
case TypeDefer:
return "Defer"
case TypeTransform:
return "Transform"
case TypePopTransform:
return "PopTransform"
case TypePushOpacity:
return "PushOpacity"
case TypePopOpacity:
return "PopOpacity"
case TypeImage:
return "Image"
case TypePaint:
return "Paint"
case TypeColor:
return "Color"
case TypeLinearGradient:
return "LinearGradient"
case TypePass:
return "Pass"
case TypePopPass:
return "PopPass"
case TypeInput:
return "Input"
case TypeKeyInputHint:
return "KeyInputHint"
case TypeSave:
return "Save"
case TypeLoad:
return "Load"
case TypeAux:
return "Aux"
case TypeClip:
return "Clip"
case TypePopClip:
return "PopClip"
case TypeCursor:
return "Cursor"
case TypePath:
return "Path"
case TypeStroke:
return "Stroke"
case TypeSemanticLabel:
return "SemanticDescription"
default:
panic("unknown OpType")
}
}
+190
View File
@@ -0,0 +1,190 @@
// SPDX-License-Identifier: Unlicense OR MIT
package ops
import (
"encoding/binary"
)
// Reader parses an ops list.
type Reader struct {
pc PC
stack []macro
ops *Ops
deferOps Ops
deferDone bool
}
// EncodedOp represents an encoded op returned by
// Reader.
type EncodedOp struct {
Key Key
Data []byte
Refs []any
}
// Key is a unique key for a given op.
type Key struct {
ops *Ops
pc uint32
version uint32
}
// Shadow of op.MacroOp.
type macroOp struct {
ops *Ops
start PC
end PC
}
// PC is an instruction counter for an operation list.
type PC struct {
data uint32
refs uint32
}
type macro struct {
ops *Ops
retPC PC
endPC PC
}
type opMacroDef struct {
endpc PC
}
func (pc PC) Add(op OpType) PC {
size, numRefs := op.props()
return PC{
data: pc.data + size,
refs: pc.refs + numRefs,
}
}
// Reset start reading from the beginning of ops.
func (r *Reader) Reset(ops *Ops) {
r.ResetAt(ops, PC{})
}
// ResetAt is like Reset, except it starts reading from pc.
func (r *Reader) ResetAt(ops *Ops, pc PC) {
r.stack = r.stack[:0]
Reset(&r.deferOps)
r.deferDone = false
r.pc = pc
r.ops = ops
}
func (r *Reader) Decode() (EncodedOp, bool) {
if r.ops == nil {
return EncodedOp{}, false
}
deferring := false
for {
if len(r.stack) > 0 {
b := r.stack[len(r.stack)-1]
if r.pc == b.endPC {
r.ops = b.ops
r.pc = b.retPC
r.stack = r.stack[:len(r.stack)-1]
continue
}
}
data := r.ops.data
data = data[r.pc.data:]
refs := r.ops.refs
if len(data) == 0 {
if r.deferDone {
return EncodedOp{}, false
}
r.deferDone = true
// Execute deferred macros.
r.ops = &r.deferOps
r.pc = PC{}
continue
}
key := Key{ops: r.ops, pc: r.pc.data, version: r.ops.version}
t := OpType(data[0])
n, nrefs := t.props()
data = data[:n]
refs = refs[r.pc.refs:]
refs = refs[:nrefs]
switch t {
case TypeDefer:
deferring = true
r.pc.data += n
r.pc.refs += nrefs
continue
case TypeAux:
// An Aux operations is always wrapped in a macro, and
// its length is the remaining space.
block := r.stack[len(r.stack)-1]
n += block.endPC.data - r.pc.data - TypeAuxLen
data = data[:n]
case TypeCall:
if deferring {
deferring = false
// Copy macro for deferred execution.
if nrefs != 1 {
panic("internal error: unexpected number of macro refs")
}
deferData := Write1(&r.deferOps, int(n), refs[0])
copy(deferData, data)
r.pc.data += n
r.pc.refs += nrefs
continue
}
var op macroOp
op.decode(data, refs)
retPC := r.pc
retPC.data += n
retPC.refs += nrefs
r.stack = append(r.stack, macro{
ops: r.ops,
retPC: retPC,
endPC: op.end,
})
r.ops = op.ops
r.pc = op.start
continue
case TypeMacro:
var op opMacroDef
op.decode(data)
if op.endpc != (PC{}) {
r.pc = op.endpc
} else {
// Treat an incomplete macro as containing all remaining ops.
r.pc.data = uint32(len(r.ops.data))
r.pc.refs = uint32(len(r.ops.refs))
}
continue
}
r.pc.data += n
r.pc.refs += nrefs
return EncodedOp{Key: key, Data: data, Refs: refs}, true
}
}
func (op *opMacroDef) decode(data []byte) {
if len(data) < TypeMacroLen || OpType(data[0]) != TypeMacro {
panic("invalid op")
}
bo := binary.LittleEndian
data = data[:TypeMacroLen]
op.endpc.data = bo.Uint32(data[1:])
op.endpc.refs = bo.Uint32(data[5:])
}
func (m *macroOp) decode(data []byte, refs []any) {
if len(data) < TypeCallLen || len(refs) < 1 || OpType(data[0]) != TypeCall {
panic("invalid op")
}
bo := binary.LittleEndian
data = data[:TypeCallLen]
m.ops = refs[0].(*Ops)
m.start.data = bo.Uint32(data[1:])
m.start.refs = bo.Uint32(data[5:])
m.end.data = bo.Uint32(data[9:])
m.end.refs = bo.Uint32(data[13:])
}
+251
View File
@@ -0,0 +1,251 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Package scene encodes and decodes graphics commands in the format used by the
// compute renderer.
package scene
import (
"fmt"
"image"
"image/color"
"math"
"unsafe"
"gioui.org/internal/f32"
)
type Op uint32
type Command [sceneElemSize / 4]uint32
// GPU commands from piet/scene.h in package gioui.org/shaders.
const (
OpNop Op = iota
OpLine
OpQuad
OpCubic
OpFillColor
OpLineWidth
OpTransform
OpBeginClip
OpEndClip
OpFillImage
OpSetFillMode
OpGap
)
// FillModes, from setup.h.
type FillMode uint32
const (
FillModeNonzero = 0
FillModeStroke = 1
)
const CommandSize = int(unsafe.Sizeof(Command{}))
const sceneElemSize = 36
func (c Command) Op() Op {
return Op(c[0])
}
func (c Command) String() string {
switch Op(c[0]) {
case OpNop:
return "nop"
case OpLine:
from, to := DecodeLine(c)
return fmt.Sprintf("line(%v, %v)", from, to)
case OpGap:
from, to := DecodeLine(c)
return fmt.Sprintf("gap(%v, %v)", from, to)
case OpQuad:
from, ctrl, to := DecodeQuad(c)
return fmt.Sprintf("quad(%v, %v, %v)", from, ctrl, to)
case OpCubic:
from, ctrl0, ctrl1, to := DecodeCubic(c)
return fmt.Sprintf("cubic(%v, %v, %v, %v)", from, ctrl0, ctrl1, to)
case OpFillColor:
return fmt.Sprintf("fillcolor %#.8x", c[1])
case OpLineWidth:
return "linewidth"
case OpTransform:
t := f32.NewAffine2D(
math.Float32frombits(c[1]),
math.Float32frombits(c[3]),
math.Float32frombits(c[5]),
math.Float32frombits(c[2]),
math.Float32frombits(c[4]),
math.Float32frombits(c[6]),
)
return fmt.Sprintf("transform (%v)", t)
case OpBeginClip:
bounds := f32.Rectangle{
Min: f32.Pt(math.Float32frombits(c[1]), math.Float32frombits(c[2])),
Max: f32.Pt(math.Float32frombits(c[3]), math.Float32frombits(c[4])),
}
return fmt.Sprintf("beginclip (%v)", bounds)
case OpEndClip:
bounds := f32.Rectangle{
Min: f32.Pt(math.Float32frombits(c[1]), math.Float32frombits(c[2])),
Max: f32.Pt(math.Float32frombits(c[3]), math.Float32frombits(c[4])),
}
return fmt.Sprintf("endclip (%v)", bounds)
case OpFillImage:
return "fillimage"
case OpSetFillMode:
return "setfillmode"
default:
panic("unreachable")
}
}
func Line(start, end f32.Point) Command {
return Command{
0: uint32(OpLine),
1: math.Float32bits(start.X),
2: math.Float32bits(start.Y),
3: math.Float32bits(end.X),
4: math.Float32bits(end.Y),
}
}
func Gap(start, end f32.Point) Command {
return Command{
0: uint32(OpGap),
1: math.Float32bits(start.X),
2: math.Float32bits(start.Y),
3: math.Float32bits(end.X),
4: math.Float32bits(end.Y),
}
}
func Cubic(start, ctrl0, ctrl1, end f32.Point) Command {
return Command{
0: uint32(OpCubic),
1: math.Float32bits(start.X),
2: math.Float32bits(start.Y),
3: math.Float32bits(ctrl0.X),
4: math.Float32bits(ctrl0.Y),
5: math.Float32bits(ctrl1.X),
6: math.Float32bits(ctrl1.Y),
7: math.Float32bits(end.X),
8: math.Float32bits(end.Y),
}
}
func Quad(start, ctrl, end f32.Point) Command {
return Command{
0: uint32(OpQuad),
1: math.Float32bits(start.X),
2: math.Float32bits(start.Y),
3: math.Float32bits(ctrl.X),
4: math.Float32bits(ctrl.Y),
5: math.Float32bits(end.X),
6: math.Float32bits(end.Y),
}
}
func Transform(m f32.Affine2D) Command {
sx, hx, ox, hy, sy, oy := m.Elems()
return Command{
0: uint32(OpTransform),
1: math.Float32bits(sx),
2: math.Float32bits(hy),
3: math.Float32bits(hx),
4: math.Float32bits(sy),
5: math.Float32bits(ox),
6: math.Float32bits(oy),
}
}
func SetLineWidth(width float32) Command {
return Command{
0: uint32(OpLineWidth),
1: math.Float32bits(width),
}
}
func BeginClip(bbox f32.Rectangle) Command {
return Command{
0: uint32(OpBeginClip),
1: math.Float32bits(bbox.Min.X),
2: math.Float32bits(bbox.Min.Y),
3: math.Float32bits(bbox.Max.X),
4: math.Float32bits(bbox.Max.Y),
}
}
func EndClip(bbox f32.Rectangle) Command {
return Command{
0: uint32(OpEndClip),
1: math.Float32bits(bbox.Min.X),
2: math.Float32bits(bbox.Min.Y),
3: math.Float32bits(bbox.Max.X),
4: math.Float32bits(bbox.Max.Y),
}
}
func FillColor(col color.RGBA) Command {
return Command{
0: uint32(OpFillColor),
1: uint32(col.R)<<24 | uint32(col.G)<<16 | uint32(col.B)<<8 | uint32(col.A),
}
}
func FillImage(index int, offset image.Point) Command {
x := int16(offset.X)
y := int16(offset.Y)
return Command{
0: uint32(OpFillImage),
1: uint32(index),
2: uint32(uint16(x)) | uint32(uint16(y))<<16,
}
}
func SetFillMode(mode FillMode) Command {
return Command{
0: uint32(OpSetFillMode),
1: uint32(mode),
}
}
func DecodeLine(cmd Command) (from, to f32.Point) {
if cmd[0] != uint32(OpLine) {
panic("invalid command")
}
from = f32.Pt(math.Float32frombits(cmd[1]), math.Float32frombits(cmd[2]))
to = f32.Pt(math.Float32frombits(cmd[3]), math.Float32frombits(cmd[4]))
return
}
func DecodeGap(cmd Command) (from, to f32.Point) {
if cmd[0] != uint32(OpGap) {
panic("invalid command")
}
from = f32.Pt(math.Float32frombits(cmd[1]), math.Float32frombits(cmd[2]))
to = f32.Pt(math.Float32frombits(cmd[3]), math.Float32frombits(cmd[4]))
return
}
func DecodeQuad(cmd Command) (from, ctrl, to f32.Point) {
if cmd[0] != uint32(OpQuad) {
panic("invalid command")
}
from = f32.Pt(math.Float32frombits(cmd[1]), math.Float32frombits(cmd[2]))
ctrl = f32.Pt(math.Float32frombits(cmd[3]), math.Float32frombits(cmd[4]))
to = f32.Pt(math.Float32frombits(cmd[5]), math.Float32frombits(cmd[6]))
return
}
func DecodeCubic(cmd Command) (from, ctrl0, ctrl1, to f32.Point) {
if cmd[0] != uint32(OpCubic) {
panic("invalid command")
}
from = f32.Pt(math.Float32frombits(cmd[1]), math.Float32frombits(cmd[2]))
ctrl0 = f32.Pt(math.Float32frombits(cmd[3]), math.Float32frombits(cmd[4]))
ctrl1 = f32.Pt(math.Float32frombits(cmd[5]), math.Float32frombits(cmd[6]))
to = f32.Pt(math.Float32frombits(cmd[7]), math.Float32frombits(cmd[8]))
return
}
+760
View File
@@ -0,0 +1,760 @@
// SPDX-License-Identifier: Unlicense OR MIT
// Most of the algorithms to compute strokes and their offsets have been
// extracted, adapted from (and used as a reference implementation):
// - github.com/tdewolff/canvas (Licensed under MIT)
//
// These algorithms have been implemented from:
// Fast, precise flattening of cubic Bézier path and offset curves
// Thomas F. Hain, et al.
//
// An electronic version is available at:
// https://seant23.files.wordpress.com/2010/11/fastpreciseflatteningofbeziercurve.pdf
//
// Possible improvements (in term of speed and/or accuracy) on these
// algorithms are:
//
// - Polar Stroking: New Theory and Methods for Stroking Paths,
// M. Kilgard
// https://arxiv.org/pdf/2007.00308.pdf
//
// - https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html
// R. Levien
// Package stroke implements conversion of strokes to filled outlines. It is used as a
// fallback for stroke configurations not natively supported by the renderer.
package stroke
import (
"encoding/binary"
"math"
"gioui.org/internal/f32"
"gioui.org/internal/ops"
"gioui.org/internal/scene"
)
// The following are copies of types from op/clip to avoid a circular import of
// that package.
// TODO: when the old renderer is gone, this package can be merged with
// op/clip, eliminating the duplicate types.
type StrokeStyle struct {
Width float32
}
// strokeTolerance is used to reconcile rounding errors arising
// when splitting quads into smaller and smaller segments to approximate
// them into straight lines, and when joining back segments.
//
// The magic value of 0.01 was found by striking a compromise between
// aesthetic looking (curves did look like curves, even after linearization)
// and speed.
const strokeTolerance = 0.01
type QuadSegment struct {
From, Ctrl, To f32.Point
}
type StrokeQuad struct {
Contour uint32
Quad QuadSegment
}
type strokeState struct {
p0, p1 f32.Point // p0 is the start point, p1 the end point.
n0, n1 f32.Point // n0 is the normal vector at the start point, n1 at the end point.
r0, r1 float32 // r0 is the curvature at the start point, r1 at the end point.
ctl f32.Point // ctl is the control point of the quadratic Bézier segment.
}
type StrokeQuads []StrokeQuad
func (qs *StrokeQuads) pen() f32.Point {
return (*qs)[len(*qs)-1].Quad.To
}
func (qs *StrokeQuads) lineTo(pt f32.Point) {
end := qs.pen()
*qs = append(*qs, StrokeQuad{
Quad: QuadSegment{
From: end,
Ctrl: end.Add(pt).Mul(0.5),
To: pt,
},
})
}
func (qs *StrokeQuads) arc(f1, f2 f32.Point, angle float32) {
pen := qs.pen()
m, segments := ArcTransform(pen, f1.Add(pen), f2.Add(pen), angle)
for range segments {
p0 := qs.pen()
p1 := m.Transform(p0)
p2 := m.Transform(p1)
ctl := p1.Mul(2).Sub(p0.Add(p2).Mul(.5))
*qs = append(*qs, StrokeQuad{
Quad: QuadSegment{
From: p0, Ctrl: ctl, To: p2,
},
})
}
}
// split splits a slice of quads into slices of quads grouped
// by contours (ie: splitted at move-to boundaries).
func (qs StrokeQuads) split() []StrokeQuads {
if len(qs) == 0 {
return nil
}
var (
c uint32
o []StrokeQuads
i = len(o)
)
for _, q := range qs {
if q.Contour != c {
c = q.Contour
i = len(o)
o = append(o, StrokeQuads{})
}
o[i] = append(o[i], q)
}
return o
}
func (qs StrokeQuads) stroke(stroke StrokeStyle) StrokeQuads {
var (
o StrokeQuads
hw = 0.5 * stroke.Width
)
for _, ps := range qs.split() {
rhs, lhs := ps.offset(hw, stroke)
switch lhs {
case nil:
o = o.append(rhs)
default:
// Closed path.
// Inner path should go opposite direction to cancel outer path.
switch {
case ps.ccw():
lhs = lhs.reverse()
o = o.append(rhs)
o = o.append(lhs)
default:
rhs = rhs.reverse()
o = o.append(lhs)
o = o.append(rhs)
}
}
}
return o
}
// offset returns the right-hand and left-hand sides of the path, offset by
// the half-width hw.
// The stroke handles how segments are joined and ends are capped.
func (qs StrokeQuads) offset(hw float32, stroke StrokeStyle) (rhs, lhs StrokeQuads) {
var (
states []strokeState
beg = qs[0].Quad.From
end = qs[len(qs)-1].Quad.To
closed = beg == end
)
for i := range qs {
q := qs[i].Quad
var (
n0 = strokePathNorm(q.From, q.Ctrl, q.To, 0, hw)
n1 = strokePathNorm(q.From, q.Ctrl, q.To, 1, hw)
r0 = strokePathCurv(q.From, q.Ctrl, q.To, 0)
r1 = strokePathCurv(q.From, q.Ctrl, q.To, 1)
)
states = append(states, strokeState{
p0: q.From,
p1: q.To,
n0: n0,
n1: n1,
r0: r0,
r1: r1,
ctl: q.Ctrl,
})
}
for i, state := range states {
rhs = rhs.append(strokeQuadBezier(state, +hw, strokeTolerance))
lhs = lhs.append(strokeQuadBezier(state, -hw, strokeTolerance))
// join the current and next segments
if hasNext := i+1 < len(states); hasNext || closed {
var next strokeState
switch {
case hasNext:
next = states[i+1]
case closed:
next = states[0]
}
if state.n1 != next.n0 {
strokePathRoundJoin(&rhs, &lhs, hw, state.p1, state.n1, next.n0, state.r1, next.r0)
}
}
}
if closed {
rhs.close()
lhs.close()
return rhs, lhs
}
qbeg := &states[0]
qend := &states[len(states)-1]
// Default to counter-clockwise direction.
lhs = lhs.reverse()
strokePathCap(stroke, &rhs, hw, qend.p1, qend.n1)
rhs = rhs.append(lhs)
strokePathCap(stroke, &rhs, hw, qbeg.p0, qbeg.n0.Mul(-1))
rhs.close()
return rhs, nil
}
func (qs *StrokeQuads) close() {
p0 := (*qs)[len(*qs)-1].Quad.To
p1 := (*qs)[0].Quad.From
if p1 == p0 {
return
}
*qs = append(*qs, StrokeQuad{
Quad: QuadSegment{
From: p0,
Ctrl: p0.Add(p1).Mul(0.5),
To: p1,
},
})
}
// ccw returns whether the path is counter-clockwise.
func (qs StrokeQuads) ccw() bool {
// Use the Shoelace formula:
// https://en.wikipedia.org/wiki/Shoelace_formula
var area float32
for _, ps := range qs.split() {
for i := 1; i < len(ps); i++ {
pi := ps[i].Quad.To
pj := ps[i-1].Quad.To
area += (pi.X - pj.X) * (pi.Y + pj.Y)
}
}
return area <= 0.0
}
func (qs StrokeQuads) reverse() StrokeQuads {
if len(qs) == 0 {
return nil
}
ps := make(StrokeQuads, 0, len(qs))
for i := range qs {
q := qs[len(qs)-1-i]
q.Quad.To, q.Quad.From = q.Quad.From, q.Quad.To
ps = append(ps, q)
}
return ps
}
func (qs StrokeQuads) append(ps StrokeQuads) StrokeQuads {
switch {
case len(ps) == 0:
return qs
case len(qs) == 0:
return ps
}
// Consolidate quads and smooth out rounding errors.
// We need to also check for the strokeTolerance to correctly handle
// join/cap points or on-purpose disjoint quads.
p0 := qs[len(qs)-1].Quad.To
p1 := ps[0].Quad.From
if p0 != p1 && lenPt(p0.Sub(p1)) < strokeTolerance {
qs = append(qs, StrokeQuad{
Quad: QuadSegment{
From: p0,
Ctrl: p0.Add(p1).Mul(0.5),
To: p1,
},
})
}
return append(qs, ps...)
}
func (q QuadSegment) Transform(t f32.Affine2D) QuadSegment {
q.From = t.Transform(q.From)
q.Ctrl = t.Transform(q.Ctrl)
q.To = t.Transform(q.To)
return q
}
// strokePathNorm returns the normal vector at t.
func strokePathNorm(p0, p1, p2 f32.Point, t, d float32) f32.Point {
switch t {
case 0:
n := p1.Sub(p0)
if n.X == 0 && n.Y == 0 {
return f32.Point{}
}
n = rot90CW(n)
return normPt(n, d)
case 1:
n := p2.Sub(p1)
if n.X == 0 && n.Y == 0 {
return f32.Point{}
}
n = rot90CW(n)
return normPt(n, d)
}
panic("impossible")
}
func rot90CW(p f32.Point) f32.Point { return f32.Pt(+p.Y, -p.X) }
func normPt(p f32.Point, l float32) f32.Point {
if (p.X == 0 && p.Y == 0) || l == 0 {
return f32.Point{}
}
isVerticalUnit := p.X == 0 && (p.Y == l || p.Y == -l)
isHorizontalUnit := p.Y == 0 && (p.X == l || p.X == -l)
if isVerticalUnit || isHorizontalUnit {
if math.Signbit(float64(l)) {
return f32.Point{X: -p.X, Y: -p.Y}
} else {
return f32.Point{X: p.X, Y: p.Y}
}
}
d := math.Hypot(float64(p.X), float64(p.Y))
l64 := float64(l)
if math.Abs(d-l64) < 1e-10 {
if math.Signbit(float64(l)) {
return f32.Point{X: -p.X, Y: -p.Y}
} else {
return f32.Point{X: p.X, Y: p.Y}
}
}
n := float32(l64 / d)
return f32.Point{X: p.X * n, Y: p.Y * n}
}
func lenPt(p f32.Point) float32 {
return float32(math.Hypot(float64(p.X), float64(p.Y)))
}
func perpDot(p, q f32.Point) float32 {
return p.X*q.Y - p.Y*q.X
}
func angleBetween(n0, n1 f32.Point) float64 {
return math.Atan2(float64(n1.Y), float64(n1.X)) -
math.Atan2(float64(n0.Y), float64(n0.X))
}
// strokePathCurv returns the curvature at t, along the quadratic Bézier
// curve defined by the triplet (beg, ctl, end).
func strokePathCurv(beg, ctl, end f32.Point, t float32) float32 {
var (
d1p = quadBezierD1(beg, ctl, end, t)
d2p = quadBezierD2(beg, ctl, end, t)
// Negative when bending right, ie: the curve is CW at this point.
a = float64(perpDot(d1p, d2p))
)
// We check early that the segment isn't too line-like and
// save a costly call to math.Pow that will be discarded by dividing
// with a too small 'a'.
if math.Abs(a) < 1e-10 {
return float32(math.NaN())
}
return float32(math.Pow(float64(d1p.X*d1p.X+d1p.Y*d1p.Y), 1.5) / a)
}
// quadBezierSample returns the point on the Bézier curve at t.
//
// B(t) = (1-t)^2 P0 + 2(1-t)t P1 + t^2 P2
func quadBezierSample(p0, p1, p2 f32.Point, t float32) f32.Point {
t1 := 1 - t
c0 := t1 * t1
c1 := 2 * t1 * t
c2 := t * t
o := p0.Mul(c0)
o = o.Add(p1.Mul(c1))
o = o.Add(p2.Mul(c2))
return o
}
// quadBezierD1 returns the first derivative of the Bézier curve with respect to t.
//
// B'(t) = 2(1-t)(P1 - P0) + 2t(P2 - P1)
func quadBezierD1(p0, p1, p2 f32.Point, t float32) f32.Point {
p10 := p1.Sub(p0).Mul(2 * (1 - t))
p21 := p2.Sub(p1).Mul(2 * t)
return p10.Add(p21)
}
// quadBezierD2 returns the second derivative of the Bézier curve with respect to t:
//
// B''(t) = 2(P2 - 2P1 + P0)
func quadBezierD2(p0, p1, p2 f32.Point, t float32) f32.Point {
p := p2.Sub(p1.Mul(2)).Add(p0)
return p.Mul(2)
}
func strokeQuadBezier(state strokeState, d, flatness float32) StrokeQuads {
// Gio strokes are only quadratic Bézier curves, w/o any inflection point.
// So we just have to flatten them.
var qs StrokeQuads
return flattenQuadBezier(qs, state.p0, state.ctl, state.p1, d, flatness)
}
// flattenQuadBezier splits a Bézier quadratic curve into linear sub-segments,
// themselves also encoded as Bézier (degenerate, flat) quadratic curves.
func flattenQuadBezier(qs StrokeQuads, p0, p1, p2 f32.Point, d, flatness float32) StrokeQuads {
var (
t float32
flat64 = float64(flatness)
)
for t < 1 {
s2 := float64((p2.X-p0.X)*(p1.Y-p0.Y) - (p2.Y-p0.Y)*(p1.X-p0.X))
den := math.Hypot(float64(p1.X-p0.X), float64(p1.Y-p0.Y))
if s2*den == 0.0 {
break
}
s2 /= den
t = 2.0 * float32(math.Sqrt(flat64/3.0/math.Abs(s2)))
if t >= 1.0 {
break
}
var q0, q1, q2 f32.Point
q0, q1, q2, p0, p1, p2 = quadBezierSplit(p0, p1, p2, t)
qs.addLine(q0, q1, q2, 0, d)
}
qs.addLine(p0, p1, p2, 1, d)
return qs
}
func (qs *StrokeQuads) addLine(p0, ctrl, p1 f32.Point, t, d float32) {
switch i := len(*qs); i {
case 0:
p0 = p0.Add(strokePathNorm(p0, ctrl, p1, 0, d))
default:
// Address possible rounding errors and use previous point.
p0 = (*qs)[i-1].Quad.To
}
p1 = p1.Add(strokePathNorm(p0, ctrl, p1, 1, d))
*qs = append(*qs,
StrokeQuad{
Quad: QuadSegment{
From: p0,
Ctrl: p0.Add(p1).Mul(0.5),
To: p1,
},
},
)
}
// quadInterp returns the interpolated point at t.
func quadInterp(p, q f32.Point, t float32) f32.Point {
return f32.Pt(
(1-t)*p.X+t*q.X,
(1-t)*p.Y+t*q.Y,
)
}
// quadBezierSplit returns the pair of triplets (from,ctrl,to) Bézier curve,
// split before (resp. after) the provided parametric t value.
func quadBezierSplit(p0, p1, p2 f32.Point, t float32) (f32.Point, f32.Point, f32.Point, f32.Point, f32.Point, f32.Point) {
var (
b0 = p0
b1 = quadInterp(p0, p1, t)
b2 = quadBezierSample(p0, p1, p2, t)
a0 = b2
a1 = quadInterp(p1, p2, t)
a2 = p2
)
return b0, b1, b2, a0, a1, a2
}
// strokePathRoundJoin joins the two paths rhs and lhs, creating an arc.
func strokePathRoundJoin(rhs, lhs *StrokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
rp := pivot.Add(n1)
lp := pivot.Sub(n1)
angle := angleBetween(n0, n1)
switch {
case angle <= 0:
// Path bends to the right, ie. CW (or 180 degree turn).
c := pivot.Sub(lhs.pen())
lhs.arc(c, c, float32(angle))
lhs.lineTo(lp) // Add a line to accommodate for rounding errors.
rhs.lineTo(rp)
default:
// Path bends to the left, ie. CCW.
c := pivot.Sub(rhs.pen())
rhs.arc(c, c, float32(angle))
rhs.lineTo(rp) // Add a line to accommodate for rounding errors.
lhs.lineTo(lp)
}
}
// strokePathCap caps the provided path qs, according to the provided stroke operation.
func strokePathCap(stroke StrokeStyle, qs *StrokeQuads, hw float32, pivot, n0 f32.Point) {
strokePathRoundCap(qs, hw, pivot, n0)
}
// strokePathRoundCap caps the start or end of a path with a round cap.
func strokePathRoundCap(qs *StrokeQuads, hw float32, pivot, n0 f32.Point) {
c := pivot.Sub(qs.pen())
qs.arc(c, c, math.Pi)
}
// ArcTransform computes a transformation that can be used for generating quadratic bézier
// curve approximations for an arc.
//
// The math is extracted from the following paper:
//
// "Drawing an elliptical arc using polylines, quadratic or
// cubic Bezier curves", L. Maisonobe
//
// An electronic version may be found at:
//
// http://spaceroots.org/documents/ellipse/elliptical-arc.pdf
func ArcTransform(p, f1, f2 f32.Point, angle float32) (transform f32.Affine2D, segments int) {
const segmentsPerCircle = 16
const anglePerSegment = 2 * math.Pi / segmentsPerCircle
s := angle / anglePerSegment
if s < 0 {
s = -s
}
segments = int(math.Ceil(float64(s)))
if segments <= 0 {
segments = 1
}
var rx, ry, alpha float64
if f1 == f2 {
// degenerate case of a circle.
rx = dist(f1, p)
ry = rx
} else {
// semi-major axis: 2a = |PF1| + |PF2|
a := 0.5 * (dist(f1, p) + dist(f2, p))
// semi-minor axis: c^2 = a^2 - b^2 (c: focal distance)
c := dist(f1, f2) * 0.5
b := math.Sqrt(a*a - c*c)
switch {
case a > b:
rx = a
ry = b
default:
rx = b
ry = a
}
if f1.X == f2.X {
// special case of a "vertical" ellipse.
alpha = math.Pi / 2
if f1.Y < f2.Y {
alpha = -alpha
}
} else {
x := float64(f1.X-f2.X) * 0.5
if x < 0 {
x = -x
}
alpha = math.Acos(x / c)
}
}
θ := angle / float32(segments)
ref := f32.AffineId() // transform from absolute frame to ellipse-based one
rot := f32.AffineId() // rotation matrix for each segment
inv := f32.AffineId() // transform from ellipse-based frame to absolute one
center := f32.Point{
X: 0.5 * (f1.X + f2.X),
Y: 0.5 * (f1.Y + f2.Y),
}
ref = ref.Offset(f32.Point{}.Sub(center))
ref = ref.Rotate(f32.Point{}, float32(-alpha))
ref = ref.Scale(f32.Point{}, f32.Point{
X: float32(1 / rx),
Y: float32(1 / ry),
})
inv = ref.Invert()
rot = rot.Rotate(f32.Point{}, 0.5*θ)
// Instead of invoking math.Sincos for every segment, compute a rotation
// matrix once and apply for each segment.
// Before applying the rotation matrix rot, transform the coordinates
// to a frame centered to the ellipse (and warped into a unit circle), then rotate.
// Finally, transform back into the original frame.
return inv.Mul(rot).Mul(ref), segments
}
func dist(p1, p2 f32.Point) float64 {
var (
x1 = float64(p1.X)
y1 = float64(p1.Y)
x2 = float64(p2.X)
y2 = float64(p2.Y)
dx = x2 - x1
dy = y2 - y1
)
return math.Hypot(dx, dy)
}
func StrokePathCommands(style StrokeStyle, scene []byte) StrokeQuads {
quads := decodeToStrokeQuads(scene)
return quads.stroke(style)
}
// decodeToStrokeQuads decodes scene commands to quads ready to stroke.
func decodeToStrokeQuads(pathData []byte) StrokeQuads {
quads := make(StrokeQuads, 0, 2*len(pathData)/(scene.CommandSize+4))
scratch := make([]QuadSegment, 0, 10)
for len(pathData) >= scene.CommandSize+4 {
contour := binary.LittleEndian.Uint32(pathData)
cmd := ops.DecodeCommand(pathData[4:])
switch cmd.Op() {
case scene.OpLine:
var q QuadSegment
q.From, q.To = scene.DecodeLine(cmd)
q.Ctrl = q.From.Add(q.To).Mul(.5)
quad := StrokeQuad{
Contour: contour,
Quad: q,
}
quads = append(quads, quad)
case scene.OpGap:
// Ignore gaps for strokes.
case scene.OpQuad:
var q QuadSegment
q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
quad := StrokeQuad{
Contour: contour,
Quad: q,
}
quads = append(quads, quad)
case scene.OpCubic:
from, ctrl0, ctrl1, to := scene.DecodeCubic(cmd)
scratch = SplitCubic(from, ctrl0, ctrl1, to, scratch[:0])
for _, q := range scratch {
quad := StrokeQuad{
Contour: contour,
Quad: q,
}
quads = append(quads, quad)
}
default:
panic("unsupported scene command")
}
pathData = pathData[scene.CommandSize+4:]
}
return quads
}
func SplitCubic(from, ctrl0, ctrl1, to f32.Point, quads []QuadSegment) []QuadSegment {
// Set the maximum distance proportionally to the longest side
// of the bounding rectangle.
hull := f32.Rectangle{
Min: from,
Max: ctrl0,
}.Canon().Union(f32.Rectangle{
Min: ctrl1,
Max: to,
}.Canon())
l := hull.Dx()
if h := hull.Dy(); h > l {
l = h
}
maxDist := l * 0.001
approxCubeTo(&quads, 0, maxDist*maxDist, from, ctrl0, ctrl1, to)
return quads
}
// approxCubeTo approximates a cubic Bézier by a series of quadratic
// curves.
func approxCubeTo(quads *[]QuadSegment, splits int, maxDistSq float32, from, ctrl0, ctrl1, to f32.Point) int {
// The idea is from
// https://caffeineowl.com/graphics/2d/vectorial/cubic2quad01.html
// where a quadratic approximates a cubic by eliminating its t³ term
// from its polynomial expression anchored at the starting point:
//
// P(t) = pen + 3t(ctrl0 - pen) + 3t²(ctrl1 - 2ctrl0 + pen) + t³(to - 3ctrl1 + 3ctrl0 - pen)
//
// The control point for the new quadratic Q1 that shares starting point, pen, with P is
//
// C1 = (3ctrl0 - pen)/2
//
// The reverse cubic anchored at the end point has the polynomial
//
// P'(t) = to + 3t(ctrl1 - to) + 3t²(ctrl0 - 2ctrl1 + to) + t³(pen - 3ctrl0 + 3ctrl1 - to)
//
// The corresponding quadratic Q2 that shares the end point, to, with P has control
// point
//
// C2 = (3ctrl1 - to)/2
//
// The combined quadratic Bézier, Q, shares both start and end points with its cubic
// and use the midpoint between the two curves Q1 and Q2 as control point:
//
// C = (3ctrl0 - pen + 3ctrl1 - to)/4
// using, q0 := 3ctrl0 - pen, q1 := 3ctrl1 - to
// C = (q0 + q1)/4
q0 := ctrl0.Mul(3).Sub(from)
q1 := ctrl1.Mul(3).Sub(to)
c := q0.Add(q1).Mul(1.0 / 4.0)
const maxSplits = 32
if splits >= maxSplits {
*quads = append(*quads, QuadSegment{From: from, Ctrl: c, To: to})
return splits
}
// The maximum distance between the cubic P and its approximation Q given t
// can be shown to be
//
// d = sqrt(3)/36 * |to - 3ctrl1 + 3ctrl0 - pen|
// reusing, q0 := 3ctrl0 - pen, q1 := 3ctrl1 - to
// d = sqrt(3)/36 * |-q1 + q0|
//
// To save a square root, compare d² with the squared tolerance.
v := q0.Sub(q1)
d2 := (v.X*v.X + v.Y*v.Y) * 3 / (36 * 36)
if d2 <= maxDistSq {
*quads = append(*quads, QuadSegment{From: from, Ctrl: c, To: to})
return splits
}
// De Casteljau split the curve and approximate the halves.
t := float32(0.5)
c0 := from.Add(ctrl0.Sub(from).Mul(t))
c1 := ctrl0.Add(ctrl1.Sub(ctrl0).Mul(t))
c2 := ctrl1.Add(to.Sub(ctrl1).Mul(t))
c01 := c0.Add(c1.Sub(c0).Mul(t))
c12 := c1.Add(c2.Sub(c1).Mul(t))
c0112 := c01.Add(c12.Sub(c01).Mul(t))
splits++
splits = approxCubeTo(quads, splits, maxDistSq, from, c0, c01, c0112)
splits = approxCubeTo(quads, splits, maxDistSq, c0112, c12, c2, to)
return splits
}

Some files were not shown because too many files have changed in this diff Show More