18 lines
322 B
Plaintext
18 lines
322 B
Plaintext
#version 100
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precision mediump float;
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precision highp int;
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uniform mediump sampler2D tex;
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uniform mediump sampler2D cover;
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varying highp vec2 vUV;
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varying highp vec2 vCoverUV;
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void main()
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{
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gl_FragData[0] = texture2D(tex, vUV);
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float c = min(abs(texture2D(cover, vCoverUV).x), 1.0);
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gl_FragData[0] *= c;
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}
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