16 lines
292 B
GLSL
16 lines
292 B
GLSL
#version 310 es
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// SPDX-License-Identifier: Unlicense OR MIT
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#extension GL_GOOGLE_include_directive : enable
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precision highp float;
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#include "common.h"
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layout(location=0) in vec4 position;
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void main() {
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gl_Position = vec4(transform3x2(windowTransform, position.xyz), position.w);
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}
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