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silver_pose/v2/vendor/gioui.org/shader/gio/zblit.frag.0.glsl100es
T

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#version 100
precision mediump float;
precision highp int;
struct Color
{
vec4 color;
};
uniform Color _color;
varying highp float opacity;
varying highp vec2 vUV;
void main()
{
gl_FragData[0] = _color.color * opacity;
}