36 lines
645 B
Plaintext
36 lines
645 B
Plaintext
#version 100
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struct m3x2
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{
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vec3 r0;
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vec3 r1;
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};
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struct Block
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{
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vec4 uvTransform;
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vec4 subUVTransform;
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};
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uniform Block _block;
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attribute vec2 pos;
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varying vec2 vUV;
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attribute vec2 uv;
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vec3 transform3x2(m3x2 t, vec3 v)
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{
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return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v));
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}
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void main()
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{
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m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0));
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vec3 param_1 = vec3(pos, 1.0);
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vec3 p = transform3x2(param, param_1);
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gl_Position = vec4(p, 1.0);
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vUV = (uv * _block.subUVTransform.xy) + _block.subUVTransform.zw;
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vUV = (vUV * _block.uvTransform.xy) + _block.uvTransform.zw;
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}
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