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silver_pose/v2/vendor/gioui.org/shader/gio/zintersect.frag.0.glsl100es
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#version 100
precision mediump float;
precision highp int;
uniform mediump sampler2D cover;
varying highp vec2 vUV;
void main()
{
gl_FragData[0].x = abs(texture2D(cover, vUV).x);
}