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silver_pose/v2/vendor/gioui.org/shader/gio/zcover.frag.1.glsl150
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#version 150
struct Gradient
{
vec4 color1;
vec4 color2;
};
uniform Gradient _gradient;
uniform sampler2D cover;
out vec4 fragColor;
in vec2 vUV;
in vec2 vCoverUV;
void main()
{
fragColor = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0)));
float c = min(abs(texture(cover, vCoverUV).x), 1.0);
fragColor *= c;
}