24 lines
358 B
Plaintext
24 lines
358 B
Plaintext
#version 150
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struct Gradient
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{
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vec4 color1;
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vec4 color2;
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};
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uniform Gradient _gradient;
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uniform sampler2D cover;
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out vec4 fragColor;
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in vec2 vUV;
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in vec2 vCoverUV;
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void main()
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{
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fragColor = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0)));
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float c = min(abs(texture(cover, vCoverUV).x), 1.0);
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fragColor *= c;
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}
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