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silver_pose/v2/internal/render/overlay.go
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// Package render converts video frames into annotated display/evidence images.
package render
import (
"fmt"
"image"
"image/color"
"math"
"time"
"golang.org/x/image/font"
"golang.org/x/image/font/basicfont"
"golang.org/x/image/math/fixed"
"silverpose/v2/internal/fall"
)
var (
normalColor = color.RGBA{R: 21, G: 128, B: 61, A: 255}
cautionColor = color.RGBA{R: 180, G: 83, B: 9, A: 255}
criticalColor = color.RGBA{R: 198, G: 40, B: 40, A: 255}
)
var skeletonEdges = [][2]int{
{0, 1}, {0, 2}, {1, 3}, {2, 4}, {5, 6}, {5, 7}, {7, 9}, {6, 8}, {8, 10},
{5, 11}, {6, 12}, {11, 12}, {11, 13}, {13, 15}, {12, 14}, {14, 16},
}
// Render returns a stand-alone RGBA frame. The renderer accepts no source URL
// or credential and can therefore be used both for the UI and screenshot evidence.
func Render(bgr []byte, width, height int, result fall.FrameResult, capturedAt time.Time) (*image.RGBA, error) {
if width <= 0 || height <= 0 || len(bgr) != width*height*3 {
return nil, fmt.Errorf("BGR frame length = %d, want %d", len(bgr), width*height*3)
}
canvas := image.NewRGBA(image.Rect(0, 0, width, height))
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
source := (y*width + x) * 3
destination := canvas.PixOffset(x, y)
canvas.Pix[destination] = bgr[source+2]
canvas.Pix[destination+1] = bgr[source+1]
canvas.Pix[destination+2] = bgr[source]
canvas.Pix[destination+3] = 255
}
}
confirmed := false
for _, person := range result.People {
personColor := colorForState(person.State)
if person.State == fall.Confirmed {
confirmed = true
}
drawPerson(canvas, person, personColor, capturedAt)
}
if confirmed {
strokeRectangle(canvas, 0, 0, width-1, height-1, criticalColor, 6)
}
return canvas, nil
}
func drawPerson(canvas *image.RGBA, person fall.PersonAnalysis, lineColor color.RGBA, capturedAt time.Time) {
pose := person.TrackedPose.Pose
box := pose.Box
strokeRectangle(canvas, round(box.Left), round(box.Top), round(box.Right), round(box.Bottom), lineColor, 2)
for _, edge := range skeletonEdges {
first := pose.Keypoints[edge[0]]
second := pose.Keypoints[edge[1]]
if first.Confidence > 0 && second.Confidence > 0 {
drawLine(canvas, round(first.X), round(first.Y), round(second.X), round(second.Y), lineColor)
}
}
for _, point := range pose.Keypoints {
if point.Confidence > 0 {
drawDot(canvas, round(point.X), round(point.Y), lineColor)
}
}
label := fmt.Sprintf("%s %s", person.TrackedPose.TrackID, person.State)
if !capturedAt.IsZero() {
label += " " + capturedAt.UTC().Format("15:04:05")
}
drawText(canvas, round(box.Left), max(12, round(box.Top)-4), label, lineColor)
}
func colorForState(state fall.State) color.RGBA {
switch state {
case fall.Confirmed:
return criticalColor
case fall.Suspect, fall.Recovering:
return cautionColor
default:
return normalColor
}
}
func drawText(canvas *image.RGBA, x, y int, text string, textColor color.RGBA) {
drawer := &font.Drawer{
Dst: canvas,
Src: image.NewUniform(textColor),
Face: basicfont.Face7x13,
Dot: fixed.P(x, y),
}
drawer.DrawString(text)
}
func strokeRectangle(canvas *image.RGBA, left, top, right, bottom int, lineColor color.RGBA, thickness int) {
if thickness < 1 {
return
}
for offset := 0; offset < thickness; offset++ {
drawLine(canvas, left+offset, top+offset, right-offset, top+offset, lineColor)
drawLine(canvas, left+offset, bottom-offset, right-offset, bottom-offset, lineColor)
drawLine(canvas, left+offset, top+offset, left+offset, bottom-offset, lineColor)
drawLine(canvas, right-offset, top+offset, right-offset, bottom-offset, lineColor)
}
}
func drawLine(canvas *image.RGBA, x0, y0, x1, y1 int, lineColor color.RGBA) {
dx := abs(x1 - x0)
sx := -1
if x0 < x1 {
sx = 1
}
dy := -abs(y1 - y0)
sy := -1
if y0 < y1 {
sy = 1
}
err := dx + dy
for {
setPixel(canvas, x0, y0, lineColor)
if x0 == x1 && y0 == y1 {
return
}
twiceError := 2 * err
if twiceError >= dy {
err += dy
x0 += sx
}
if twiceError <= dx {
err += dx
y0 += sy
}
}
}
func drawDot(canvas *image.RGBA, x, y int, dotColor color.RGBA) {
for vertical := -2; vertical <= 2; vertical++ {
for horizontal := -2; horizontal <= 2; horizontal++ {
if horizontal*horizontal+vertical*vertical <= 4 {
setPixel(canvas, x+horizontal, y+vertical, dotColor)
}
}
}
}
func setPixel(canvas *image.RGBA, x, y int, pixel color.RGBA) {
if !image.Pt(x, y).In(canvas.Bounds()) {
return
}
canvas.SetRGBA(x, y, pixel)
}
func round(value float32) int { return int(math.Round(float64(value))) }
func abs(value int) int {
if value < 0 {
return -value
}
return value
}
func max(left, right int) int {
if left > right {
return left
}
return right
}