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silver_pose/v2/vendor/gioui.org/shader/gio/zcover.frag.1.glsl100es
T

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#version 100
precision mediump float;
precision highp int;
struct Gradient
{
vec4 color1;
vec4 color2;
};
uniform Gradient _gradient;
uniform mediump sampler2D cover;
varying highp vec2 vUV;
varying highp vec2 vCoverUV;
void main()
{
gl_FragData[0] = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0)));
float c = min(abs(texture2D(cover, vCoverUV).x), 1.0);
gl_FragData[0] *= c;
}