2026-07-23 16:35:01 +08:00
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#version 310 es
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// SPDX-License-Identifier: Unlicense OR MIT
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precision mediump float;
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layout(location = 0) in highp vec2 vUV;
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layout(binding = 0) uniform sampler2D cover;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor.r = abs(texture(cover, vUV).r);
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}
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