21 lines
400 B
GLSL
21 lines
400 B
GLSL
#version 310 es
|
|||
|
|
|
||
|
|
// SPDX-License-Identifier: Unlicense OR MIT
|
||
|
|
|
||
|
|
precision mediump float;
|
||
|
|
|
||
|
|
{{.Header}}
|
||
|
|
|
||
|
|
layout(location = 0) in highp vec2 vCoverUV;
|
||
|
|
layout(location = 1) in highp vec2 vUV;
|
||
|
|
|
||
|
|
layout(binding = 1) uniform sampler2D cover;
|
||
|
|
|
||
|
|
layout(location = 0) out vec4 fragColor;
|
||
|
|
|
||
|
|
void main() {
|
||
|
|
fragColor = {{.FetchColorExpr}};
|
||
|
|
float c = min(abs(texture(cover, vCoverUV).r), 1.0);
|
||
|
|
fragColor *= c;
|
||
|
|
}
|