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#version 150
struct m3x2
{
vec3 r0;
vec3 r1;
};
in vec4 position;
vec3 transform3x2(m3x2 t, vec3 v)
{
return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v));
}
void main()
{
m3x2 param = m3x2(vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0));
vec3 param_1 = position.xyz;
gl_Position = vec4(transform3x2(param, param_1), position.w);
}